Jump
Ajump is an action that moves a character from the ground into the air. All characters can alsojump a second time in midair, providing they are notattacking,air dodging,helpless, inhitstun, or have used it already. It is performed by pressing up on thecontrol stick (D-pad on a horizontal Wii Remote), or by pressing a certain button, which is by default:
- theC buttons on theNintendo 64 controller orWii Remote withNunchuk
- theX orY button with theGameCube controller,Classic Controller,3DS,Wii U Pro Controller/GamePad,Switch Pro Controller, and dualJoy-Cons
- the top and left buttons on a horizontal Joy-Con, which are the positions of Y andB on the right Joy-Con.
A few characters can jump more than once in the air:
- Kirby,Meta Knight, andJigglypuff can do a midair jump five times.
- King Dedede can do a midair jump four times.
- Pit andDark Pit can do a midair jump three times.
- Charizard,Ridley, andBanjo &Kazooie can do a mid air jump twice.
- Sephiroth can do a midair jump twice whenWinged Form is active.
- InSuper Smash Bros. Ultimate, equipping aspirit with the "Additional Midair Jump" effect allows any character to do a midair jump an additional time.
There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the control stick or jump button is released during this time, then the charactershort hops. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses theirup smash (but only if the jump was executed with the Control Stick). Because characters can jump whileshielding (excludingYoshi inSuper Smash Bros. Melee andSuper Smash Bros. Brawl, due to his unique shield), this allows usage of up smashes (andup special moves as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to performup tilts. Inputting an aerial on the first frame that a character is airborne will cause the jump to be slightly lower, because gravity applies to the first frame of an aerial but not to the first frame of a jump.
Brawl added a jumping mechanic known asfootstools. This allows characters to jump off the heads of other characters. This can be done even when all midair jumps have already been used.
InUltimate, a character will emit a subtle wispy trail if they have no extra jumps available.
Types of jumps[edit]
All characters can perform several different types of jumps. The most basic type is a standing jump, which is a jump without any other inputs. There are also more complicated jumps that involve other inputs. One of these is the walk jump, which involves jumping whilewalking ordashing. Another one is the backward jump, which involves the player turning around, but jumping before the fighter can. All jumps have 2 performable variants. The first and most common type is the full hop, which involves the player holding the jump command so the fighter can jump to maximum height. The second type is theshort hop, which involves the player quicklytapping the jump command so the fighter will only perform a slight jump. There are also 2 different methods of performing these jumps. The first way is by pressing the jump button. The second way is to press up on thecontrol stick/D-pad. This totals to 12 different ways to jump, with all possible combinations of each having different heights.
Softhop[edit]
Softhopping is a technique introduced inBrawl in which a character can perform their grounded full hop within a few frames of running off any platform's edges. With this, the initial jump squat frames of a jump can be bypassed by inputting a jump within 4 frames of running off of an edge.
InBrawl andSmash 4, aside from removing the additional lag from a jump squat, softhops have no special properties when compared to full hops, however they allow the player to initiate the jump from slightly beyond the platform. The potential benefits of performing the technique depends on the fighter, as prior toUltimate the duration of jump squats vary depending on the fighter.
InUltimate, softhopping has an additional effect on full hops.Ultimate introduced a mechanic in which the first few frames of a fighter's full hop are sped up, causing them to reach their maximum jump height sooner. Performing a softhop disables this mechanic, causing full hops to behave the same way as midair jumps and full hops prior toUltimate. This results in fighters taking longer to reach their maximum jump height, but allows them to cover more horizontal distance before beginning to fall, and potentially allows aerials to hit which the user would have otherwise been too high up to connect with by the time the first hitbox comes out, similarly toinstant double jumping. Forcing the user to perform a full hop when performing the technique also removes the risk of accidentally performing a short hop, guaranteeing the full damage output of aerials rather than the reduced 0.85× damage from short hops.
Jump squat[edit]
Ajump squat orwindup refers to the length of time between the input of the jump and the moment the character leaves the ground. Each character has a different window of time where they crouch before they jump. Characters with faster jump squats will leave the ground earlier, and can transition between their air and ground games easier; however, depending on the control scheme, the player may find it more technically demanding to perform short hops or up smashes. InMelee, characters with faster jump squats can also performwavedashes quicker.
Jump squats inSuper Smash Bros.[edit]
Rank | Character | Frames |
---|---|---|
1-7 | ![]() | 3 |
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8 | ![]() | 4 |
9 | ![]() | 5 |
10-11 | ![]() | 6 |
![]() | ||
12 | ![]() | 7 |
N/A | ![]() | 8 |
![]() |
Jump squats inSuper Smash Bros. Melee[edit]
Jump squats inSuper Smash Bros. Brawl[edit]
The below values apply only to regular brawls; inThe Subspace Emissary, all characters jump two frames faster.
Jump squats inSuper Smash Bros. 4[edit]
*These characters' jumpsquat values are defined as 6 in fighter_param.bin, though they actually end up being 7.
Jump squats inSuper Smash Bros. Ultimate[edit]
Every character has a 3-frame jump squat, with the exception ofKazuya (who has a 7-frame jump squat, though the value is defined as 6 in fighter_param.prc) andGiga Bowser (who has a 15-frame jump squat).
Jump height ranking[edit]
Below are characters ranked by the height of their first jump. Jump force is measured inunits perframe.
Note that there are two methods to determine jump height, depending on the game.
- InSmash 64,Melee, andBrawl, the game uses jumpforce, or the speed at which the character leaves the ground. InSmash 64, jumpforce is calculated at the time of the jump. InMelee andBrawl it is encoded. The resulting jump height is dependent on the character'sgravity.
- InSmash 4 andUltimate, the game encodes jumpheight, and works backwards using gravity to figure out the correct force to use. This allows more natural behaviour to modifications of jump height fromequipment or special moves such asMonado Arts.
- InUltimate, the game also encodes jumpinitial height, or the height that a character will reach in the first 4 frames of a full hop. After the first 4 frames, the normal method forSmash 4 will be used with the height being reduced by the initial height. This results in characters moving significantly faster during the beginning of their jump and reaching their peak a few frames sooner. This has no affect on short hops or aerial jumps.
Super Smash Bros.[edit]
The jump physics ofSmash 64 are significantly different compared to later games. A jump depends on 3 values: thecontrol stick's vertical position (v), the jump multiplier (m), and the jump base (b). The control stick's vertical position is a value between 53-80 (53 is the minimum amount required for a jump and the stick can reach 127, though it is capped at 80). Unlike later games, a character's gravity (g) is also applied on the same frame as a grounded jump. The resulting jump force formula is(v×m)+b-g
.
When using theC buttons to jump, the control stick's horizontal positionh is used instead of the vertical position. The equivalent vertical position follows the formulav = floor(sqrt(80^2 - h^2))
and "v" has a minimum value 63 and a maximum of 77. The resulting value takes priority over the control stick's actual vertical position.
Rank | Character | Jump multiplier | Jump base | Min height | Max height |
---|---|---|---|---|---|
1 | ![]() | 0.7 | 30 | 1038.5 | 1718 |
2 | ![]() | 1 | 25 | 855.8 | 1569 |
3 | ![]() | 0.5 | 36 | 996.8 | 1482 |
4 | ![]() | 0.7 | 20 | 786.8 | 1406 |
5 | ![]() | 0.47 | 55 | 1024.66 | 1383 |
6 | ![]() | 0.7 | 26 | 798.2 | 1360 |
7 | ![]() | 0.67 | 37 | 840.24 | 1323 |
8 | ![]() | 0.7 | 36 | 798.6 | 1276.8 |
9 | ![]() | 1 | 23 | 684 | 1275 |
10 | ![]() | 0.7 | 27.5 | 740.6 | 1249.5 |
11 | ![]() | 0.6 | 30 | 765 | 1228.8 |
12 | ![]() | 0.7 | 26 | 706.1 | 1204.5 |
Rank | Character | Jump multiplier | Jump base | Min height | Max height |
---|---|---|---|---|---|
1 | ![]() | 0.7 | 30 | 1038.5 | 1718 |
2 | ![]() | 1 | 24 | 833.8 | 1539 |
3 | ![]() | 0.5 | 36 | 996.8 | 1482 |
4 | ![]() | 0.7 | 20 | 786.8 | 1406 |
5 | ![]() | 0.47 | 55 | 1024.66 | 1383 |
6 | ![]() | 0.7 | 26 | 798.2 | 1360 |
7 | ![]() | 0.67 | 37 | 840.24 | 1323 |
8 | ![]() | 1 | 23 | 684 | 1275 |
9 | ![]() | 0.6 | 30 | 765 | 1228.8 |
10 | ![]() | 0.7 | 26 | 706.1 | 1204.5 |
11 | ![]() | 0.7 | 27.5 | 713 | 1203.5 |
12 | ![]() | 0.7 | 36 | 749.7 | 1198.8 |
Super Smash Bros. Melee[edit]
InMelee, jump height has been drastically decreased across the cast, with even the third highest full hop height value being lower than the lowest full hop height value inSmash 64.
Rank | Character | Jump force | Jump height |
---|---|---|---|
1 | ![]() | 4.1 | 51.5 |
2 | ![]() | 2.4 | 46.546 |
3 | ![]() | 3.1 | 38.52 |
4 | ![]() | 2.7 | 37.8 |
N/A | ![]() | 4.2 | 37.4 |
5 | ![]() | 2.5 | 35.98 |
N/A | ![]() | 2.5 | 35.98 |
6 | ![]() | 2.6 | 35.1 |
7 | ![]() | 2.4 | 35.09 |
8 | ![]() | 2.5 | 34.857 |
9 | ![]() | 2.1 | 34.464 |
10 | ![]() | 2.8 | 34.08 |
11 | ![]() | 2.3 | 33.408 |
12 | ![]() | 2.62 | 32.52 |
13-14 | ![]() | 2.6 | 32.04 |
![]() | |||
15 | ![]() | 2.8 | 31.57 |
16 | ![]() | 2.2 | 31.36 |
17 | ![]() | 3.68 | 31.28 |
18 | ![]() | 2.1 | 31.262 |
N/A | ![]() | 2.1 | 31.262 |
19 | ![]() | 2.6 | 30.958 |
20 | ![]() | 2.5 | 29.67 |
21-23 | ![]() | 2.3 | 29 |
![]() | |||
![]() | |||
24 | ![]() | 2.6 | 27.3 |
25 | ![]() | 2.0 | 26 |
26 | ![]() | 1.6 | 20.8 |
Rank | Character | Jump force | Jump height | Difference |
---|---|---|---|---|
1 | ![]() | 1.7 | 22.75 | 66.01% |
2 | ![]() | 2.14 | 20.16 | 59.15% |
N/A | ![]() | 1.8 | 18.9 | 52.53% |
3 | ![]() | 1.6 | 18.337 | 58.66% |
N/A | ![]() | 1.6 | 18.337 | 58.66% |
4 | ![]() | 1.8 | 18.33 | 52.59% |
5 | ![]() | 1.6 | 16.8 | 53.57% |
6 | ![]() | 2.0 | 16.4 | 60.07% |
7 | ![]() | 1.4 | 14.91 | 32.03% |
8 | ![]() | 1.9 | 14.85 | 38.55% |
9 | ![]() | 1.5 | 14.82 | 57.00% |
10-11 | ![]() | 1.7 | 14 | 43.70% |
![]() | ||||
12 | ![]() | 1.5 | 13.995 | 39.88% |
13 | ![]() | 1.6 | 13.6 | 35.98% |
14 | ![]() | 1.5 | 13.26 | 36.85% |
15 | ![]() | 1.4 | 12.654 | 37.88% |
16 | ![]() | 1.9 | 11.58 | 22.49% |
17-19 | ![]() | 1.4 | 11.025 | 38.02% |
![]() | ||||
![]() | ||||
20-21 | ![]() | 1.5 | 10.99 | 33.79% |
![]() | 37.04% | |||
22 | ![]() | 1.6 | 10.66 | 33.77% |
23 | ![]() | 2.1 | 10.65 | 34.05% |
24 | ![]() | 1.5 | 10.626 | 34.32% |
25 | ![]() | 1.4 | 10.5 | 29.91% |
26 | ![]() | 1.05 | 9.146 | 43.97% |
N/A | ![]() | 1.6 | 5.95 | 15.91% |
Super Smash Bros. Brawl[edit]
Rank | Character | Jump force | Jump height |
---|---|---|---|
N/A | Giga Bowser | 5.5 | 73.85696598 |
N/A | Wario Man | 3.5 | 66.31680556 |
1 | ![]() | 3.42 | 50.52007143 |
2 | ![]() | 2.84 | 44.2109595 |
3 | ![]() | 2.35 | 41.31389423 |
4 | ![]() | 2.8 | 41.22019565 |
5 | ![]() | 3.37 | 38.63389 |
6 | ![]() | 2.25 | 37.82543269 |
7 | ![]() | 2.2 | 37.6278125 |
8 | ![]() | 2.82 | 37.31948794 |
9 | ![]() | 2.34 | 36.10337322 |
10 | ![]() | 2.45 | 35.83759414 |
11 | ![]() | 2.8 | 35.35185671 |
12 | ![]() | 2.05 | 35.21069828 |
13 | ![]() | 2.35 | 34.69501461 |
14 | ![]() | 2.25 | 34.48515332 |
15 | ![]() | 3.55 | 34.25401786 |
16 | ![]() | 2.48 | 34.11800144 |
17 | ![]() | 2.45 | 34.09444853 |
18 | ![]() | 2.16 | 33.66852778 |
19 | ![]() | 2.04 | 33.6675 |
20 | ![]() | 2.2 | 33.48017857 |
21 | ![]() | 2.4 | 33.21906465 |
22 | ![]() | 2.65 | 32.87722406 |
23 | ![]() | 2.16 | 32.25446429 |
24 | ![]() | 2.95 | 32.01240385 |
25 | ![]() | 2.22 | 31.755375 |
26 | ![]() | 2.09 | 31.56113619 |
27 | ![]() | 2.17 | 30.31704167 |
28 | ![]() | 2.3 | 30.27382666 |
29 | ![]() | 1.98 | 30.03372278 |
30 | ![]() | 2.35 | 29.51680556 |
31 | ![]() | 2.26 | 29.39181256 |
32 | ![]() | 2.4 | 28.93747301 |
33 | ![]() | 2.22 | 27.89121324 |
34 | ![]() | 2.26 | 27.57550702 |
35 | ![]() | 2.07 | 27.52134994 |
36 | ![]() | 2.34 | 25.50106535 |
37 | ![]() | 1.79 | 25.37573975 |
38 | ![]() | 1.9 | 21.6225 |
39 | ![]() | 1.44 | 19.79264911 |
Notes[edit]
- TheFighting Alloys all share Mario's jump force value of 2.22, just as they share his gravity and jump height.
Super Smash Bros. 4[edit]
Rank | Character | Full Hop | Short Hop | Air Jump | Combined Jump Height |
---|---|---|---|---|---|
1 | ![]() | 50.506073 | 17.34 | 50.506073 | 101.012146 |
2 | ![]() | 46 | 22.114738 | 46 | 92 |
3 | ![]() | 44.5 | 21.354742 | 44.199909 | 88.699909 |
4 | ![]() | 44 | 19.984556 | 41.305771 | 85.305771 |
5 | ![]() | 41.208694 | 19.897078 | 41.208694 | 82.417388 |
6 | ![]() | 40 | 19.370632 | 40 | 80 |
7-8 | ![]() | 39 | 21.354742 | 42 | 81 |
![]() | 18.752533 | 40 | 79 | ||
9 | ![]() | 38 | 18.378603 | 38 | 76 |
10 | ![]() | 37.619999 | 18.193617 | 37.619999 | 75.239998 |
11 | ![]() | 37.306652 | 17.980684 | 37.306652 | 74.613304 |
12 | ![]() | 37 | 18 | 37 | 74 |
13 | ![]() | 36.331814 | 17.539339 | 36.331814 | 72.663628 |
14 | ![]() | 36.094189 | 17.434723 | 51.560001 | 87.65419 |
15 | ![]() | 35.900002 | 17.303881 | 35.900002 | 71.800004 |
16 | ![]() | 35.599998 | 17.179214 | 35.599998 | 71.199996 |
17 | ![]() | 35.5 | 17.123371 | 35.5 | 71 |
18-20 | ![]() | 35 | 16.403395 | 37 | 72 |
![]() | 17 | 35.5 | 70.5 | ||
![]() | 16.887465 | 35 | 70 | ||
21 | ![]() | 34.799999 | 34.799999 | 69.599998 | |
22 | ![]() | 34.476265 | 16.652296 | 34.476265 | 68.95253 |
23 | ![]() | 34.400002 | 16.592869 | 34.400002 | 68.800004 |
24 | ![]() | 34.099998 | 16.477137 | 34.099998 | 68.199996 |
25-26 | ![]() | 34 | 17.297209 | 35.5 | 69.5 |
![]() | 16.477137 | 33.799999 | 67.799999 | ||
27 | ![]() | 33.799999 | 16.320242 | 67.599998 | |
28-29 | ![]() | 33.660133 | 16.263107 | 33.660133 | 67.320266 |
![]() | |||||
30 | ![]() | 33.5 | 16.191645 | 33.5 | 67 |
31 | ![]() | 33.208813 | 16.018034 | 33.208813 | 66.417626 |
32-33 | ![]() | 33 | 15.699792 | 32.611839 | 65.611839 |
![]() | 16 | 31 | 64 | ||
34 | ![]() | 32.849998 | 16.019524 | 21.76799763 | 105.6356959 |
35 | ![]() | 32.799999 | 11.492068 | 32.799999 | 65.599998 |
36-37 | ![]() | 32.5 | 17 | 32 | 64.5 |
![]() | 15.689452 | ||||
38-40 | ![]() | 32 | 13.915902 | 20.91375 | 117.3169318 |
![]() | 15.42625 | 28 | 78 | ||
![]() | 17.539339 | 33.500343 | 65.500343 | ||
41 | ![]() | 31.552761 | 15.239396 | 31.552761 | 63.105522 |
42 | ![]() | 31.110001 | 17.5 | 58.542999 | 89.653 |
43-44 | ![]() | 31 | 14.955608 | 23.70148302 | 88.82420216 |
![]() | |||||
45 | ![]() | 30.969999 | 13 | 28 | 58.969999 |
46 | ![]() | 30.5 | 14.699989 | 30.5 | 61 |
47 | ![]() | 30.025824 | 14.501237 | 30.025824 | 60.051648 |
48 | ![]() | 29.9 | 16 | 31 | 60.9 |
49 | ![]() | 29.41 | 13 | 34.48 | 63.89 |
50 | ![]() | 29.356105712 | 14.171785912 | 29.356105712 | 58.712211424 |
51 | ![]() | 28.299999 | 15 | 28.299999 | 56.599998 |
52 | ![]() | 27.799999 | 13.380496 | 29 | 56.799999 |
53 | ![]() | 27.511969 | 13.261467 | 27.511969 | 55.023938 |
54 | ![]() | 26 | 12.526741 | 26 | 52 |
55 | ![]() | 26 | 15 | 29.5 | 55.5 |
56 | ![]() | 25.488228 | 12.244264 | 26 | 51.488228 |
57 | ![]() | 25.368114 | 12.241816 | 21.04669712 | 104.9938427 |
58 | ![]() | 19.786329 | 11.260982 | 24.82302388 | 118.0996838 |
Super Smash Bros. Ultimate[edit]
The mechanic of "jump initial height" was introduced inUltimate. This value is the height that a character will reach within the first 4 frames of their full hop (doesn't affect short hops or air jumps). It results in characters being able to gain more height in less time compared toSmash 4, often having 1.5-3× the starting speed and reaching the same heights a few frames faster. For most characters the initial height is 0.55× their full hop height, the exceptions being theIce Climbers at 0.35×,Simon andRichter at 0.4×, andPyra andMythra at 0.56×.
Rank | Character | Full Hop | Initial Height | Short Hop | Air Jump | Combined Jump Height |
---|---|---|---|---|---|---|
1 | ![]() | 50.51 | 27.7805 | 17.34 | 50.51 | 101.02 |
2 | ![]() | 46 | 25.3 | 22.11 | 46 | 92 |
3 | ![]() | 44.5 | 24.475 | 21.35 | 44.2 | 88.7 |
4 | ![]() | 44 | 24.2 | 19.98 | 41.31 | 85.31 |
5 | ![]() | 41.21 | 22.6655 | 19.9 | 41.21 | 82.42 |
6 | ![]() | 40 | 22 | 19.37 | 40 | 80 |
7-8 | ![]() | 39 | 21.45 | 21.35 | 42 | 81 |
![]() | 18.75 | 40 | 79 | |||
9 | ![]() | 38 | 20.9 | 18.38 | 38 | 76 |
10 | ![]() | 37.62 | 20.691 | 18.19 | 37.62 | 75.24 |
11 | ![]() | 37.4 | 20.57 | 17.5 | 38.52 | 75.92 |
12 | ![]() | 37.31 | 20.5205 | 17.98 | 37.31 | 74.62 |
13-14 | ![]() | 37 | 20.35 | 18 | 37 | 74 |
![]() | ||||||
15 | ![]() | 36.75 | 20.2125 | 17.43 | 36.02 | 72.77 |
16 | ![]() | 36.33 | 19.9815 | 17.54 | 36.33 | 72.66 |
17 | ![]() | 36.09 | 19.8495 | 14.43 | 51.56 | 87.65 |
18 | ![]() | 35.9 | 19.745 | 17.3 | 35.9 | 71.8 |
19 | ![]() | 35.6 | 19.58 | 17.18 | 35.6 | 71.2 |
20 | ![]() | 35.5 | 19.525 | 17.12 | 35.5 | 71 |
21 | ![]() | 35.35 | 19.4425 | 17.03 | 35.35 | 70.7 |
22-24 | ![]() | 35 | 19.25 | 16.4 | 37 | 72 |
![]() | 17 | 35.5 | 70.5 | |||
![]() | 16.89 | 35 | 70 | |||
25 | ![]() | 34.69 | 12.1415 | 16.75 | 34.69 | 69.38 |
26 | ![]() | 34.48 | 18.964 | 16.65 | 45.65 | 80.13 |
27 | ![]() | 34.4 | 18.92 | 16.59 | 34.4 | 68.8 |
28 | ![]() | 34.1 | 18.755 | 16.48 | 34.1 | 68.2 |
29-31 | ![]() | 34 | 18.7 | 14.2 | 25.80013889 | 78.91694444 |
![]() | 17.3 | 35.5 | 69.5 | |||
![]() | 16.48 | 33.8 | 67.8 | |||
32 | ![]() | 33.8 | 18.59 | 16.32 | 33.8 | 67.6 |
33-35 | ![]() | 33.66 | 18.513 | 16.26 | 33.66 | 67.32 |
![]() | ||||||
![]() | ||||||
36-37 | ![]() | 33.5 | 18.425 | 16.8 | 33.5 | 67 |
![]() | 16.19 | |||||
38 | ![]() | 33.21 | 18.2655 | 16.02 | 33.21 | 66.42 |
39-42 | ![]() | 33 | 18.15 | 17.54 | 36.33 | 69.33 |
![]() | 15.7 | 32.61 | 65.61 | |||
![]() | 13.5 | |||||
![]() | 16 | 31 | 64 | |||
43 | ![]() | 32.85 | 18.0675 | 16.02 | 28.50284665 | 107.2471598 |
44 | ![]() | 32.8 | 18.04 | 11.49 | 32.8 | 65.6 |
45-48 | ![]() | 32.5 | 17.875 | 14.2 | 34 | 66.5 |
![]() | 17 | 32.5 | 65 | |||
![]() | 15.69 | |||||
![]() | ||||||
49 | ![]() | 32.25 | 17.7375 | 15.58 | 32.25 | 64.5 |
50 | ![]() | 32.02 | 17.611 | 15.38 | 30.71 | 62.73 |
51-52 | ![]() | 32 | 17.6 | 13.92 | 20.91375 | 117.3169318 |
![]() | 15.43 | 28 | 78 | |||
53 | ![]() | 31.6 | 17.38 | 14.4 | 32.8 | 64.4 |
54 | ![]() | 31.55 | 17.3525 | 15.24 | 31.55 | 63.1 |
55 | ![]() | 31.11 | 17.1105 | 17.5 | 57.35 | 88.46 |
56-57 | ![]() | 31 | 17.05 | 14.96 | 23.70148302 | 88.82420216 |
![]() | ||||||
58-59 | ![]() | 30.97 | 17.0335 | 13 | 28 | 58.97 |
![]() | ||||||
60 | ![]() | 30.9 | 16.995 | 14.6 | 32.3 | 63.2 |
61 | ![]() | 30.8805 | 16.9843 | 13.414592 | 27.785184 | 58.665684 |
62 | ![]() | 30.8 | 17.248 | 15.6 | 33 | 63.8 |
63 | ![]() | 30.7 | 16.885 | 16 | 29 | 59.7 |
64-65 | ![]() | 30.5 | 16.775 | 10 | 34 | 64.5 |
![]() | 14.7 | 30.5 | 61 | |||
66-67 | ![]() | 30.03 | 16.5165 | 14.5 | 30.03 | 60.06 |
![]() | ||||||
68-70 | ![]() | 30 | 16.5 | 17.2 | 50.4 | 80.4 |
![]() | 12 | 18 | 29 | 59 | ||
![]() | ||||||
71 | ![]() | 29.9 | 16.445 | 16 | 31 | 60.9 |
72 | ![]() | 29.8 | 16.39 | 17.8 | 20.52556818 | 69.70840909 |
73 | ![]() | 29.41 | 16.1755 | 13 | 44.13 | 73.54 |
74 | ![]() | 29 | 15.95 | 15.5 | 31 | 60 |
75 | ![]() | 28.3 | 15.565 | 12.3 | 28.3 | 56.6 |
76 | ![]() | 27.8 | 15.29 | 13.38 | 29 | 56.8 |
77 | ![]() | 27.51 | 15.1305 | 13.26 | 27.51 | 55.02 |
78 | ![]() | 27 | 14.85 | 15.2 | 29 | 56 |
79 | ![]() | 26.5 | 14.575 | 14 | 28.5 | 55 |
80 | ![]() | 26.3 | 14.728 | 15.2 | 29 | 55.3 |
81-83 | ![]() | 26 | 14.3 | 15 | 29.5 | 55.5 |
![]() | ||||||
![]() | 12.53 | 26 | 52 | |||
84 | ![]() | 25.49 | 14.0195 | 12.24 | 26 | 51.49 |
85 | ![]() | 25.37 | 13.9535 | 12.24 | 21.06378125 | 105.0616094 |
86 | ![]() | 21.62 | 11.891 | 13.69 | 34.07 | 55.69 |
87 | ![]() | 19.79 | 10.8845 | 11.26 | 24.865587 | 118.232559 |
88 | ![]() | 18 | 9.9 | 12 | 49 | 67 |
89 | ![]() | 16.5 | 9.075 | 10 | 22.5 | 39 |
Super Smash Bros. for Wii U digital manual description[edit]
"Jump by tapping up or by pressing
or
. You can then jump while in midair by tapping
up or tapping
or
again."
Gallery[edit]
Mario jumping inSuper Smash Bros. Melee.
Mario jumping backwards inMelee.