Ivysaur (SSBB)
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- This article is about Ivysaur's appearance inSuper Smash Bros. Brawl. For other uses, seeIvysaur.
| Ivysaur inSuper Smash Bros. Brawl | |
|---|---|
| Universe | Pokémon |
| Shares character slot with | Pokémon Trainer Charizard Squirtle |
| Other playable appearance | inUltimate |
| Availability | Starter |
| Final Smash | Triple Finish |
| Tier | E (29) |
Ivysaur (フシギソウ,Fushigisou), stylized asIVYSAUR in Europe, is a playable character inSuper Smash Bros. Brawl in a sense; it is one of three Pokémon that are played throughPokémon Trainer, the other two beingSquirtle andCharizard. Ivysaur originated from the originalPokémon game for Game Boy as the first evolved form ofBulbasaur, one of the initial Pokémon the player can start out with at the beginning of the adventure.
Unlike a majority of the characters, Ivysaur has different voice actors, which depend on the region and language. The voice actors respectively are as follows:
- In English: Craig Blair
- In French: Unknown
- In German: Achim Barrenstein
- In Japanese: Tomoko Kawakami
- In Korean: Cha Myung Hwa
As part of thePokémon Trainer's team, Ivysaur is ranked 29th out of 38 on theBrawltier list, in the E tier. While Ivysaur has very respectable and disjointed reach, with a decent zoning tool to go with it, its options to approach and take stocks are among the worst in the game. Ivysaur is saddled with slow and/or weak attacks, poor mobility, and kill moves that are either highly punishable or too slow to be practical. Additionally, Ivysaur has a tether recovery, making it highly vulnerable to edgehogging, and unlike other tether-reliant fighters, lacks the overpowering tools or alternate recovery options to make up for it. Furthermore, Ivysaur has trouble landing, owing to sluggish air physics and a lack of good landing options. One of Ivsaur's biggest problems lies in its stamina mechanic, discouraging prolonged use of it and potentially forcing Ivysaur players to switch to one of its teammates. Opponents with superior zoning tools are able to camp Ivysaur until it either suffers handicaps due to a loss of stamina, or swaps to a Pokémon they'd prefer to fight against. Ivysaur also has some ofBrawl's worst moves, with its down smash and down aerial being incredibly unsafe (even on hit) and very weak. Lastly, Ivysaur'stype effectiveness mechanic hurts a lot more than it helps, withBrawl's many fire attacks being especially deadly to it, while it only benefits from its water resistance in a singlematchup.
Overall, Ivysaur is often a player's last choice of Pokémon for a variety of reasons, with many suspecting that if not for the rest of its trainer's team, Ivysaur would be in contention withGanondorf for the worst character inSmash history.
Attributes[edit]
Ivysaur is a slowmiddleweight fighter. Ivysaur is intended to serve as a long-range team member with its projectiles and many far-reaching attacks, counting on a teammate to finish foes off due to its lack of KO options. Like the rest of its trainer's Pokémon, Ivysaur has unique mechanics instamina andtype effectiveness. These, however, are more of a hindrance than anything. The gradual loss of stamina weakens Ivysaur over time, gutting its already poor damage output and KO potential. The abundance of attacks that can play on Ivysaur's fire weakness reduces its survivability against a plethora of moves while only improving its resilience toSquirtle's water attacks.
Ivysaur's ground game is nothing special. Its jab has the range and disjoint to stuff out many other moves, but is also among the slowest in the game. Its forward tilt is fast and highly damaging, and provides a small burst of movement, but is held back by its multi-hit nature. Its up tilt's speed, size, and activity give it use as an anti-air, though Ivysaur has other options which are preferred for this. Its down tilt is one of Ivysaur's fastest moves and boasts impressive range. Ivysaur's dash attack is quite fast and one of its only kill moves. Its forward smash is yet another far-reaching attack, and can be difficult to punish if spaced. Its up smash boasts a huge hitbox, and some of the highest knockback, but is also very slow. Ivysaur's down smash is among the series's worst, being slow, very weak, and highly punishable, even on hit, although like many of Ivysaur's moves, it at least has respectable range.
Ivysaur's neutral aerial is fast and fairly damaging, and its inconsistent multihit can sometimes spike opponents offstage. This inconsistency is, of course, a hindrance in some cases, and the move's unusually short range limits its usage. Its forward aerial offers fairly high power, along with a large sweeping motion that's good for stuffing out jumps. Its back aerial is a mixed bag, having absolutely pathetic damage and knockback, but providing great speed, coverage, and minimal landing lag in return. Its up air, similarly to its up smash, has high power and a huge hitbox, and has more utility due to its higher speed and added momentum. Ivysaur's down aerial is similar to its up aerial in appearance, but is nowhere near as useful and is, in fact, one of the worst moves in the game. Its very poor launch power, high landing lag, and air-stalling properties make it not only extremely punishable, but also unrewarding to land. At the very least, its huge disjoint can combat juggle attempts from foes below, but even then, they'll most likely have more than enough time to punish Ivysaur, whether or not they get hit by it.
Ivysaur's grabs, compared to most, are very slow but far-reaching. This reach gives them use in mixups against opponents who expect to shield one of Ivysaur's many spacing tools. Its forward throw is an unremarkable option to send enemies offstage. Its back throw is preferable to its forward throw, possessing higher damage and knockback, though still not enough to realistically KO. Its up and down throws deal the same amount of damage, and serve mostly the same purpose in setting up juggles, with their differing base knockback and knockback growth separating their use cases depending on the opponent's percentage.
Moveset[edit]
For a gallery of Ivysaur's hitboxes, seehere.
| Name | Damage | Description | ||
|---|---|---|---|---|
| Neutral attack | 3% | Ivysaur whips a vine, then another, then extends the range for repeated lashing. One of the farthest-reaching jabs in the game. | ||
| 2% | ||||
| 2% (hit 1), 1% (hit 2) | ||||
| Forward tilt | 1-2% (hits 1-6), 2% (hit 7) | Ivysaur leans forward and spins the leaves around the main bulb like a helicopter blade, hitting multiple times. | ||
| Up tilt | 7% | Ivysaur plants its vines on the ground and lifts itself into the air. High vertical reach. | ||
| Down tilt | 2% (hit 1), 5% (hit 2) | Ivysaur whips two vines quickly along the ground, hitting twice with good range. | ||
| Dash attack | 12% (clean), 10% (late) | Ivysaur slides along the ground, headbutting foes. | ||
| Forward smash | 16% | Ivysaur plants its vines on the ground and launches its body forward. Can be angled. | ||
| Up smash | Exploding Flower (ばくれつフラワー) | 17% | Ivysaur launches a burst of spores from its bulb. It covers a large area and is the strongest up smash in terms of knockback. | |
| Down smash | 8% | Ivysaur quickly whips out vines across the ground simultaneously on both sides. Good range, but horrible damage and knockback for a smash attack. Can cause opponents to sometimes trip. | ||
| Neutral aerial | 2% (hits 1-7) | Ivysaur spins while facing diagonally downwards. Hits multiple times with the last hit dealing minor knockback. The first 6 hits deal set knockback, which helps connect into the final hit. Has mild spike properties underneath its hind legs. | ||
| Forward aerial | 12% (vine), 10% (tip) | Ivysaur slaps forward with a vine. Deals vertical knockback. | ||
| Back aerial | 2% (hit 1), 3% (hit 2 tip), 2% (hit 2 base) | Ivysaur spins around vertically and hits behind itself with two vines. Low damage with very low knockback, but has excellent range and great frame data. | ||
| Up aerial | 16% | Ivysaur shoots a burst of pollen out of its bulb with high knockback. The move propels Ivysaur downward, which is useful formomentum cancelling. | ||
| Down aerial | 10% (sourspot), 8% (sweetspot) | Turns upside-down and shoots a burst of pollen out of its bulb that's similar to its up aerial but deals much less knockback. There is a sweetspot at the bulb thatmeteor smashes opponents. Using the move halts Ivysaur's momentum in the air. | ||
| Grab | — | Stretches its vines and binds the opponent. | ||
| Pummel | 3% | Squeezes opponent. | ||
| Forward throw | 8% | Grabs opponent with vines and tosses them forward. | ||
| Back throw | 10% | Grabs opponents with vines, does a full spin, and tosses them back. | ||
| Up throw | 10% | Grabs opponent with vines and bounces them into the air with the bud on its back. Good for Bullet Seed combos. | ||
| Down throw | 10% | Grabs opponent with vines, does a flip, and smashes them to the ground. Good for follow-ups. | ||
| Forward roll Back roll Spot dodge Air dodge | — | — | ||
| Techs | — | — | ||
| Floor attack (front) Floor getups (front) | 6% | Get up with an horizontal spin, swinging its vines. | ||
| Floor attack (back) Floor getups (back) | 6% | Gets up and hits both sides with its vines. | ||
| Floor attack (trip) Floor getups (trip) | 5% | Stands up and hits both sides with its vines. | ||
| Edge attack (fast) Edge getups (fast) | 8% (vine), 6% (body) | Climbs onto the edge and swings a vine. | ||
| Edge attack (slow) Edge getups (slow) | 10% | Slowly gets up and headbutts onto the stage. | ||
| Neutral special | Bullet Seed | 4% (startup), 1-2% (seeds) | Ivysaur sends a barrage of seeds ascending from its bulb. Can be used to rack up damage to opponents who are above Ivysaur. | |
| Side special | Razor Leaf | 8% (clean), 6% (mid), 4% (late) | Ivysaur shoots a leaf projectile that can hit multiple foes. A stick flick will make the leaf travel faster. | |
| Up special | Vine Whip | Ground: 7% (nearest), 8% (near), 9% (mid), 10% (far), 13% (tip) Air: 11% (sourspot), 13% (sweetspot) | Ivysaur shoots a vine diagonally upwards as atether recovery. Ivysaur will gain a slight boost upwards when the move is used in the air. The vine can also hit foes from a distance, and has a powerful sweetspot at its tip. | |
| Down special | Pokémon Change | 0% | ThePokémon Trainer returns Ivysaur to its Poké Ball and then sends outCharizard. | |
| Final Smash | Triple Finish | 1% (SolarBeam) | ThePokémon Trainer sends out bothCharizard andSquirtle and all three Pokémon perform a combination attack. | |
Stats[edit]
| This article or section may require additional technical data. The editor who added this tag elaborates:Needs short hop and double jump heights You can discuss this issue on thetalk page oredit this page to improve it. |
| Stats | Weight | Dash speed | Walk speed | Traction | Air friction | Air speed | Air acceleration | Gravity | Falling speed | Jumpsquat | Jump height | Double jump height | Empty landing lag |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | 100 | 1.4 – Initial dash 1.5 – Run | 1.05 | 0.0532 | 0.014 | 0.752 | 0.01 – Base 0.085 – Additional | 0.07 | 1.35 – Base 1.89 –Fast fall | 5 | 32.25446429 - Base ? -Short hop | ? | 3 |
Announcer call[edit]
| This article could use additional or higher-quality audio files. The editor who added this tag suggests:Needs announcer calls from other languages. If you have a good audio file for this article, upload ithere. |
Wii Remote selection sound[edit]
- The Trainer releases a Poké Ball and says "Go for it!".
On-screen appearance[edit]
- The Pokémon Trainer releases Ivysaur from a Poké Ball and yells, "Go, Ivysaur!"
Taunts[edit]
- Up taunt: Spins its bud, and shakes off some leaves.
- Side taunt: Stands on its front legs and walks around while saying "Saur, Ivysaur".
- Down taunt: Spins around and extends its vines doing a dance, it throws around some leaves while saying "Ivy, Ivy".
| Up taunt | Side taunt | Down taunt |
|---|---|---|
Idle poses[edit]
- Stomps from side to side.
- Looks around then shakes its body.
Crowd cheer[edit]
| Cheer (English) | Cheer (Japanese) | Cheer (German) | Cheer (Korean) | |
|---|---|---|---|---|
| Cheer | ||||
| Description | Po - ké - mon! | Po - ké - mon! | Po - ké - mon! | |
| Cheer (French) | Cheer (Italian) | Cheer (Spanish) | ||
| Cheer | ||||
| Description | Po - ké - mon ! | Po - ké - mon! | Po - ké - mon! | Po - ké - mon! |
Victory poses[edit]
Note: The Pokémon Trainer says "Way to go, Ivysaur!" in all three victory poses.
- Up: Jumps and lands on its belly.
- Left: Stands in a battle-ready pose.
- Right: Pokémon Trainer pets it, and Ivysaur jumps on him, but Pokémon Trainer puts it down and continues to pet it.
| Up | Left | Right |
|---|---|---|
In Solo Modes[edit]
Classic Mode[edit]
In Classic Mode, Pokémon Trainer can appear as an opponent or ally in Stage 3 along withPikachu,Jigglypuff, andLucario onPokémon Stadium 2 orSpear Pillar (with the latter available if it has been unlocked). Pokémon Trainer can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 3.
All-Star Mode[edit]
In All-Star Mode, Pokémon Trainer is fought in Stage 18 alongsidePikachu,Jigglypuff, andLucario onPokémon Stadium 2 orSpear Pillar (with the latter available if it has been unlocked). Uniquely, the player must KO Pokémon Trainer three times to progress.
Event Matches[edit]
Note: Ivysaur is only featured in one event that does not include the Pokémon Trainer.
Solo Events[edit]
- Event 8: Go! Triple Finish!: The player controls Pikachu, who must defeatSquirtle, Ivysaur, andCharizard onPokémon Stadium.
Congratulations Screens[edit]
Role inThe Subspace Emissary[edit]
While inThe Ruins,Lucas andPokémon Trainer discover Ivysaur introphy form at the end of a torch-lit hallway. Pokémon Trainer then throws aPoké Ball at the trophy to capture Ivysaur, adding it to his team alongsideSquirtle. It is unknown why Ivysaur is a trophy, and why it is in the ruins.
Exclusivestickers[edit]
These stickers can only be used by Pokémon Trainer or a select few including him.
- Akari Hayami: [Water] Attack +8
- Barkle: [Tail] Attack +32
- Bellossom: [Grass] Attack +8
- Blathers: [Tail] Attack +7
- Bone Dragon: [Bite] Attack +13
- Bowser Jr. (Super Mario Sunshine): [Tail] Attack +25
- Boxy: [Bite] Attack +24
- Bubble Baby Mario: [Bite] Attack +6
- Burt the Bashful: [Bite] Attack +6
- Celebi: [Grass] Attack +14
- Chain Chomp: [Bite] Attack +23
- Chaos: [Arm, Leg] Attack +10
- Chihuahua: [Tail] Attack +12
- Crazee Dayzee: [Grass] Attack +7
- Deoxys: [Slash] Attack +10
- Entei: [Fire] Attack +20
- Fairy: [Tail] Attack +7
- Goldeen: [Leg] Attack +4
- Groudon: [Flame] Resistance +14
- Gulpin: [Electric] Attack +16
- Ivysaur: [Grass] Attack +29
- Jigglypuff: [Body, Spin] Attack +31
- Jirachi: [Arm, Leg] Attack +7
- Latias & Latios: [Grass] Attack +22
- Lugia: [Grass] Attack +18
- Master Belch: [Bite] Attack +9
- Meowth: [Slash] Attack +5
- Metagross: Launch Resistance +23
- Mew: [Body, Spin] Attack +4
- Moltres: [Flame] Attack +20
- Petey Piranha (Super Mario Strikers): [Bite] Attack +32
- Piplup: [Water] Attack +26
- Pokémon Trainer: [Arm, Leg] Attack +13
- Rogue The Bat: [Tail] Attack +10
- Ryota Hayami: [Water] Attack +34
- Sable: [Bite] Attack +6
- Saharah: [Water] Attack +8
- Seiuchi-kun: [Water] Attack +18
- Spitz: [Tail] Attack +12
- Squirtle: [Water] Attack +41
- Stafy: [Tail] Attack +7
- Staryu: [Specials: Direct] Attack +3
- Suicune: [Grass] Attack +17
- Togepi: [Body, Spin] Attack +11
- Torchic: [Fire] Attack +8
- Weavile: [Slash] Attack +5
- Wario (Super Mario Strikers): [Bite] Attack +15
- Warrior Ing: [Bite] Attack +10
- Water Fairy Elias: [Water] Attack +30
Using stickers[edit]
All three of Pokémon Trainer's Pokémon share the same trophy base.
If the player wishes to power up Ivysaur specifically, [Grass] and [Body, Spin] will supply the greatest power boosts. [Flame] Resistance will also work to combat Ivysaur's fire weakness. The remaining relevant attacks are spread between [Leg] and [Head].
If the player wishes to balance between the three, the major attacks Ivysaur shares with Squirtle are [Leg] and [Spin] attacks, and shares [Leg] and [Head] attacks with Charizard.
Trophy[edit]
Ivysaur's trophy is obtained by clearingClassic Mode with Pokémon Trainer and delivering the final hit toMaster Hand as Ivysaur.
- Ivysaur
- A Seed Pokémon that is the evolved form of Bulbasaur. It has a flower bulb on its back, the weight of which has made it develop strong legs and hips. If the bud gets too big, the Pokémon can't stand on two legs alone. At a certain level, it evolves into Venusaur. When this happens, the bulb absorbs nutrients and blossoms into a large-petaled flower.
:Pokémon Red/Blue
:Pokémon FireRed/LeafGreen
Alternate costumes[edit]
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Gallery[edit]
Trivia[edit]
- When Ivysaur moves, it sheds very small leaves, similar toPit's feathers shedding when he jumps.
- Unlike other characters, when Ivysaur crouches repetitively, the animation doesn't completely finish; the bud on its back will stand up straight.
- If characters grab Ivysaur, they will be grabbing its bud even when grabbing in front of it.
- Ivysaur is one of the only characters who never uses any of their frontal limbs (or any of their limbs) for any attack (including grabs), the other beingYoshi (though Yoshi still uses items with his hands and throws eggs in hisEgg Throw with his left hand).
- InThe Subspace Emissary, Ivysaur's mouth is open in its trophy appearance, unlike its battle portrait or in-game trophy.
- According to the Pokédex, Ivysaur is supposed to weigh a mere 28.7 pounds (13 kilograms). Despite this, Ivysaur is one of the heavier characters inBrawl, with a weight value of 100, which is as heavy asLucario, a Pokémon that is supposed to weigh more than four times as much as Ivysaur.
- Unlike Charizard and Squirtle, none of Ivysaur's special moves are HMs in thePokémon games.



