Item
- For the CPU Mode, seeITEM.
Anitem is an object that appears during a match which can be picked up and used by characters. Many items can be wielded once picked up, while others apply an effect, and almost all can be thrown at opponents. Items are not to be confused with projectiles, as those cannot be picked up and sometimes can be caused by items. Items are a large part of the gameplay of theSuper Smash Bros. series, particularly on a casual level where chaotic fun is prioritized over serious competition. However, items cause problems at a competitive level and, with some exceptions, are universally banned from tournaments.
Overview[edit]
There are several ways for items to appear during a game. The most iconic way is to randomly appear during a game. Items appear from stage-dependent designated locations at various times throughout a match, based on the frequency set in theItem Switch. Certain stages also automatically spawn specific items during stage events.Ultimate introduced the feature to turn stage hazards off, which for the most part included item spawning. Several characters can also summon specific items with their given moveset, most often aspecial move. These items mostly spawn consistently, though some spawn randomly.
Characters can pick up items by standing near one and pressing the attack button. Aside from heavy items andGrass, they can also be grabbed in midair with thegrab button starting inMelee.Brawl onward further ease item grabbing by allowing it during the start ofair dodges,dash attacks, andaerial attacks, with a window of 5frames for each, causing the user to obtain the item while proceeding with their action. InUltimate, this is further expanded totilt attacks, though with a shorter window of 2 frames. The player that picked up the item is considered the owner, meaning said player benefits from its positive effects and/or is immune to its negative effects barring a few items that affect all characters indiscriminately. If another character manages to take the item before it activates, either out of the air or before it detonates, ownership changes to that character. Some items are designated as heavy which, when held, put the character in a special state where they appear to struggle to hold the item up. Characters move slower in this state and the throwing animation is longer than normal. The only exception isDonkey Kong who, while unable todash, uses his cargo throw towalk at his normal speed.
Characters can only hold one item at a time (ifVillager'sPocket ability is discounted). If an item is left alone, it will eventually disappear, flashing briefly beforehand (Pitfalls andGreen Shells being exceptions). Items picked up by characters can be dropped orthrown with the grab button, and may be dropped if the character takes damage. The damage done by a thrown item depends on how fast it is moving. Most items can also beswallowed starting inBrawl, and starting inSmash 4, can even heal these characters when they do so, unless the item is explosive, which deal minor damage. If another player manages to acquire a thrown or dropped item before it activates, ownership changes to that player. A few items can also change ownership after activating if they are attacked by a player.
InSmash 64, items (except forSuper Stars) have a small triangular indicator above them. This feature was dropped inMelee and reintroduced inSmash 4 (except forFood,Smash Balls, and a completeDaybreak). Starting inSuper Smash Bros. for Wii U,Olimar can also usePikmin Throw to have Pikmin bring most items to him.
Item drop chance[edit]
In all games, the chance of a character with a held item dropping it when hit by an attack depends on the damage dealt by said attack. InSmash 64 andMelee, the formula isbase damage / 60
, so for example, an attack that deals 6% damage has a 10% chance of causing the target to drop their held item, whileRoy's fully chargedFlare Blade inMelee (which deals 50% damage) has a 83.333% chance of doing so.
InBrawl,Smash 4, andUltimate, this probability was decreased; normal items use the formulabase damage / 70
, with the base damage rounded up. In addition, a few items use non-standard formulas for their drop chance:
- The chance of a character dropping aSmash Ball is
(base damage * 2 + handicap) / 100
, with the base damage rounded down.handicap changes depending on the user's stock difference relative to the target (or score in a time battle), being equal to 30 if the user has a stock deficit, -30 if they have a stock lead, and 0 if they are equal in stocks with the target. As a result, players at a disadvantage have a better chance to stealFinal Smashes from opponents, while being less prone to dropping their own. - The chance of a character dropping aDragoon orDaybreak part is
(base damage * 2 + handicap) / 100
inBrawl, and(base damage + handicap) / 100
inSmash 4 andUltimate, with the base damage rounded down.handicap works the same way as in the Smash Ball formula, but with a value of 15 instead of 30. - InSmash 4 andUltimate, shooting items (such as theRay Gun andSuper Scope) that have run out of ammo have a nearly guaranteed drop chance, using the formula
base damage / 2
, in addition to always disappearing upon touching the ground if dropped. This causes them to be removed from play more easily after they have been used up.
Types of items[edit]
Items can be grouped into several categories based on their attributes and effects. Note that some items behave in ways that can fit into multiple categories.
- Container items release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items.
- Battering items are wielded by characters once picked up, turning theirneutral attack,forward tilt,dash attack, andforward smash into an item swipe.
- Shooting items fire projectiles when used, typically replacing the neutral attack andneutral aerial of the user. They all have limited ammunition and will merely shoot blanks once it runs out. InSSB4 andUltimate, trying to shoot an empty item will instead simply throw it.
- Throwing items can only be thrown at opponents. Holding a throwing item means that a character cannot use most of their attacks, as pressing the attack button will simply throw the item.
- Explosive items cause an explosion when activated, then disappear from the field. Most explosive items are also throwing items, but there are exceptions.
- Status items apply some sort of effect to the user, often beneficial but not necessarily. Some status items only need contact to be used (instead of needing to be grabbed). The ones that do need to be grabbed can be picked up even if the character is already holding an item; no such items exist in the originalSuper Smash Bros.
- Recovery items decrease thedamage of the user (or increase theirHP inStamina mode). Starting inMelee, recovery items can be picked up even when the character is already holding an item.
- Summoning items release an ally that fights alongside whoever activates the item.
- Collectible items do not affect the match but instead are added to the player's collection once picked up. They can be picked up even if the character is already holding an item. Computer players will not attempt to pick up collectible items, but if they do so accidentally they will not count.
- Special items do not fit into the above categories.
In addition to the above, certain items are consideredheavy, which limits those that pick them up into walking slowly (or not at all inSSB) and throwing. OnlyDonkey Kong can jump or fall off ledges while carrying a heavy item without dropping them, gains a small amount of super armor, and beforeSmash 4 was the only character whose movement was unaffected while carrying heavy items.
Regular items[edit]
These items are available in the item switch menu. Some items like containers are grouped together, but the player can toggle all of these items on or off and set the frequency in which they appear.
Item | ![]() | ![]() | ![]() | ![]() | ![]() | Type | Heavy | Notes | Universe |
---|---|---|---|---|---|---|---|---|---|
Assist Trophy | ![]() | ![]() | ![]() | ![]() | ![]() | Summoning | ![]() | When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight. | |
Back Shield | ![]() | ![]() | ![]() | ![]() | ![]() | Status | ![]() | Defends the wearer from attacks towards their back. | |
Banana Gun | ![]() | ![]() | ![]() | ![]() | ![]() | Shooting | ![]() | Ejects the banana out of the peel and the player is left with thebanana peel after using it. | |
Banana Peel | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Once thrown,trips opponents that touch it.Diddy Kong can summon these by using hisdown special,Banana Peel, leading into deadlymindgames and combo/KO setups. Players also spawn one after usingBanana Gun | |
Barrel | ![]() | ![]() | ![]() | ![]() | ![]() | Container | ![]() | Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding. | |
Barrel Cannon | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly. | |
Beam Sword | ![]() | ![]() | ![]() | ![]() | ![]() | Battering | ![]() | Starting inMelee, gets longer when swung depending on character.Peach has a rare chance of plucking one when usingVegetable. | |
Beastball | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Reappears near an opponent after being thrown and targets them, covered in flames. | |
Beehive | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it. | |
Beetle | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it. | |
Black Hole | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation. | |
Blast Box | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive | ![]() | Very poor throwing distance. Explodes upon taking 30% damage or aflame attack. | |
Bob-omb | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive/Throwing | ![]() | Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while.Peach has a rare chance of plucking one when usingVegetable. | |
Bombchu | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive/Throwing | ![]() | Can move up walls and across floors and ceilings. Explodes on contact with opponent. | |
Bomber | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive | ![]() | Explodes in the player's hand when used. Only affects enemies. | |
Boomerang | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught. | |
Boss Galaga | ![]() | ![]() | ![]() | ![]() | ![]() | Special | ![]() | Carries foes upward to the top of the screen. Can be destroyed by attacking it. | |
Bullet Bill | ![]() | ![]() | ![]() | ![]() | ![]() | Transformation | ![]() | Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected. | |
Bumper | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Can be placed on the stage or (starting inBrawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth. | |
Bunny Hood | ![]() | ![]() | ![]() | ![]() | ![]() | Status | ![]() | Increases the user's movement speed, jump height, and falling speed. | |
Capsule | ![]() | ![]() | ![]() | ![]() | ![]() | Container | ![]() | Contains a single item. Has a one-in-eight chance of exploding. | |
Cloaking Device | ![]() | ![]() | ![]() | ![]() | ![]() | Status | ![]() | Renders the user mostly invisible and makes them immune to damage (but not knockback). | |
Cracker Launcher | ![]() | ![]() | ![]() | ![]() | ![]() | Shooting/Explosive | ![]() | Shoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from anyflinch. | |
Crate | ![]() | ![]() | ![]() | ![]() | ![]() | Container | ![]() | Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break. | |
Cucco | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it. | |
Daybreak | ![]() | ![]() | ![]() | ![]() | ![]() | Special/Shooting | ![]() | Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits. | |
Death's Scythe | ![]() | ![]() | ![]() | ![]() | ![]() | Battering | ![]() | Instantly KOs opponents at high percentages. | |
Deku Nut | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | When thrown, damaged, or after a short time (even if held), nearby characters arestunned (if grounded) or launched (if aerial). Used in theRathalos battle. | |
Dragoon | ![]() | ![]() | ![]() | ![]() | ![]() | Special | ![]() | Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack. | |
Drill | ![]() | ![]() | ![]() | ![]() | ![]() | Shooting | ![]() | Allows the wearer to fire a large drill. | |
Fairy Bottle | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing/Recovery | ![]() | Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement. | |
Fake Smash Ball | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive | ![]() | Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode. | |
Fan | ![]() | ![]() | ![]() | ![]() | ![]() | Battering | ![]() | Fastest-swinging battering item. Highshield damage. | |
Fire Bar | ![]() | ![]() | ![]() | ![]() | ![]() | Battering | ![]() | Causes fire damage. Grows shorter with each successful attack. | |
Fire Flower | ![]() | ![]() | ![]() | ![]() | ![]() | Shooting | ![]() | Produces a continuous stream of short-range fire. | |
Flipper | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Once thrown, halts in the air and bops characters that run into it. | |
Food | ![]() | ![]() | ![]() | ![]() | ![]() | Recovery | ![]() | Each type of food recovers a different amount of damage. Can be produced in large numbers byPeach Blossom. | |
Franklin Badge | ![]() | ![]() | ![]() | ![]() | ![]() | Status | ![]() | Temporarily makes the wearer immune toprojectiles by automaticallyreflecting them. Can be knocked off. | |
Freezie | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up. | |
Golden Hammer | ![]() | ![]() | ![]() | ![]() | ![]() | Special | ![]() | Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all. | |
Gooey Bomb | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive/Throwing | ![]() | When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character. | |
Grass | ![]() | ![]() | ![]() | ![]() | ![]() | Special | ![]() | When picked up, another item appears in its place. | |
Green Shell | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it. | |
Gust Bellows | ![]() | ![]() | ![]() | ![]() | ![]() | Shooting | ![]() | Blows gusts of wind at other players to push them away. | |
Hammer | ![]() | ![]() | ![]() | ![]() | ![]() | Special | ![]() | One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless. | |
Healing Field | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing/Recovery | ![]() | Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it. | |
Healing Sprout | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing/Recovery | ![]() | Sticks to fighters and gradually heals them. Can be transferred on contact like theGooey Bomb. | |
Heart Container![]() ![]() ![]() ![]() Heart ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Recovery | ![]() | Strongest recovery item, recovering up to 100% damage (in the originalSuper Smash Bros., it can reset player health to 0%). | |
Hocotate Bomb | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive/Throwing | ![]() | A bomb shaped like theHocotate Ship that will fly off, and then crash down after a set time. | |
Home-Run Bat | ![]() | ![]() | ![]() | ![]() | ![]() | Battering | ![]() | An extremely powerful item. Itsforward smash is among the most powerful attacks in all games, being aone-hit KO in every one. As a throwing item, it maintains its high knockback and is asemi-spike. InBrawl, forward smash uses a unique animation. It becomes stronger when hiton the tip. | |
Hothead | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame orelectric attacks. | |
Killer Eye | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | When placed, can fire energy beams in the direction it faces. Hitting it flips it around. | |
Killing Edge | ![]() | ![]() | ![]() | ![]() | ![]() | Battering | ![]() | A sword that deals x2 more damage and knockback when glowing. | |
Lightning Bolt | ![]() | ![]() | ![]() | ![]() | ![]() | Status | ![]() | When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents. | |
Lip's Stick | ![]() | ![]() | ![]() | ![]() | ![]() | Battering | ![]() | Flowers opponents. Has a limited supply of short-range sporeprojectiles produced on f-tilt or f-smash. | |
Master Ball | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing/Summoning | ![]() | Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon. | |
Maxim Tomato | ![]() | ![]() | ![]() | ![]() | ![]() | Recovery | ![]() | The third most powerful recovery item, healing up to 50% damage (in the originalSuper Smash Bros., it can heal up to 100% damage). | |
Metal Box | ![]() | ![]() | ![]() | ![]() | ![]() | Status | ![]() | Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (inMelee) or do nothing (other games). | |
Motion-Sensor Bomb | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive/Throwing | ![]() | Attaches to the stage once thrown; characters that approach it after a short time cause it to explode. | |
Mr. Saturn | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise. | |
Ore Club | ![]() | ![]() | ![]() | ![]() | ![]() | Battering | ![]() | An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash. | |
Parasol | ![]() | ![]() | ![]() | ![]() | ![]() | Battering | ![]() | Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery. | |
Party Ball | ![]() | ![]() | ![]() | ![]() | ![]() | Container | ![]() | Once activated by being thrown or damaged, it floats into the air and opens, dropping its items. | |
Pitfall | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Embeds itself into the ground once thrown; characters that approach it after a short time will beburied orMeteor Smashed. Can also be thrown at an opponent directly for the same effect. | |
Poison Mushroom | ![]() | ![]() | ![]() | ![]() | ![]() | Status | ![]() | Slides across the stage. When touched, shrinks the character. | |
Poké Ball | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing/Summoning | ![]() | Once thrown and lands on the ground, unleashes a Pokémon to aid the user. | |
POW Block | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times. | |
Rage Blaster | ![]() | ![]() | ![]() | ![]() | ![]() | Shooting | ![]() | Fires a blast of energy. The higher the percent a user has, the more damage it does. | |
Ramblin' Evil Mushroom | ![]() | ![]() | ![]() | ![]() | ![]() | Shooting | ![]() | A mushroom will grow on the opponent's head, reversing the left and right controls. | |
Ray Gun | ![]() | ![]() | ![]() | ![]() | ![]() | Shooting | ![]() | Fires blasts of energy that have infinite horizontal range. | |
Red Shell | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges. | |
Rocket Belt | ![]() | ![]() | ![]() | ![]() | ![]() | Status | ![]() | Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special. | |
Rolling Crate | ![]() | ![]() | ![]() | ![]() | ![]() | Container | ![]() | When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on. | |
Sandbag | ![]() | ![]() | ![]() | ![]() | ![]() | Special/Container | ![]() | When attacked, produces items. | |
Screw Attack | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing/Status | ![]() | Turns the holder's jumps intoScrew Attacks. InMelee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. InBrawl, applies until the item wears off and does not need to be held in-hand once picked up. | |
Smart Bomb | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive/Throwing | ![]() | Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again. | |
Smash Ball | ![]() | ![]() | ![]() | ![]() | ![]() | Special | ![]() | Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use theirFinal Smash. Will fly off-stage after a short period if not obtained and used. | |
Smoke Ball | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Once thrown, spews smoke around its immediate area. May stick to opponents. | |
Soccer Ball | ![]() | ![]() | ![]() | ![]() | ![]() | Special | ![]() | Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback. | |
Special Flag | ![]() | ![]() | ![]() | ![]() | ![]() | Special | ![]() | Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it. | |
Spiny Shell | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive/Throwing | ![]() | Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent. | |
Spring | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | When idle, repels characters when touched depending on whether it is upright or sideways. | |
Staff | ![]() | ![]() | ![]() | ![]() | ![]() | Shooting | ![]() | Shoots a beam. The farther the opponent is, the more damage it deals. | |
Star Rod | ![]() | ![]() | ![]() | ![]() | ![]() | Battering/Shooting | ![]() | Has a limited supply of long-range star shots produced on f-tilt or f-smash. | |
Steel Diver | ![]() | ![]() | ![]() | ![]() | ![]() | Shooting | ![]() | A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever. | |
Super Launch Star | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters. | |
Super Leaf | ![]() | ![]() | ![]() | ![]() | ![]() | Status | ![]() | Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button. | |
Super Mushroom | ![]() | ![]() | ![]() | ![]() | ![]() | Status | ![]() | Slides across the stage. When touched, enlarges the character. | |
Super Scope | ![]() | ![]() | ![]() | ![]() | ![]() | Shooting | ![]() | Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy. | |
Super Star![]() ![]() ![]() Starman ![]() ![]() Star ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | Status | ![]() | Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it. | |
Superspicy Curry | ![]() | ![]() | ![]() | ![]() | ![]() | Status/Shooting | ![]() | Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly. | |
Team Healer | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing/Recovery | ![]() | Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles. | |
Timer | ![]() | ![]() | ![]() | ![]() | ![]() | Status | ![]() | Slows down all opponents. Can backfire and slow down the user, or slow down the entire game. | |
Unira | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing. | |
Warp Star | ![]() | ![]() | ![]() | ![]() | ![]() | Special/Explosive | ![]() | Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point. | |
X Bomb | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive/Throwing | ![]() | Creates a cross-shaped explosion that spans most of the screen. |
Produced by other items[edit]
These items can only be summoned through the use of other items. These items do not appear in the item switch list, and can only appear as frequently as its parent item (with the exception of banana peel, hammer and golden hammer).
Item | ![]() | ![]() | ![]() | ![]() | ![]() | Type | Heavy | Notes | Universe |
---|---|---|---|---|---|---|---|---|---|
Banana Peel | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Players are left with a Banana Peel after using theBanana Gun. | |
Bonsly | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Only appears fromPoké Balls. Can be thrown to deal heavy damage and knockback. | |
Electrode | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive/Throwing | ![]() | Only appears fromPoké Balls and can only be grabbed before it's about to detonate. Explosion deals extremely high knockback. Has a chance to be a dud. | |
Golden Hammer | ![]() | ![]() | ![]() | ![]() | ![]() | Special | ![]() | One of theTingle's possible effects byAssist Trophy. | |
Hammer | ![]() | ![]() | ![]() | ![]() | ![]() | Special | ![]() | One of theTingle's possible effects byAssist Trophy. | |
Hammer Head | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | The Hammer may sometimes lose its head; the head can be picked up and thrown for massive damage. | |
Pyukumuku | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Only appears fromPoké Balls. When thrown to an opponent, it hits the opponent with its hand-like organ. |
Uncontrollable items[edit]
These items are still available in matches, but never have any feature to turn them on or off. If items are turned on, they all can appear in the games they're in regardless of fighters being used, the stage, or presence of other items. Additionally, they don't have an effect during the battle and/or help the fighter. Notably, these items have an above average chance of being gifted byMew when summoned.
Item | ![]() | ![]() | ![]() | ![]() | ![]() | Type | Notes | Universe |
---|---|---|---|---|---|---|---|---|
CD | ![]() | ![]() | ![]() | ![]() | ![]() | Collectible | Unlocks a random piece of stage music when picked up. Disappears extremely quickly. Will stop appearing in game after all music is unlocked. | |
Custom Part | ![]() | ![]() | ![]() | ![]() | ![]() | Collectible | Adds customizable parts for characters. | |
Sticker | ![]() | ![]() | ![]() | ![]() | ![]() | Collectible | Adds to the player's sticker collection. | |
Trophy | ![]() | ![]() | ![]() | ![]() | ![]() | Collectible | Adds to the player's trophy collection. |
Produced by fighters[edit]
These items are only available to fighters as part of their moveset. Some of these items can be spawned manually at a consistent rate, while others can only spawn randomly with no ability for the player to control the summon rate.
Item | ![]() | ![]() | ![]() | ![]() | ![]() | Type | Heavy | Notes | Universe |
---|---|---|---|---|---|---|---|---|---|
Apple | ![]() | ![]() | ![]() | ![]() | ![]() | Recovery | ![]() | Produced byVillager'sdown special move (This move has a very rare chance of dropping an edible apple which can be eaten to heal but it can damage opponents when its flying out of the tree). | |
Arrow | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Produced byLink'sneutral special move inUltimate,Bow and Arrows. After being shot from the bow, arrows can be picked up from the ground and thrown. If Link uses his neutral special again while holding an arrow, he will fire two arrows at once. | |
Banana Peel | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Diddy Kong can summon these by using hisdown special,Banana Peel. | |
Beam Sword | ![]() | ![]() | ![]() | ![]() | ![]() | Battering | ![]() | Has a low probability of being produced byVegetable. | |
Bob-omb | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Has a low probability of being produced byVegetable. | |
Bomb | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive/Throwing | ![]() | A Bomb that can be thrown at opponents and explodes when hitting one or after a set time. Summoned byLink (except inUltimate),Young Link, orToon Link. | |
Bonus Fruit | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Produced byPac-Man's neutral special move. Damage, knockback, and flight pattern when thrown vary based on the fruit used. | |
Burst Grenade | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Produced bySheik's side special move. If Sheik is hit before the grenade's vortex is activated, the grenade will drop to the ground and can then be picked up by any character and thrown, although it will not explode. | |
Cardboard Box | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Produced bySnake'staunts. Automatically thrown once picked up, unless the user isDonkey Kong, who can move around and jump with the box. | |
Crownerang | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Produced byKing K. Rool's side special move. Other fighters can pick it up and throw it once it touches the ground. King K. Rool can't use his own crown as an item, automatically putting it back up on his head if coming in contact with it. | |
Daisy | ![]() | ![]() | ![]() | ![]() | ![]() | Recovery | ![]() | Produced by Daisy's Final Smash. | |
Gyro | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Produced byR.O.B.'s down special move. Lingers on the ground and damages opponents who touch it while it spins. | |
Hand Grenade | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive/Throwing | ![]() | Produced bySnake'sneutral special move. Does not explode on contact. If Snakeshields, anyone who is holding one of his grenades instantly drops it. | |
Holy Water | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive/Throwing | ![]() | Produced by thedown special move ofSimon andRichter. Normally, it is thrown onto surfaces in a low arc, which causes it to explode and leave a lingering flame. If the bottle is caught from its initial toss before it makes contact with an opponent or the ground, it can be held and thrown like a normal item, and will burst when it does make contact. | |
Levin Sword and tomes | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Produced byRobin after consuming all durability points for Levin Sword or a tome. The item will disappear after touching the ground or hitting an opponent, and Robin has to catch it after initially discarding. | |
Mechakoopa | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive/Throwing | ![]() | Produced byBowser Jr.'s down special move. Walks around briefly before exploding. | |
Metal Blade | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Can be thrown in 8 directions and pierces through enemies. If thrown into the ground it will be able to be grabbed and used by anyone including Mega Man. | |
Mr. Saturn | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Low probability of being produced byVegetable. | |
Peach | ![]() | ![]() | ![]() | ![]() | ![]() | Recovery | ![]() | Produced by Peach's Final Smash. | |
Peanut | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing/Recovery (Brawl only) | ![]() | Produced byDiddy Kong'sPeanut Popgun andRocketbarrel Barrage. Can be caught and re-thrown, or, in Brawl, left to hit the stage and possibly drop a food-like item. | |
Power Suit Piece | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Produced by theZero Laser or by starting a match asZero Suit Samus. | |
Power Pellet | ![]() | ![]() | ![]() | ![]() | ![]() | Recovery | ![]() | Produced byPac-Man. If Pac-Man's Power Pellet gets hit during the animation of his side special, it falls and can be eaten to recover. | |
Rear Egg | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive/Throwing | ![]() | Produced byBanjo &Kazooie'sdown special move. | |
Remote Bomb | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive/Throwing | ![]() | Produced byLink's down special move inUltimate. They can be picked up and thrown by any character, but can only be detonated by Link when an opponent is not holding one. | |
Vegetable | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Produced by Peach's andDaisy'sdown special move. Deals varying damage depending on its facial expression. | |
Wario Bike | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Produced byWario's side special move when he falls off. Must be destroyed before Wario can use the move without being nearby. | |
Wario Bike wheels | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Produced by destroying the Wario Bike. | |
Wood chip | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Occasionally produced byVillager'sdown special move,Timber. Disappears as soon as it hits a solid surface, after it's first picked up. |
Only in particular stages or modes[edit]
These items are exclusive to certain stages and game modes, sometimes only under specificrules. Some of them may be impossible to obtain in normal matches without hacking, and require the player to play another game mode to find them.
Item | ![]() | ![]() | ![]() | ![]() | ![]() | Type | Heavy | Notes | Universe |
---|---|---|---|---|---|---|---|---|---|
Apple | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing/Recovery | ![]() | Produced by Whispy Woods onGreen Greens. Each apple can be either a throwing item or a recovery item, and in rare cases may explode when thrown. | |
Auroros | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Only appear in the Subspace Emissary. When Auroros dive and miss, they can be picked up and thrown at other enemies. | |
Chest | ![]() | ![]() | ![]() | ![]() | ![]() | Special/Container | ![]() | Opens when attacked; produces items or an enemy. | |
Egg | ![]() | ![]() | ![]() | ![]() | ![]() | Container | ![]() | Produced byChansey,Birdo, andYoshi series stages. Essentially identical to Capsules. | |
Key | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Only appears in specificSubspace Emissary stages. Unlocks doors when thrown at them or the holding character touches them. Returns to original spot if it remains idle on the ground. | |
Pellet | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Produced by the Pellet Posies onDistant Planet. Can be thrown into stationary Onions to produce other items. | |
Red Shell | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | A red shell can be obtained inAdventure Mode from a redKoopa Paratroopa but behaves like a green shell while being able to dealflame damage. It also appears in theSubspace Emissary andSmash Run by stomping on a red Koopa, but only functions like a green shell. | |
Sandbag | ![]() | ![]() | ![]() | ![]() | ![]() | Special | ![]() | Appears duringHome-Run Contest andOnline Practice Stage. | |
Shellcreeper andSidestepper | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Creatures that appear on theMario Bros. stage. Can only be picked up when on their back. Color determines knockback strength. | |
Shooting Spirit gun | ![]() | ![]() | ![]() | ![]() | ![]() | Shooting | ![]() | Only appear afterSpirit Board battle. | |
Smash Coins and Bills | ![]() | ![]() | ![]() | ![]() | ![]() | Collectible | ![]() | Only appear incoin battles. Adds to player's coin count. Bills first appeared inBrawl, supplementing coins. | |
Stat Boost | ![]() | ![]() | ![]() | ![]() | ![]() | Status | ![]() | Boosts the status of the character. Only appears inSmash Run andSmash Tour. | |
Stock Ball | ![]() | ![]() | ![]() | ![]() | ![]() | Special | ![]() | Only appears in specificSubspace Emissary stages at lower difficulties. Adds onestock to the player's total. | |
Target | ![]() | ![]() | ![]() | ![]() | ![]() | Special | ![]() | Only appear inTarget Blast,Target Smash! andSmash Run. | |
Target Blast bomb | ![]() | ![]() | ![]() | ![]() | ![]() | Explosive/Special | ![]() | Only appear inTarget Blast. Can't be picked up, only launched. | |
Tortimer Fruits | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing/Recovery | ![]() | Produced onTortimer Island, each fruit can be either a throwing item or a recovery item, and in rare cases may explode when thrown, similar to apples from Green Greens. | |
Trophy Stand | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Only appears in theSubspace Emissary. Causes weak or low-health enemies to turn into trophies; merely damages strong and healthy enemies. | |
Yoshi's Egg | ![]() | ![]() | ![]() | ![]() | ![]() | Throwing | ![]() | Only appears inEvent 13: Yoshi's Egg. The event ends in failure if it breaks. |
* Appears inSmash games but not as an item.
** Appears inSmash games but as a stage hazard.
Only appears inSuper Smash Bros for Nintendo 3DS.
Only appears inSuper Smash Bros for Wii U.
In competitive play[edit]
All items that can be turned off or avoided are banned in mosttournament rulesets due to the randomness of spawning and the usually unfair advantage the item user receives. This is done by setting random item spawn to "Off" in theItem Switch menu. All items spawned by fighters are allowed as they are effectively a part of the fighter's moveset and cannot be avoided without banning the fighter outright. All stages that spawn unique items are currentlybanned, and said items are often a major factor for the ban. While the ability to toggle stage hazards inUltimate removes most of these items, the stages remain banned due to other factors.
Trivia[edit]
- If all recovery items are turned off inSuper Smash Bros. Melee, the chance of naturally occurring items like theapples dropped byWhispy Woods onGreen Greens andChansey'seggs recovering health is eliminated; the apples will all be projectiles and the eggs will either be explosives or drop other items. InSuper Smash Bros. Brawl the same is true regarding the apples (since Chansey does not appear). Additionally, thevegetables onSummit will not appear iffood is turned off.
- InUltimate's Training Mode, if "Fixed Damage" is enabled, characters will never drop items when taking damage.
- InUltimate, there is a universal item limit where no more than 64 items can appear on a stage at once. This produces interesting results when the limit is reached:
- Pac-Man'sBonus Fruit will charge, but without the fruits physically appearing, and the sound effects will be bugged. Additionally, thePower Pellet will not spawn in, but the move will still function as normal, with Pac-Man "eating" the non-existent pellet.
- R.O.B. will charge up hisGyro as normal, but as soon as he attempts to fire it, its model will disappear, as the Gyro item cannot spawn.
- Wario'sWario Bike will appear as normal, but when he attempts to dismount the bike, which turns the bike into an item, the game willcrash.
- Snake can hold hisgrenade holding animation forever due to no grenade spawning that will explode and interrupt the animation.
- King K. Rool will lose his crown permanently if it touches the ground and he will be unable to performCrownerang again.
- Steve cannot place blocks, but will still use resources when attempting to do so.
- Any move that starts as a projectile will behave normally, then disappear if it transitions into an item.
- Several other characters will perform the normal animation for the moves that summon items, rather than the special animation when the move is on a cooldown, but no item will appear.
- Some of the characters’ animations when holding Battering items are references to their home franchises:
- Kirby swings items in ways that resemble hisSword copy ability.
- Sora rests his Keyblade on his shoulder, resembling hisValor form.
- Steve holds items and swings weapons as he does inMinecraft.
Items inSuper Smash Bros. (64) | |
---|---|
Normal | Beam Sword ·Bob-omb ·Bumper ·Fan ·Fire Flower ·Green Shell ·Hammer ·Heart Container ·Home-Run Bat ·Maxim Tomato ·Motion-Sensor Bomb ·Poké Ball ·Ray Gun ·Red Shell ·Star Rod ·Starman |
Containers | Barrel ·Capsule ·Crate ·Egg |
Items inSuper Smash Bros. Brawl | |
---|---|
Normal | Assist Trophy ·Banana Peel ·Beam Sword ·Blast Box ·Bob-omb ·Bumper ·Bunny Hood ·Cracker Launcher ·Deku Nut ·Dragoon ·Fan ·Fire Flower ·Food ·Franklin Badge ·Freezie ·Golden Hammer ·Gooey Bomb ·Green Shell ·Hammer ·Heart Container ·Home-Run Bat ·Hothead ·Lightning Bolt ·Lip's Stick ·Maxim Tomato ·Metal Box ·Motion-Sensor Bomb ·Mr. Saturn ·Pitfall ·Poison Mushroom ·Poké Ball ·Ray Gun ·Screw Attack ·Smart Bomb ·Smash Ball ·Smoke Ball ·Soccer Ball ·Spring ·Star Rod ·Starman ·Super Mushroom ·Super Scope ·Superspicy Curry ·Team Healer ·Timer ·Unira ·Warp Star |
Containers | Barrel ·Capsule ·Crate ·Party Ball ·Sandbag ·Rolling Crates |
The Subspace Emissary | Key ·Stock Ball ·Trophy Stand |
Collectibles | CD ·Coins ·Sticker ·Trophy |
Other | Smash Coins and Bills |