Super Smash Bros. Ultimate

Isabelle (SSBU)

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This article is about Isabelle's appearance inSuper Smash Bros. Ultimate. For the character in other contexts, seeIsabelle.
Isabelle
inSuper Smash Bros. Ultimate
Isabelle SSBU.png
Isabelle-Alt1 SSBU.png

AnimalCrossingSymbol.svg
UniverseAnimal Crossing
AvailabilityUnlockable
Final SmashDream Town Hall
TierC- (66)
Isabelle (SSBU)
Isabelle Turns Over A New Leaf!
—Introduction tagline

Isabelle (しずえ,Shizue) is a playable character inSuper Smash Bros. Ultimate. She was announced as a newcomer at the end of the September 13, 2018Nintendo Direct in tandem with the then-untitledAnimal Crossing: New Horizons. Despite sharing many moves withVillager, Isabelle is not classified as anEcho Fighter and instead functions as a semi-clone. As a result, Isabelle is classified asFighter #68.

Although Isabelle speaksAnimalese within her home series and reveal trailer, she is completely mute inUltimate.

Isabelle is ranked 66th out of 82 on the currenttier list, placing her right in the middle of the C- tier. Isabelle possesses good defensive play and excellentledge trapping, owing to her slingshot,special moves, and fast close-range moves. Isabelle also has a goodjuggle, making it difficult for opponents to safely land via herup aerial,up tilt, and aforementioned traits. Some of Isabelle's close-range moves are considered to be better than Villager's, such as her neutral attack, forward tilt, and up tilt, the latter of which is an excellent combo starter. Somewhat akin toSonic's perception inUltimate, Isabelle is often considered to be frustrating to play against, particularly for her tendency to avoid unsafe interactions in some matchups. This can cause opponents to make risky approaches, providing opportunities for Isabelle topunish. Notably, Isabelle's uniquejab gives her the ability to perform the "Wobbelle" technique, which can trap opponents at the ledge up to KO percentages.

However, Isabelle has numerous drawbacks. Some include poor offense, lowdamage output, sluggish movement, lowweight, a slowgrab, and a difficulty in closingstocks. In addition, bothLloid Trap andFishing Rod have significant flaws that hinder their reliability. Isabelle’s Lloid Trap can be easily destroyed by many characters, causing a explosion that uniquely hurts the user. Furthermore, if the trap hasn’t been set off or destroyed within ten seconds, it will disappear entirely. Fishing Rod will sometimes disconnect if aplatform obstructs Isabelle’s ability to reel in her line. In addition, what happens when this occurs is rather unpredictable, ranging from breaking off immediately, to bringing her catch in, without performing athrow. While the latter can be desirable, the effect is neither common nor controllable. Losing her catch often results in no punish, and can leave her vulnerable to a counter attack.

Overall, Isabelle's weaknesses hold her back incompetitive play, and as such, she is often considered an ineffective character. However, her standing and results have nevertheless improved since the launch of the game, due to buffs in balance patches and efforts from players such asFurararamen,Jaka, andRokki. As such, she is considered a better character than Villager, especially inJapan.

How to unlock[edit]

Complete one of the following:

Isabelle must then be defeated onTown and City (theΩ form is used in World of Light).

Attributes[edit]

Isabelle is a relatively short and floatylightweight with slow overall mobility. As a semi-clone of her fellowAnimal Crossing fighterVillager, both characters have several similarities to each other. However, Isabelle is characterized by a lighter weight, floatier physics and lacks the ability towall jump. Aside from her slowerfalling speed, she demonstrates marginally quicker mobility, both on the ground and in the air. In turn, Isabelle sports the 12th slowestdashing speed (although she has a decentinitial dashing speed), slightly above-averagewalking speed, averageair speed, below-averageair acceleration, the 6th lowestgravity (tied withPeach,Daisy andSteve), is tied withWii Fit Trainer andIce Climbers for the 10th slowest falling speed, an averagejumping height, and the 5th highesttraction (tied withNess, Villager andMr. Game & Watch). Moreover, Isabelle also has multiple attacks that are unique to her (such as all of her smash attacks), and even the moves she shares with Villager have different animations and mechanics.

Isabelle's grounded moves have their utility mainly due to their disjoints and low startup, as all of her standard grounded moves have less than 10 frames of startup.Neutral attack is Isabelle's fastest grounded move, and while it is a weak single-hit move, it can be used to combo into hersmash attacks at high percentages and is a reliablejab lock.Forward tilt is useful when spaced thanks to its decent knockback and significant disjoint, while also serving as a situational KO option at higher percentages.Up tilt's disjointed hitbox makes it an effective anti-air attack and juggling option, while its low knockback and relatively fast speed also make it a useful combo move.Down tilt possesses a noteworthy disjoint as well, with the sweetspot close to her being strong enough to KO at high percentages.

Dash attack is aprojectile that can be used on platforms against opponents on the ground or on lower platforms, and it can also be used near the ledge foredgeguarding or potentially as a2 frame punish. Her smash attacks also have some utility as well:forward smash is her strongest KO option if sweetspotted;up smash hits twice and is her best vertical KO move while also comboing into up aerial at low percentages; anddown smash is asemi-spike that can be used for KOing near the ledge, edgeguarding, and 2 frame punishes.

Isabelle's aerialsautocancel in a short hop.Neutral aerial is Isabelle's fastest aerial and typically her best out of shield option, and hassex kick properties that enable it to combo into Isabelle's other moves or break out of combos.Forward andback aerials involve her firing slingshot pellets that are useful for approaching, spacing and edgeguarding; back aerial has slower startup but less ending lag than forward aerial, and is stronger as well. Finally,up anddown aerials have her always swing two turnips as opposed to also one or three like Villager, making them more consistent overall. With her ability to maintain offstage presence, due to her floaty nature, Isabelle's mix of fast and long-ranged aerials make edgeguarding one of the focal points of her strengths.

Isabelle'sgrab game also has some utility. Isabelle uses a net as part of her tether grab, which has a longer range than normal grabs, but more startup and ending lag as a result. Isabelle can notably use her grab to pocket items.Down throw can be used to initiate aerial combos,forward throw can setup edgeguards rather effectively, andback throw is a potent KO throw, being among the strongest back throws in the game.Up throw deals decent damage, but its lack of utility other than setting up a juggling scenario otherwise makes it Isabelle's least useful throw.

Isabelle sports versatile special moves. Her neutral special,Pocket, allows her to steal an opponent's projectile and send it back at them, helping to discourageprojectile camping against her. Her down special,Lloid Trap, has her planting Lloid into the ground. Lloid Trap will active whenever an opponent walks over Lloid or can be activated manually, making it useful for surprising opponents, though it also takes notable time to plant and leaves her vulnerable, not being active until frame 51. However, despite this flaw, Lloid establishes another notable strength Isabelle possesses, ledge trapping; when planted in the correct position, Lloid alone can cover rolling and jumping get up's while Isabelle herself can attempt to cover other get-up options, allowing her to have an easier time maintaining advantage.

In addition, Lloid has other forms of utility; it can combo into up aerial if Isabelle is close enough, making it a KO confirm at higher percentages. Lloid also has a niche technique known as "Glyroid"; when manually detonating Lloid during her initial dash, Isabelle will quickly slide a short distance, allowing it to be used as a movement mix-up for approaching. Her side special,Fishing Rod, allows her to grab and throw opponents from distances farther than her grab can, while it also functions as atether recovery and an edgeguarding tool, as the fact that it can hang offstage allows her to catch opponents with slower recoveries. Her up special,Balloon Trip, provides vast vertical and horizontal distance, though it travels a slightly shorter distance than Villager's version. This, in addition to her Fishing Rod's great horizontal distance, makes Isabelle notoriously difficult togimp.

However, Isabelle does have her flaws, one of the most notable being her disadvantage state. Due to her floatiness and low weight, she struggles to return to the ground safely, which makes her more vulnerable to juggling and early knockouts. Additionally, Isabelle’s aerials offer limited coverage beneath her. Her options for mixing up movement are limited, with B-reversing Pocket and committal directional air dodges being among the few options available. Her below average survivability, and having to rely on a rather slow and vulnerable recovery when far from the stage (Balloon Trip), only compounds these issues. At higher levels of play, these flaws can be greatly taken advantage of by some characters - possibly forcing her into continual evasion and defensive tactics, just to escape disadvantage state.

Many of her special moves have major flaws. While her Fishing Rod is a versatile command grab with a very good range, it is flawed in many ways. Unlike all other grabs in the game, it is unusually capable of being shielded and suffers from a lot of ending lag, making it very punishable. Lloid Trap is also very flawed; planting Lloid leaves her vulnerable and takes 51 frames to be active, it disappears after only 10 seconds and can easily be destroyed due to it only having 8% of HP, and in some cases the resulting explosion will damage Isabelle herself and some characters can even run through it without getting affected. While Isabelle's recovery is very long-distanced, she has no way to defend herself while using Balloon Trip, due to the move lacking a hitbox, and popping the balloons will render her helpless, meaning that despite her recovery being fairly good on paper, it is among the most easily edgeguarded in practice. Finally, Isabelle notably lacks some of Villager's most important tools for zoning in the neutral game, namelyLloid Rocket andTimber, making her vastly worse at zoning than her counterpart.

Overall, Isabelle is a more risk adverse character than Villager, having much weaker zoning, but greater punish options and more reliable stage control. This is partially due to her special attacks having notable flaws, as well as possessing inferior endurance due to her lighter weight and slower falling speed. Some of her benefits are directly tied to being in an advantageous game state, despite having a worse neutral than Villager, making her strengths less accessible. This largely contributes to her competitive inviability: many of Isabelle's strengths are situational, dependent on maintaining an advantageous game state or exploiting specific weaknesses in her opponent's toolkit. Combined with her relatively slow movement, weaker offensive options compared to top-tier characters, and below-average damage output, Isabelle sometimes has to rely on opponents' unfamiliarity with the matchup to succeed.

Update history[edit]

Isabelle received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed overall. Update 1.0.0 decreased the landing lag of her up and down aerials, which made them safer to use for set-ups and in general.Lloid Trap's detection range was also increased noticeably.Fishing Rod's line length was also increased when cast via a smash input, although the move itself received a few nerfs: its tilt inputted line's length was decreased, the smash input's frame window was shortened, and the rod's hook travels slower.

Update 2.0.0 fixed some infamous glitches, such as theinfinite Assist Trophy glitch andSlingshot Crash, as well as enabled Isabelle's neutral aerial to auto-cancel earlier. Update 3.0.0 nerfed her forward and back aerials' shield damage as part of a near-universal nerf to projectiles. Reducing their ability to whittle down shields. More notably, this same update modifiedFishing Rod in two ways: its hook gained the ability to catch an opponent while it is idle, thus granting it a guaranteed set-up for a2 frame punish, but at the cost of its active frames being decreased significantly. However, update 3.1.0 undid these changes to Fishing Rod.

In update 4.0.0, Isabelle received a number of worthwhile buffs. She travels farther when rolling, which compliments her defensive playstyle. Isabelle's neutral attack, which was near-universally viewed by players as one the worst moves of any kind in the game, received a number of changes that noticeably improve its utility, most notably granting her a unique edge trap technique dubbed the "Wobbelle". Her up smash and Fishing Rod's up throw became stronger KOing options, thanks to their increased knockback scaling. Lastly, Fishing Rod and Lloid Trap had their lag decreased; in particular, Lloid Trap's decreased start-up lag enables it to function much better against most opponents that dash over it.

Following update 7.0.0's buff to Fishing Rod'stether range, update 8.0.0 granted Isabelle a number of worthwhile buffs, similarly to update 4.0.0. Her up tilt, dash attack, up smash, and down aerial each had their lag decreased by varying amounts, with up tilt in particular becoming much more effective for combos as a result. In addition, Isabelle's up aerial received more base knockback, and her pummel's hitbox was enlarged in order to improve its consistency.

Update 13.0.0 granted Isabelle her final buffs, with the most notable of these being to her down smash: its KO potential was improved via increased knockback, whereas the enlargement and repositioning of its hitboxes improved its reliability both as a "Wobbelle" KO confirm and as a2 frame punish. Down tilt's ending lag was decreased; in addition to making the move safer overall, this enables its close hitbox to set up at low percentages, similarly to dash attack's close hitbox as of update 8.0.0. Forward smash's clean hitbox became slightly easier to land, thanks to it gaining 1 more active frame. Lastly, forward throw's knockback was increased, which improved its utility as a stage control option.

Overall, Isabelle fares slightly better than launch. While they did not fix her fundamental issues, and the universal nerf to projectile shield damage somewhat weakened Isabelle's projectile-heavy defensive play, her buffs have improved the reliability of her moveset nonetheless, especially when compared to her base version.

Super Smash Bros. Ultimate1.1.0

  • Buff Up and down aerials have less landing lag (12 frames → 9).
  • BuffLloid Trap's detection range is longer (6.8u → 8.5u).

Fishing Rod:

  • Buff Maximum rod length with smash input increased (52 → 58).
  • Nerf Maximum rod length with tilt input decreased (42 → 38).
  • Nerf Decreased the travel speed of the hook (tilt: 2.2 → 2; smash: 3.8 → 3.6).
  • Nerf Decreased the window for smash inputs (6 frames → 4).

Super Smash Bros. Ultimate1.2.0

  • BuffDream Town Hall grants Isabelle invulnerability after the last hit.
  • Bug introduced Created theSlingshot Crash glitch where if Villager or IsabellePocket one another's slingshot from a Pocket, the game will crash.

Super Smash Bros. Ultimate2.0.0

Super Smash Bros. Ultimate3.0.0

  • Nerf Forward aerial deals less shield damage (0 → -3.5/-2/-1 (early/mid/late)).
  • Nerf Back aerial deals less shield damage (0 → -4.5/-2.5/-1.5 (early/mid/late)).
  • NerfFishing Rod's reel has fewer active frames (frames 2-11 → 10-11).
  • Buff Fishing Rod's reel can catch opponents in the air while it is not moving, giving it a guaranteed setup for2 frame punishes.

Super Smash Bros. Ultimate3.1.0

  • ChangeFishing Rod was reverted to its pre-3.0.0 behavior.
    • Buff The move has more active frames when reeling back (frames 9-11 → 2-11).
    • Nerf Fishing Rod no longer catches opponents while it is not moving.

Super Smash Bros. Ultimate4.0.0

  • Buff Isabelle's rolls travel a longer distance (2.25u → 2.85u).
  • Buff Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.
  • Buff Up smash's second hit has more knockback scaling (111 → 116).
  • BuffFishing Rod has less startup lag (frame 25 → 21) and can be reeled in faster (frame 50 → 46).
  • Buff Fishing Rod's up throw has more knockback scaling (62 → 66).
  • BuffLloid Trap has less startup lag once activated (frame 11 → 9). This means most characters can no longer run over it without getting hit.
    • Nerf The rehit interval was increased to compensate (8 frames → 9), which can result in fewer hits occurring when catching opponents partway through the attack.

Super Smash Bros. Ultimate7.0.0

  • Buff Adjusted variables related to Fishing Rod's ledge tether range (14, 10, -3, -10 → 20, 25, -3, -10), in order to improve its reliability as a tether recovery.

Super Smash Bros. Ultimate8.0.0

  • Buff Up tilt has less ending lag (FAF 33 → 30), improving its combo potential.
  • Buff Dash attack has less startup (frame 9 → 7), with its total duration reduced as well (FAF 42 → 40).
  • Up smash:
    • Buff The move has less startup (frame 11 → 9), with its total duration reduced as well (FAF 48 → 46).
    • Change It starts charging sooner (frame 8 → 7).
  • Buff Up aerial has more base knockback (30 → 40).
  • Buff Down aerial has less startup lag (frame 14 → 11) with its total duration reduced as well (FAF 46 → 43).
  • Buff Pummel has a larger hitbox (5u → 6.3u), allowing it to connect more consistently.

Super Smash Bros. Ultimate11.0.0

  • Change Changed the length of vulnerability whencrumpling to be consistent with other fighters.

Super Smash Bros. Ultimate13.0.0

  • Buff Down tilt has less ending lag (FAF 35 → 32)
  • Buff Forward smash's clean hit has a longer duration (frames 14-15 → 14-16).
  • Down smash:
    • Buff Down smash has higher knockback scaling (100 → 104 (front hit)/105 (back hit)).
    • Buff The far hitbox on both hits is larger (4u → 5u). This gives the move more vertical range, although these hitboxes were moved closer to Isabelle (z offset: 12.5/-12.5 → 11.5/11-5) to compensate for their horizontal range.
  • Buff Forward throw deals more knockback (102 base/10 scaling → 107/20).

Moveset[edit]

  • Isabelle possess a tether grab, which is her side special.

For a gallery of Isabelle's hitboxes, seehere.

Note: All numbers are listed as base damage, without the1v1 multiplier.

 NameDamageDescription
Neutral attackToy Hammer (ピコピコハンマー,Piko Piko Hammer)2%Swings atoy hammer downward. It is very quick overall, but consists of only a single hit that inflicts very minimal damage and knockback both very low. These traits make it a usefullocking option, and at low percentages, it can combo into itself multiple times. As of update 4.0.0, it has awobbling-inspired technique known as the "Wobbelle", which enables it to reliably trap an opponent at an edge as long as Isabelle walks forward very slightly and immediately following each hit.[1] As a result, the Wobbelle allows neutral attack to rack up damage even past 200%. It also allows neutral attack to combo reliably into Isabelle's tilt attacks, down smash and Pocket; its forward tilt, clean down tilt and especially down smash combos, in particular, are potent KO confirms. Although the Wobbelle is a useful technique, maintaining it requires precise timing between hits, and it is susceptible to SDI.
Forward tiltUmbrella/Parasol (かさ)9%Swings acandy umbrella horizontally. Compared toVillager's, it launches at a slightly lower angle and has higher knockback growth, which make it capable of KOing at reasonable percentages while near the edge. However, it has more ending lag compared to Villager's version.
Up tiltBroom (ほうき)8%Swings abroom in an overhead arcing motion. It has minimal startup (frame 6) and, as of update 8.0.0, it can combo reliably into itself at low percentages, and into neutral, up and forward aerials at low to medium percentages. It can even combo into up smash's second hit at 0%, although this is only effective during its final frames and if the opponent fails to DI properly.
Down tiltWeed/Grass Pluck (草ぬき)13% (close), 8% (far)Uproots someweeds. It has noticeably less ending lag than Villager's version, but a shorter hitbox duration compared to his. The move's damage output is also more polarized as the sweetspot deals slightly more damage, whereas the sourspot deals much less damage.
Dash attackJar (つぼ)10% (beginning), 6% (pot)Trips while holding aceramic pot. Like Villager's, the pot itself is a projectile that will either break or bounce off the ground after hitting it. The hitbox on the pot disappears after bouncing off the ground. When used near an edge, it will fall off and continue to have a hitbox. Compared to Villager's, it has less overall lag.
Forward smashCracker (クラッカー)17% (clean),8% (late)Fires aparty popper forward. Somewhat fast startup (frame 14) for a smash attack, but has noticeable ending lag (27 frames). It also has two hitboxes: a small hitbox close to Isabelle and a bigger one farther away from her. However, it has poor range despite being disjointed. When clean, it is her most reliable KO option, although the clean hit only lasts for 3 frames. In comparison, its late hit fails to KO at reasonable percentages.
Up smashMarker Sign (ひょうしき)2% (hit 1),12% (clean hit 2),10% (late hit 2)Blows her whistle, causing ado-not-enter sign to spring up from the ground in front of her. It has 2 hits that connect into each other; the second hit can combo into up aerial at low percentages and, when clean, KO outright at reasonable percentages.
Down smashBucket (バケツ)10% (front),8% (back)Empties ametal bucket of water in front of herself and then behind herself, similarly toInkling's down smash. It is Isabelle's fastest, yet least damaging smash attack. Despite its below-average damage output, it is a decent KO option regardless, thanks to it being a fairly strongsemi-spike with respectable startup (frame 8) for a smash attack.
Neutral aerialPom-Poms (ポンポン)10% (clean), 6% (late)Twirls around twice to perform discus punches and backfists while holding pom-poms. Its hitboxes are located on the pom-poms. Its fairly quick startup (frame 5) and decently damaging clean hit collectively make it decent for both edgeguarding and as an out of shield option. The late hit can lock at low percentages; when coupled with the move's minimal landing lag and useful autocancel window, it can be a useful setup into the Wobbelle.
Forward aerialFront Slingshot (前パチンコ)7% (clean), 4% (mid), 2.5% (late)Fires a pellet from aslingshot. Functions identically to Villager's forward aerial.
Back aerialBack Slingshot (後パチンコ)9% (clean), 5% (mid), 3% (late)Fires a pellet from a slingshot. Functions identically to Villager's back aerial.
Up aerialUp Turnips (上カブ)10% (clean), 5% (late)Swings a pair ofturnips upward. Due to swinging 2 turnips, Isabelle's up aerial is overall more consistent than Villager's up aerial. It also has less landing lag compared to Villager's version, which makes it safer to use when landing on the stage.
Down aerialDown Turnips (下カブ)10% (clean), 5% (late)Swings a pair of turnips downward. Like her up aerial, Isabelle always swings 2 turnips, making it more consistent than Villager's down aerial. Isabelle's version is also safer to use upon landing on the stage, thanks to its lower landing lag. The clean hit will meteor smash opponents if sweetspotted, whereas any other part of the turnips will launch opponents horizontally.
GrabNet (あみ)Swings anet downward. Using it on anitem will cause her topocket it, just like Villager's net. Although Isabelle's standing and pivot grabs have the same overall lag as Villager's, her dash grab is 1 frame faster overall. Interestingly, Villager's throws were altered to varying degrees in his transition toUltimate, yet Isabelle's back, up and down throws retain the properties of his respective throws fromSSB4.
PummelNet Tightening (あみ締め)1.3%Yanks the net backward to damage the opponent inside. Average power and speed. Unlike Villager's pummel, it possesses the same startup and ending lag as other similar pummels.
Forward throwForward Net Throw (前あみ投げ)9%Throws the opponent with an overhead swing. As of update 13.0.0, its overall knockback is higher than Villager's version instead of being identical to his. As a result, it is more useful than his version for stage control, creating space, and setting up edgeguards. Like Villager's version, however, its extremely low knockback growth makes it unable to KO at realistic percentages.
Back throwBack Net Throw (後あみ投げ)11%Turns around to throw the opponent with a horizontal swing. Isabelle's most damaging throw, and one of the strongest back throws in the game, KOing even the heaviest characters reliably at around 150% without rage and with optimal DI from the opponent.
Up throwUp Net Throw (上あみ投げ)10%Flips the net over and tosses the opponent upward. Like forward throw, it has very high base knockback and very low knockback growth. As a result, it is best suited for setting up aerial pressure and cannot KO at reasonable percentages.
Down throwDown Net Throw (下あみ投げ)6%Turns her net horizontally and slams it on the ground. It can combo into aerials at low to medium percentages depending on the opponent's DI, with forward aerial being the most reliable followup.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
 7%Swings a broom in front of herself and then behind herself.
Floor attack (back)
Floor getups (back)
 7%Swings a broom behind herself and then in front of herself.
Floor attack (trip)
Floor getups (trip)
 5%Swings a broom in front of herself and then behind herself while getting up.
Edge attack
Edge getups
 9%Throws a lunging punch while holding her pom-poms and climbing up the edge.
Neutral specialPocket1.9× (multiplier)Pockets projectiles and items. After pocketing a projectile, using the neutral special input will produce and use the projectile. Using neutral special with a pocketed item will put the item in Isabelle's hand. This move functions identically to Villager's version.
Side specialFishing Rod≈9.5%-18.7%Casts afishing rod. The distance the rod's line is cast depends on whether or not it was inputted while flicking the control stick. It can be left out for ≈5 seconds before Isabelle will automatically begin to slowly reel it in. Pressing the special or attack button will automatically reel it in completely at any time. It will also reel in automatically if an item is grabbed. When an opponent is captured by the rod's hook, she reels them in and can throw the opponent in one of 4 directions. The forward and back throws are useful for setting up edgeguards, and the former can also KO at very high percentages while near the edge. Conversely, the up throw KOs at high percentages, and the down throw can start combos at 0% to medium percentages. Much like a thrown item, the damage output for the throws is directly proportional to how fast the bobber is moving at the time it captures the opponent. Fishing Rod can also be used as atether recovery and can grab items. Unlike normal grabs, it cannot bypass shields, even when reeled in. Another unique quirk is that it is unable to bypassreflectors orcounterattacks, and is even blocked bypassive shields.
Up specialBalloon TripSits on aswinging bench attached to a pair ofrabbit head-shapedballoons. It covers a lot of distance, although its overall travel distance is slightly shorter than Villager's version. Pressing or holding the special button will cause Isabelle to rise. Pressing the attack button will cancel the move while propelling her slightly upward. If canceled with the attack button, the next use will only have 1 balloon until Isabelle lands on the stage.
Down specialLloid Trap1.6% (hits 1 and 2), 0.9% (hits 3-5), 12% (hit 6)PlantsLloid theGyroid into the ground. When someone steps over him, or when the down special is inputted again, Lloid propels himself vertically and hits the opponent repeatedly before exploding. If nothing happens for 10 seconds, Lloid will disappear. After receiving 8% (not counting the1v1 multiplier), he will explode, which will also damage Isabelle if she is near the explosion.
Final SmashDream Town Hall10% (collateral loop), 15% (collateral explosion), 50.5% (entirety)When activated,Tom Nook,Timmy and Tommy appear andconstruct atown hall, trapping opponents that get caught in their construction zone. Once the town hall's construction is completed, Isabelle, Tom, Timmy and Tommy celebrate briefly before it explodes, which inflicts high damage and knockback. Although it is almost identical toDream Home, it deals more damage and has both higher knockback and a faster final hit.

Stats[edit]

StatsWeightDash speedWalk speedTractionAir frictionAir speedAir accelerationGravityFalling speedJumpsquatJump heightDouble jump heightEmpty landing lag
Value881.815 – Initial dash
1.48 – Run
1.140.1310.011.020.01 – Base
0.05 – Additional
0.071.3 – Base
2.08Fast fall
332.5 - Base
15.69 -Short hop
32.54

Announcer call[edit]

Sound.pngThis article could use additional or higher-quality audio files.
The editor who added this tag suggests:Needs announcer calls from other languages.
If you have a good audio file for this article, upload ithere.

On-screen appearance[edit]

  • Isabelle exits thetown hall while cheering before it shrinks and then disappears into a puff of smoke.
Isabelle's on-screen appearance.

Taunts[edit]

  • Up taunt: Waves her hand while looking toward the screen. It is based on the "Greetings"reaction.
  • Side taunt: Claps her hands while facing the screen. It is based on the "Delight" reaction.
  • Down taunt: Dances, waving her arms in an inward circular motion while stepping in place. She then jumps up, and lands facing the screen with her arms spread out. It is based on the "Complete" reaction inAnimal Crossing: Happy Home Designer.
  • Isabelle's up taunt.

    Isabelle's up taunt.

  • Isabelle's side taunt.

    Isabelle's side taunt.

  • Isabelle's down taunt.

    Isabelle's down taunt.

Idle poses[edit]

  • Closes her eyes and stretches her arms.
  • Turns around twice and inspects her outfit while wagging her tail.
  • Isabelle's first idle pose.

    Isabelle's first idle pose.

  • Isabelle's second idle pose.

    Isabelle's second idle pose.

Crowd cheer[edit]

Cheer (English)Cheer (Japanese/Chinese)Cheer (Italian)Cheer (Dutch)Cheer (French)
Cheer
DescriptionI - sa - belle!Shi - zue-san!Forza Fuffi ale ale! Forza Fuffi ale ale!Is - a -belle!*claps 3 times* Ma - rie!
Cheer (German)Cheer (Spanish)Cheer (Russian)Cheer (Korean)
Cheer
DescriptionMe - lin - da! *bark*¡Canela! ¡Canela! ¡Ra-ra-ra!Isa - belle!Yeo - ul!

Victory poses[edit]

  • Left: Waves twice and spreads her arms.
  • Up: Waves goodbye toLloid as he flies upward in the background, then turns toward the camera and strikes a pose similar to the one in herUltimate render.
  • Right: Dusts herself off, jumps twice, and poses triumphantly with her hands on her hips. Her final pose is based on the "Pride" reaction.
A slightly sped up remix of theoriginalAnimal Crossing theme song's first phase.
  • IsabelleVictoryPose1.gif
  • IsabelleVictoryPose2.gif
  • IsabelleVictoryPose3.gif

Incompetitive play[edit]

Most historically significant players[edit]

See also:Category:Isabelle players (SSBU)

  • Japan Furararamen - Originally aMr. Game & Watch player, but eventually picked up Isabelle as a co-main, using her more often in tournament than Mr. Game & Watch since the second half of 2024. He is known as one of the best Isabelle players in the post-pandemic metagame and was the first Isabelle player to place single-digits at a major, placing 9th at bothSumabato SP 53 andSumabato SP 56. He later became the first Isabelle player to place top 8 at a major atSumabato SP 57 and replicated that feat atSumabato SP 60, where he placed 2nd. He was ranked 87th on theUltRank 2025, becoming the highest-ranking Isabelle player on a full-year ranking.
  • Switzerland Jaka - The best solo-Isabelle player in the world and the first Isabelle player ever ranked globally, ranking 100th on theOrionRank Ultimate: Eclipse due to several notable performances at large events, such as 4th atSmash Contest: DoKomi 2021 and 7th atVCA 2021, two of the best Isabelle performances outside of Japan. Since then, he remains a top 50 player in Europe and has placed highly at many other European events, including placing 5th atSmash Contest: DoKomi 2023, 7th atSwiss Dome with a win overLuugi, and 17th atTera.
  • Japan kept - Plays Isabelle alongsideVillager and was the best Isabelle player in Japan for many years, having defeated players such asKEN andTsubotsubo with the character. In-tournament, he notably placed 13th at bothVCA 2022 andDELTA 9 using primarily Isabelle, whilst defeatingTarik at the former event. Though ranked higher on other rankings when mainly using Villager, he was ranked 98th on theLumiRank 2024.2 with primarily Isabelle, making him the second Isabelle player to rank in the top 100 globally.
  • Mexico Nery - One of the earliest and best-known Isabelle players in competitive play, known for being one of the first Isabelle players to utilize "Wobbelle" technique in-tournament. He achieved strong results at some of the largest Mexican events in the early metagame, including placing 2nd atBIT MASTER MTY 7, 9th atSmash Fest to the Sky, and 13th atBIT MASTER MTY 6. He remains one of the best Isabelle players in North America in the post-pandemic metagame, notably placing 33rd atDelfino Maza 2023. He has been ranked top 20 in Mexico a few times, with his highest being 14th.
  • Japan Rokki - Known for playing a variety of characters, with his most common pick being Isabelle. He was first known for winning the superregionalKOWLOON 8 using Isabelle for all of top 8 and defeatingHero along the way; this event was the first and largest ranked event won by an Isabelle player. Since then, he has become one of the best Isabelle players in Japan, having placed 2nd atITSUKUSHIMA 5 after defeatingAsimo andRaru, as well as placing 7th atKOWLOON 11 and 25th atSumabato SP 53, defeatingYone_pi at the latter event.

Tier placement and history[edit]

In the early metagame, Isabelle was seen as an inferior version of her semi-cloneVillager due to her special moves having notable flaws, her camping and zoning game being weaker, and her lighter weight and slower falling speed giving her worse endurance. With Villager himself being considered a weak character, opinions on Isabelle have therefore been worse, and she was widely considered a low tier, with many also calling her one of the worst characters in the game.

Several positive developments have since helped Isabelle's perception in the community. First, update 4.0.0. introduced her neutral attack's "Wobbelle" technique, which can trap the opponent at an edge reliably with her neutral attack until KO percentages. In addition, although Isabelle's overall representation remained rather low, she still has several dedicated players who have performed well with her, either as a solo-main (notablyJaka andNery) or as a secondary/co-main (notablykept andRokki). In fact, Isabelle's representation has been consistently better than Villager's since 2022, due to her possessing a playerbase with better results and representation. As such, although she remained a low tier, she is no longer considered one of the worst characters in the game, and was ranked 73rd on the first tier list at the top of the low tier and 4 spots behind Villager. Following that list, Isabelle's results continued to improve, especially with Jaka's consistency in Europe as well as Rokki's victory atKOWLOON 8, which has led many players, especially in Japan, to believe she was better than Villager. As such, Isabelle rose to 69th on the second tier list, ranking at the top of D-tier and 3 spots ahead of Villager.

Isabelle's representation only improved further in the following year, especially in the second half of the year, as many Japanese Isabelle players made notable marks in competitive play. This led to two different Isabelle players ranking on theLumiRank 2024.2, with kept ranking in the top 100 and Furararamen ranking just outside the top 100, and Isabellerising into the top 50 in terms of representation amongst tournaments C-tier and above. Outside of Japan, however, Isabelle's results remained rather scarce, and as such players outside of Japan shared a lower opinion on Isabelle's viability. As such, on the third tier list Japanese players on average ranked her 12 spots above her final placement, while North American players on average ranked her 10 spots lower. Ultimately, she rose 3 spots on the third tier list, ranking 66th in the C- tier.

Classic Mode: Best in Show[edit]

Isabelle's opponents consist of nearly every female fighter that appears in the base roster ofUltimate. The only exemptions areDark Samus andSpiky-earedPichu. Popo of theIce Climbers is the only male fighter fought in this route, although this is because neither Popo nor Nana can spawn alone, regardless of which of them is the leading Ice Climber. Additionally, the music tracks alternate depending on the Round: odd numbered Rounds play title themes from theAnimal Crossing series, whereas even numbered Rounds play songs from that stage's home universe.

RoundOpponentStageMusicNotes
1Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (×4)SmashvilleTitle Theme - Animal Crossing: Wild World (Brawl)
2Wii Fit Trainer (SSBU)Wii Fit Trainer,Pokémon Trainer (SSBU)Pokémon Trainer, andPikachu (SSBU)PikachuWii Fit StudioSuper Hoop
3Palutena (SSBU)Palutena,Lucina (SSBU)Lucina,Zelda (SSBU)Zelda,Corrin (SSBU)Corrin, andRobin (SSBU)RobinTemple (Battlefield form)Title Theme - Animal Crossing: Happy Home DesignerThis battle is a free-for-all. This is also the only battle in Classic Mode to include 5 fighters in different series.
4Zero Suit Samus (SSBU)Zero Suit Samus,Bayonetta (SSBU)Bayonetta, andSamus (SSBU)SamusMoray TowersSplit & SplatInkling (SSBU)Inkling andIce Climbers (SSBU)Ice Climbers (with Nana leading, and with their red costume equipped) are CPU allies.
5Peach (SSBU)Peach,Daisy (SSBU)Daisy,Rosalina & Luma (SSBU)Rosalina & Luma, andBowser Jr. (SSBU)WendyPrincess Peach's CastlePlaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
6Sheik (SSBU)SheikGerudo ValleyOcarina of Time Medley
Bonus Stage
FinalMaster HandFinal DestinationMaster Hand(Less than 7.0 intensity)
Master Hand / Crazy Hand(Intensity 7.0 or higher)
On intensity 7.0 and higher,Crazy Hand fights alongside Master Hand.

Credits roll after completing Classic Mode. Completing it as Isabelle hasPlaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World accompany the credits.

Role inWorld of Light[edit]

Finding Isabelle in World of Light

Although Isabelle does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sansKirby) when Galeem unleashed his beams of light.

Isabelle can be found near a small town on a secluded road that requires the spirit ofKapp'n (Wild World) to be driven through a tunnel to reach. Freeing her unlocks a path to the town. From the Northwestern Town, the player must defeat the spirit of Ashnard, then take the bus to reach her fighter battle.

Fighter Battle[edit]

No.ImageNameTypePowerStageMusic
68
Isabelle SSBU.png
Isabelle
Grab
Grab
3,900Town and City (Ω form)Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World

Spirit[edit]

Isabelle's fighter spirit can be obtained by completingClassic Mode as Isabelle. It is also available periodically for purchase in the shop for 300 Gold, but only after Isabelle has been unlocked. Unlocking Isabelle in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her fighter spirit has an alternate version that replaces it with her artwork inUltimate.

  • 827. Isabelle

    827.Isabelle

In Spirit Battles[edit]

Conditions in italic aren't listed on the Spirit Battle preview screen.

As the main opponent[edit]

SpiritBattle parametersInspiration
No.ImageNameSeriesEnemy Fighter(s)TypePowerStageRulesConditionsMusicCharacter
27
SSBU spirit Baby Peach.png
Baby PeachSuper Mario Series•TinyIsabelleIsabelle (SSBU)
MarioMario (SSBU)
Attack
3,600Princess Peach's CastleN/A•Defeat the main fighter to win
•The enemy favors dash attacks
•The enemy has increased move speed
Ground Theme - Super Mario Bros. (Melee)
145
SSBU spirit Dixie Kong.png
Dixie KongDonkey Kong SeriesIsabelleIsabelle (SSBU)
Diddy KongDiddy Kong (SSBU)
Grab
9,100Jungle Japes•Item:Banana Peel•The enemy is easily distracted by itemsSwinger Flinger
192
SSBU spirit Saria.png
SariaThe Legend of Zelda SeriesIsabelleIsabelle (SSBU)
Young LinkYoung Link (SSBU)
Shield
9,900Garden of Hope•Hazard: Fog•The stage is covered in fog
•The enemy will charge up a powerful Final Smash
Saria's Theme
251
SSBU spirit Medli.png
MedliThe Legend of Zelda SeriesIsabelleIsabelle (SSBU)
CharizardCharizard (SSBU)
Shield
9,300Pirate ShipN/A•The enemy has increased jump powerDragon Roost Island
304
from the game's files
Crazee DayzeeYoshi SeriesIsabelleIsabelle (SSBU)
Neutral
1,700Yoshi's Island•Flowery•You constantly take minor damage
•Only certain Pokémon will emerge from Poké Balls (Meloetta)
Flower Field
336
SSBU spirit Nago.png
NagoKirby SeriesIsabelleIsabelle (SSBU)
Grab
1,900Green Greens (Battlefield form)•Item:Soccer Ball•The enemy has an extra midair jumpForest/Nature Area
358
SSBU spirit Susie.png
SusieKirby SeriesIsabelleIsabelle (SSBU)
•MetalMeta KnightMeta Knight (SSBU)
Shield
3,400Halberd (hazards off)N/A•The enemy is metalPink Ball Activate!
433
SSBU spirit Meowth.png
MeowthPokémon Series•GoldIsabelleIsabelle (SSBU)×2
Shield
3,300Golden PlainsN/A•Take your strongest team into this no-frills battle
Only certain Pokémon will emerge from Poké Balls (Meowth)
Road to Viridian City - Pokémon Red / Pokémon Blue
667
SSBU spirit Lissa.png
LissaFire Emblem SeriesIsabelleIsabelle (SSBU)
RobinRobin (SSBU)
ChromChrom (SSBU)
Neutral
3,300Arena FeroxN/A•Take your strongest team into this no-frills battleDuty (Ablaze)
681
SSBU spirit Sakura (Fire Emblem).png
Sakura (Fire Emblem)Fire Emblem SeriesIsabelleIsabelle (SSBU)
CorrinCorrin (SSBU)
Shield
9,100Reset Bomb Forest (hazards off)N/A•Defeat the main fighter to win
•The enemy heals over time
Lost in Thoughts All Alone (Remix)
685
SSBU spirit Elise.png
EliseFire Emblem SeriesIsabelleIsabelle (SSBU)
Shield
9,600Coliseum•Item: Recovery Types•Timed battle (1:30)
•The enemy heals over time
•The enemy is easily distracted by items
Lost in Thoughts All Alone (for 3DS / Wii U)
741
SSBU spirit 5-Volt.png
5-VoltWarioWare SeriesIsabelleIsabelle (SSBU)
Neutral
3,500Gamer•Earthquake
•Sudden Damage
•All fighters take serious damage after a little while
•Periodic earthquakes will shake the stage
Gamer
791
SSBU spirit Cream & Cheese.png
Cream & CheeseSonic The Hedgehog SeriesIsabelleIsabelle (SSBU)
•TinySquirtleSquirtle (SSBU)
Grab
3,500Green Hill Zone•Hazard: Low Gravity•Gravity is reduced
•The enemy takes less damage while in the air
Rooftop RunCream
851
harriett
HarrietAnimal Crossing SeriesIsabelleIsabelle (SSBU)
Attack
3,700Town and City•Strengthen Weapon
•Item: Swords
•All fighters' melee weapons have increased power after a little whilePlaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
854
Keitlin & Katie spirit
Kaitlin & KatieAnimal Crossing SeriesIsabelleIsabelle (SSBU)
•TinyIsabelleIsabelle (SSBU)
Grab
4,100Smashville•Hazard: Fog•The stage is covered in fogTour - Animal Crossing: New LeafKaitlin (normal Isabelle)
Katie (tiny Isabelle)
858
zipper
Zipper T. BunnyAnimal Crossing Series•BunnyIsabelleIsabelle (SSBU)
Grab
1,800SmashvilleN/A•Take your strongest team into this no-frills battleTitle Theme - Animal Crossing: Wild World
862
digby
DigbyAnimal Crossing SeriesIsabelleIsabelle (SSBU)
Neutral
3,900SmashvilleN/A•The enemy has increased power for the first part of the battleHouse Preview
912
SSBU spirit Roll Caskett.png
Roll CaskettMega Man Legends SeriesIsabelleIsabelle (SSBU)
Diddy KongDiddy Kong (SSBU)
Shield
3,700Pilotwings•Item:Hocotate Bomb•Take your strongest team into this no-frills battleLight Plane (for 3DS / Wii U)
1,015
SSBU spirit Cereza.png
CerezaBayonetta Series•TinyIsabelleIsabelle (SSBU)
BayonettaBayonetta (SSBU)
Shield
1,900Luigi's MansionN/A•Defeat the main fighter to winLet's Dance, Boys!
1,084
SSBU spirit Coraline.png
CoralineStreetPass Mii Plaza SeriesIsabelleIsabelle (SSBU)
Mii GunnerMii Gunner (SSBU) (Moveset1111, Pirate Hat, Splatoon 2 Outfit, No Voice)
Grab
1,800Wuhu Island (Speedboat)N/A•The enemy favors side specialsMii Plaza
1,179
Demille
DeMilleTomato Adventure•BunnyIsabelleIsabelle (SSBU)
Neutral
1,800Yoshi's Island (Melee)•Item:Maxim Tomato•The enemy becomes more powerful after eating
•The enemy is easily distracted by items
Attack and Run!
1,212
SSBU spirit Ashley Robbins.png
Ashley RobbinsNorth America
Ashley Mizuki RobinsPAL
Trace Memory SeriesNorth America
Another Code SeriesPAL
IsabelleIsabelle (SSBU)
•ClearVillagerVillager (SSBU)
Attack
3,700Luigi's MansionN/A•The enemy is invisibleMain Theme - Luigi's Mansion (Brawl)
1,218
from the game's files
Ouendan CheerleadersOsu! Tatakae! Ouendan SeriesIsabelleIsabelle (SSBU)×3
Grab
4,000Pokémon Stadium•Attack Power ↑•The enemy has increased attack power after a little while
•The enemy favors neutral air attacks
Ring a Ding
1,238
from the game's files
LooksleyLooksley's Line UpNorth America
Tales in a Box: Hidden shapes in perspective!PAL
IsabelleIsabelle (SSBU)
VillagerVillager (SSBU)
Shield
1,500Paper Mario•Invisibility
•Item:Smoke Ball
•All fighters are invisibleFreakyforms: Your Creations, Alive! Medley
1,277
from the game's files
Arcade BunnyNintendo Badge Arcade•BunnyIsabelleIsabelle (SSBU)
Attack
3,700PictoChat 2 (Battlefield form)•Assist Trophy Enemies (Arcade Bunny)
•Item:Franklin Badge
•Hostile assist trophies will appearArcade Bunny's Theme
1,379
SSBU spirit Lappy.png
LappyASTRAL CHAIN•GiantIsabelleIsabelle (SSBU)
Shield
2,400Fourside (hazards off)•Invisibility
•Item: Throwing Types
•The enemy is invisible
•The enemy is giant
Balloon Trip (for 3DS / Wii U)
1,408
SSBU spirit C.J..png
C.J.Animal Crossing SeriesIsabelleIsabelle (SSBU)
InklingInkling (SSBU)Inkling (SSBU)
Shield
4,400Wuhu Island (The boat)•Assist Trophy Enemies (Starfy)
•Item:Unira
•Defeat the main fighter to win
•Hostile assist trophies will appear when the enemy's at high damage
•The enemy favors side specials
Only certain Pokémon will emerge from Poké Balls (Goldeen)
Kapp'n's Song

As a minion[edit]

SpiritBattle parametersInspiration
No.ImageNameSeriesEnemy Fighter(s)TypePowerStageRulesConditionsMusicCharacter
844
lloid
LloidAnimal Crossing SeriesVillagerVillager (SSBU)Villager (SSBU)
IsabelleIsabelle (SSBU)Isabelle (SSBU)
Shield
1,600Mushroomy KingdomN/A•The enemy favors side specialsTitle Theme - Animal CrossingLloid
852
from https://twitter.com/NintendoVS/status/1073366994911719426
BrewsterAnimal Crossing SeriesFalcoFalco (SSBU)
VillagerVillager (SSBU)Villager (SSBU)
IsabelleIsabelle (SSBU)
Shield
8,800Luigi's Mansion•Item Tidal Wave (Food)•Defeat the main fighter to win
•Reinforcements will appear during the battle
•Certain items will appear in large numbers after a little while
The Roost - Animal Crossing: Wild WorldIsabelle
856
Frillard Spirit
FrillardAnimal Crossing SeriesWarioWario (SSBU)
IsabelleIsabelle (SSBU)
VillagerVillager (SSBU)
Shield
2,400Town and CityN/A•The enemy loves to tauntTown Hall and Tom Nook's Store - Animal Crossing: Wild WorldIsabelle

Alternate costumes[edit]

Alternate costume (SSBU)
Isabelle (SSBU)Isabelle (SSBU)Isabelle (SSBU)Isabelle (SSBU)Isabelle (SSBU)Isabelle (SSBU)Isabelle (SSBU)Isabelle (SSBU)

Reveal trailer[edit]

Gallery[edit]

Fighter Showcase Video[edit]

Trivia[edit]

  • Isabelle is the fourth character to be announced inSuper Smash Bros. Ultimate that was previously featured as a Miicostume inSuper Smash Bros. 4. The others areInkling,Chrom, andKing K. Rool.
    • She uses a party popper for her forward smash, which is used by the Mii Gunner outfit based on her instead of an arm cannon.
    • Isabelle is also the fourth summonable character to become a fighter in a later installment, followingCharizard,Little Mac, andDark Samus. Like Little Mac and Dark Samus, she was anAssist Trophy prior to gaining this distinction.
  • The Nintendo Direct that revealed Isabelle as a fighter was supposed to air on September 6th, 2018. However, anearthquake struck Hokkaidō, Japan that day. Its aftermath prompted Nintendo topostpone the Direct—and by extension, news of Isabelle's inclusion inUltimate—by one week, out of respect for those affected by the tremor. This makes Isabelle the only playable character in the series' history whose reveal was explicitly delayed for any given reason.
  • Isabelle's reveal trailer initially appeared to be a reveal trailer for a new Nintendo Switch installment of theAnimal Crossing series and was followed by an actual teaser trailer confirming the then-unnamedAnimal Crossing: New Horizons for 2019.
    • Tom Nook is even seen watching Isabelle's own trailer on his computer before telling the audience he has to get back to work in order to prepare for the upcoming game. This segment can be considered its own mini teaser forNew Horizons since Tom Nook is the primary helper at the beginning of that game instead of Isabelle as inAnimal Crossing: New Leaf.
    • At one point, Isabelle wishes that the mayor "wasn't so busy with the campsite and Smash." 'The campsite' refers toAnimal Crossing: Pocket Camp, which was released in October 2017.
    • This is the second time that an upcoming Nintendo game has been teased through a character reveal trailer. The first wasLuigi's Mansion 3, which was teased byLuigi wielding the then-unnamedPoltergust G-00 inSimon andRichter's reveal trailer.
  • In her reveal trailer, Isabelle opensan envelope inviting her to joinSuper Smash Bros. that is enclosed with a wax seal in the shape of theSuper Smash Bros. logo. This is a callback toVillager's reveal in the firsttrailer forSSB4, and it is the second time (following Villager's reveal) that aSmash invitation was received via physical post.
  • There was an error onIsabelle's page onUltimate's official website where herAnimal Crossing symbol is the same shade of green as Villager's instead of chartreuse, her background color.
  • Strangely, Isabelle's reveal trailer shows thatUltimate was still Rating Pending, even though the rating had already been revealed to be rated E10+ at the time. Whether this was an error on Nintendo's or ESRB's part is unknown, though European trailers kept the PEGI 12 rating.
  • In aFamitsu column,Masahiro Sakurai noted that because Isabelle andVillager have significantly different proportions and personalities, it was not possible for Isabelle to be Villager'sEcho Fighter. Therefore she was developed as a unique character,[2] although she still shares many moves with Villager. This makes Isabelle the only type of clone so far whose reasoning for not being labeled as an Echo Fighter has been explicitly confirmed.
  • Isabelle is the only character in the base roster whose official confirmation was not part of aSuper Smash Bros.-centeredNintendo Direct. Instead, she was revealed as part of a general Nintendo Direct.
  • Isabelle is one of five characters with a "hit-grab" (a grab that can be blocked). The others areJoker,Terry,Byleth andRidley.
    • She is also the only character to have this property in the base game, sinceSkewer didn't gain this property until update8.0.0, and the others were introduced as DLC.
    • Notably, all of these fighters debuted inUltimate.
  • Similar toChomp, fighters trapped in Isabelle's grab appear to have theupper half of their models removed, presumably so that even large characters can fit inside the net. This also happens with Villager.
  • With aweight value of 88, Isabelle is the lightestnewcomer in the base version ofUltimate.
    • She is, however, the third lightest newcomer overall, behindSora (85 units) andSephiroth (79 units), respectively.
  • In the initial design document forUltimate, Isabelle was described as "A variation on Villager. She fights using office supplies and public property."[3]

References[edit]


v • d • e
Fighters inSuper Smash Bros. Ultimate
VeteransBayonetta ·Bowser ·Bowser Jr. ·Captain Falcon ·Cloud ·Corrin ·Dark Pit ·Diddy Kong ·Donkey Kong ·Dr. Mario ·Duck Hunt ·Falco ·Fox ·Ganondorf ·Greninja ·Ice Climbers ·Ike ·Jigglypuff ·King Dedede ·Kirby ·Link ·Little Mac ·Lucario ·Lucas ·Lucina ·Luigi ·Mario ·Marth ·Mega Man ·Meta Knight ·Mewtwo ·Mii Fighter (Mii Brawler ·Mii Gunner ·Mii Swordfighter) ·Mr. Game & Watch ·Ness ·Olimar ·Pac-Man ·Palutena ·Peach ·Pichu ·Pikachu ·Pit ·Pokémon Trainer (Charizard ·Ivysaur ·Squirtle) ·R.O.B. ·Robin ·Rosalina & Luma ·Roy ·Ryu ·Samus ·Sheik ·Shulk ·Snake ·Sonic ·Toon Link ·Villager ·Wario ·Wii Fit Trainer ·Wolf ·Yoshi ·Young Link ·Zelda ·Zero Suit Samus
NewcomersBanjo & Kazooie ·Byleth ·Chrom ·Daisy ·Dark Samus ·Hero ·Incineroar ·Inkling ·Isabelle ·Joker ·Kazuya ·Ken ·King K. Rool ·Min Min ·Piranha Plant ·Pyra /Mythra ·Richter ·Ridley ·Sephiroth ·Simon ·Sora ·Steve ·Terry
v • d • e
Animal Crossing (universe)Animal Crossing universe
FightersVillager (SSB4 ·SSBU) ·Isabelle (SSBU)
Assist TrophiesMr. Resetti ·Isabelle ·Kapp'n
StagesSmashville ·Tortimer Island ·Town and City
ItemsPitfall ·Beehive
OtherK.K. Slider ·Lloid ·Timmy & Tommy ·Tom Nook
Trophies,Stickers andSpiritsTrophies (SSBB ·SSB4) ·Stickers ·Spirits
MusicBrawl ·SSB4 ·Ultimate