Kid Icarus (universe)
| Kid Icarus (universe) | |
|---|---|
| Developer(s) | Nintendo Tose Project Sora Sora Ltd. |
| Publisher(s) | Nintendo |
| Genre(s) | Platformer Third-Person shooter Rail shooter |
| Console/platform of origin | Nintendo Entertainment System (Famicom Disk System) |
| First installment | Kid Icarus (1986) |
| Latest installment | Kid Icarus: Uprising (2012) |
| Article on Icaruspedia | Kid Icarus (universe) |
TheKid Icarus universe (パルテナの鏡,Mirror of Palutena) refers to theSmash Bros. series' collection of characters, stages, and properties that hail from Nintendo'sKid Icarus games, which were originally a pair of cult-classic action/platformer games for NES and Game Boy. A twenty-one-year hiatus for the series ensued, and it only ended onceMasahiro Sakurai developed and released a third game for the3DS after debuting a heavy stylistic redesign for the series and its star, the young angel knightPit, in 2008'sSuper Smash Bros. Brawl.
Franchise description[edit]
After Nintendo's commercially successful releases of platforming games such asSuper Mario Bros. and adventure games such asThe Legend of Zelda during the "golden age" of theFamicom/NES in the late 1980s, the company was interested in entering a different genre. This resulted in the development of the action gameMetroid for the Family Computer Disk System and Nintendo Entertainment System.Kid Icarus was developed alongsideMetroid as its sister game, as both were co-developed by Nintendo's Research and Development 1 (R&D1) division and Intelligent Systems, and both games shared various programmers and elements.Kid Icarus was developed for the Famicom Disk System because its Disk Card format had more storage capacity than the Famicom's cartridges, allowing the developers to create a longer game with a larger setting and the ability to store players' progress. The game was also the debut of Nintendo video game designer Toru Osawa; originally the project's only staff member, Osawa wanted to make an action game with role-playing elements based on Greek mythology and drew the game's pixel art. AfterMetroid's development was complete, more staff members were allotted to the development ofKid Icarus, such as director Satoru Okada, producer Gunpei Yokoi, musical composer Hirokazu Tanaka, and co-designer Yoshio Sakamoto. Osawa originally wanted to make the game completely serious, but opted for something more humorous after objections from the rest of the development team. Development was stressed by time constraints, as staff had to work overtime and stay in an unheated development office at night to meet the game's projected release date, and several stages had to be dropped because of scheduling conflicts; ultimately, however, the game was finished and entered production only three days before its Famicom release date of December 19, 1986. A cartridge-based version was released on the NES in February and July 1987 in Europe and North America, respectively; among other minor changes, this version used the rare password-based system of restoring player progress. Upon release,Kid Icarus was met with mixed reception, with criticism focused on its frustratingly high difficulty and some odd design choices, but the game has nonetheless been regarded as a cult classic for the console. Various characters, including the protagonistPit and antagonists Medusa and Eggplant Wizard, were featured in the American animated television seriesCaptain N: The Game Master, which aired from 1989 to 1991 and featured many video game characters popularized by the NES. Meanwhile, a sequel for the Game Boy,Kid Icarus: Of Myths and Monsters, was co-developed between Nintendo and Tose Co., Ltd. and released in North America in November 1991 and in Europe in May 1992. Reception for the sequel was decidedly more favorable than that of the original, as critics cited significant gameplay improvements, but the game never reached the original's level of public attention. Additionally, despite being developed in Japan,Kid Icarus: Of Myths and Monsters was not released there until 2012, originally making it one of the few first-party Nintendo games not published in Japan.
Following the release ofKid Icarus: Of Myths and Monsters, the series received no new installments for twenty years and little in the way of return appearances outside of atrophy of Pit in 2001'sSuper Smash Bros. Melee and the first game's 2004 re-release in theFamicom Mini Disk System Selection for the Game Boy Advance and 2007 release on the Wii's Virtual Console. During this hiatus were unconfirmed, rumored projects for a third installment, including possible entries on the Super Nintendo Entertainment System and Nintendo 64. In the 2000s, a series revival developed byFactor 5 was planned for the Wii; however, both projects were ultimately canceled. In 2006,Super Smash Bros. series directorMasahiro Sakurai indirectly started an ambitious series revival of theKid Icarus franchise, first by announcing through a trailer the inclusion ofPit as a new playable fighter in his highly-anticipated fighting gameSuper Smash Bros. Brawl for the Wii. Sakurai, who had previously brought another obscure NES title from the same era,Ice Climber, back into the public eye throughits player-characters' inclusions as playable fighters inMelee, debuted a new, anime-inspired design for Pit and a detailed reimagining of theKid Icarus setting, inspired by changes in the art styles of games likeThe Legend of Zelda and based on what the franchise might have stylistically looked like by then if it had not gone dormant. FollowingBrawl's release in 2008, Sakurai was asked by then-Nintendo president Satoru Iwata to direct a new game for the then-unknown Nintendo 3DS to show off its capabilities, giving him the choice to revitalize a dormant property for the title. Deciding to use an existing Nintendo IP for the project, Sakurai was inspired byBrawl players' feedback that many fighters on its roster had not been featured in an original game for some time and ultimately choseKid Icarus for this series reboot. Sakurai's choice ofKid Icarus was both due to its long absence from the gaming market, its continued Western popularity, and his own involvement with the characters and setting's reimagining inBrawl. Sakurai also decided to make this new game a third-person shooter, a genre unpopular in Japan but seemingly suited to the 3DS's 3D effects.
Desiring a balance between story-based gameplay hindrances and the plot-required triumph of good over evil, Sakurai wrote the story and script for the game, entitledKid Icarus: Uprising, by himself. As a result, characters' roles and personalities were shaped by their role in the game's structure, dialogue was able to be perfectly meshed with the story and music, and while the game retained influence from Greek mythology, Sakurai did not base the story on anything specific and avoided portraying a simple "good versus evil" storyline. Several outside illustrators were hired to help design characters and locations in a manga-inspired art style, and in 2009, the development studio Project Sora was established for the game's development. The first game developed for the 3DS,Uprising was intended to be distinct from the previousKid Icarus games, being a 3D shooter divided between airborne rail shooter segments and ground-based third-person shooter segments as opposed to the previous games' side-scrolling 2D platforming gameplay, and contrasting the original game's notorious difficulty with adjustable difficulty settings and a relatively simple control scheme, including more responsive touchscreen controls than previous first-person shooter games on the DS. Music was composed by a team consisting of Japanese composers who had prominently contributed toBrawl; the team was directed by Takahiro Nishi and orchestration was handled by Yasunori Mitsuda. The game was officially announced at Nintendo's E3 2010 conference, immediately following the announcement of the Nintendo 3DS. To promote the game, Nintendo collaborated with three Japanese animation studios to produce a series of animated shorts based on theKid Icarus characters and setting, consisting of Studio 4°C'sMedusa's Revenge, Shaft's two-partPalutena's Revolting Dinner, and Production I.G's three-partThanatos Rising, all supervised by Sakurai and streamed in Japan, Europe, and North America through the 3DS's Nintendo Video service one week before the game's respective release in each region.Kid Icarus: Uprising was released in March 2012, featuring similar character designs to the ones introduced inBrawl, a fully voiced cast, story-driven cutscenes, and a more whimsical tone to the story and dialogue. It was met with critical acclaim, as critics praised the attention to detail, mechanical flexibility, general gameplay balance, and voiced dialogue, but criticized its difficult control scheme and linear structure. The game was also a financial success, selling over 200,000 units in the first month alone and boosting the sales of the 3DS by the thousands; Nintendo even citedUprising among other games likeFire Emblem: Awakening for suddenly increased profits. By April 2013,Uprising had sold 1.18 million units, making it the tenth best-selling 3DS title at the time.
Despite the game's critical and commercial success, Sakurai confirmed that there were no plans for a sequel. Nevertheless, many elements fromKid Icarus: Uprising were introduced intothe nextSuper Smash Bros. game on theWii U and3DS in 2014 — whose development was unable to start until Sakurai was finished withUprising — including stages, items, music, trophies, and playable fighters in the form of Pit,Palutena, andDark Pit, all based on their appearances inUprising. Pit, Palutena, and Dark Pit returned as playable fighters in 2018'sSuper Smash Bros. Ultimate for the Nintendo Switch, which also includes stages, music,spirits, and other elements from theKid Icarus games. Meanwhile, the return of theKid Icarus franchise saw the first two games being ported to modern consoles;Kid Icarus: Of Myths and Monsters was released on the 3DS Virtual Console in 2012 — including in Japan for the first time — one month before the release ofUprising, and the originalKid Icarus was released on the Wii U's Virtual Console in 2013 and Nintendo Switch Online (NSO) in 2019, and was included with the North American and PAL region releases of the NES Classic Edition.
TheKid Icarus games are set in a multi-plane Grecian fantasy world called Angel Land, where a plane hanging above the mortal Overworld is the light realm ofSkyworld, ruled by the Goddess of Light, Palutena. In the original game, Medusa, the Goddess of Darkness banished to the hellish plane of the Underworld, conquers Angel Land and imprisons Palutena. Captured by Medusa's army, the young angel Pit — who is comedically described by the game's title as a child equivalent of the Greek myth of the winged man Icarus — escapes from the Underworld and sets out on a quest to defeat Medusa by gathering Palutena'sThree Sacred Treasures. InKid Icarus: Of Myths and Monsters, Pit battles the demon Orcos, who has invaded Angel Land, to prove that he is worthy of wielding the Three Sacred Treasures. Many years later inKid Icarus: Uprising, Pit must battle the resurrected Medusa and her minions but ends up thrust into a much stranger, multi-sided conflict involving an expanded cast of allies and enemies, several of which are drawn from other figures and monsters in Greek mythology. New characters introduced inUprising includeMagnus, a human mercenary who teams up with Pit on multiple occasions; Dark Pit, a brooding copy of Pit created from Pandora's Mirror of Truth; Hades, the true ruler of the Underworld and the main villain behind Medusa's resurrection; andViridi, the Goddess of Nature who commands the Forces of Nature and attempts to wipe out humanity with her Reset Bombs. Pit's fights take him through human cities under siege, temples and caverns in the Underworld, Palutena's residence in the Skyworld, and even outer space.
InSuper Smash Bros. Melee[edit]
There are a large number of trophies inSuper Smash Bros. Melee that depict classic Nintendo games from the past, and a trophy depicting a 3D rendition of the classic-stylePit is no exception. However, there is no additional representation of theKid Icarus franchise in the game.
Trophy[edit]
InSuper Smash Bros. Brawl[edit]
Kid Icarus is introduced as a primary universe in theSuper Smash Bros. series in the third installment,Super Smash Bros. Brawl.
Fighter[edit]
- Pit (Starter): A young angel knight who serves the goddess Palutena and saves the kingdom of Angel Land from the evil of the Underworld goddess Medusa. For his appearance inBrawl as a fighter, Pit has undergone a major character redesign. He uses the Sacred Bow of Palutena in combat, both to fire arrows, as it always has, and also to demonstrate its previously unseen ability to split in half and be used as a pair of swords for close-quarters combat. LikeKirby,Jigglypuff,Meta Knight, andCharizard, Pit can jump multiple times in the air. Hisneutral special move is thePalutena's Arrow, which Pit uses in a similar style asLink,Young Link, andToon Link; however, Pit's arrows travel much faster, unaffected by gravity, and their trajectory can be controlled (i.e. it can be made to curve upwards or downwards) by pressing a direction right after releasing the arrow. Hisup special move, titledWings of Icarus, is a unique move giving him the ability of temporary free flight around the stage. Hisdown special move,Mirror Shield, reflects projectile attacks and protects Pit from damage on one side. Hisside special move is theAngel Ring, a reflector move in which Pit spins the Palutena's Bow at a blinding speed in a full 360 circle, which does damage to his opponents.
On the final character select screen (after all characters are unlocked), Pit shares the fourth column with fellow Famicom/NES-originated characters Ice Climbers, R.O.B., and Samus.
Stage[edit]
- Skyworld (Starter): This stage, set in the eponymous realm of the franchise's world, features several platforms that can actually be shattered by characters attacks, but they become replaced by clouds that substitute as platforms right after, although the clouds are pass-through.
Music[edit]
Original Tracks[edit]
- Underworld: A small medley consisting of a remixed version of the Underworld level theme and the Grim Reaper's theme.
- Skyworld: This is a redone version of the Overworld level theme from the original Kid Icarus. It is not the Skyworld level theme as the name would suggest--the track is mislabeled in Brawl.
- Title (Kid Icarus): A remix of the original Kid Icarus's title screen theme. This track is also played during Pit's Classic Mode credits.
Source Track[edit]
- Kid Icarus Original Medley: A medley made up of numerous parts of several tracks taken directly from the original Kid Icarus, including the title theme, the fortress theme, and the Skyworld level theme, among many others.
Victory Theme[edit]
- Victory! Pit: Derived from the original Kid Icarus's title screen theme, this fanfare was not actually heard in this form in the first two Kid Icarus titles, but an orchestrated remix of it was included as the victory fanfare for the multiplayer portion ofKid Icarus Uprising.
Trophies[edit]
Stickers[edit]
Masterpiece[edit]
InSuper Smash Bros. 4[edit]
BetweenBrawl andSSB4,Smash directorMasahiro Sakurai revived the long dormantKid Icarus franchise withKid Icarus: Uprising. This 3DS title greatly expanded theKid Icarus universe with a wealth of new characters, storylines, enemies, and weapons. A lot of the new material fromUprising was introduced intoSSB4, such as music, stages, and trophies. In addition to the return of Pit, Skyworld, and mostKid Icarus content fromBrawl, two new playable characters, five items, two Assist Trophies, two new stages, and a wealth of other new content is inSSB4.
Fighters[edit]
- Pit (Starter): An angel and the captain of Palutena's army, he liberatedAngel Land from theUnderworld goddessMedusa. He was one of the fewveterans revealed along withSSB4 on June 11, 2013, and the only one amongst them who debuted inBrawl. Pit had undergone notable changes to reflect his abilities and character inKid Icarus: Uprising. Nearly all of hisspecial moves were changed: he now pulls out hisUpperdash Arm for his side special, protects himself withGuardian Orbitars for his down special, and soars withPower of Flight for his up special. With Palutena now a playable fighter, Pit instead utilizes theThree Sacred Treasures for hisFinal Smash. He has asmash taunt on Palutena's Temple where Palutena provides tips and insight on his opponents. Antony Del Rio, who portrayed Pit inUprising, replaces Lani Minella as the English voice of Pit in overseas versions.
- Palutena (Starter): TheGoddess of Light and the ruler of Skyworld. In the originalKid Icarus, Palutena is usurped by Medusa as the ruler of Angel Land and serves as thedamsel in distress. Her presence and role were greatly expanded inKid Icarus: Uprising as Pit's advisor and confidant. A powerful and omniscient figure, Palutena sends Pit as her attaché to rid the world of Underworld monsters, theForces of Nature, extraterrestrials, and rival gods. Without her, Pit would not be able to fly or have access to such a wide arsenal of weapons. After months of rumors, potential leaks, and teases fromSakurai, Palutena was announced as a playable fighter during Nintendo's E3 Digital Event on June 10, 2014. She is a swift, magical character that utilizes her staff, halo, and shield in her attacks. Palutena has one of the most diverse selection ofcustom moves in the entire roster, all of which are derived fromPowers she would grant Pit inUprising.
- Dark Pit (Unlockable): Pit's doppelgänger and rival fromKid Icarus: Uprising. He is an incomplete clone of Pit that came into being when Pit destroyed theMirror of Truth inChapter 5. A troubled, disgruntled angel, Dark Pit butts heads with Pit multiple times throughout the events ofUprising all the while avoidingHades'Underworld Army. InSSB4, Dark Pit is aclone of Pit. While some weapons in his arsenal are different – such as theSilver Bow andElectroshock Arm – his animations are identical to Pit's and function similarly. The most substantial difference between Dark Pit and Pit is that they have different Final Smashes. Dark Pit shoots a powerful beam from his eponymousDark Pit Staff, likeZelda'sLight Arrow. Like fellow clonesLucina andDr. Mario, Dark Pit was originally planned to be an alternate character skin for Pit likeAlph is forOlimar, but Sakurai thought it would be out of character for him to use the Three Sacred Treasures in his Final Smash and decided to make him a separate fighter instead.
Stages[edit]
for Nintendo 3DS[edit]
- Reset Bomb Forest (Starter): staged on castle ruins in a war-torn land fromKid Icarus: Uprising. It is based on the events ofChapter 11, where Hades has pitted mankind against each other so he could reap more souls. It is a transitional stage with two phases. The first phase is staged on stone ruins with multiple platforms, likeCastle Siege. Humans wage war in the background. In response to the environmental destruction brought upon by war,Viridi tosses aReset Bomb onto the soldiers. Its detonation causes the stage to transform into a dense forest with fragile platforms and aLurchthorn at its base. It is one of the possible stages to appear in Level 3 ofAll-Star Mode as ahome stage for Pit and Palutena. Dark Pit isunlocked on this stage. ItsΩ form is columnar. Reset Bomb Forest was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, and is one of the few 3DS stages to represent a handheld-exclusive title.
for Wii U[edit]
Skyworld (Starter): an arena staged in the heavens of Angel Land fromKid Icarus, surrounded by clouds. A building resembling thePantheon appears in the background. The hard, stone platforms of the stage can be destroyed, exposing the light cloud platforms that supported them. These can be phased through and enable better movement options for navigating the stage. However, breaking the stones removes the stage's grabbable ledges. It can support up to 6 players in8-Player Smash, but the platforms are not breakable in this mode. It is one of the possible stages to appear in Level 1 ofAll-Star Mode as ahome stage for Dark Pit. ItsΩ form is a spacious floating platform likeFinal Destination.- Palutena's Temple (Starter): a massive arena staged on apalace in the sky from the originalKid Icarus andKid Icarus: Uprising. It is based on the events ofChapter 20, during which the temple was usurped from Palutena by theChaos Kin and has fallen to ruins. This is reflected in the fragmented platforms of Palutena's Temple. The stage is multifaceted, as it includes a cave, a waterfall, springs, ladders, breakable bridges, and a building with a statue in Palutena's visage. As the largest stage in all ofSmash Bros., it is large enough to accommodate8-Player Smash. Dark Pit isunlocked on this stage. ItsΩ form is columnar and is staged before Palutena's statue.
Items[edit]
While there were noKid Icarus items inBrawl, five are introduced inSSB4. Additionally, a new item called theDrill bears a strong resemblances to theDrill Arm fromKid Icarus: Uprising. However, it is considered part of theSuper Smash Bros. universe in-game. Two Assist Trophies have also been added.
- Daybreak (combining/shooting): a powerful, golden gun fromUprising. It releases a powerful beam similar to theZero Laser. Like theDragoon, it is composed of three different pieces that must be collected to unleash its power.
- Ore Club (battering/shooting): a sentient weapon fromUprising forged from divine rocks. It is a slow but strong battering club. It releases a small whirlwind when swung at full charge.
- X Bomb (throwing): a spherical explosive fromUprising. When tossed, it detonates in a massive x-shaped blast. This attribute derives from the puzzle gameMeteos, notUprising.
- Killer Eye (throwing): a one-eyed turret fromUprising that shoots beams of energy when tossed. It fires these beams from its eyes, even when knocked on its sides.
- Back Shield (status): a golden, angelic shield fromUprising that protects the user's backside from most attacks. Its face has a different design inSSB4 than it does inUprising.
Assist Trophies[edit]
- Magnus: a burly swordsman fromUprising similar to the Greek heroHeracles. He chases down the nearest opponent and strikes them with his massive sword. He can be attacked and defeated. He does not attack the summoner.
- Phosphora: one of Viridi's subordinates inUprising; a warrior who can conjure lightning in her hands. She flies and teleports around the stage throwing balls and projectile spears of electricity at opponents. She does not attack the summoner.
Smash Tour items[edit]
- Ore Club (Red): a sentient weapon fromUprising forged from divine rocks. The user starts battle with an Ore Club in-hand.
- X Bomb (Red): a spherical explosive fromUprising. The user starts battle with an X Bomb in-hand.
- Back Shield (Red): an angelic shield fromUprising. The user starts battle with a Back Shield equipped.
- Magnus (Red): a burly swordsman fromUprising. All players the user KO'd during a match are launched across the board.
- Phosphora (Red): a warrior who can conjure lightning in her hands. The user can land instantly by tapping down during a match.
Enemies[edit]
Enemies that appear in both Smash Run in the 3DS version andSmash Tour in the Wii U version.
- Reaper: a cloaked, skeletal figure from the originalKid Icarus that wields a scythe. In Smash Run, it summons a swarm of Reapettes to attack opponents as it swings its long-raging scythe. In Smash Tour, it grants a Checkpoint Bonus to any players that pass it on the board with at least three fighters. Any less, and the player islaunched.
- Souflee: a flying, pastry-like creature fromKid Icarus: Uprising. In Smash Run, it darts around erratically, making it difficult to hit. In Smash Tour, players who catchup to it on the board are granted a Checkpoint Bonus.
Smash Run enemies[edit]
Enemies exclusive to the 3DS version. They appear in Smash Run. More Smash Run enemies come from theKid Icarus series than any other universe, with nineteen total.
- Monoeye: an octopus-like monster fromKid Icarus with one eye. It releases damage-dealing balls of energy from its eyes. It predates the similar-lookingFeyesh enemy fromBrawl'sSubspace Emissary.
- Skuttler: a skeletal cyclops fromUprising with the body of a sea star. It whacks opponents with a bone-shaped club. It carries a skull-shaped shield, but it does not protect itself with it.
- Skuttler Cannoneer: a Skuttler fromUprising that carries a projectile-shooting arm cannon. The projectile's behavior depends on the cannon's color: the green cannon shoots cannonballs, the blue one shoots energy projectiles that phase through walls, and the red one fires homing missiles.
- Skuttler Mage: awitch doctor-like Skuttler fromUprising that wields a wand. It strikes opponents with a stat-reducing spell.
- Daphne: a floating, flower-like monster fromKid Icarus. It releases pollen-like explosives.
- Zuree: a cloaked,banshee-like monster fromKid Icarus with long claws. It conceals itself in a white vapor before striking opponents with a powerful swipe.
- Orne: a massive, demonic skull fromUprising shrouded in purple flames. Though slow, it is indestructible. Contact results in aninstant KO.
- Clubberskull: a visceral, heart-shaped cyclops fromUprising with muscular forearms and skull-like fists. It initially is sealed within its skull-like fists but is freed with just one attack. When unleashed, a Clubberskull is an incredibly powerful enemy that does not flinch.
- Nutski: a flying, acorn-like cyclops fromUprising. The buzz about erratically and drop explosive seeds.
- Lurchthorn: a skeletal,oarfish-like creature fromUprising with a pair of eyes on each body segment. It flies slowly and shoots projectiles from its eyes. Each segment can be damaged, but it is only defeated once its head is destroyed. It also appears on the Reset Bomb Forest stage.
- Lethinium: a flower-like creature fromUprising. It fires a powerful beam from its stigma, leaving its backside vulnerable.
- Boom Stomper: an enormous, sentient boulder fromUprising. Though slow-moving, it attacks opponents from afar by stomping onto the earth. The seedling sprouting from its head is its weak point.
- Mahva: a white,vampire squid-like creature fromUprising. It protects itself and other enemies in a spherical barrier. The barrier can be destroyed.
- Bumpety Bomb: a masked bomb on wheels fromUprising. Like aBob-omb, it idly rolls around. When it spots an opponent, it light’s its fuse and rolls after them.
- Megonta: an enormouswoodlouse fromUprising. It curls into a ball and rolls into opponents with its indestructible shell. The weak point is its leggy underbelly.
- Flage: a floating, gelatinous cyclops fromUprising with blade-like hands. Like Zuree, it is invisible before slicing opponents with a flurry attack.
- Mimicutie: a treasure chest with legs fromUprising. It disguises itself as achest. Opponents that approach it will be attacked by a flurry of kicks.
Mii Costume[edit]
Outfit[edit]
Viridi Outfit (DLC): this outfit is based on Viridi, thegoddess of nature fromKid Icarus: Uprising. She is a prominent figure in the game as the leader of theForces of Nature. In the 3DS version ofSSB4, she appears as a stage element onReset Bomb Forest. In the Wii U version, she appears in most of thePalutena's Guidance conversations. The outfit was released with a corresponding blonde wig as downloadable content on September 30, 2015. The Mii wields Viridi's staff as a weapon. An official Mii based on Viridi's likeness can be downloaded via QR code on the official site.
Headgear[edit]
Music[edit]
Original Tracks[edit]
Arrangements and remixes unique toSSB4.
- In the Space-Pirate Ship: an arrangement of "Space-Pirate Ship" and "In the Space-Pirate Ship" fromKid Icarus: Uprising. It plays in Smash Run and on Palutena's Temple.
- Wrath of the Reset Bomb (Remix): an arrangement of "Viridi, Goddess of Nature", "Reset Bomb Forest", and "Wrath of the Reset Bomb" fromUprising. It plays on Reset Bomb Forest and Palutena's Temple. It is included on Disc 1 ofA Smashing Soundtrack.
- Destroyed Skyworld: an arrangement of "Destroyed Skyworld" fromUprising. It plays on Palutena's Temple. It is included on Disc 2 ofA Smashing Soundtrack and was featured in the trailer "Goddess of Light".
- Lightning Chariot Base: an arrangement of "Lightning Chariot Base" fromUprising. It plays on Palutena's Temple.
Returning Tracks[edit]
Arrangements and remixes from previousSmash titles.
Title (Kid Icarus): an arrangement of "Title" from the originalKid Icarus. It plays on Skyworld.
Underworld: an arrangement of "Underworld Theme" and "Reaper" fromKid Icarus. It plays on Skyworld.
Overworld: an arrangement of "Overworld Theme" fromKid Icarus. It plays on Skyworld.
Source Tracks[edit]
Compositions and arrangements directly sourced from theKid Icarus series with no alterations.
- Kid Icarus Retro Medley: a medley of the pieces from the Famicom version ofKid Icarus, including "Title", "Labyrinth", "Stage Clear", "Overworld Theme", "Skyworld Theme", "The Palace in the Sky", and "Game Over". It plays on Skyworld. InBrawl it was entitled the "Kid IcarusOriginal Medley".
- Boss Fight 1 (Kid Icarus: Uprising): it plays in Smash Run and on Palutena's Temple and was featured in the trailer "Goddess of Light".
- Magnus's Theme: sourced fromKid Icarus: Uprising. It plays on Palutena's Temple.
- Dark Pit: sourced fromUprising. It plays on Smash Run.
- Dark Pit's Theme: sourced fromUprising. It plays on Reset Bomb Forest and Palutena's Temple. It is included on Disc 1 ofA Smashing Soundtrack.
- Hades's Infernal Theme: sourced fromUprising. It plays on Palutena's Temple.
- Wrath of the Reset Bomb (Original): sourced fromUprising. It plays on Smash Run.
- Thunder Cloud Temple: sourced fromUprising. It plays on Palutena's Temple.
Victory Themes[edit]
- Victory! Kid Icarus Series: an orchestration of the first few bars of "Title" fromKid Icarus. Used by Pit and Palutena.
- Victory! Dark Pit: the first few bars of the "Dark Pit's Theme".
Other[edit]
InSmash Run, "Death God Theme" fromKid Icarus plays when spotted by aReaper and "Orne Theme" fromUprising plays when pursued by anOrne.
Trophies[edit]
Masterpiece[edit]
InSuper Smash Bros. Ultimate[edit]
The franchise returns mostly untouched and still based on theirKid Icarus: Uprising iterations.
Fighters[edit]
- 28.Pit (Unlockable): The captain of Palutena's army returns as an unlockable fighter after being a starter inBrawl andSmash 4. He now calls upon theLightning Chariot for his Final Smash.
- 54.Palutena (Unlockable): The Goddess of Light returns as an unlockable fighter after being a starter inSmash 4. She no longer has any custom special moves due to them being cut, butReflect Barrier is now merged with her counter,Explosive Flame is now her side special, and she has received major mobility buffs to compensate for losingLightweight.
- 28ε.Dark Pit (Unlockable): The dark doppelgänger forged from the Mirror of Truth returns fromSmash 4 as an unlockable fighter, functionally unchanged from his previous appearance. One difference is that he is now branded as anEcho Fighter of Pit.
Stages[edit]
AllKid Icarus stages from previous titles return.
Skyworld (Starter): Returning as a retro stage.
Reset Bomb Forest (Starter): Returning fromSmash 3DS as a retro stage.
Palutena's Temple (Starter): Returns as a retro stage. Palutena's Guidance makes a return as well, with new dialogue for characters not present inSmash 4, as well asSmash 4's DLC fighters and a few updated guidances.
World of Light Sub-World[edit]
- Temple of Light: Loosely based on the depiction ofSkyworld inKid Icarus: Uprising, the Temple of Light appears as sub-world inThe Light Realm. This sub-world opens up after the player pressed all three colored buttons on the overworld.Simon andPit are unlocked here and must be unlocked to progress through the mode. After the player unlocks Pit, the light breach to the eastern part of The Light Realm will dissipate.
Items[edit]
Bold italics denote a new item to theSmash Bros. series.
- Daybreak: a powerful, golden gun fromUprising. It releases a powerful beam similar to theZero Laser. Like theDragoon, it is composed of three different pieces that must be collected to unleash its power.
- Ore Club: a sentient weapon fromUprising forged from divine rocks. It is a slow but strong battering club. It releases a small whirlwind when swung at full charge.
- X Bomb (throwing): a spherical explosive fromUprising. When tossed, it detonates in a massive x-shaped blast. This attribute derives from the puzzle gameMeteos, notUprising.
- Killer Eye (throwing): a one-eyed turret fromUprising that shoots beams of energy when tossed. It fires these beams from its eyes, even when knocked on its sides.
- Back Shield (status): a golden, angelic shield fromUprising that protects the user's backside from most attacks. Its face has a different design inSSB4 than it does inUprising.
- Staff: a laser staff fromUprising that fires a laser beam that deals more damage the further away the target is.
Assist Trophy[edit]
TheMagnus Assist Trophy has been removed, with only Phosphora returning.
Mii Costume[edit]
Outfit[edit]
Headgear[edit]
Music[edit]
Returning Tracks[edit]
Arrangements and remixes from previousSmash games.
Title Theme - Kid Icarus: A remix of the title theme fromKid Icarus. Returns fromBrawl.
Underworld: A medley of tracks fromKid Icarus, including the music that plays in theUnderworld, "Reaper's Theme", and the Game Over theme. Returns fromBrawl.
Overworld: An orchestral remix of the music that plays in theOverworld levels fromKid Icarus. Returns fromBrawl.
In the Space-Pirate Ship: A remix of the music that plays in Chapter 8, "The Space-Pirate Ship" fromKid Icarus: Uprising. Returns fromSmash 4.
Wrath of the Reset Bomb: A more dramatic remix of "Wrath of the Reset Bomb", the music that plays during Chapter 12, "Wrath of the Reset Bomb", fromKid Icarus: Uprising. Returns fromSmash 4.
Lightning Chariot Base: A remix of the music that plays during Chapter 19,The Lightning Chariot inKid Icarus: Uprising. Returns fromSmash for Wii U.
Destroyed Skyworld: A remix of the music that plays during Chapter 20,Palutena's Temple inKid Icarus: Uprising. Returns fromSmash for Wii U.
Source Tracks[edit]
Tracks directly sourced from theKid Icarus games.
- Kid Icarus Retro Medley: A medley of tracks sourced from theFamicom version ofKid Icarus, including Title Screen theme, the Underworld theme, the Dungeon theme, the Stage Clear jingle, the Overworld theme, the Skyworld theme, the Palace in the Sky theme, and the Game Over jingle. Returns fromBrawl.
- Boss Fight 1 - Kid Icarus: Uprising: The boss battle music, sourced fromKid Icarus: Uprising.
- Magnus's Theme: The theme ofMagnus, sourced fromKid Icarus: Uprising.
- Dark Pit's Theme: The theme ofDark Pit, sourced fromKid Icarus: Uprising.
- Hades's Infernal Theme: The theme ofHades, sourced fromKid Icarus: Uprising.
- Thunder Cloud Temple: The ground battle theme from Chapter 14,Lightning Battle, sourced fromKid Icarus: Uprising.
Victory Themes[edit]
- Victory! Kid Icarus Series: A remix of a short excerpt from the title theme ofKid Icarus, unchanged fromBrawl andSmash 4. Used by Pit and Palutena.
- Victory! Dark Pit: A remix of a short excerpt of "Dark Pit's Theme" fromKid Icarus: Uprising. Remains unchanged fromSmash 4.
Spirits[edit]
Games with elements appearing in theSuper Smash Bros. series[edit]
TheKid Icarus universe has games represented throughout theSuper Smash Bros. series with a total of 3 games. The latest game represented in this universe isKid Icarus: Uprising, released on March 22, 2012.
Kid Icarus[edit]
- Playable characters:
Pit debuts in this game as the main playable character.
Several Centurions from this game make upPalutena’s Army, which is Pit'sFinal Smash inBrawl.
TheThree Sacred Treasures debuts in this game and appears as Pit's Final Smash inSmash 4.
Palutena debuts in this game as a damsel in distress that needs to be rescued.
- Stages:
Skyworld debuts in this game as the third level.
Palutena's Temple originates from this game as the Palace in the Sky.
- Enemies:
- Trophies:
Pit appears as a trophy using his classic design.
Palutena appears as a trophy.
The Centurions appears as trophies inBrawl as part of the Palutena's Army trophy, as well as inSmash For 3DS.
Monoeye, Daphne, Zuree, Twinbellows, Thanatos, Mik, Specknose, and Pit (Eggplant) appear as trophies.
Palutena's Temple appears as a trophy.
- Stickers:
- Spirits:
- Music:
"Title Theme - Kid Icarus": A remix of the original game's title screen theme. This track is also played during Pit's Classic Mode credits.
"Underworld": A small medley consisting of a remixed version of the Underworld level theme and the Grim Reaper's theme.
"Overworld": This is a redone version of the Overworld level theme from the game. It is not the Skyworld level theme as the name would suggest--the track is mislabeled inBrawl.
"Kid Icarus Original Medley": A medley made up of numerous parts of several tracks taken directly from the game, including the title theme, the fortress theme, and the Skyworld level theme, among many others.
"Death God Theme": Sourced from this game, it's the theme that plays exclusively when being spotted by a Reaper in Smash Run.
"Famicom Medley" (for 3DS / Wii U): Contains a section of "Underworld".
"Victory! Kid Icarus Series": Derived from the original game's title screen theme, this fanfare was not actually heard in this form in the first two Kid Icarus titles, but an orchestrated remix of it was included as the victory fanfare for the multiplayer portion ofKid Icarus Uprising.
Kid Icarus: Of Myths and Monsters[edit]
- Playable characters:
- Stickers:
Kid Icarus: Uprising[edit]
- Playable characters:
Dark Pit debuts in this game as a supporting character and an occasional playable character.
Pit'sspecial moves were changed to reference weapons and abilities he used in this game, such as theUpperdash Arm,Power of Flight, andGuardian Orbitars.
Antony Del Rio, Pit and Dark Pit's English voice actor, reprises their roles in the series.
All of Palutena's special moves,custom moves, and Final Smash come from abilities she lends to Pit in this game.
Lightning Chariot debut in this game and appears as Pit's Final Smash inUltimate.
A costume based onViridi appears for theMii Swordfighter inSmash 4 andUltimate.
- Stages:
Reset Bomb Forest debuts in this game as the main setting of Chapter 11.
- Stage elements:
- Enemies:
Souflee appears as an enemy.
Skuttler,Skuttler Cannoneer,Skuttler Mage,Orne,Nutski,Lurchthorn,Lethinium,Boom Stomper,Mahva,Bumpety Bomb,Megonta,Flage, andMimicutie appear in Smash Run.
- Items:
Daybreak,Ore Club,X Bomb,Killer Eye, andBack Shield appear as items.
Ore Club, X Bomb, Back Shield, Magnus and Phosphora appear as items inSmash Tour.
Staff appears as an item.
- Assist Trophies:
- Trophies:
- Spirits
Hades, Hades (Final Form), Medusa (Kid Icarus: Uprising), Amazon Pandora, Lurchthorn, Magnus, Daybreak, Pseudo-Palutena, Viridi, Phosphora, Mimicutie, and Dyntos appear as spirits.
The spirits of the Three Sacred Treasures, Medusa, Hewdraw, Pandora, Thanatos, Centurion, Twinbellows, Reaper & Reapette, and Eggplant Wizard use artwork from this game.
Pit and Palutena appear as fighter spirits using their artwork from this game.
- Music:
"In the Space-Pirate Ship": An arrangement of "Space-Pirate Ship" and "In the Space-Pirate Ship".
"Wrath of the Reset Bomb": An arrangement of "Viridi, Goddess of Nature", "Reset Bomb Forest", and "Wrath of the Reset Bomb". It is included on Disc 1 ofA Smashing Soundtrack.
"Destroyed Skyworld": An arrangement of "Destroyed Skyworld". It is included on Disc 2 ofA Smashing Soundtrack and is featured in the trailer "Goddess of Light".
"Lightning Chariot Base": An arrangement of "Lightning Chariot Base".
"Boss Fight 1 - Kid Icarus: Uprising": Sourced from the game.
"Magnus's Theme": Sourced from the game.
"Dark Pit": Sourced from the game, it plays exclusively in Smash Run.
"Dark Pit's Theme": Sourced from the game, it is included on Disc 1 ofA Smashing Soundtrack.
"Hades's Infernal Theme": Sourced from the game.
"Wrath of the Reset Bomb": Sourced from the game, it plays exclusively in Smash Run.
"Thunder Cloud Temple": Sourced from the game.
"Orne Theme": Sourced from this game, it's the theme that plays exclusively when within close proximity of an Orne in Smash Run.
"Victory! Dark Pit": The first few bars of the "Dark Pit's Theme".
Similarities toSuper Smash Bros. inKid Icarus: Uprising[edit]
In a similar way to how many fundamental gameplay elements in theSmash Bros. series are inspired by theKirby series, there are several elements and references inKid Icarus: Uprising that are clearly inspired by those in theSmash Bros. series. This is often attributed to Masahiro Sakurai being the lead designer for both games. Some examples include:
- When battling on foot, Pit can execute different, often stronger versions of attacks by quickly tapping the Circle Pad in a direction relative to the direction he is facing. The tapping motion is also used to dash and dodge attacks.
- In one ofUprising's tutorial videos, Pit directly notes that the dashing technique is familiar. Palutena claims that it's from "Super Bash Sisters", Pit attempts to correct her, but she doesn't believe him.
- When knocked down, Pit can perform getup rolls or attacks, and can also press the attack button upon landing after being hit to execute abreakfall.
- Many of the enemies inUprising appear to be influenced by Subspace Emissary enemies, in terms of design and function. For instance, theStackjaw enemy operates similarly to theGamyga. Additionally, several enemies fromUprising appear inSuper Smash Bros. for Nintendo 3DS'sSmash Run mode, making up the majority of the enemies that appear at all.
- Various attacks have differingeffects when they connect, includingflame,electric,freezing,darkness, and light.
- ThePowers system, which involves placing shaped objects on a grid to utilize extra abilities, is very similar to theSticker system inBrawl, and nearly identical to the Powers system inSmash Run inSuper Smash Bros. for Nintendo 3DS.
- TheDaybreak item in Together mode operates similarly to theDragoon, involving a collection of three parts that then fire a one-hit KO attack.
- The menus and idol system are very similar to the menus and Trophy system fromBrawl.
- The difficulty setting screen shown before playing over a chapter again is very similar to the ones inSuper Smash Bros. for Wii U's andSuper Smash Bros. for Nintendo 3DS's Classic Modes, with even the titles of the difficulty levels being the same (5.0, for example, is "Heatin' Up") and having near identical sound effects and visuals.
Trivia[edit]
- Kid Icarus is the only fighter-based universe introduced inBrawl that has multiple fighters.
- TheKid Icarus universe has by far the largest amount of enemies withinSSB4'sSmash Run mode, even surpassing bigger series such asMario andThe Legend of Zelda. Sakurai noted that this was because it waseasy for his development team to simply port over assets fromUprising intoSmash Bros., with both games being on the 3DS.
- Pit, Dark Pit, and Viridi's voices are not credited inSSB4. This is likely due to the fact that their respective voice actors, Antony Del Rio andHynden Walch, are union-based voice actors working in a non-union project (Smash 4).
- This is probably one of the reasons as to whyAli Hillis,Kari Wahlgren, andFred Tatasciore could not respectively reprisePalutena,Phosphora, andMagnus asKid Icarus: Uprising was a union-based project.
- Hynden Walch was replaced by Dayci Brookshire inUltimate as the voice of Viridi, with all of her old Palutena's Guidance lines being re-recorded.
- Each of the three playableKid Icarus characters are unlocked in a different realm inSuper Smash Bros. Ultimate'sAdventure Mode: World of Light;Pit is unlocked inThe Light Realm,Dark Pit is unlocked inThe Dark Realm, andPalutena is unlocked inThe Final Battle.
- Kid Icarus,Fire Emblem, andXenoblade Chronicles are the only universes to feature weapons as their series symbols.
- Kid Icarus, alongsideStar Fox andEarthBound, are the only multi-character universes where every character representing it has access to both aprojectile and areflection move.
- In this case,Angel Ring,Mirror Shield,Upperdash Arm,Electroshock Arm,Guardian Orbitars andReflect Barrier all have reflection properties, whilePalutena Bow,Silver Bow,Autoreticle,Explosive Flame, andCelestial Firework are all projectiles.
- Kid Icarus, along withPikmin (and technicallyWario), are the only series with minor representation inMelee to have a fighter in the following installment,Brawl.
| Fighters | Pit (SSBB ·SSB4 ·SSBU) ·Palutena (SSB4 ·SSBU) ·Dark Pit (SSB4 ·SSBU) |
|---|---|
| Assist Trophies | Magnus ·Phosphora |
| Stages | Skyworld ·Reset Bomb Forest ·Palutena's Temple |
| Items | Back Shield ·Daybreak ·Killer Eye ·Ore Club ·X Bomb ·Staff |
| Enemies | Boom Stomper ·Bumpety Bomb ·Clubberskull ·Daphne ·Flage ·Lethinium ·Lurchthorn ·Mahva ·Megonta ·Mimicutie ·Monoeye ·Nutski ·Orne ·Reaper & Reapette ·Skuttler ·Souflee ·Zuree |
| Other | Centurion ·Viridi |
| Trophies,Stickers andSpirits | Trophies (SSBB ·SSB4) ·Stickers ·Spirits |
| Music | Brawl ·SSB4 ·Ultimate |
| Masterpiece | Kid Icarus |
| Related content | Drill |

