Super Smash Bros. series

Jostle

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Jostling is a form of collision detection present throughout theSuper Smash Bros. series. Typically, it is understood as the effect wherein two objects are overlapping, and as a result each object is slowly pushed away from each other. When multiple characters attempt to occupy the same space, they push away from each other. This effect also applies to other elements such as items, enemies, and summoned Pokémon and Assist Trophies, though some of these only jostle each other and not things in other groups. The effect tends to be stronger on the ground, particularly inUltimate between two opposing fighters.

Properties[edit]

InSuper Smash Bros., only characters can jostle;items cannot. This partially results in theGreen Shell glitch, which is caused when multipleGreen Shells are positioned exactly on top of each other. All characters will push each-other with equal strength.Melee would introduce the ability for items to partake in the effect. InSuper Smash Bros. Brawl, while the effect itself is unchanged, enemies and bosses in theSubspace Emissary tend to use non-damaging and pushing hitboxes to amplify the effect. This behaviour also notoriously features inLittle Mac's forward smash andKO Uppercut inSmash 4, in addition to a couple of his other moves.

InSuper Smash Bros. Ultimate, jostling on the ground has been heavily reworked. Characters on the ground who are not teammates can no longer walk or run past each other at all, outside certain actions such as dodges, and because of this the mechanic can now be utilised offensively in normal gameplay. When one character runs into another, they will push said character forward at a fraction of their running speed, and will not be able to move through them. How strongly one character can push another character is determined by their jostle strength; the higher a fighter's jostle strength is, the more strongly they can push other fighters, and the more strongly they resist being pushed themselves. This value loosely correlates with a fighter'sweight, however there are outliers. The speed of a fighter'swalk ordash determines the rate at which they can apply the force of their push in a direction, faster movement allowing players to apply force at a fittingly faster rate. When fighters collide while moving in opposite directions a combination of the pushing forces' strengths and rates of applying force determines their travel speed and direction. With great enough speed a fighter can apply their jostle force so rapidly that it can match or overtake that of a heavier fighter pushing back more strongly at a slower rate, but a slower and heavier fighter can do similarly to a lighter and faster one should they be moving fast enough (i.e. a dashingSonic can push back an opposing dashingShulk despite being lighter, but the Shulk can push back the Sonic when using theSpeed Art despite still being slower). Should the opposing forces be equivalent, the fighters will run in place (i.e. A dashingPit and an opposing dashingDark Pit will do this because of their equivalent jostle strengths and dash speeds, as will a dashing Sonic and an opposing dashingKing K. Rool due to the combined forces of their differing weights and dash speeds evening out).

Additionally, it is now possible for the strength of a fighter's jostle to temporarily be modified while using certain moves, but the only character to utilize this isIsabelle withFishing Rod. Furthermore, some moves temporarily modify the area on the attacker capable of jostling, seemingly to prevent blindspots without the use ofwindboxes.

Jostle strengths[edit]

The following is a table listing every fighter's jostle strength, along with their weight for reference. Note that while a higher weight typically correlates to greater jostle strength, the two stats are not directly related and some exceptions exist.

FighterJostle strengthWeight
Bowser10135
King K. Rool9133
Donkey Kong8.2127
King Dedede7.9127
Charizard7.6116
Ganondorf7.3118
Snake7.3106
Piranha Plant7.2112
Samus6.8108
Bowser Jr.6.8108
Dark Samus6.8108
Wario6.7107
Ike6.7107
R.O.B.6.6106
Min Min6.5104
Kazuya6.5113
Link6.4104
Yoshi6.4104
Captain Falcon6.4104
Incineroar6.4116
Ryu6.3103
Ken6.3103
Wolf6.292
Mega Man6.2102
Shulk6.297
Sora6.185
Ivysaur696
Cloud6100
Inkling694
Ridley6107
Simon6107
Hero6101
Mii Brawler694
Mii Swordfighter6100
Mii Gunner6104
Richter6107
Lucario5.992
Banjo & Kazooie5.9106
Terry5.9108
Mario5.898
Dr. Mario5.898
Corrin5.898
Steve5.892
Luigi5.797
Villager5.792
Isabelle5.788
Pit5.696
Wii Fit Trainer5.696
Dark Pit5.696
Roy5.595
Pac-Man5.595
Robin5.595
Byleth5.597
Chrom5.595
Ness5.494
Lucas5.494
Sonic5.486
Greninja5.488
Diddy Kong5.390
Toon Link5.391
Joker5.393
Ice Climbers5.292
Palutena5.191
Duck Hunt5.186
Marth590
Sephiroth579
Lucina590
Pyra598
Mythra592
Peach4.989
Daisy4.989
Zelda4.585
Young Link4.588
Bayonetta4.481
Falco4.282
Little Mac4.287
Sheik4.178
Meta Knight480
Zero Suit Samus480
Kirby3.979
Fox3.977
Pikachu3.979
Olimar3.979
Rosalina3.782
Mr. Game & Watch3.575
Squirtle3.575
Mewtwo3.479
Jigglypuff2.868
Pichu1.562