Super Smash Bros. series

Item

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AParty Ball breaks open releasing various items inSuper Smash Bros. Brawl.
For the CPU Mode, seeITEM.

Anitem is an object that appears during a match which can be picked up and used by characters. Many items can be wielded once picked up, while others apply an effect, and almost all can be thrown at opponents. Items are not to be confused with projectiles, as those cannot be picked up and sometimes can be caused by items. Items are a large part of the gameplay of theSuper Smash Bros. series, particularly on a casual level where chaotic fun is prioritized over serious competition. However, items cause problems at a competitive level and, with some exceptions, are universally banned from tournaments.

Overview[edit]

There are several ways for items to appear during a game. The most iconic way is to randomly appear during a game. Items appear from stage-dependent designated locations at various times throughout a match, based on the frequency set in theItem Switch. Certain stages also automatically spawn specific items during stage events.Ultimate introduced the feature to turn stage hazards off, which for the most part included item spawning. Several characters can also summon specific items with their given moveset, most often aspecial move. These items mostly spawn consistently, though some spawn randomly.

Characters can pick up items by standing near one and pressing the attack button. Aside from heavy items andGrass, they can also be grabbed in midair with thegrab button starting inMelee.Brawl onward further ease item grabbing by allowing it during the start ofair dodges,dash attacks, andaerial attacks, with a window of 5frames for each, causing the user to obtain the item while proceeding with their action. InUltimate, this is further expanded totilt attacks, though with a shorter window of 2 frames. The player that picked up the item is considered the owner, meaning said player benefits from its positive effects and/or is immune to its negative effects barring a few items that affect all characters indiscriminately. If another character manages to take the item before it activates, either out of the air or before it detonates, ownership changes to that character. Some items are designated as heavy which, when held, put the character in a special state where they appear to struggle to hold the item up. Characters move slower in this state and the throwing animation is longer than normal. The only exception isDonkey Kong who, while unable todash, uses his cargo throw towalk at his normal speed.

Characters can only hold one item at a time (ifVillager'sPocket ability is discounted). If an item is left alone, it will eventually disappear, flashing briefly beforehand (Pitfalls andGreen Shells being exceptions). Items picked up by characters can be dropped orthrown with the grab button, and may be dropped if the character takes damage. The damage done by a thrown item depends on how fast it is moving. Most items can also beswallowed starting inBrawl, and starting inSmash 4, can even heal these characters when they do so, unless the item is explosive, which deal minor damage. If another player manages to acquire a thrown or dropped item before it activates, ownership changes to that player. A few items can also change ownership after activating if they are attacked by a player.

InSmash 64, items (except forSuper Stars) have a small triangular indicator above them. This feature was dropped inMelee and reintroduced inSmash 4 (except forFood,Smash Balls, and a completeDaybreak). Starting inSuper Smash Bros. for Wii U,Olimar can also usePikmin Throw to have Pikmin bring most items to him.

Item drop chance[edit]

In all games, the chance of a character with a held item dropping it when hit by an attack depends on the damage dealt by said attack. InSmash 64 andMelee, the formula isbase damage / 60, so for example, an attack that deals 6% damage has a 10% chance of causing the target to drop their held item, whileRoy's fully chargedFlare Blade inMelee (which deals 50% damage) has a 83.333% chance of doing so.

InBrawl,Smash 4, andUltimate, this probability was decreased; normal items use the formulabase damage / 70, with the base damage rounded up. In addition, a few items use non-standard formulas for their drop chance:

  • The chance of a character dropping aSmash Ball is(base damage * 2 + handicap) / 100, with the base damage rounded down.handicap changes depending on the user's stock difference relative to the target (or score in a time battle), being equal to 30 if the user has a stock deficit, -30 if they have a stock lead, and 0 if they are equal in stocks with the target. As a result, players at a disadvantage have a better chance to stealFinal Smashes from opponents, while being less prone to dropping their own.
  • The chance of a character dropping aDragoon orDaybreak part is(base damage * 2 + handicap) / 100 inBrawl, and(base damage + handicap) / 100 inSmash 4 andUltimate, with the base damage rounded down.handicap works the same way as in the Smash Ball formula, but with a value of 15 instead of 30.
  • InSmash 4 andUltimate, shooting items (such as theRay Gun andSuper Scope) that have run out of ammo have a nearly guaranteed drop chance, using the formulabase damage / 2, in addition to always disappearing upon touching the ground if dropped. This causes them to be removed from play more easily after they have been used up.

Types of items[edit]

Items can be grouped into several categories based on their attributes and effects. Note that some items behave in ways that can fit into multiple categories.

  • Container items release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items.
  • Battering items are wielded by characters once picked up, turning theirneutral attack,forward tilt,dash attack, andforward smash into an item swipe.
  • Shooting items fire projectiles when used, typically replacing the neutral attack andneutral aerial of the user. They all have limited ammunition and will merely shoot blanks once it runs out. InSSB4 andUltimate, trying to shoot an empty item will instead simply throw it.
  • Throwing items can only be thrown at opponents. Holding a throwing item means that a character cannot use most of their attacks, as pressing the attack button will simply throw the item.
  • Explosive items cause an explosion when activated, then disappear from the field. Most explosive items are also throwing items, but there are exceptions.
  • Status items apply some sort of effect to the user, often beneficial but not necessarily. Some status items only need contact to be used (instead of needing to be grabbed). The ones that do need to be grabbed can be picked up even if the character is already holding an item; no such items exist in the originalSuper Smash Bros.
  • Recovery items decrease thedamage of the user (or increase theirHP inStamina mode). Starting inMelee, recovery items can be picked up even when the character is already holding an item.
  • Summoning items release an ally that fights alongside whoever activates the item.
  • Collectible items do not affect the match but instead are added to the player's collection once picked up. They can be picked up even if the character is already holding an item. Computer players will not attempt to pick up collectible items, but if they do so accidentally they will not count.
  • Special items do not fit into the above categories.

In addition to the above, certain items are consideredheavy, which limits those that pick them up into walking slowly (or not at all inSSB) and throwing. OnlyDonkey Kong can jump or fall off ledges while carrying a heavy item without dropping them, gains a small amount of super armor, and beforeSmash 4 was the only character whose movement was unaffected while carrying heavy items.

Regular items[edit]

These items are available in the item switch menu. Some items like containers are grouped together, but the player can toggle all of these items on or off and set the frequency in which they appear.

ItemSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateTypeHeavyNotesUniverse
Assist TrophyNoNoYesYesYesSummoningNoWhen picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight.Super Smash Bros. (universe)Super Smash Bros.
Back ShieldNoNoNoYesYesStatusNoDefends the wearer from attacks towards their back.Kid Icarus (universe)Kid Icarus
Banana GunNoNoNoNoYesShootingNoEjects the banana out of the peel and the player is left with thebanana peel after using it.Super Smash Bros. (universe)Super Smash Bros.
Banana PeelNoNoYesYesYesThrowingNoOnce thrown,trips opponents that touch it.Diddy Kong can summon these by using hisdown special,Banana Peel, leading into deadlymindgames and combo/KO setups. Players also spawn one after usingBanana GunMario (universe)Mario
BarrelYesYesYesYesYesContainerYesOnce thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding.Super Smash Bros. (universe)Super Smash Bros.
Barrel CannonNo**YesNo*No**No**ThrowingYesOnce thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly.Donkey Kong (universe)Donkey Kong
Beam SwordYesYesYesYesYesBatteringNoStarting inMelee, gets longer when swung depending on character.Peach has a rare chance of plucking one when usingVegetable.Super Smash Bros. (universe)Super Smash Bros.
BeastballNoNoNoNoYesThrowingNoReappears near an opponent after being thrown and targets them, covered in flames.Super Smash Bros. (universe)Super Smash Bros.
BeehiveNoNoNoYesYesThrowingNoCan be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it.Animal Crossing (universe)Animal Crossing
BeetleNoNoNoYesYesThrowingNoCan be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it.The Legend of Zelda (universe)The Legend of Zelda
Black HoleNoNoNoNoYesThrowingNoCreates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation.Super Smash Bros. (universe)Super Smash Bros.
Blast BoxNoNoYesYesYesExplosiveYesVery poor throwing distance. Explodes upon taking 30% damage or aflame attack.Super Smash Bros. (universe)Super Smash Bros.
Bob-ombYesYesYesYesYesExplosive/ThrowingNoVery powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while.Peach has a rare chance of plucking one when usingVegetable.Mario (universe)Mario
BombchuNoNoNoYesYesExplosive/ThrowingNoCan move up walls and across floors and ceilings. Explodes on contact with opponent.The Legend of Zelda (universe)The Legend of Zelda
BomberNoNoNoNoYesExplosiveNoExplodes in the player's hand when used. Only affects enemies.Kirby (universe)Kirby
BoomerangNoNoNoYesYesThrowingNoCan be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught.Mario (universe)Mario
Boss GalagaNoNoNoYesYesSpecialNoCarries foes upward to the top of the screen. Can be destroyed by attacking it.SpecialStagesSymbol.svgGalaxian
Bullet BillNoNo*No*YesYesTransformationNoTransforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected.Mario (universe)Mario
BumperYesNoYesYesYesThrowingNoCan be placed on the stage or (starting inBrawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth.Super Smash Bros. (universe)Super Smash Bros.
Bunny HoodNoYesYesYesYesStatusNoIncreases the user's movement speed, jump height, and falling speed.The Legend of Zelda (universe)The Legend of Zelda
CapsuleYesYesYesYesYesContainerNoContains a single item. Has a one-in-eight chance of exploding.Super Smash Bros. (universe)Super Smash Bros.
Cloaking DeviceNoYesNoNoNoStatusNoRenders the user mostly invisible and makes them immune to damage (but not knockback).SpecialStagesSymbol.svgPerfect Dark
Cracker LauncherNoNoYesNoNoShooting/ExplosiveNoShoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from anyflinch.Super Smash Bros. (universe)Super Smash Bros.
CrateYesYesYesYesYesContainerYesContains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break.Super Smash Bros. (universe)Super Smash Bros.
CuccoNoNoNoYesYesThrowingNoCan be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it.The Legend of Zelda (universe)The Legend of Zelda
DaybreakNoNoNoYesYesSpecial/ShootingNoAppears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits.Kid Icarus (universe)Kid Icarus
Death's ScytheNoNoNoNoYesBatteringNoInstantly KOs opponents at high percentages.Castlevania (universe)Castlevania
Deku NutNoNoYesYesYesThrowingNoWhen thrown, damaged, or after a short time (even if held), nearby characters arestunned (if grounded) or launched (if aerial). Used in theRathalos battle.The Legend of Zelda (universe)The Legend of Zelda
DragoonNoNoYesYesYesSpecialNoAppears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.Kirby (universe)Kirby
DrillNoNoNoYesYesShootingNoAllows the wearer to fire a large drill.Super Smash Bros. (universe)Super Smash Bros.
Fairy BottleNoNoNoYesYesThrowing/RecoveryNoRecovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.The Legend of Zelda (universe)The Legend of Zelda
Fake Smash BallNoNoNoNoYesExplosiveNoFlies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode.Super Smash Bros. (universe)Super Smash Bros.
FanYesYesYesNoNoBatteringNoFastest-swinging battering item. Highshield damage.Super Smash Bros. (universe)Super Smash Bros.
Fire BarNoNoNoYesYesBatteringNoCauses fire damage. Grows shorter with each successful attack.Mario (universe)Mario
Fire FlowerYesYesYesYesYesShootingNoProduces a continuous stream of short-range fire.Mario (universe)Mario
FlipperNoYesNoNo**No**ThrowingNoOnce thrown, halts in the air and bops characters that run into it.Balloon Fight (universe)Balloon Fight
FoodNoYesYesYesYesRecoveryNoEach type of food recovers a different amount of damage. Can be produced in large numbers byPeach Blossom.Super Smash Bros. (universe)Super Smash Bros.
Franklin BadgeNoNoYesYesYesStatusNoTemporarily makes the wearer immune toprojectiles by automaticallyreflecting them. Can be knocked off.EarthBound (universe)EarthBound
FreezieNoYesYesYesYesThrowingNoSlides across the stage, freezing characters when struck by it. Can be destroyed before being picked up.Mario (universe)Mario
Golden HammerNoNoYesYesYesSpecialNoActs the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all.Wrecking Crew (universe)Wrecking Crew
Gooey BombNoNoYesYesYesExplosive/ThrowingNoWhen thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character.Super Smash Bros. (universe)Super Smash Bros.
GrassNoNoNoYesYesSpecialNoWhen picked up, another item appears in its place.Mario (universe)Mario
Green ShellYesYesYesYesYesThrowingNoWhen thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it.Mario (universe)Mario
Gust BellowsNoNoNoYesYesShootingNoBlows gusts of wind at other players to push them away.The Legend of Zelda (universe)The Legend of Zelda
HammerYesYesYesYesYesSpecialNoOne of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless.Donkey Kong (universe)Donkey Kong
Healing FieldNoNoNoNoYesThrowing/RecoveryNoCan be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it.Super Smash Bros. (universe)Super Smash Bros.
Healing SproutNoNoNoNoYesThrowing/RecoveryNoSticks to fighters and gradually heals them. Can be transferred on contact like theGooey Bomb.Super Smash Bros. (universe)Super Smash Bros.
Heart ContainerSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
HeartSuper Smash Bros.
YesYesYesYesYesRecoveryNoStrongest recovery item, recovering up to 100% damage (in the originalSuper Smash Bros., it can reset player health to 0%).The Legend of Zelda (universe)The Legend of Zelda
Hocotate BombNoNoNoYesYesExplosive/ThrowingNoA bomb shaped like theHocotate Ship that will fly off, and then crash down after a set time.Pikmin (universe)Pikmin
Home-Run BatYesYesYesYesYesBatteringNoAn extremely powerful item. Itsforward smash is among the most powerful attacks in all games, being aone-hit KO in every one. As a throwing item, it maintains its high knockback and is asemi-spike. InBrawl, forward smash uses a unique animation. It becomes stronger when hiton the tip.Super Smash Bros. (universe)Super Smash Bros.
HotheadNoNoYesYesYesThrowingNoFollows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame orelectric attacks.Mario (universe)Mario
Killer EyeNoNoNoYesYesThrowingNoWhen placed, can fire energy beams in the direction it faces. Hitting it flips it around.Kid Icarus (universe)Kid Icarus
Killing EdgeNoNoNoNoYesBatteringNoA sword that deals x2 more damage and knockback when glowing.Fire Emblem (universe)Fire Emblem
Lightning BoltNoNoYesYesYesStatusNoWhen touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.Mario (universe)Mario
Lip's StickNoYesYesYesYesBatteringNoFlowers opponents. Has a limited supply of short-range sporeprojectiles produced on f-tilt or f-smash.SpecialStagesSymbol.svgPanel de Pon
Master BallNoNoNoYesYesThrowing/SummoningNoJust like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon.Pokémon (universe)Pokémon
Maxim TomatoYesYesYesYesYesRecoveryNoThe third most powerful recovery item, healing up to 50% damage (in the originalSuper Smash Bros., it can heal up to 100% damage).Kirby (universe)Kirby
Metal BoxNoYesYesYesYesStatusNoTurns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (inMelee) or do nothing (other games).Mario (universe)Mario
Motion-Sensor BombYesYesYesYesYesExplosive/ThrowingNoAttaches to the stage once thrown; characters that approach it after a short time cause it to explode.SpecialStagesSymbol.svgGoldenEye /Super Smash Bros. (universe)Super Smash Bros.
Mr. SaturnNoYesYesYesYesThrowingNoWalks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise.EarthBound (universe)EarthBound
Ore ClubNoNoNoYesYesBatteringNoAn extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash.Kid Icarus (universe)Kid Icarus
ParasolNoYesNoNo*NoBatteringNoReduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery.Kirby (universe)Kirby
Party BallNoYesYesYesYesContainerYesOnce activated by being thrown or damaged, it floats into the air and opens, dropping its items.Super Smash Bros. (universe)Super Smash Bros.
PitfallNoNoYesYesYesThrowingNoEmbeds itself into the ground once thrown; characters that approach it after a short time will beburied orMeteor Smashed. Can also be thrown at an opponent directly for the same effect.Animal Crossing (universe)Animal Crossing
Poison MushroomNoYesYesYesYesStatusNoSlides across the stage. When touched, shrinks the character.Mario (universe)Mario
Poké BallYesYesYesYesYesThrowing/SummoningNoOnce thrown and lands on the ground, unleashes a Pokémon to aid the user.Pokémon (universe)Pokémon
POW BlockNo**NoNo**YesYesThrowingNoWhen thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times.Mario (universe)Mario
Rage BlasterNoNoNoNoYesShootingNoFires a blast of energy. The higher the percent a user has, the more damage it does.Super Smash Bros. (universe)Super Smash Bros.
Ramblin' Evil MushroomNoNoNoNoYesShootingNoA mushroom will grow on the opponent's head, reversing the left and right controls.EarthBound (universe)EarthBound
Ray GunYesYesYesYesYesShootingNoFires blasts of energy that have infinite horizontal range.Super Smash Bros. (universe)Super Smash Bros.
Red ShellYesYesNoNoNoThrowingNoWhen thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges.Mario (universe)Mario
Rocket BeltNoNoNoYesYesStatusNoCan be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special.Pilotwings (universe)Pilotwings
Rolling CrateNoNoYesYesYesContainerYesWhen thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on.Super Smash Bros. (universe)Super Smash Bros.
SandbagNoNo*YesYesYesSpecial/ContainerNoWhen attacked, produces items.Super Smash Bros. (universe)Super Smash Bros.
Screw AttackNoYesYesYesYesThrowing/StatusNoTurns the holder's jumps intoScrew Attacks. InMelee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. InBrawl, applies until the item wears off and does not need to be held in-hand once picked up.Metroid (universe)Metroid
Smart BombNoNoYesYesYesExplosive/ThrowingNoProduces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again.Star Fox (universe)Star Fox
Smash BallNoNoYesYesYesSpecialNoFlies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use theirFinal Smash. Will fly off-stage after a short period if not obtained and used.Super Smash Bros. (universe)Super Smash Bros.
Smoke BallNoNoYesYesYesThrowingNoOnce thrown, spews smoke around its immediate area. May stick to opponents.Super Smash Bros. (universe)Super Smash Bros.
Soccer BallNoNoYesYesYesSpecialNoCannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback.Mario (universe)Mario
Special FlagNoNoNoYesYesSpecialNoCan be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it.SpecialStagesSymbol.svgRally-X
Spiny ShellNoNoNoYesYesExplosive/ThrowingNoCommonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent.Mario (universe)Mario
SpringNoNoYesYesNoThrowingNoWhen idle, repels characters when touched depending on whether it is upright or sideways.Donkey Kong (universe)Donkey Kong
StaffNoNoNoNoYesShootingNoShoots a beam. The farther the opponent is, the more damage it deals.Kid Icarus (universe)Kid Icarus
Star RodYesYesYesYesYesBattering/ShootingNoHas a limited supply of long-range star shots produced on f-tilt or f-smash.Kirby (universe)Kirby
Steel DiverNoNoNoYesYesShootingNoA smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever.SpecialStagesSymbol.svgSteel Diver
Super Launch StarNoNoNoNoYesThrowingNoCan be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters.Mario (universe)Mario
Super LeafNoNoNoYesYesStatusNoGives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button.Mario (universe)Mario
Super MushroomNoYesYesYesYesStatusNoSlides across the stage. When touched, enlarges the character.Mario (universe)Mario
Super ScopeNoYesYesYesYesShootingNoCan shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy.SpecialStagesSymbol.svgNintendo
Super StarSuper Smash Bros. BrawlPALSuper Smash Bros. 4Super Smash Bros. Ultimate
StarmanSuper Smash Bros. MeleeSuper Smash Bros. BrawlNTSC
StarSuper Smash Bros.
YesYesYesYesYesStatusNoBounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it.Mario (universe)Mario
Superspicy CurryNoNoYesYesYesStatus/ShootingNoCauses the user to constantly shoot short-range fireballs and be incapable of walking slowly.Kirby (universe)Kirby
Team HealerNoNoYesYesNoThrowing/RecoveryNoHeals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles.Super Smash Bros. (universe)Super Smash Bros.
TimerNoNoYesYesYesStatusNoSlows down all opponents. Can backfire and slow down the user, or slow down the entire game.Super Smash Bros. (universe)Super Smash Bros.
UniraNoNoYesYesYesThrowingNoAttaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing.SpecialStagesSymbol.svgClu Clu Land
Warp StarNoYesYesYesYesSpecial/ExplosiveNoOnce picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point.Kirby (universe)Kirby
X BombNoNoNoYesYesExplosive/ThrowingNoCreates a cross-shaped explosion that spans most of the screen.Kid Icarus (universe)Kid Icarus

Produced by other items[edit]

These items can only be summoned through the use of other items. These items do not appear in the item switch list, and can only appear as frequently as its parent item (with the exception of banana peel, hammer and golden hammer).

ItemSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateTypeHeavyNotesUniverse
Banana PeelNoNoNoNoYesThrowingNoPlayers are left with a Banana Peel after using theBanana Gun.Mario (universe)Mario
BonslyNoNoYesNoNoThrowingYesOnly appears fromPoké Balls. Can be thrown to deal heavy damage and knockback.Pokémon (universe)Pokémon
ElectrodeNo**YesYesYesYesExplosive/ThrowingNoOnly appears fromPoké Balls and can only be grabbed before it's about to detonate. Explosion deals extremely high knockback. Has a chance to be a dud.Pokémon (universe)Pokémon
Golden HammerNoNoYesYesNoSpecialNoOne of theTingle's possible effects byAssist Trophy.Wrecking Crew (universe)Wrecking Crew
HammerNoNoYesYesNoSpecialNoOne of theTingle's possible effects byAssist Trophy.Donkey Kong (universe)Donkey Kong
Hammer HeadNoYesYesYesYesThrowingNoThe Hammer may sometimes lose its head; the head can be picked up and thrown for massive damage.Donkey Kong (universe)Donkey Kong
PyukumukuNoNoNoNoYesThrowingNoOnly appears fromPoké Balls. When thrown to an opponent, it hits the opponent with its hand-like organ.Pokémon (universe)Pokémon

Uncontrollable items[edit]

These items are still available in matches, but never have any feature to turn them on or off. If items are turned on, they all can appear in the games they're in regardless of fighters being used, the stage, or presence of other items. Additionally, they don't have an effect during the battle and/or help the fighter. Notably, these items have an above average chance of being gifted byMew when summoned.

ItemSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateTypeNotesUniverse
CDNoNoYesYesNoCollectibleUnlocks a random piece of stage music when picked up. Disappears extremely quickly. Will stop appearing in game after all music is unlocked.Super Smash Bros. (universe)Super Smash Bros.
Custom PartNoNoNoYesNoCollectibleAdds customizable parts for characters.Super Smash Bros. (universe)Super Smash Bros.
StickerNoNoYesNoNoCollectibleAdds to the player's sticker collection.Super Smash Bros. (universe)Super Smash Bros.
TrophyNoYesYesYesNoCollectibleAdds to the player's trophy collection.Super Smash Bros. (universe)Super Smash Bros.

Produced by fighters[edit]

These items are only available to fighters as part of their moveset. Some of these items can be spawned manually at a consistent rate, while others can only spawn randomly with no ability for the player to control the summon rate.

ItemSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateTypeHeavyNotesUniverse
AppleNoNoNoYesYesRecoveryNoProduced byVillager'sdown special move (This move has a very rare chance of dropping an edible apple which can be eaten to heal but it can damage opponents when its flying out of the tree).Animal Crossing (universe)Animal Crossing
ArrowNoNo*No*No*YesThrowingNoProduced byLink'sneutral special move inUltimate,Bow and Arrows. After being shot from the bow, arrows can be picked up from the ground and thrown. If Link uses his neutral special again while holding an arrow, he will fire two arrows at once.The Legend of Zelda (universe)The Legend of Zelda
Banana PeelNoNoYesYesYesThrowingNoDiddy Kong can summon these by using hisdown special,Banana Peel.Mario (universe)Mario
Beam SwordNoYesYesNoNoBatteringNoHas a low probability of being produced byVegetable.Super Smash Bros. (universe)Super Smash Bros.
Bob-ombNoYesYesYesYesThrowingNoHas a low probability of being produced byVegetable.Mario (universe)Mario
BombYesYesYesYesYesExplosive/ThrowingNoA Bomb that can be thrown at opponents and explodes when hitting one or after a set time. Summoned byLink (except inUltimate),Young Link, orToon Link.The Legend of Zelda (universe)The Legend of Zelda
Bonus FruitNoNoNoYesYesThrowingNoProduced byPac-Man's neutral special move. Damage, knockback, and flight pattern when thrown vary based on the fruit used.Pac-Man (universe)Pac-Man
Burst GrenadeNoNoNoYesYesThrowingNoProduced bySheik's side special move. If Sheik is hit before the grenade's vortex is activated, the grenade will drop to the ground and can then be picked up by any character and thrown, although it will not explode.The Legend of Zelda (universe)The Legend of Zelda
Cardboard BoxNoNoYesNoYesThrowingYesProduced bySnake'staunts. Automatically thrown once picked up, unless the user isDonkey Kong, who can move around and jump with the box.Metal Gear (universe)Metal Gear
CrownerangNoNoNoNoYesThrowingNoProduced byKing K. Rool's side special move. Other fighters can pick it up and throw it once it touches the ground. King K. Rool can't use his own crown as an item, automatically putting it back up on his head if coming in contact with it.Donkey Kong (universe)Donkey Kong
DaisyNoNoNoNoYesRecoveryNoProduced by Daisy's Final Smash.Mario (universe)Mario
GyroNoNoYesYesYesThrowingNoProduced byR.O.B.'s down special move. Lingers on the ground and damages opponents who touch it while it spins.R.O.B. (universe)R.O.B.
Hand GrenadeNoNoYesNoYesExplosive/ThrowingNoProduced bySnake'sneutral special move. Does not explode on contact. If Snakeshields, anyone who is holding one of his grenades instantly drops it.Metal Gear (universe)Metal Gear
Holy WaterNoNoNoNoYesExplosive/ThrowingNoProduced by thedown special move ofSimon andRichter. Normally, it is thrown onto surfaces in a low arc, which causes it to explode and leave a lingering flame. If the bottle is caught from its initial toss before it makes contact with an opponent or the ground, it can be held and thrown like a normal item, and will burst when it does make contact.Castlevania (universe)Castlevania
Levin Sword and tomesNoNoNoYesYesThrowingNoProduced byRobin after consuming all durability points for Levin Sword or a tome. The item will disappear after touching the ground or hitting an opponent, and Robin has to catch it after initially discarding.Fire Emblem (universe)Fire Emblem
MechakoopaNoNoNoYesYesExplosive/ThrowingNoProduced byBowser Jr.'s down special move. Walks around briefly before exploding.Mario (universe)Mario
Metal BladeNoNoNoYesYesThrowingNoCan be thrown in 8 directions and pierces through enemies. If thrown into the ground it will be able to be grabbed and used by anyone including Mega Man.Mega Man (universe)Mega Man
Mr. SaturnNoYesYesYesYesThrowingNoLow probability of being produced byVegetable.EarthBound (universe)EarthBound
PeachNoNoYesYesYesRecoveryNoProduced by Peach's Final Smash.Mario (universe)Mario
PeanutNoNoYesYesYesThrowing/Recovery (Brawl only)NoProduced byDiddy Kong'sPeanut Popgun andRocketbarrel Barrage. Can be caught and re-thrown, or, in Brawl, left to hit the stage and possibly drop a food-like item.Donkey Kong (universe)Donkey Kong
Power Suit PieceNoNoYesNoNoThrowingNoProduced by theZero Laser or by starting a match asZero Suit Samus.Metroid (universe)Metroid
Power PelletNoNoNoYesYesRecoveryNoProduced byPac-Man. If Pac-Man's Power Pellet gets hit during the animation of his side special, it falls and can be eaten to recover.Pac-Man (universe)Pac-Man
Rear EggNoNoNoNoYesExplosive/ThrowingNoProduced byBanjo &Kazooie'sdown special move.Banjo-Kazooie (universe)Banjo-Kazooie
Remote BombNoNoNoNoYesExplosive/ThrowingNoProduced byLink's down special move inUltimate. They can be picked up and thrown by any character, but can only be detonated by Link when an opponent is not holding one.The Legend of Zelda (universe)The Legend of Zelda
VegetableNoYesYesYesYesThrowingNoProduced by Peach's andDaisy'sdown special move. Deals varying damage depending on its facial expression.Mario (universe)Mario
Wario BikeNoNoYesYesYesThrowingYesProduced byWario's side special move when he falls off. Must be destroyed before Wario can use the move without being nearby.Wario (universe)Wario
Wario Bike wheelsNoNoYesNo*No*ThrowingNoProduced by destroying the Wario Bike.Wario (universe)Wario
Wood chipNoNoNoYesYesThrowingNoOccasionally produced byVillager'sdown special move,Timber. Disappears as soon as it hits a solid surface, after it's first picked up.Animal Crossing (universe)Animal Crossing

Only in particular stages or modes[edit]

These items are exclusive to certain stages and game modes, sometimes only under specificrules. Some of them may be impossible to obtain in normal matches without hacking, and require the player to play another game mode to find them.

ItemSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateTypeHeavyNotesUniverse
AppleNoYesYesNoYesThrowing/RecoveryNoProduced by Whispy Woods onGreen Greens. Each apple can be either a throwing item or a recovery item, and in rare cases may explode when thrown.Kirby (universe)Kirby
AurorosNoNoYesNoNoThrowingNoOnly appear in the Subspace Emissary. When Auroros dive and miss, they can be picked up and thrown at other enemies.Super Smash Bros. (universe)Super Smash Bros.
ChestNoNoNoSuper Smash Bros. for Nintendo 3DSNo*Special/ContainerNoOpens when attacked; produces items or an enemy.Super Smash Bros. (universe)Super Smash Bros.
EggYesYesNoNoYesContainerNoProduced byChansey,Birdo, andYoshi series stages. Essentially identical to Capsules.Super Smash Bros. (universe)Super Smash Bros.
KeyNoNoYesNoNoThrowingNoOnly appears in specificSubspace Emissary stages. Unlocks doors when thrown at them or the holding character touches them. Returns to original spot if it remains idle on the ground.Super Smash Bros. (universe)Super Smash Bros.
PelletNoNoYesSuper Smash Bros. for Nintendo 3DSYesThrowingNoProduced by the Pellet Posies onDistant Planet. Can be thrown into stationary Onions to produce other items.Pikmin (universe)Pikmin
Red ShellNoYesYesSuper Smash Bros. for Nintendo 3DSNoThrowingNoA red shell can be obtained inAdventure Mode from a redKoopa Paratroopa but behaves like a green shell while being able to dealflame damage. It also appears in theSubspace Emissary andSmash Run by stomping on a red Koopa, but only functions like a green shell.Mario (universe)Mario
SandbagNoYesYesYesYesSpecialNoAppears duringHome-Run Contest andOnline Practice Stage.Super Smash Bros. (universe)Super Smash Bros.
Shellcreeper andSidestepperNoNoYesNoYesThrowingNoCreatures that appear on theMario Bros. stage. Can only be picked up when on their back. Color determines knockback strength.Mario (universe)Mario
Shooting Spirit gunNoNoNoNoYesShootingNoOnly appear afterSpirit Board battle.Super Smash Bros. (universe)Super Smash Bros.
Smash Coins and BillsNoYesYesSuper Smash Bros. for Wii UNoCollectibleNoOnly appear incoin battles. Adds to player's coin count. Bills first appeared inBrawl, supplementing coins.Super Smash Bros. (universe)Super Smash Bros.
Stat BoostNoNoNoYesNoStatusNoBoosts the status of the character. Only appears inSmash Run andSmash Tour.Super Smash Bros. (universe)Super Smash Bros.
Stock BallNoNoYesNoNoSpecialNoOnly appears in specificSubspace Emissary stages at lower difficulties. Adds onestock to the player's total.Super Smash Bros. (universe)Super Smash Bros.
TargetYesYesYesYesNoSpecialNoOnly appear inTarget Blast,Target Smash! andSmash Run.Super Smash Bros. (universe)Super Smash Bros.
Target Blast bombNoNoNoYesNoExplosive/SpecialNoOnly appear inTarget Blast. Can't be picked up, only launched.Super Smash Bros. (universe)Super Smash Bros.
Tortimer FruitsNoNoNoSuper Smash Bros. for Nintendo 3DSYesThrowing/RecoveryNoProduced onTortimer Island, each fruit can be either a throwing item or a recovery item, and in rare cases may explode when thrown, similar to apples from Green Greens.Animal Crossing (universe)Animal Crossing
Trophy StandNoNoYesNoNoThrowingNoOnly appears in theSubspace Emissary. Causes weak or low-health enemies to turn into trophies; merely damages strong and healthy enemies.Super Smash Bros. (universe)Super Smash Bros.
Yoshi's EggNo*YesNo*No*No*ThrowingNoOnly appears inEvent 13: Yoshi's Egg. The event ends in failure if it breaks.Yoshi (universe)Yoshi

* Appears inSmash games but not as an item.

** Appears inSmash games but as a stage hazard.

Super Smash Bros. for Nintendo 3DS Only appears inSuper Smash Bros for Nintendo 3DS.

Super Smash Bros. for Wii U Only appears inSuper Smash Bros for Wii U.

In competitive play[edit]

All items that can be turned off or avoided are banned in mosttournament rulesets due to the randomness of spawning and the usually unfair advantage the item user receives. This is done by setting random item spawn to "Off" in theItem Switch menu. All items spawned by fighters are allowed as they are effectively a part of the fighter's moveset and cannot be avoided without banning the fighter outright. All stages that spawn unique items are currentlybanned, and said items are often a major factor for the ban. While the ability to toggle stage hazards inUltimate removes most of these items, the stages remain banned due to other factors.

Trivia[edit]

  • If all recovery items are turned off inSuper Smash Bros. Melee, the chance of naturally occurring items like theapples dropped byWhispy Woods onGreen Greens andChansey'seggs recovering health is eliminated; the apples will all be projectiles and the eggs will either be explosives or drop other items. InSuper Smash Bros. Brawl the same is true regarding the apples (since Chansey does not appear). Additionally, thevegetables onSummit will not appear iffood is turned off.
  • InUltimate's Training Mode, if "Fixed Damage" is enabled, characters will never drop items when taking damage.
  • InUltimate, there is a universal item limit where no more than 64 items can appear on a stage at once. This produces interesting results when the limit is reached:
    • Pac-Man'sBonus Fruit will charge, but without the fruits physically appearing, and the sound effects will be bugged. Additionally, thePower Pellet will not spawn in, but the move will still function as normal, with Pac-Man "eating" the non-existent pellet.
    • R.O.B. will charge up hisGyro as normal, but as soon as he attempts to fire it, its model will disappear, as the Gyro item cannot spawn.
    • Wario'sWario Bike will appear as normal, but when he attempts to dismount the bike, which turns the bike into an item, the game willcrash.
    • Snake can hold hisgrenade holding animation forever due to no grenade spawning that will explode and interrupt the animation.
    • King K. Rool will lose his crown permanently if it touches the ground and he will be unable to performCrownerang again.
    • Steve cannot place blocks, but will still use resources when attempting to do so.
    • Any move that starts as a projectile will behave normally, then disappear if it transitions into an item.
    • Several other characters will perform the normal animation for the moves that summon items, rather than the special animation when the move is on a cooldown, but no item will appear.
  • Some of the characters’ animations when holding Battering items are references to their home franchises:
    • Kirby swings items in ways that resemble hisSword copy ability.
    • Sora rests his Keyblade on his shoulder, resembling hisValor form.
    • Steve holds items and swings weapons as he does inMinecraft.


v • d • e
Items inSuper Smash Bros. (64)
NormalBeam Sword ·Bob-omb ·Bumper ·Fan ·Fire Flower ·Green Shell ·Hammer ·Heart Container ·Home-Run Bat ·Maxim Tomato ·Motion-Sensor Bomb ·Poké Ball ·Ray Gun ·Red Shell ·Star Rod ·Starman
ContainersBarrel ·Capsule ·Crate ·Egg
v • d • e
Items inSuper Smash Bros. Melee
NormalBarrel Cannon ·Beam Sword ·Bob-omb ·Bunny Hood ·Cloaking Device ·Fan ·Fire Flower ·Flipper ·Food ·Freezie ·Green Shell ·Hammer ·Heart Container ·Home-Run Bat ·Lip's Stick ·Maxim Tomato ·Metal Box ·Motion-Sensor Bomb ·Mr. Saturn ·Parasol ·Poison Mushroom ·Poké Ball ·Ray Gun ·Red Shell ·Screw Attack ·Star Rod ·Starman ·Super Mushroom ·Super Scope ·Warp Star
ContainersBarrel ·Capsule ·Crate ·Egg ·Party Ball
OtherSmash Coins
v • d • e
Items inSuper Smash Bros. Brawl
NormalAssist Trophy ·Banana Peel ·Beam Sword ·Blast Box ·Bob-omb ·Bumper ·Bunny Hood ·Cracker Launcher ·Deku Nut ·Dragoon ·Fan ·Fire Flower ·Food ·Franklin Badge ·Freezie ·Golden Hammer ·Gooey Bomb ·Green Shell ·Hammer ·Heart Container ·Home-Run Bat ·Hothead ·Lightning Bolt ·Lip's Stick ·Maxim Tomato ·Metal Box ·Motion-Sensor Bomb ·Mr. Saturn ·Pitfall ·Poison Mushroom ·Poké Ball ·Ray Gun ·Screw Attack ·Smart Bomb ·Smash Ball ·Smoke Ball ·Soccer Ball ·Spring ·Star Rod ·Starman ·Super Mushroom ·Super Scope ·Superspicy Curry ·Team Healer ·Timer ·Unira ·Warp Star
ContainersBarrel ·Capsule ·Crate ·Party Ball ·Sandbag ·Rolling Crates
The Subspace
Emissary
Key ·Stock Ball ·Trophy Stand
CollectiblesCD ·Coins ·Sticker ·Trophy
OtherSmash Coins and Bills
v • d • e
Items inSuper Smash Bros. 4
NormalAssist Trophy ·Back Shield ·Banana Peel ·Barrel ·Beam Sword ·Beehive ·Beetle ·Blast Box ·Bob-omb ·Bombchu ·Boomerang ·Boss Galaga ·Bullet Bill ·Bumper ·Bunny Hood ·Capsule ·Crate ·Cucco ·Daybreak ·Deku Nut ·Dragoon ·Drill ·Fairy Bottle ·Fire Bar ·Fire Flower ·Food ·Franklin Badge ·Freezie ·Golden Hammer ·Gooey Bomb ·Grass ·Green Shell ·Gust Bellows ·Hammer ·Heart Container ·Hocotate Bomb ·Home-Run Bat ·Hothead ·Killer Eye ·Lightning Bolt ·Lip's Stick ·Master Ball ·Maxim Tomato ·Metal Box ·Motion-Sensor Bomb ·Mr. Saturn ·Ore Club ·Party Ball ·Pitfall ·Poison Mushroom ·Poké Ball ·POW Block ·Ray Gun ·Rocket Belt ·Sandbag ·Screw Attack ·Smart Bomb ·Smash Ball ·Smoke Ball ·Soccer Ball ·Special Flag ·Spiny Shell ·Spring ·Star Rod ·Steel Diver ·Super Leaf ·Super Mushroom ·Super Scope ·Superspicy Curry ·Super Star ·Team Healer ·Timer ·Unira ·Warp Star ·X Bomb
ContainersBarrel ·Capsule ·Crate ·Party Ball ·Rolling Crates ·Sandbag
CollectiblesCD ·Gold ·Trophy ·Custom Part
OtherSmash Coins and Bills
v • d • e
Items inSuper Smash Bros. Ultimate
NormalAssist Trophy ·Back Shield ·Banana Gun ·Banana Peel ·Barrel ·Beam Sword ·Beastball ·Beehive ·Beetle ·Black Hole ·Blast Box ·Bob-omb ·Bombchu ·Bomber ·Boomerang ·Boss Galaga ·Bullet Bill ·Bumper ·Bunny Hood ·Capsule ·Crate ·Cucco ·Daybreak ·Death's Scythe ·Deku Nut ·Dragoon ·Drill ·Fairy Bottle ·Fake Smash Ball ·Fire Bar ·Fire Flower ·Food ·Franklin Badge ·Freezie ·Golden Hammer ·Gooey Bomb ·Grass ·Green Shell ·Gust Bellows ·Hammer ·Healing Field ·Healing Sprout ·Heart Container ·Hocotate Bomb ·Home-Run Bat ·Hothead ·Killer Eye ·Killing Edge ·Lightning Bolt ·Lip's Stick ·Master Ball ·Maxim Tomato ·Metal Box ·Motion-Sensor Bomb ·Mr. Saturn ·Ore Club ·Party Ball ·Pitfall ·Poison Mushroom ·Poké Ball ·POW Block ·Rage Blaster ·Ramblin' Evil Mushroom ·Ray Gun ·Rocket Belt ·Rolling Crates ·Sandbag ·Screw Attack ·Smart Bomb ·Smash Ball ·Smoke Ball ·Soccer Ball ·Special Flag ·Spiny Shell ·Staff ·Star Rod ·Steel Diver ·Super Launch Star ·Super Leaf ·Super Mushroom ·Super Scope ·Super Star ·Superspicy Curry ·Timer ·Unira ·Warp Star ·X Bomb
ContainersBarrel ·Capsule ·Crate ·Party Ball ·Rolling Crates ·Sandbag