Super Smash Bros. series

Invincibility

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Pac-Man demonstrates invincibility due to theSuper Star.

Invincibility is a state where a hurtbox cannot be attacked ordamaged. Attacks will connect, but will not dealdamage,knockback, orhitstun, though the attacker will still experiencehitlag. Invincibility should not be confused withintangibility orarmor, as all three are different mechanics with different effects.

Overview[edit]

If a player attacks an opponent while they are invincible, the player will receive the normal amount ofhitlag, but the opponent will otherwise be unaffected. Certain multi-hit attacks have enough hits to stuff out invincible players, but these are few and far between.

There are many ways to achieve invincibility: The most common way is to respawn, where the player is invincible for a certain amount of time after leaving therevival platform. Certain attacks also have invincibility, some covering the whole body and others only covering certain hurtboxes. Characters who are invincible can still be affected by certainwindboxes, as well asMaster Giant's grab attack inSmash 4. This can be useful for the opponent, as they can capitalize on the attacker still being in hitlag andpunish them or bait a certain reaction by using an attack with invincibility.

Invincibility does have a somewhat niche downside in that on thePlanet Zebes,Brinstar, andNorfairstages, invincible characters will fall straight through the stage's lower hazard, rather than sustaining damage and bouncing back up. They may occasionally also be KO'd if they are standing on the track onPort Town Aero Dive, and bothMute City andMute City SNES.

InSuper Smash Bros. Melee'sdebug menu, invincibility is displayed by affectedhurtboxes changing from their usual yellow color to a green color during the invincibility period. A similar feature is present inSuper Smash Bros. Ultimate'sTraining Mode via an invincibility toggle, which causes invincible parts of characters to acquire a green tint.

InSuper Smash Bros. Brawl, it is actually possible to hit an opponent normally out of invincibility. If an attack connects while the opponent is invincible and then the invincibility ends while the attacker is still in hitlag, the attack will actually hit the opponent when they become vulnerable due to the hitlag extending the duration of the hitbox. This is only the case inBrawl however, as in every other game the attack will not connect against the opponent once they become vulnerable.

Ultimate introducedSora, who possesses acounter that staggers any opponent that connects an attack. This can even stagger fully invincible characters, forcing them out of invincibility.

While the differences are seemingly minor, invincibility is different from both intangibility and armor. Intangibility is where a character cannot be hit at all, not even triggering hitlag. Armor is where a character sustains damage, but not knockback. Armor can also sometimes be broken with regular attacks outside of the Sora example.

List of invincible attacks[edit]

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The editor who added this tag elaborates:Item invincibility from past games, custom special moves, stage elements, and moves from past Smash Bros. games with undocumented invincibility
  • Smash attacks in this table are not charged.
  • All attacks fromSmash 4 andUltimate display invincibility values as of their latest updates.
User/ItemMovePart of CharacterInvincibility FramesNotes
By Characters
All charactersThrowsEntire bodyVariesSuper Smash Bros.Super Smash Bros. Ultimate
1-8Super Smash Bros. MeleeSuper Smash Bros. Brawl
1-18Super Smash Bros. 4
*Super Smash Bros. UltimateInvincibility lasts until the opponent is thrown
Respawn120Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
Varies (60-120)Super Smash Bros. Ultimate
*Commences the moment the character dismounts from the Revival Platform
**Super Smash Bros. UltimateThe amount of invincibility frames decreases the longer it takes to dismount from the Revival Platform
Banjo &KazooieWonderwingEntire body18-53Super Smash Bros. Ultimate*Vulnerable to grabs
BowserBack aerialShell3-15Super Smash Bros. Brawl
Forward smashFeet20-25Super Smash Bros. 4Super Smash Bros. Ultimate
Up smashShell14-27Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Donkey KongSpinning KongLower arms9-48 (midair)Super Smash Bros.
FoxFire FoxEntire body29-42Super Smash Bros.*Only grants invincibility in the NTSC-J version
HeroForward tiltLeft arm and leg9-11Super Smash Bros. Ultimate*Grants invincibility on just the left arm for frames 10-11
KaclangEntire body15-314Super Smash Bros. Ultimate*Only vulnerable to another Hero using Metal Slash
Hocus PocusEntire body1-600Super Smash Bros. Ultimate*One of the rare random effects of Hocus Pocus is giving Hero the effect of aSuper Star, doing so 1.22% of the time.
Ice ClimbersBelayPartner16-59Super Smash Bros. Melee
16-33Super Smash Bros. Ultimate
IkeCounterEntire body11-16 (startup), 1-6 (counterattack)Super Smash Bros. Brawl
9-16 (startup); 1-5 (counterattack)Super Smash Bros. 4
IncineroarDarkest LariatEntire body5-57Super Smash Bros. Ultimate*Applies invincibility to:
**Entire body on frames 5-6
**Head and arms on frame 7
**Arms on frames 8-57
KazuyaGates of HellEntire body1-81Super Smash Bros. Ultimate*Only if the attack lands
LucasUp smashEntire body1-4Super Smash Bros. BrawlSuper Smash Bros. 4
1-7Super Smash Bros. Ultimate
LuigiLuigi CycloneEntire body4-8 (ground), 1-7 (midair)Super Smash Bros. Ultimate
Mii BrawlerFlashing Mach PunchEntire body11-66Super Smash Bros. Ultimate*Only if the attack lands
Counter ThrowEntire body1-13Super Smash Bros. Ultimate*Only if the attack lands
Mr. Game & WatchUp smashHead, arm, and footSuper Smash Bros. 4
Entire bodySuper Smash Bros. Ultimate
4-25Super Smash Bros. 4
21-25Super Smash Bros. Ultimate
*Super Smash Bros. 4The arm and foot which are intangible depends on the direction Mr. Game & Watch is facing.
NessPK ThunderEntire body1-9Super Smash Bros.
1-17Super Smash Bros.(NTSC-J)
*Applies to PK Thunder 2 only
PalutenaDash attackUpper body4-15Super Smash Bros. 4
5-16Super Smash Bros. Ultimate
*Super Smash Bros. UltimateAfter frame 6, invincibility applies to her left arm
Back aerial3-10Super Smash Bros. 4
7-10Super Smash Bros. Ultimate
*Super Smash Bros. UltimateAfter frame 7, invincibility applies to her left arm
RidleySkewerEntire body4-47Super Smash Bros. Ultimate*When sweetspotted
R.O.B.Diffusion BeamEntire body1~Super Smash Bros. Brawl*Lasts while the beam is active
Rosalina & LumaLuma ShotLuma4-20Super Smash Bros. 4Super Smash Bros. Ultimate*Only when fully charged
SamusScrew AttackEntire body1-5 (ground)Super Smash Bros.
1-11 (NTSC-J ground)Super Smash Bros.
1-3 (midair)Super Smash Bros.
SnakeCovering FireEntire body1~Super Smash Bros. Ultimate*Lasts until Snake gets up from his kneeling posture
SonicSuper SonicEntire body1~Super Smash Bros. BrawlSuper Smash Bros. 4*Lasts for the entire duration
SquirtleWithdrawEntire body20~Super Smash Bros. Brawl
22~Super Smash Bros. Ultimate
*Unlike other instances of invincibility, instead of collision "bubbles" appearing when an attack lands and a blunt sound effect being heard, one can both hear and see the attack's visual effects as if there were no invincibility frames at all
YoshiShieldEntire body1-3 (activation)Super Smash Bros.
1-6 (activation)Super Smash Bros. Melee
*Super Smash Bros. Melee Starting from frame 3, Yoshi is considered to be in shield so he will shield attacks from this point onwards.
By Items
DragoonEntire body1-119Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate*After the attack, while descending back to the stage
Golden HammerEntire body1Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate*Also affects the opponent
*Lasts until hitstun ends
Hammer
Super StarEntire body1-600Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate*
By Pokémon
DittoVariesVariesSuper Smash Bros. Ultimate*When performing any move or action that grants invincibility
By Stage Element
Mushroom Kingdom (SSB) (Warp Pipes)Entire body1-49Super Smash Bros. Ultimate*When emerging from a pipe
PictoChat 2 (Pipes)Entire body1-51Super Smash Bros. Ultimate*When emerging from a pipe

Trivia[edit]

  • If theShadowAssist Trophy freezes a character while invincible, the character will remain invincible until being unfrozen. This offers some niche competitive strategies where an affected character can achieve invincibility before being frozen and get several seconds where they are unable to receive damage.