Super Smash Bros. series

Jump

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Ajump is an action that moves a character from the ground into the air. All characters can alsojump a second time in midair, providing they are notattacking,air dodging,helpless, inhitstun, or have used it already. It is performed by pressing up on thecontrol stick (D-pad on a horizontal Wii Remote), or by pressing a certain button, which is by default:

A few characters can jump more than once in the air:

There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the control stick or jump button is released during this time, then the charactershort hops. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses theirup smash (but only if the jump was executed with the Control Stick). Because characters can jump whileshielding (excludingYoshi inSuper Smash Bros. Melee andSuper Smash Bros. Brawl, due to his unique shield), this allows usage of up smashes (andup special moves as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to performup tilts. Inputting an aerial on the first frame that a character is airborne will cause the jump to be slightly lower, because gravity applies to the first frame of an aerial but not to the first frame of a jump.

Brawl added a jumping mechanic known asfootstools. This allows characters to jump off the heads of other characters. This can be done even when all midair jumps have already been used.

InUltimate, a character will emit a subtle wispy trail if they have no extra jumps available.

Types of jumps[edit]

All characters can perform several different types of jumps. The most basic type is a standing jump, which is a jump without any other inputs. There are also more complicated jumps that involve other inputs. One of these is the walk jump, which involves jumping whilewalking ordashing. Another one is the backward jump, which involves the player turning around, but jumping before the fighter can. All jumps have 2 performable variants. The first and most common type is the full hop, which involves the player holding the jump command so the fighter can jump to maximum height. The second type is theshort hop, which involves the player quicklytapping the jump command so the fighter will only perform a slight jump. There are also 2 different methods of performing these jumps. The first way is by pressing the jump button. The second way is to press up on thecontrol stick/D-pad. This totals to 12 different ways to jump, with all possible combinations of each having different heights.

Softhop[edit]

Softhopping is a technique introduced inBrawl in which a character can perform their grounded full hop within a few frames of running off any platform's edges. With this, the initial jump squat frames of a jump can be bypassed by inputting a jump within 4 frames of running off of an edge.

InBrawl andSmash 4, aside from removing the additional lag from a jump squat, softhops have no special properties when compared to full hops, however they allow the player to initiate the jump from slightly beyond the platform. The potential benefits of performing the technique depends on the fighter, as prior toUltimate the duration of jump squats vary depending on the fighter.

InUltimate, softhopping has an additional effect on full hops.Ultimate introduced a mechanic in which the first few frames of a fighter's full hop are sped up, causing them to reach their maximum jump height sooner. Performing a softhop disables this mechanic, causing full hops to behave the same way as midair jumps and full hops prior toUltimate. This results in fighters taking longer to reach their maximum jump height, but allows them to cover more horizontal distance before beginning to fall, and potentially allows aerials to hit which the user would have otherwise been too high up to connect with by the time the first hitbox comes out, similarly toinstant double jumping. Forcing the user to perform a full hop when performing the technique also removes the risk of accidentally performing a short hop, guaranteeing the full damage output of aerials rather than the reduced 0.85× damage from short hops.

Jump squat[edit]

Ajump squat orwindup refers to the length of time between the input of the jump and the moment the character leaves the ground. Each character has a different window of time where they crouch before they jump. Characters with faster jump squats will leave the ground earlier, and can transition between their air and ground games easier; however, depending on the control scheme, the player may find it more technically demanding to perform short hops or up smashes. InMelee, characters with faster jump squats can also performwavedashes quicker.

Jump squats inSuper Smash Bros.[edit]

RankCharacterFrames
1-7Fox (SSB)Fox3
Kirby (SSB)Kirby
Luigi (SSB)Luigi
Mario (SSB)Mario
Ness (SSB)Ness
Pikachu (SSB)Pikachu
Samus (SSB)Samus
8Captain Falcon (SSB)Captain Falcon4
9Yoshi (SSB)Yoshi5
10-11Donkey Kong (SSB)Donkey Kong6
Jigglypuff (SSB)Jigglypuff
12Link (SSB)Link7
N/AGiant Donkey KongGiant Donkey Kong8
Metal Mario (SSB)Metal Mario

Jump squats inSuper Smash Bros. Melee[edit]

RankCharacterFrames
1-7Fox (SSBM)Fox3
Ice Climbers (SSBM)Ice Climbers
Kirby (SSBM)Kirby
Pichu (SSBM)Pichu
Pikachu (SSBM)Pikachu
Samus (SSBM)Samus
Sheik (SSBM)Sheik
8-15Captain Falcon (SSBM)Captain Falcon4
Dr. Mario (SSBM)Dr. Mario
Luigi (SSBM)Luigi
Mario (SSBM)Mario
Marth (SSBM)Marth
Mr. Game & Watch (SSBM)Mr. Game & Watch
Ness (SSBM)Ness
Young Link (SSBM)Young Link
16-22Donkey Kong (SSBM)Donkey Kong5
Falco (SSBM)Falco
Jigglypuff (SSBM)Jigglypuff
Mewtwo (SSBM)Mewtwo
Peach (SSBM)Peach
Roy (SSBM)Roy
Yoshi (SSBM)Yoshi
23-25Ganondorf (SSBM)Ganondorf6
Link (SSBM)Link
Zelda (SSBM)Zelda
N/AGiga Bowser (SSBM)Giga Bowser6
Fighting Wire Frames (SSBM)Fighting Wire Frames7
26Bowser (SSBM)Bowser8

Jump squats inSuper Smash Bros. Brawl[edit]

The below values apply only to regular brawls; inThe Subspace Emissary, all characters jump two frames faster.

RankCharacterFrames
1-10Diddy Kong (SSBB)Diddy Kong4
Fox (SSBB)Fox
Ice Climbers (SSBB)Ice Climbers
Kirby (SSBB)Kirby
Meta Knight (SSBB)Meta Knight
Pikachu (SSBB)Pikachu
Samus (SSBB)Samus
Sheik (SSBB)Sheik
Squirtle (SSBB)Squirtle
Zero Suit Samus (SSBB)Zero Suit Samus
11-26Captain Falcon (SSBB)Captain Falcon5
Ivysaur (SSBB)Ivysaur
Lucario (SSBB)Lucario
Lucas (SSBB)Lucas
Luigi (SSBB)Luigi
Mario (SSBB)Mario
Marth (SSBB)Marth
Mr. Game & Watch (SSBB)Mr. Game & Watch
Ness (SSBB)Ness
Olimar (SSBB)Olimar
Peach (SSBB)Peach
Pit (SSBB)Pit
R.O.B. (SSBB)R.O.B.
Sonic (SSBB)Sonic
Toon Link (SSBB)Toon Link
Wolf (SSBB)Wolf
N/AFighting Alloys5
27-35Charizard (SSBB)Charizard6
Donkey Kong (SSBB)Donkey Kong
Falco (SSBB)Falco
Ike (SSBB)Ike
Jigglypuff (SSBB)Jigglypuff
King Dedede (SSBB)King Dedede
Wario (SSBB)Wario
Yoshi (SSBB)Yoshi
Zelda (SSBB)Zelda
N/AWario-Man6
36-37Ganondorf (SSBB)Ganondorf7
Link (SSBB)Link
N/AGiga Bowser7
38Bowser (SSBB)Bowser8
39Snake (SSBB)Snake9

Jump squats inSuper Smash Bros. 4[edit]

RankCharacterFrames
1-13Bayonetta (SSB4)Bayonetta4
Cloud (SSB4)Cloud
Diddy Kong (SSB4)Diddy Kong
Duck Hunt (SSB4)Duck Hunt
Fox (SSB4)Fox
Greninja (SSB4)Greninja
Kirby (SSB4)Kirby
Mega Man (SSB4)Mega Man
Meta Knight (SSB4)Meta Knight
Pikachu (SSB4)Pikachu
Samus (SSB4)Samus
Sheik (SSB4)Sheik
Zero Suit Samus (SSB4)Zero Suit Samus
14-41Captain Falcon (SSB4)Captain Falcon5
Dark Pit (SSB4)Dark Pit
Dr. Mario (SSB4)Dr. Mario
Little Mac (SSB4)Little Mac
Lucario (SSB4)Lucario
Lucas (SSB4)Lucas
Lucina (SSB4)Lucina
Luigi (SSB4)Luigi
Mario (SSB4)Mario
Marth (SSB4)Marth
Mewtwo (SSB4)Mewtwo
Mii Brawler (SSB4)Mii Brawler
Mr. Game & Watch (SSB4)Mr. Game & Watch
Ness (SSB4)Ness
Olimar (SSB4)Olimar
Pac-Man (SSB4)Pac-Man
Palutena (SSB4)Palutena
Peach (SSB4)Peach
Pit (SSB4)Pit
R.O.B. (SSB4)R.O.B.
Rosalina & Luma (SSB4)Rosalina & Luma
Roy (SSB4)Roy
Ryu (SSB4)Ryu
Shulk (SSB4)Shulk
Sonic (SSB4)Sonic
Toon Link (SSB4)Toon Link
Villager (SSB4)Villager
Wii Fit Trainer (SSB4)Wii Fit Trainer
N/AGiga Mac5
Mega Lucario
42-51Bowser Jr. (SSB4)Bowser Jr.6
Corrin (SSB4)Corrin
Donkey Kong (SSB4)Donkey Kong
Falco (SSB4)Falco
Jigglypuff (SSB4)Jigglypuff
King Dedede (SSB4)King Dedede
Mii Gunner (SSB4)Mii Gunner
Wario (SSB4)Wario
Yoshi (SSB4)Yoshi
Zelda (SSB4)Zelda
N/AWario-Man6
52-57Charizard (SSB4)Charizard7*
Robin (SSB4)Robin
Ganondorf (SSB4)Ganondorf7
Ike (SSB4)Ike
Link (SSB4)Link
Mii Swordfighter (SSB4)Mii Swordfighter
N/AGiga Bowser7
58Bowser (SSB4)Bowser8

*These characters' jumpsquat values are defined as 6 in fighter_param.bin, though they actually end up being 7.

Jump squats inSuper Smash Bros. Ultimate[edit]

Every character has a 3-frame jump squat, with the exception ofKazuya (who has a 7-frame jump squat, though the value is defined as 6 in fighter_param.prc) andGiga Bowser (who has a 15-frame jump squat).

Jump height ranking[edit]

Below are characters ranked by the height of their first jump. Jump force is measured inunits perframe.

Note that there are two methods to determine jump height, depending on the game.

  • InSmash 64,Melee, andBrawl, the game uses jumpforce, or the speed at which the character leaves the ground. InSmash 64, jumpforce is calculated at the time of the jump. InMelee andBrawl it is encoded. The resulting jump height is dependent on the character'sgravity.
  • InSmash 4 andUltimate, the game encodes jumpheight, and works backwards using gravity to figure out the correct force to use. This allows more natural behaviour to modifications of jump height fromequipment or special moves such asMonado Arts.
    • However, for multiple aerial jumps, the game encodes jumpforce (except forCharizard andSephiroth).
  • InUltimate, the game also encodes jumpinitial height, or the height that a character will reach in the first 4 frames of a full hop. After the first 4 frames, the normal method forSmash 4 will be used with the height being reduced by the initial height. This results in characters moving significantly faster during the beginning of their jump and reaching their peak a few frames sooner. This has no affect on short hops or aerial jumps.

Super Smash Bros.[edit]

The jump physics ofSmash 64 are significantly different compared to later games. A jump depends on 3 values: thecontrol stick's vertical position (v), the jump multiplier (m), and the jump base (b). The control stick's vertical position is a value between 53-80 (53 is the minimum amount required for a jump and the stick can reach 127, though it is capped at 80). Unlike later games, a character's gravity (g) is also applied on the same frame as a grounded jump. The resulting jump force formula is(v×m)+b-g.

When using theC buttons to jump, the control stick's horizontal positionh is used instead of the vertical position. The equivalent vertical position follows the formulav = floor(sqrt(80^2 - h^2)) and "v" has a minimum value 63 and a maximum of 77. The resulting value takes priority over the control stick's actual vertical position.

JPN
RankCharacterJump multiplierJump baseMin heightMax height
1Luigi (SSB)Luigi0.7301038.51718
2Captain Falcon (SSB)Captain Falcon125855.81569
3Samus (SSB)Samus0.536996.81482
4Jigglypuff (SSB)Jigglypuff0.720786.81406
5Donkey Kong (SSB)Donkey Kong0.47551024.661383
6Mario (SSB)Mario0.726798.21360
7Pikachu (SSB)Pikachu0.6737840.241323
8Link (SSB)Link0.736798.61276.8
9Fox (SSB)Fox1236841275
10Yoshi (SSB)Yoshi0.727.5740.61249.5
11Kirby (SSB)Kirby0.6307651228.8
12Ness (SSB)Ness0.726706.11204.5
NA/PAL/AUS
RankCharacterJump multiplierJump baseMin heightMax height
1Luigi (SSB)Luigi0.7301038.51718
2Captain Falcon (SSB)Captain Falcon124833.81539
3Samus (SSB)Samus0.536996.81482
4Jigglypuff (SSB)Jigglypuff0.720786.81406
5Donkey Kong (SSB)Donkey Kong0.47551024.661383
6Mario (SSB)Mario0.726798.21360
7Pikachu (SSB)Pikachu0.6737840.241323
8Fox (SSB)Fox1236841275
9Kirby (SSB)Kirby0.6307651228.8
10Ness (SSB)Ness0.726706.11204.5
11Yoshi (SSB)Yoshi0.727.57131203.5
12Link (SSB)Link0.736749.71198.8

Super Smash Bros. Melee[edit]

InMelee, jump height has been drastically decreased across the cast, with even the third highest full hop height value being lower than the lowest full hop height value inSmash 64.

Jump
RankCharacterJump forceJump height
1Falco (SSBM)Falco4.151.5
2Luigi (SSBM)Luigi2.446.546
3Captain Falcon (SSBM)Captain Falcon3.138.52
4Donkey Kong (SSBM)Donkey Kong2.737.8
N/AGiga Bowser (SSBM)Giga Bowser4.237.4
5Ness (SSBM)Ness2.535.98
N/AFighting Wire Frames (SSBM)Male Wire Frame2.535.98
6Ice Climbers (SSBM)Ice Climbers2.635.1
7Marth (SSBM)Marth2.435.09
8Yoshi (SSBM)Yoshi2.534.857
9Samus (SSBM)Samus2.134.464
10Sheik (SSBM)Sheik2.834.08
11Mewtwo (SSBM)Mewtwo2.333.408
12Young Link (SSBM)Young Link2.6232.52
13-14Pichu (SSBM)Pichu2.632.04
Pikachu (SSBM)Pikachu
15Bowser (SSBM)Bowser2.831.57
16Peach (SSBM)Peach2.231.36
17Fox (SSBM)Fox3.6831.28
18Zelda (SSBM)Zelda2.131.262
N/AFighting Wire Frames (SSBM)Female Wire Frame2.131.262
19Roy (SSBM)Roy2.630.958
20Link (SSBM)Link2.529.67
21-23Dr. Mario (SSBM)Dr. Mario2.329
Mario (SSBM)Mario
Mr. Game & Watch (SSBM)Mr. Game & Watch
24Ganondorf (SSBM)Ganondorf2.627.3
25Kirby (SSBM)Kirby2.026
26Jigglypuff (SSBM)Jigglypuff1.620.8
Shorthop
RankCharacterJump forceJump heightDifference
1Samus (SSBM)Samus1.722.7566.01%
2Sheik (SSBM)Sheik2.1420.1659.15%
N/AFighting Wire Frames (SSBM)Male Wire Frame1.818.952.53%
3Zelda (SSBM)Zelda1.618.33758.66%
N/AFighting Wire Frames (SSBM)Female Wire Frame1.618.33758.66%
4Yoshi (SSBM)Yoshi1.818.3352.59%
5Peach (SSBM)Peach1.616.853.57%
6Ganondorf (SSBM)Ganondorf2.016.460.07%
7Luigi (SSBM)Luigi1.414.9132.03%
8Captain Falcon (SSBM)Captain Falcon1.914.8538.55%
9Kirby (SSBM)Kirby1.514.8257.00%
10-11Pichu (SSBM)Pichu1.71443.70%
Pikachu (SSBM)Pikachu
12Marth (SSBM)Marth1.513.99539.88%
13Donkey Kong (SSBM)Donkey Kong1.613.635.98%
14Ness (SSBM)Ness1.513.2636.85%
15Mewtwo (SSBM)Mewtwo1.412.65437.88%
16Falco (SSBM)Falco1.911.5822.49%
17-19Dr. Mario (SSBM)Dr. Mario1.411.02538.02%
Mario (SSBM)Mario
Mr. Game & Watch (SSBM)Mr. Game & Watch
20-21Young Link (SSBM)Young Link1.510.9933.79%
Link (SSBM)Link37.04%
22Bowser (SSBM)Bowser1.610.6633.77%
23Fox (SSBM)Fox2.110.6534.05%
24Roy (SSBM)Roy1.510.62634.32%
25Ice Climbers (SSBM)Ice Climbers1.410.529.91%
26Jigglypuff (SSBM)Jigglypuff1.059.14643.97%
N/AGiga Bowser (SSBM)Giga Bowser1.65.9515.91%

Super Smash Bros. Brawl[edit]

RankCharacterJump forceJump height
N/AGiga Bowser5.573.85696598
N/AWario Man3.566.31680556
1Falco (SSBB)Falco3.4250.52007143
2Zero Suit Samus (SSBB)Zero Suit Samus2.8444.2109595
3Luigi (SSBB)Luigi2.3541.31389423
4Diddy Kong (SSBB)Diddy Kong2.841.22019565
5Sheik (SSBB)Sheik3.3738.63389
6R.O.B. (SSBB)R.O.B.2.2537.82543269
7Lucario (SSBB)Lucario2.237.6278125
8Captain Falcon (SSBB)Captain Falcon2.8237.31948794
9Yoshi (SSBB)Yoshi2.3436.10337322
10Donkey Kong (SSBB)Donkey Kong2.4535.83759414
11Squirtle (SSBB)Squirtle2.835.35185671
12Samus (SSBB)Samus2.0535.21069828
13Ice Climbers (SSBB)Ice Climbers2.3534.69501461
14Ness (SSBB)Ness2.2534.48515332
15Fox (SSBB)Fox3.5534.25401786
16Pikachu (SSBB)Pikachu2.4834.11800144
17Sonic (SSBB)Sonic2.4534.09444853
18Marth (SSBB)Marth2.1633.66852778
19Olimar (SSBB)Olimar2.0433.6675
20Toon Link (SSBB)Toon Link2.233.48017857
21King Dedede (SSBB)King Dedede2.433.21906465
22Bowser (SSBB)Bowser2.6532.87722406
23Ivysaur (SSBB)Ivysaur2.1632.25446429
24Wolf (SSBB)Wolf2.9532.01240385
25Mario (SSBB)Mario2.2231.755375
26Zelda (SSBB)Zelda2.0931.56113619
27Pit (SSBB)Pit2.1730.31704167
28Wario (SSBB)Wario2.330.27382666
29Peach (SSBB)Peach1.9830.03372278
30Lucas (SSBB)Lucas2.3529.51680556
31Ike (SSBB)Ike2.2629.39181256
32Meta Knight (SSBB)Meta Knight2.428.93747301
33Charizard (SSBB)Charizard2.2227.89121324
34Link (SSBB)Link2.2627.57550702
35Mr. Game & Watch (SSBB)Mr. Game & Watch2.0727.52134994
36Ganondorf (SSBB)Ganondorf2.3425.50106535
37Kirby (SSBB)Kirby1.7925.37573975
38Snake (SSBB)Snake1.921.6225
39Jigglypuff (SSBB)Jigglypuff1.4419.79264911

Notes[edit]

  • TheFighting Alloys all share Mario's jump force value of 2.22, just as they share his gravity and jump height.

Super Smash Bros. 4[edit]

RankCharacterFull HopShort HopAir JumpCombined Jump Height
1Falco (SSB4)Falco50.50607317.3450.506073101.012146
2Greninja (SSB4)Greninja4622.1147384692
3Zero Suit Samus (SSB4)Zero Suit Samus44.521.35474244.19990988.699909
4Luigi (SSB4)Luigi4419.98455641.30577185.305771
5Diddy Kong (SSB4)Diddy Kong41.20869419.89707841.20869482.417388
6Rosalina & Luma (SSB4)Rosalina & Luma4019.3706324080
7-8Bayonetta (SSB4)Bayonetta3921.3547424281
Sheik (SSB4)Sheik18.7525334079
9R.O.B. (SSB4)R.O.B.3818.3786033876
10Lucario (SSB4)Lucario37.61999918.19361737.61999975.239998
11Captain Falcon (SSB4)Captain Falcon37.30665217.98068437.30665274.613304
12Samus (SSB4)Samus37183774
13Mario (SSB4)Mario36.33181417.53933936.33181472.663628
14Yoshi (SSB4)Yoshi36.09418917.43472351.56000187.65419
15Palutena (SSB4)Palutena35.90000217.30388135.90000271.800004
16Wii Fit Trainer (SSB4)Wii Fit Trainer35.59999817.17921435.59999871.199996
17Pikachu (SSB4)Pikachu35.517.12337135.571
18-20Fox (SSB4)Fox3516.4033953772
Mii Brawler (SSB4)Mii Brawler1735.570.5
Sonic (SSB4)Sonic16.8874653570
21Shulk (SSB4)Shulk34.79999934.79999969.599998
22Ness (SSB4)Ness34.47626516.65229634.47626568.95253
23Bowser Jr. (SSB4)Bowser Jr.34.40000216.59286934.40000268.800004
24Pac-Man (SSB4)Pac-Man34.09999816.47713734.09999868.199996
25-26Donkey Kong (SSB4)Donkey Kong3417.29720935.569.5
Duck Hunt (SSB4)Duck Hunt16.47713733.79999967.799999
27Toon Link (SSB4)Toon Link33.79999916.32024267.599998
28-29Lucina (SSB4)Lucina33.66013316.26310733.66013367.320266
Marth (SSB4)Marth
30Olimar (SSB4)Olimar33.516.19164533.567
31Robin (SSB4)Robin33.20881316.01803433.20881366.417626
32-33Bowser (SSB4)Bowser3315.69979232.61183965.611839
Corrin (SSB4)Corrin163164
34King Dedede (SSB4)King Dedede32.84999816.01952421.76799763105.6356959
35Mega Man (SSB4)Mega Man32.79999911.49206832.79999965.599998
36-37Cloud (SSB4)Cloud32.5173264.5
Villager (SSB4)Villager15.689452
38-40Meta Knight (SSB4)Meta Knight3213.91590220.91375117.3169318
Charizard (SSB4)Charizard15.426252878
Mii Gunner (SSB4)Mii Gunner17.53933933.50034365.500343
41Zelda (SSB4)Zelda31.55276115.23939631.55276163.105522
42Mewtwo (SSB4)Mewtwo31.11000117.558.54299989.653
43-44Dark Pit (SSB4)Dark Pit3114.95560823.7014830288.82420216
Pit (SSB4)Pit
45Roy (SSB4)Roy30.969999132858.969999
46Wario (SSB4)Wario30.514.69998930.561
47Peach (SSB4)Peach30.02582414.50123730.02582460.051648
48Ike (SSB4)Ike29.9163160.9
49Lucas (SSB4)Lucas29.411334.4863.89
50Dr. Mario (SSB4)Dr. Mario29.35610571214.17178591229.35610571258.712211424
51Mii Swordfighter (SSB4)Mii Swordfighter28.2999991528.29999956.599998
52Link (SSB4)Link27.79999913.3804962956.799999
53Mr. Game & Watch (SSB4)Mr. Game & Watch27.51196913.26146727.51196955.023938
54Little Mac (SSB4)Little Mac2612.5267412652
55Ryu (SSB4)Ryu261529.555.5
56Ganondorf (SSB4)Ganondorf25.48822812.2442642651.488228
57Kirby (SSB4)Kirby25.36811412.24181621.04669712104.9938427
58Jigglypuff (SSB4)Jigglypuff19.78632911.26098224.82302388118.0996838

Super Smash Bros. Ultimate[edit]

The mechanic of "jump initial height" was introduced inUltimate. This value is the height that a character will reach within the first 4 frames of their full hop (doesn't affect short hops or air jumps). It results in characters being able to gain more height in less time compared toSmash 4, often having 1.5-3× the starting speed and reaching the same heights a few frames faster. For most characters the initial height is 0.55× their full hop height, the exceptions being theIce Climbers at 0.35×,Simon andRichter at 0.4×, andPyra andMythra at 0.56×.

RankCharacterFull HopInitial HeightShort HopAir JumpCombined Jump Height
1Falco (SSBU)Falco50.5127.780517.3450.51101.02
2Greninja (SSBU)Greninja4625.322.114692
3Zero Suit Samus (SSBU)Zero Suit Samus44.524.47521.3544.288.7
4Luigi (SSBU)Luigi4424.219.9841.3185.31
5Diddy Kong (SSBU)Diddy Kong41.2122.665519.941.2182.42
6Rosalina & Luma (SSBU)Rosalina & Luma402219.374080
7-8Bayonetta (SSBU)Bayonetta3921.4521.354281
Sheik (SSBU)Sheik18.754079
9R.O.B. (SSBU)R.O.B.3820.918.383876
10Lucario (SSBU)Lucario37.6220.69118.1937.6275.24
11Piranha Plant (SSBU)Piranha Plant37.420.5717.538.5275.92
12Captain Falcon (SSBU)Captain Falcon37.3120.520517.9837.3174.62
13-14Samus (SSBU)Samus3720.35183774
Dark Samus (SSBU)Dark Samus
15Pichu (SSBU)Pichu36.7520.212517.4336.0272.77
16Mario (SSBU)Mario36.3319.981517.5436.3372.66
17Yoshi (SSBU)Yoshi36.0919.849514.4351.5687.65
18Palutena (SSBU)Palutena35.919.74517.335.971.8
19Wii Fit Trainer (SSBU)Wii Fit Trainer35.619.5817.1835.671.2
20Pikachu (SSBU)Pikachu35.519.52517.1235.571
21Squirtle (SSBU)Squirtle35.3519.442517.0335.3570.7
22-24Fox (SSBU)Fox3519.2516.43772
Mii Brawler (SSBU)Mii Brawler1735.570.5
Sonic (SSBU)Sonic16.893570
25Ice Climbers (SSBU)Ice Climbers34.6912.141516.7534.6969.38
26Ness (SSBU)Ness34.4818.96416.6545.6580.13
27Bowser Jr. (SSBU)Bowser Jr.34.418.9216.5934.468.8
28Pac-Man (SSBU)Pac-Man34.118.75516.4834.168.2
29-31Ridley (SSBU)Ridley3418.714.225.8001388978.91694444
Donkey Kong (SSBU)Donkey Kong17.335.569.5
Duck Hunt (SSBU)Duck Hunt16.4833.867.8
32Toon Link (SSBU)Toon Link33.818.5916.3233.867.6
33-35Marth (SSBU)Marth33.6618.51316.2633.6667.32
Lucina (SSBU)Lucina
Young Link (SSBU)Young Link
36-37Shulk (SSBU)Shulk33.518.42516.833.567
Olimar (SSBU)Olimar16.19
38Robin (SSBU)Robin33.2118.265516.0233.2166.42
39-42Inkling (SSBU)Inkling3318.1517.5436.3369.33
Bowser (SSBU)Bowser15.732.6165.61
King K. Rool (SSBU)King K. Rool13.5
Corrin (SSBU)Corrin163164
43King Dedede (SSBU)King Dedede32.8518.067516.0228.50284665107.2471598
44Mega Man (SSBU)Mega Man32.818.0411.4932.865.6
45-48Joker (SSBU)Joker32.517.87514.23466.5
Cloud (SSBU)Cloud1732.565
Villager (SSBU)Villager15.69
Isabelle (SSBU)Isabelle
49Ivysaur (SSBU)Ivysaur32.2517.737515.5832.2564.5
50Wolf (SSBU)Wolf32.0217.61115.3830.7162.73
51-52Meta Knight (SSBU)Meta Knight3217.613.9220.91375117.3169318
Charizard (SSBU)Charizard15.432878
53Incineroar (SSBU)Incineroar31.617.3814.432.864.4
54Zelda (SSBU)Zelda31.5517.352515.2431.5563.1
55Mewtwo (SSBU)Mewtwo31.1117.110517.557.3588.46
56-57Pit (SSBU)Pit3117.0514.9623.7014830288.82420216
Dark Pit (SSBU)Dark Pit
58-59Roy (SSBU)Roy30.9717.0335132858.97
Chrom (SSBU)Chrom
60Mii Gunner (SSBU)Mii Gunner30.916.99514.632.363.2
61Dr. Mario (SSBU)Dr. Mario30.880516.984313.41459227.78518458.665684
62Mythra (SSBU)Mythra30.817.24815.63363.8
63Min Min (SSBU)Min Min30.716.885162959.7
64-65Sephiroth (SSBU)Sephiroth30.516.775103464.5
Wario (SSBU)Wario14.730.561
66-67Peach (SSBU)Peach30.0316.516514.530.0360.06
Daisy (SSBU)Daisy
68-70Sora (SSBU)Sora3016.517.250.480.4
Simon (SSBU)Simon12182959
Richter (SSBU)Richter
71Ike (SSBU)Ike29.916.445163160.9
72Banjo & Kazooie (SSBU)Banjo & Kazooie29.816.3917.820.5255681869.70840909
73Lucas (SSBU)Lucas29.4116.17551344.1373.54
74Hero (SSBU)Hero2915.9515.53160
75Mii Swordfighter (SSBU)Mii Swordfighter28.315.56512.328.356.6
76Link (SSBU)Link27.815.2913.382956.8
77Mr. Game & Watch (SSBU)Mr. Game & Watch27.5115.130513.2627.5155.02
78Terry (SSBU)Terry2714.8515.22956
79Byleth (SSBU)Byleth26.514.5751428.555
80Pyra (SSBU)Pyra26.314.72815.22955.3
81-83Ryu (SSBU)Ryu2614.31529.555.5
Ken (SSBU)Ken
Little Mac (SSBU)Little Mac12.532652
84Ganondorf (SSBU)Ganondorf25.4914.019512.242651.49
85Kirby (SSBU)Kirby25.3713.953512.2421.06378125105.0616094
86Snake (SSBU)Snake21.6211.89113.6934.0755.69
87Jigglypuff (SSBU)Jigglypuff19.7910.884511.2624.865587118.232559
88Kazuya (SSBU)Kazuya189.9124967
89Steve (SSBU)Steve16.59.0751022.539

Super Smash Bros. for Wii U digital manual description[edit]

"Jump by tappingControl Stick up or by pressingX orY. You can then jump while in midair by tappingControl Stick up or tappingX orY again."

Gallery[edit]

References[edit]

See also[edit]