Judge
- For the Michigan smasher, seeSmasher:Judge.
| Judge | |
|---|---|
Using Judge inUltimate, the 9 effect being shown. | |
| User | Mr. Game & Watch |
| Universe | Game & Watch |
Judge (ジャッジ,Judge) (known asJudgment inMelee) isMr. Game & Watch'sside special move. Mr. Game & Watch will attack with his hammer and hold up a digital display with a random number on it when used.
In all of the games Mr. Game & Watch has appeared in leading up toSuper Smash Bros. Ultimate, he retained his normal sprite when using the move. InUltimate, his appearance was changed to resemble the characters in theJudge game from theGame & Watch series.
Numbers and their effects[edit]
The number that can be displayed as the move is used is a random number from 1 to 9, like in the original game. In order to add variance, inSuper Smash Bros. Melee andSuper Smash Bros. Brawl, Mr. Game & Watch cannot get a number that was used in either of the two previous uses of the move, meaning each valid number has a 1 in 7 chance of appearing. For example, getting a 5 means that the next two uses of Judge cannot result in a 5. At the start of a match and after each respawn, the previous two uses are set to 1 and 2, meaning that the first use of Judge in a match cannot be a 1, and the first two uses cannot be a 2.
InSuper Smash Bros. 4, this behavior is removed, allowing any number to always have a 1 in 9 chance of appearing and making it possible to get a number any number of times in a row. Getting a 1 in the All-Star Mode's Waiting Room does not cause recoil damage. In addition, in theHome-Run Contest andTarget Blast modes, the move always comes up as 6, removing randomness but making it impossible for the player to use 9 to their advantage.
InUltimate, it is once again impossible to get the same number twice in a row, but it is still possible to get the same number every other roll. In addition, if the player is the lowest-ranked player in a match (has half or fewer stocks or points than any other player[1]), there is a 50% chance of getting a 9 in the last 5 seconds of the match, though this will not bypass the inability to get the same number twice in a row. If this 50% check doesn't succeed, the standard roll will occur, which may result in a 9 regardless, making the effective likelihood of getting a 9 roughly 56%.[2]
The effects associated with these numbers are as follows:
| # | Image | Damage | KO Percent | Description |
|---|---|---|---|---|
| 1 | 2% | N/A | A very weak hit that does not deal knockback or causeflinching. It inflicts 12%recoil damage regardless of whether or not it hits. | |
| 2 | 4% | N/A | Has minimal knockback. InBrawl andSSB4, it has a 20% chance oftripping an opponent. | |
| 3 | 6% | 501% 496% 504% | Makes a paper sound similar to theFan. It launches the opponent towards Mr. Game & Watch and deals a significant amount ofshield damage. | |
| 4 | 8% | 487% 483% 491% | Aslashing attack that launches opponents diagonally. | |
| 5 | 12% total | 478% 482% 507% | Produces fourelectrical charges that inflict 3% damage each that zap the opponent, dealing slight upwards knockback. | |
| 6 | 12% | 157% 156% 158% | Dealsflame damage and is asemi-spike, threatening opponents who are off-stage. It has the second strongest knockback of all Judge attacks. | |
| 7 | 14% | 258% 264% 257% | Deals moderate knockback and causes afood item to appear. InMelee it drops a random food item, inBrawl andSSB4 it drops one apple, and inUltimate it drops three apples. The food item will only appear if the attack connects, even againstinvincibility. The apple appears regardless of whetheritems areon or not. | |
| 8 | 4% 9% 13% | N/A | Freezes the opponent with fixed vertical knockback, and makes the "PING!" sound (or a slightly quieter version of it inMelee). | |
| 9 | 32% | 16% 9% | Deals massive knockback at theSakurai angle and makes the "PING!" sound, resembling the effect of theHome-Run Bat. Can potentiallyKO below 10%. InBrawl, it KOs the heaviest characters at 13% and the lightest at 4%. Prior toUltimate it had a smaller hitbox compared to the other numbers. In every game afterMelee, the attack is accompanied by a bell sound like that in Mr. Game & Watch's up and side taunts. Flashes of light resembling electrical effects appear around the hammer when this number appears, but the attack does not do electric damage. It is one of the most powerful attacks in the game that isn't aFinal Smash, only losing to Ganondorf's ReverseWarlock Punch and Roy/Chrom's fully chargedFlare Blade. |
Instructional quotes[edit]
| The random strength of his Judgment is determined by the number displayed; food appears on lucky 7. | ||
| When you use this special move, a random number will appear over Mr. Game & Watch’s head. What attack happens depends on the number... If you’re getting into trouble, try to use this attack a lot and hope for a 9. Let fortune decide your fate, and go!! | ||
| This move's power depends on the number displayed. Swinging a 1 is nearly useless, but a 9 has incredible launching power! | ||
| Swings his hammer. The power changes depending on the number displayed. |
Customization[edit]
Special Move customization was added inSuper Smash Bros. 4. These are the variations:
- Judge: Default.
- Extreme Judge: The only numbers picked are 1 and 9, with more normalized effects for each. 1 deals 5% damage to both Mr. Game & Watch and the opponent, while 9 only deals 23% damage and less (though still significant) knockback. The odds of getting a 9 are 1 in 5 (20%). If the move is used in one of the modes that forces the number to always be 6, it has the same effects as the default version of the move.
- Chain Judge: None of the numbers have different effects on the opponent. Instead, the move hits several times, corresponding with the chosen number. In addition, some numbers are more common than others, as opposed to the default move's equal probability for all numbers.
| # | Description | Total damage | Frequency |
|---|---|---|---|
| 1 | One hit. | 1% | 1 |
| 2 | Two hits: the first deals 3% damage, and the second does 2%. | 5% | 2 |
| 3 | Three hits, each of which does 3%. | 9% | 3 |
| 4 | Four hits: the first three deal 3% damage, and the last does 2%. | 11% | 3 |
| 5 | Five hits, each doing 3%. | 15% | 2 |
| 6 | Six hits: the first five deal 3% damage, and the last does 2%. | 17% | 2 |
| 7 | Seven hits: the first six deal 2.5% damage, and the last does 4%. | 19% | 1 |
| 8 | Eight hits: the first seven deal 2.4% damage, and the last does 4.2%. | 21% | 1 |
| 9 | Nine hits: the first eight deal 2.25% damage, and the last does 10%. Also has very high knockback, though less than the regular Judge 9. | 28% | 1 |
Spirit[edit]
Judge also appears as an Ace-classsupport spirit.
InAdventure Mode: World of Light, Judge is presumably one of the countless spirits captured byGaleem during his takeover of the universe. After Galeem's defeat,Dharkon takes control of Galeem's spirits, including Judge. Judge's spirit is located in the northern section ofThe Light Realm.
Judge uses an army ofMr. Game & Watch puppet fighters and is fought on theFlat Zone X stage. During the battle, Mr. Game & Watch favors Judge, which serves as his side special.
| No. | Image | Name | Type | Class | Cost | Ability | Series |
|---|---|---|---|---|---|---|---|
| 693 | Judge | ★★★ | 1 | Critical Hit ↑ | Game & Watch Series |
Origin[edit]
Judge is aGame & Watch game released on October 4, 1980 as part of the Silver series. This is the firstGame & Watch title built for simultaneous multiplayer, and can be played with 1-2 players. TwoGame & Watch characters have signboards and hammers. When a round starts, each player's sign displays a random number from 1 to 9. The point of the game is for the player with the higher number to hit their opponent on the head with their hammer, while the player with the lower number tries to dodge said hit. If the numbers are equal, the player can either hit or dodge. This was translated inSmash to where the higher the number, the stronger or better the attack.
Gallery[edit]
All nine of Judge's effects shown inSuper Smash Bros. for Nintendo 3DS.
Judge 9 inSuper Smash Bros. for Wii U
Mr. Game & Watch hittingMario with Judge 9 onPictochat 2.
Names in other languages[edit]
| Language | Name |
|---|---|
| ジャッジ,Judge | |
| Judge | |
| Judge | |
| Urteil | |
| Juez | |
| Castigo | |
| 审判 | |
| 判斷 | |
| 심판 | |
| Beoordeling | |
| Судья |
Trivia[edit]
- InUltimate, during the startup of Judge, numbers will rapidly flash up on the sign before stopping on the selected number. However the numbers that flash up are not completely random, as the numbers from 1-9 are flashed in a random order for the first 9 frames of the animation, and then the numbers are cycled through in the same order for the remainder of the startup. This does not affect how the final number is selected.
- If one of theStadium games appears on a ticket inMaster Orders, custom moves can be used there, something that is not normally possible. However if Extreme Judge is used, it will be changed to the standard variation and still land on a 6. It is the only custom move to do this.
- Judge is the only multiplayerGame & Watch game to be represented in Mr. Game & Watch's moveset.
- Judge is the only one of Mr. Game & Watch's special moves to not be represented inFlat Zone 2 andFlat Zone X.
- In the originalGame & Watch game, the number 7 displays with the F segment lit (i.e. with a hook at the top left); it has a different rendition without the F segment inSmash.

