Super Smash Bros. series

Intangibility

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Kirby successfully avoiding a Teal Coupe inOnett with hisspot dodge.

Intangibility is a state in which a hurtbox will not be hit by attacks at all. Intangibility should not be confused withinvincibility, as both are different mechanics with different effects.

Overview[edit]

While a character is intangible, attacks will simply not affect them, as if they are not there at all. Unlikeinvincibility, intangibility does not causehitlag to attackers since the intangible character is not physically hit. As a result, a long-lasting attack (or very short intangibility time) may still hit the character once it ends.

There are many ways to achieve intangibility: the most common methods are universal actions such as aspot dodge, roll, or an edge grab, among others. The intangible state can be incredibly useful, as it can be used to dodge attacks and make a retreat or capitalize on a reckless opponent andpunish them. Certain attacks also possess intangibility, either for the whole body or on specifichitboxes/body parts, with the intention of guaranteeing the attack will connect without trading with the opponent; this can make certain moves good for anti-airing or spacing. Ashield jump will also grant intangibility to the victim until they land, to prevent external factors from interrupting thestun state of ashield break.

Intangibility does have a somewhat niche downside in that on thePlanet Zebes,Brinstar, andNorfairstages, intangible characters will fall straight through the stage's lower hazard rather than sustaining damage and bouncing back up, causing an otherwise preventableKO. They may occasionally also be KO'd if they are standing on the track onMute City (SSBM),Port Town Aero Dive orMute City SNES. InSmash 4, Master Giant's "glowing hands" attack also completely ignores any form of intangibility as well as invincibility (including respawn).

InSuper Smash Bros. Melee'sdebug menu, intangibility is displayed by affectedhurtboxes changing from their usual yellow color to a blue color during the intangibility period. A similar feature is present inSuper Smash Bros. Ultimate'sTraining Mode via an invincibility toggle, which causes intangible parts of characters to acquire a blue tint.

List of intangible attacks[edit]

An icon for denoting incomplete things.This article or section is incomplete. You can help SmashWiki byexpanding or finishing it.
The editor who added this tag elaborates:Item intangibility from past games, custom special moves, stage elements, and moves from past Smash Bros. games with undocumented intangibility
  • Smash attacks in this table are not charged.
  • All attacks fromSmash 4 andUltimate display intangibility values as of their latest updates.
User/ItemMovePart of CharacterIntangibility FramesNotes
By Characters
All charactersSpot dodge/Roll/Air dodge
Edge grab
Techs (Standard, Rolling, Wall, Ceiling)
Edge recovery actions (Climb, Attack, Roll,Jump)
Floor recovery options (Get up, Roll, Attack)
Perfect shield
Entire bodyVaries
Shield break animation*Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate Lasts until the character lands and gets back up
*Super Smash Bros. Brawl Lasts from frames 1-36 on most characters, with the exception of Kirby and Jigglypuff.
*Super Smash Bros. Ultimate Shield break intangibility lasts for 300 frames.
Shield jump1-2Super Smash Bros.
Shield platform drop1Super Smash Bros.
Wall jump1-14Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4*Super Smash Bros. BrawlSuper Smash Bros. 4 Only applies when a wall jumptech is performed.
Tripping1-6 (soft trip), 1-7 (dashing trip), 1-8 (turning trip), 1-17 (hard trip)Super Smash Bros. Brawl
1-5 (soft trip), 1-13 (hard trip)Super Smash Bros. 4Super Smash Bros. Ultimate
Footstool jump9-12 (regular footstool), 1-4 (phantom footstool)Super Smash Bros. Ultimate
Banjo &KazooieShieldArms1-2Super Smash Bros. Ultimate*Activation
Shock Spring JumpEntire body15-17 (uncharged), 31-33 (fully charged)Super Smash Bros. Ultimate
BayonettaWitch TimeEntire body5-16Super Smash Bros. 4
8-23Super Smash Bros. Ultimate
BowserShieldHead; Arms1 (head), 3-5 (arms)Super Smash Bros. Ultimate*Activation
Shell based animationsHead, Arms and legsVaries
Neutral attackArms6-8 (hit 1); 8-10 (hit 2)Super Smash Bros. Brawl
7-9 (hit 1); 9-11 (hit 2)Super Smash Bros. 4
7-8 (hit 1); 9-11 (hit 2)Super Smash Bros. Ultimate
Forward tiltArm10-14Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate*Applies to the attacking arm
Up tilt8-13Super Smash Bros. Brawl
11-16Super Smash Bros. Ultimate
Down tiltArms10-12, 20-22Super Smash Bros. BrawlSuper Smash Bros. 4
10-12, 15-17Super Smash Bros. Ultimate
*Applies to the first and second attacking arm, respectively
Up smashEntire body16-17Super Smash Bros. Melee
Up aerialHead10-20Super Smash Bros. Brawl
3-13Super Smash Bros. 4Super Smash Bros. Ultimate
Flying SlamEntire body1-23Super Smash Bros. 4Super Smash Bros. Ultimate*Only when opponent is grabbed
Whirling Fortress1-4Super Smash Bros. Melee
1-5Super Smash Bros. Brawl
*Only when used on the ground
Captain FalconUp tiltLeg14-17Super Smash Bros. Ultimate*Applies to the attacking leg
Up smashLegs22-23, 28-29Super Smash Bros. Ultimate*Applies to the first and second attacking leg, respectively
CharizardShieldHead1-4Super Smash Bros. 4Super Smash Bros. Ultimate*Activation
Up tiltWings7-23Super Smash Bros. Brawl
Forward smashEntire body22-26Super Smash Bros. Brawl
22-25Super Smash Bros. 4
20-24Super Smash Bros. Ultimate
Up aerialHead6-11Super Smash Bros. Brawl
11-15Super Smash Bros. 4Super Smash Bros. Ultimate
ChromUp smashArm10-23Super Smash Bros. Ultimate*Applies to the sword arm
CounterEntire body7-9 (startup), 1-6 (counterattack)Super Smash Bros. Ultimate
CloudDown tiltLeg7-17Super Smash Bros. 4Super Smash Bros. Ultimate*Applies to the bent leg
Blade BeamEntire body10-17Super Smash Bros. 4Super Smash Bros. Ultimate*Limit Break version only
Cross Slash6-11Super Smash Bros. 4Super Smash Bros. Ultimate
Climhazzard5-12Super Smash Bros. 4Super Smash Bros. Ultimate
CorrinShieldHead1Super Smash Bros. Ultimate*Activation
Dragon LungeEntire body2-5Super Smash Bros. 4
2-7Super Smash Bros. Ultimate
*Jumping
Dragon Ascent10-17Super Smash Bros. 4
7-17Super Smash Bros. Ultimate
Counter Surge6-7 (startup)Super Smash Bros. 4Super Smash Bros. Ultimate
1-49 (counterattack)Super Smash Bros. 4
DaisyUp smashArms and head14-20Super Smash Bros. Ultimate
ToadEntire body8-10 (startup); 1-3 (counterattack)Super Smash Bros. Ultimate
Dark PitShieldHead1-3Super Smash Bros. Ultimate*Activation
Power of FlightEntire body9-19 (ground); 15-19 (midair)Super Smash Bros. 4Super Smash Bros. Ultimate
Dark SamusShieldHead and right arm1-5 (activation); 3-5 (deactivation)Super Smash Bros. Ultimate
Screw AttackEntire body3-6 (ground); 3-4 (midair)Super Smash Bros. Ultimate
Diddy KongShieldRear-most arm3-5Super Smash Bros. Ultimate*Deactivation
Donkey KongShieldHead1-4 (activation); 3-5 (deactivation)Super Smash Bros. Ultimate
Forward tiltArm8-37 (up); 8-11 (non angled/down)Super Smash Bros. Brawl
7-11 (up); 1-25 (non angled/down)Super Smash Bros. 4
6-9Super Smash Bros. Ultimate
*Applies to the attacking arm
Up tilt5-11Super Smash Bros. BrawlSuper Smash Bros. Ultimate
5-25Super Smash Bros. 4
Down tilt1-9Super Smash Bros. 4
5-7Super Smash Bros. Ultimate
Forward smashArms and head20-26Super Smash Bros. 4Super Smash Bros. Ultimate
Up smash14-18Super Smash Bros.
12-16Super Smash Bros. MeleeSuper Smash Bros. Brawl
12-15Super Smash Bros. 4Super Smash Bros. Ultimate
Down smashArms10-14Super Smash Bros. Brawl
11-14Super Smash Bros. 4Super Smash Bros. Ultimate
Up aerialHead1-10Super Smash Bros. 4
5-10Super Smash Bros. Ultimate
Giant PunchEntire bodySuper Smash Bros.Super Smash Bros. Melee
ArmSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
23-24Super Smash Bros.
17-18Super Smash Bros. Melee
4-22Super Smash Bros. Brawl
4-20Super Smash Bros. 4Super Smash Bros. Ultimate
*Super Smash Bros.Super Smash Bros. MeleeOnly occurs when fully charged
*Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateApplies to the attacking arm
*Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateDoes not occur when fully charged
Spinning KongEntire bodySuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
Arm/arms
1-5 (startup); 9-48 (midair arms)Super Smash Bros.
3-5 (ground); 2-5 (midair); 11-42 (midair arms)Super Smash Bros. Melee
4-6 (midair); 12-43 (midair arms)Super Smash Bros. Brawl
19-24 (ground arm); 3-6 (midair); 12-43 (midair arms)Super Smash Bros. 4
19-24 (ground arm); 10-38 (midair arms)Super Smash Bros. Ultimate
*Super Smash Bros. 4Super Smash Bros. UltimateWhen used on the ground, applies on the rear-most arm only
*When used in the air, applies to both arms
Hand SlapEntire body1-2Super Smash Bros.
Dr. MarioUp smashHead9-11Super Smash Bros. Melee
9-13Super Smash Bros. 4Super Smash Bros. Ultimate
Super Jump PunchEntire body3Super Smash Bros. Melee
Duck HuntShieldHead3-5Super Smash Bros. Ultimate*Deactivation
FalcoUp smashHeadSuper Smash Bros. Melee
LegsSuper Smash Bros. 4Super Smash Bros. Ultimate
1-10Super Smash Bros. Melee
7-12, 13-20Super Smash Bros. 4
7-12, 13-18Super Smash Bros. Ultimate
*Applies to each attacking leg, respectively
Down smashLegs1-6Super Smash Bros. Melee
3-7Super Smash Bros. BrawlSuper Smash Bros. 4
3-8Super Smash Bros. Ultimate
ReflectorEntire body1Super Smash Bros. Melee
FoxUp smashHead1-9Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. 4
1-10Super Smash Bros. Brawl
*Super Smash Bros. Melee Snout is exposed
Down smashLegs1-6Super Smash Bros.
6Super Smash Bros. Melee
6-7Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
ReflectorEntire body1Super Smash Bros.Super Smash Bros. Melee
1-3Super Smash Bros. Brawl
2-3Super Smash Bros. Ultimate
GanondorfShieldHead
Arm
1-4 (activation)Super Smash Bros. Ultimate
3-5 (deactivation)Super Smash Bros. Ultimate
*When deactivating, applies to the front-most arm
GreninjaShieldArm3-5Super Smash Bros. Ultimate*Applies to the front-most arm
SubstituteEntire body; head and foot8-18 (startup); 1-9 (activation); 1-3 (counterattack)Super Smash Bros. 4
7-34 (startup); 1-5 (activation); 1-33 (counterattack)Super Smash Bros. Ultimate
*Super Smash Bros. Ultimate After frame 17 of startup, intangibility only occurs on its head and front-most foot *Counterattack intangibilty frames do not include the hitlag prior to the counterattack
HeroKamikazeeEntire body1-42Super Smash Bros. Ultimate
Zoom30~Super Smash Bros. UltimateIntangibility disappears as soon as Hero starts descending
Ice ClimbersBelayPartner5-16Super Smash Bros. Melee
1-65Super Smash Bros. Brawl
1-15Super Smash Bros. Ultimate
IkeCounterEntire body; head8-33 (startup); 1-4 (counterattack)Super Smash Bros. Ultimate*After frame 15 of startup, intangibility occurs on his head
IncineroarShieldArms1-3Super Smash Bros. Ultimate*Activation
Down tiltLegs8-11Super Smash Bros. Ultimate*Intangibility occurs on the non-attacking leg on frame 8; occurs on both legs for remaining frames
Up tiltHead6-11Super Smash Bros. Ultimate
Up smashArms13-18Super Smash Bros. Ultimate
Cross Chop13-26Super Smash Bros. Ultimate
RevengeEntire body1-19 (counterattack)Super Smash Bros. Ultimate
IsabellePocket5-23Super Smash Bros. Ultimate
IvysaurUp smashFlower26-29Super Smash Bros. BrawlSuper Smash Bros. Ultimate
Up aerial12-13Super Smash Bros. BrawlSuper Smash Bros. Ultimate
Bullet SeedEntire body1-3Super Smash Bros. Brawl
JigglypuffDown smashFeet7-26Super Smash Bros.
9-10Super Smash Bros. Melee
14-15Super Smash Bros. BrawlSuper Smash Bros. 4
14-16Super Smash Bros. Ultimate
RestEntire body1-29Super Smash Bros.
1-26Super Smash Bros. Melee
1-27Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
JokerSummoningEntire body2-62Super Smash Bros. Ultimate*Only triggered when not moving on the ground
Gun/Gun Special4-13 (forward dodge, ground); 5-14 (backward dodge, ground); 1-6 (jump); 5-16 (forward/backward dodge, midair)Super Smash Bros. Ultimate*Applies for both versions
Wings of Rebellion1-25 (ground); 3-25 (midair)Super Smash Bros. Ultimate
Rebel's Guard1-14Super Smash Bros. UltimateCounterattack
Tetrakarn/MakarakarnEntire body; head, arm3-4 (startup); 1-8 (counterattack); 1-29 (reflection)Super Smash Bros. Ultimate*When reflecting, gains intangibility on his head at frame 1, and on his front-most arm for the remaining frames
KazuyaForward Tiltlower leg12-16Super Smash Bros. Ultimate
Back tiltUpper body; leg7-13 (upper body), 10-13 (leg)Super Smash Bros. Ultimate*Applies to the attacking leg
Up tiltUpper body; arm4-10 (upper body; hit 1), 11-24 (upper body; hit 2), 25 & 26 (arm; hit 2)Super Smash Bros. Ultimate*applies to the attacking arm
Down tiltEntire body13-15Super Smash Bros. Ultimate
Up-forward tiltLegs4-7 (entire legs), 8-16 (lower legs)Super Smash Bros. Ultimate
Down-forward tiltLeg8-11 (hit 1), 25-27 (hit 2)Super Smash Bros. Ultimate*Applies to the attacking leg
Down-back tiltLeg13-15Super Smash Bros. Ultimate
Up-back tiltLegs7-17 (both legs), 18-21 (non-kicking leg)Super Smash Bros. Ultimate
Crouch AttackLower arm6-8Super Smash Bros. Ultimate*Applies to the attacking arm
Forward crouch attackEntire body; leg; arm5-14 (entire body), 15 & 16 (arm and leg), 17-19 (arm)*Applies to right arm and leg
Back crouch attackLeg11-16Super Smash Bros. Ultimate*Applies to the attacking leg
Uncrouching attackUpper body; arm2-6 (upper body), 13 & 14 (arm)Super Smash Bros. Ultimate*Applies to the attacking arm
Dash attackLower legs4-7 (both legs), 13-19 (non-kicking leg)Super Smash Bros. Ultimate
Double dash attackLeg7-15Super Smash Bros. Ultimate*Applies to the attacking leg
Up smashArm12-17Super Smash Bros. Ultimate*Applies to the attacking arm
Down smashArm17-19Super Smash Bros. Ultimate*Applies to the attacking arm
Up aerialLeg4-9Super Smash Bros. Ultimate*Applies to the attacking leg
Crouch DashEntire/upper body1, 5-12 (upper body); 2-4 (entire body)Super Smash Bros. Ultimate
Wind God FistUpper body; arm1-7 (upper body), 8-11 (arm)Super Smash Bros. Ultimate*Applies to the attacking arm
Electric Wind God FistEntire/upper body; arm1-3 (upper body), 4-8 (entire body), 9-12 (arm)Super Smash Bros. Ultimate
Dragon UppercutEntire/upper body4 & 5, 12-19 (entire body); 1-3, 7-11, 20-22 (upper body)
Spinning Demon to Left HookEntire body4-9Super Smash Bros. Ultimate
KenNeutral attack (held, close)Upper body4-10Super Smash Bros. Ultimate
Forward tilt (tapped, far)Leg7-12Super Smash Bros. Ultimate*Applies to the attacking leg
Up tilt (held)Upper body4-10Super Smash Bros. Ultimate
Up smashArm9-12Super Smash Bros. Ultimate*Applies to the attacking arm
Up throwLeg27-32Super Smash Bros. Ultimate*Applies to the attacking leg
Oosoto Mawashi Geri7-8Super Smash Bros. Ultimate*Applies to the attacking leg
*When canceling into the Inazuma Kick, applies intangibility on frame 1
Tatsumaki Senpukyaku13-22 (ground, tapped); 13-42 (ground, held; midair)Super Smash Bros. Ultimate*Applies to both standard and input versions
*Applies intangibility to the pivoting leg on the ground, and to the attacking leg in midair
ShoryukenEntire body; arm5 (standard), 4-6 (input), 1-14 (arm, input)Super Smash Bros. Ultimate
King DededeUp tiltEntire bodySuper Smash Bros. Brawl
Head and left armSuper Smash Bros. 4Super Smash Bros. Ultimate
7-8Super Smash Bros. Brawl
9-15Super Smash Bros. 4
7-13Super Smash Bros. Ultimate
InhaleEntire body4-18Super Smash Bros. Ultimate*Occurs when inhaling opponents only
*Inhaled opponent gains intangibility on frames 4-7
Super Dedede JumpEntire body, feet22-25 (body), 77- (feet)Super Smash Bros. Brawl
22-25 (body), 73- (feet)Super Smash Bros. 4
18-21 (body), 69- (feet)Super Smash Bros. Ultimate
King K. RoolShieldArm1-2Super Smash Bros. Ultimate*Applies to the front-most arm
Up tilt4-9Super Smash Bros. Ultimate*Applies to the attacking arm
Up smashHead6-11Super Smash Bros. Ultimate
Up aerial7-13Super Smash Bros. Ultimate
BlunderbussEntire body1-8 (capture); Launch intangibility varies based on the amount of hitstun received*Intangibility applies to the opponent only
Gut Check4-15 (startup); 1-7 (counterattack); 1-14 (reversed counterattack)Super Smash Bros. Ultimate
KirbyShieldArm3-5Super Smash Bros. Ultimate*Deactivation
*Applies to the front-most arm
Up tiltFoot4-10Super Smash Bros. BrawlSuper Smash Bros. Ultimate
4-9Super Smash Bros. 4
*Applies to the attacking foot
Up smash14-24Super Smash Bros. Brawl
14-19Super Smash Bros. 4
12-17Super Smash Bros. Ultimate
Down smashFeet7-26Super Smash Bros.
7-9Super Smash Bros. Melee
5-14Super Smash Bros. BrawlSuper Smash Bros. 4
2-11Super Smash Bros. Ultimate
InhaleEntire body4-18Super Smash Bros. Ultimate*Occurs when inhaling opponents only
*Inhaled opponent gains intangibility on frame 4 and stays intangible until they either escape the Inhale, or once they turn back to normal after being swallowed/spat out
Hammer Flip2-10Super Smash Bros. 4Super Smash Bros. Ultimate*When fully charged
LinkShieldHead1-3Super Smash Bros. Ultimate*Activation
Little MacShieldRight arm3Super Smash Bros. Ultimate
Jolt HaymakerEntire body1-4 (body), 5-14 (lower body)Super Smash Bros. 4
1-3 (body), 4-17 (lower body)Super Smash Bros. Ultimate
**Only when used on the ground
Rising Uppercut1-3Super Smash Bros. 4Super Smash Bros. Ultimate
Slip Counter5-6 (startup); 1-18 (counterattack)Super Smash Bros. 4
4-5 (startup); 1-20 (counterattack)Super Smash Bros. Ultimate
LucarioDouble TeamEntire body6-35 (startup), 1-66 (ground counterattack), 1-58 (air counterattack),Super Smash Bros. Brawl
5-39 (startup), 1-35 (counterattack), 40-68 (ground counterattack ending), 40-61 (air counterattack ending)Super Smash Bros. 4
4-13 (startup), 1-29 (counterattack)Super Smash Bros. Ultimate
LucasUp smashHeadSuper Smash Bros. BrawlSuper Smash Bros. 4
Head and armsSuper Smash Bros. Ultimate
15-29Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
PK ThunderEntire body1-17Super Smash Bros. Brawl
1-9Super Smash Bros. 4Super Smash Bros. Ultimate
*Applies to PK Thunder 2 only
LucinaDolphin SlashEntire body4-5 (ground), 1-5 (air)Super Smash Bros. 4Super Smash Bros. Ultimate
Counter5-6 (startup); 1-7 (counterattack)Super Smash Bros. 4Super Smash Bros. Ultimate*Counterattack intangibilty frames do not include the hitlag prior to the counterattack
LuigiUp smashHead7-10Super Smash Bros.
9-11Super Smash Bros. Melee
9-13Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
*Super Smash Bros. BrawlSuper Smash Bros. 4Nose is exposed
Green MissileEntire body18-22 (normal)Super Smash Bros. Brawl
18-22 (misfire)Super Smash Bros. 4
18-22 (normal/misfire)Super Smash Bros. Ultimate
*Occurs for the first 5 frames upon releasing the charge
Super Jump Punch2Super Smash Bros.
5-8Super Smash Bros. Melee
6-8Super Smash Bros. Brawl
8-10 (ground), 6-8 (midair)Super Smash Bros. 4Super Smash Bros. Ultimate
MarioUp smashHead7-10Super Smash Bros.
9-11Super Smash Bros. Melee
9-14Super Smash Bros. Brawl
9-12Super Smash Bros. 4Super Smash Bros. Ultimate
Super Jump PunchEntire body2-5Super Smash Bros.
3-6Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
MarthDolphin SlashEntire body5Super Smash Bros. Melee
1-5Super Smash Bros. Brawl
4-5 (ground), 1-5 (air)Super Smash Bros. 4Super Smash Bros. Ultimate
Counter1-5 (counterattack)Super Smash Bros. Melee
5-6 (startup), 1-8 (counterattack)Super Smash Bros. Brawl
5-6 (startup), 1-7 (counterattack)Super Smash Bros. 4Super Smash Bros. Ultimate
*Counterattack intangibilty frames do not include the hitlag prior to the counterattack
Mega ManUp tiltEntire body5-7Super Smash Bros. 4Super Smash Bros. Ultimate
Down tiltLegs3-12Super Smash Bros. 4Super Smash Bros. Ultimate
Rush CoilEntire body6-9Super Smash Bros. 4
7-10Super Smash Bros. Ultimate
Meta KnightShuttle LoopEntire body5-8Super Smash Bros. Brawl*Only when used on the ground
Dimensional Cape18-26Super Smash Bros. Brawl
12-39 (no attack),12-28 (attack)Super Smash Bros. 4
12-39 (no attack), 12-32 (ground attack, no direction/backward; aerial attack, no direction/backward), 12-29 (ground attack, forward; aerial attack, forward)Super Smash Bros. Ultimate
MewtwoShieldHead and tail1-5Super Smash Bros. Ultimate*Deactivation
TeleportEntire body8-17Super Smash Bros. Melee
9-17Super Smash Bros. 4
9-19Super Smash Bros. Ultimate
Disable10-16Super Smash Bros. Ultimate
Mii BrawlerUp smashLeg8-12Super Smash Bros. Ultimate*Applies to the attacking leg
Helicopter KickLegs8-37Super Smash Bros. Ultimate
Thrust UppercutArm3-7Super Smash Bros. Ultimate*Applies to the attacking arm
Feint JumpEntire body2-4Super Smash Bros. Ultimate*Applies same frames of intangibility when jumping off of a wall
Counter Throw5-6 (startup); 1-17 (counterattack)Super Smash Bros. Ultimate
Mii GunnerCannon Jump KickEntire body6Super Smash Bros. Ultimate*Only when used on the ground
Mii SwordfighterStone ScabbardEntire body5-12Super Smash Bros. Ultimate
Blade Counter1-16 (startup), 1-8 (counterattack)Super Smash Bros. 4
5-6 (startup), 1-5 (counterattack)Super Smash Bros. Ultimate
Min MinShieldARMS1-3 (activation); 5 (deactivation)Super Smash Bros. Ultimate
Down tiltLeg10-14Super Smash Bros. Ultimate*Applies to the attacking leg
Up smashLegs7-15Super Smash Bros. Ultimate*After frame 9, applies intangibility to the attacking leg only
Down smash6-8Super Smash Bros. Ultimate
Neutral aerialARMS8-18 (Ramram); 14-32 (Megawatt); 10-23 (Dragon/Dragon Plus)Super Smash Bros. Ultimate*Applies to the attacking ARM
ARMS JumpEntire body; ARMS8-13 (uncharged); 8-25 (fully charged)Super Smash Bros. Ultimate*When fully charged, applies intangibility on her ARMS on frames 8-17, and on her whole body during frames 18-25
Mr. Game & WatchUp tiltHands, arms1-39Super Smash Bros. Ultimate*Front arm is intangible from frames 10-12, back arm is intangible from frames 20-22. The hands are always intangible.
Up smashHead24-28Super Smash Bros. MeleeSuper Smash Bros. Brawl*Super Smash Bros. MeleeNose is exposed
FireEntire body5-13Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Oil Panic1-25 (absorb)Super Smash Bros. Melee
1-24 (absorb), 1-6 (Oil spill)Super Smash Bros. BrawlSuper Smash Bros. 4
2-25 (absorb)Super Smash Bros. Ultimate
MythraLightning BusterEntire body7-12 (uncharged); 65-72, 76-80 (fully charged)
Swap6-18Super Smash Bros. Ultimate
NessUp tiltHead5-19Super Smash Bros.
5-6Super Smash Bros. MeleeSuper Smash Bros. Brawl
Up aerial8-11Super Smash Bros.
PK ThunderEntire body; headSuper Smash Bros. Ultimate1-9Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4
1-9 (body), 10-32 (head)Super Smash Bros. Ultimate
*Applies to PK Thunder 2 only.
Pac-ManShieldHands2-3Super Smash Bros. Ultimate*Activation
Up tiltHeadSuper Smash Bros. 4
FistSuper Smash Bros. Ultimate
6-10Super Smash Bros. 4
7-10Super Smash Bros. Ultimate
PalutenaForward tiltRight arm14-35Super Smash Bros. Ultimate
WarpEntire body16-31Super Smash Bros. 4
16-32Super Smash Bros. Ultimate
Counter/Reflect Barrier6-12 (startup), 1-5 (counterattack)Super Smash Bros. Ultimate
Celestial Firework1-15Super Smash Bros. 4
PeachUp tiltHeadSuper Smash Bros. Melee
Head and armSuper Smash Bros. Brawl
9-13Super Smash Bros. Melee
10-13Super Smash Bros. Brawl
Up smashHead and arms13-22Super Smash Bros. Melee
14-20Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
ToadEntire body11-14 (startup), 1-4 (counterattack)Super Smash Bros. Brawl
11-14 (startup), 1-3 (counterattack)Super Smash Bros. 4
8-10 (startup), 1-3 (counterattack)Super Smash Bros. Ultimate
PichuShieldEars1-2 (activation); 1-5 (deactivation)Super Smash Bros. UltimateClosest hitbox
Up smash9-11Super Smash Bros. Ultimate
Down smashEntire body7-10Super Smash Bros. Ultimate
Neutral aerialEars3-9Super Smash Bros. Ultimate
Down aerialEars14-17Super Smash Bros. Ultimate
ThunderEntire body1-10Super Smash Bros. Ultimate*Only if the bolt comes into contact with Pichu
PikachuQuick Attack1-20Super Smash Bros.
Thunder1-8Super Smash Bros. Brawl
1-10Super Smash Bros. 4Super Smash Bros. Ultimate
*Only if the bolt comes into contact with Pikachu
Piranha PlantShieldUpper lip5Super Smash Bros. Ultimate* Deactivation
Forward tiltJaws7-8Super Smash Bros. Ultimate*Applies to the 1st hit only
Up tiltHead6-13Super Smash Bros. Ultimate
Forward smash16-17Super Smash Bros. Ultimate
Up smash12-18Super Smash Bros. Ultimate
Up aerial7-9Super Smash Bros. Ultimate
Footstooled AttackHead and stem10-13Super Smash Bros. Ultimate*Only about half of the stem is intangible
Long-Stem StrikeHead21-26 (uncharged); 80-86 (fully charged)Super Smash Bros. Ultimate
PitShieldHead1-3Super Smash Bros. UltimateActivation
Wings of IcarusEntire body1-5Super Smash Bros. Brawl
Power of FlightEntire body9-19 (ground); 15-19 (midair)Super Smash Bros. 4Super Smash Bros. Ultimate
Pokémon TrainerPokémon ChangeEntire body1-120Super Smash Bros. Brawl
1-25Super Smash Bros. Ultimate
*Super Smash Bros. BrawlThe maximum amount of frames it takes for the game to load
PyraSwapEntire body6-18Super Smash Bros. Ultimate
RichterShieldHead1-4 (activation); 1-5 (deactivation)Super Smash Bros. Ultimate
UppercutEntire body5-6Super Smash Bros. Ultimate
RidleyShieldWings; tail1-4 (activation); 1-5 (deactivation)Super Smash Bros. Ultimate*When activating, the rear-most wing loses intangibility on frame 4
*When deactivating, applies intangibility on the wings and tail
Up tiltWing, arm, and head8-12Super Smash Bros. Ultimate*Grants intangibility on the attacking wing, rear-most arm, and head on frames 8 and 9; frames 10-12 grant intangibility on just the attacking wing
Up smashLeg12-17Super Smash Bros. Ultimate*Applies to the attacking leg
Wing BlitzWings36-50 (ground forward); 36-55 (aerial forward; ground/aerial backward); 34-57 (up)Super Smash Bros. Ultimate
R.O.B.Arm RotorRight Shoulder17-66Super Smash Bros. Brawl
Robo BurnerEntire body2-4Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate*Only when used on the ground
RobinNosferatuEntire body15-18Super Smash Bros. 4Super Smash Bros. Ultimate
Rosalina & LumaUp tiltHead4-11Super Smash Bros. 4, 4-10Super Smash Bros. Ultimate
Up smash7-16Super Smash Bros. 4Super Smash Bros. UltimateLuma
RoyUp smashArm10-23Super Smash Bros. 4Super Smash Bros. Ultimate*Applies to the sword arm
BlazerEntire body9Super Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate
CounterEntire body1-5 (counterattack)Super Smash Bros. Melee
8-10 (startup), 1-5 (counterattack)Super Smash Bros. 4
7-9 (startup), 1-5 (counterattack)Super Smash Bros. Ultimate
*Counterattack intangibilty frames do not include the hitlag prior to the counterattack
RyuNeutral attack (held, close)Upper body4-10Super Smash Bros. Ultimate
Forward tilt (tapped, far)Leg6-11Super Smash Bros. 4
7-12Super Smash Bros. Ultimate
*Applies to the attacking leg
Up tilt (held)Upper body4-10Super Smash Bros. 4Super Smash Bros. Ultimate
Up smashArm9-12Super Smash Bros. Ultimate*Applies to the attacking arm
Up aerial6-11Super Smash Bros. Ultimate
Up throwLeg27-32Super Smash Bros. 4
25-30Super Smash Bros. Ultimate
*Applies to the attacking leg
*Super Smash Bros. 4 As the throw isweight dependent, the duration of the intangibility varies, depending on the thrown opponent's weight
Tatsumaki SenpukyakuLegSuper Smash Bros. 4
LegsSuper Smash Bros. Ultimate
10-28 (tapped), 10-60 (held)Super Smash Bros. 4
13-28 (ground, tapped), 13-60 (ground, held), 13-44 (midair)Super Smash Bros. Ultimate
*Applies to both standard and input versions
*Super Smash Bros. Ultimate Applies intangibility to both legs when used on the ground
ShoryukenEntire body, arm3-5 (standard), 1-6 (input), 1-14 (arm)Super Smash Bros. 4
5 (standard), 4-6 (input), 1-14 (arm, input)Super Smash Bros. Ultimate
*Super Smash Bros. 4 The attacking arm is intangible for both standard and input versions
SamusShieldHead; shoulders1-5 (activation); 3-5 (deactivation)Super Smash Bros. Ultimate*Applies intangibility to head and shoulders when activating/head and arms when deactivating
Screw AttackEntire body1-5 (ground), 1-3 (midair)Super Smash Bros. Melee
3-6 (ground), 3-4 (midair)Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
SephirothUp tiltUpper body13-15Super Smash Bros. Ultimate
ScintillaEntire body1-11Super Smash Bros. Ultimate*Only applies when countering an attack
SheikShieldHead and arms1-4Super Smash Bros. Ultimate*Activation
*Applies intangibility to her head and arms on frame 4
Up smash12-16Super Smash Bros. Melee
11-15Super Smash Bros. Brawl
8-15Super Smash Bros. 4Super Smash Bros. Ultimate
Down smashLegs5Super Smash Bros. Melee
4Super Smash Bros. Brawl
VanishEntire body18-55Super Smash Bros. Melee
19-53Super Smash Bros. BrawlSuper Smash Bros. 4
14-55 (ground), 19-53 midairSuper Smash Bros. Ultimate
Transform27-36Super Smash Bros. Melee
41-160Super Smash Bros. Brawl
*Super Smash Bros. BrawlThe maximum amount of frames it takes for the game to load
ShulkMonado ArtsEntire body1-14Super Smash Bros. 4Super Smash Bros. Ultimate*Activation
Vision6-7 (ground startup), 7-8 (midair startup), 1-45 (counterattack, ground), 9-44 (counterattack, midair), 1-36 (forward counterattack)Super Smash Bros. 4
6-7 (startup), 1-45 (counterattack, ground), 9-40 (counterattack, midair), 1-36 (forward counterattack)Super Smash Bros. Ultimate
SimonShieldHead1-4 (activation); 1-5 (deactivation)Super Smash Bros. Ultimate
UppercutEntire body5-6Super Smash Bros. Ultimate
SnakeShieldHead1Super Smash Bros. Ultimate*Activation
Dash attackArmsSuper Smash Bros. BrawlSuper Smash Bros. Ultimate
HeadSuper Smash Bros. Ultimate
5-12Super Smash Bros. BrawlSuper Smash Bros. Ultimate
SonicUp smashEntire body18-20Super Smash Bros. BrawlSuper Smash Bros. 4
14-18Super Smash Bros. Ultimate
Spin Dash1-6Super Smash Bros. BrawlSuper Smash Bros. 4
1-5Super Smash Bros. Ultimate
*Applies intangibility as soon as the charge is released
Spring Jump5-13Super Smash Bros. BrawlSuper Smash Bros. 4
5-7Super Smash Bros. Ultimate
SoraDash AttackFoot7-18Super Smash Bros. Ultimate*Applies intangibility to the kicking foot
Down SmashEntire body; lower body3-10Super Smash Bros. Ultimate*Applies intangibility to entire body on frames 3-6; lower body on frames 7-10
CounterattackEntire body7 & 8 (activation); 1-29 (counterattack); 1-35 (counterattack; turning around)*When countering a projectile, skips 22 startup frames
SquirtleForward tiltTail1-8Super Smash Bros. BrawlSuper Smash Bros. Ultimate
TerryDodge AttackEntire body; upper body1-9Super Smash Bros. Ultimate*Applies intangibility to entire body on frames 1-3; upper body on frames 4-9
Forward tiltLeg8-13Super Smash Bros. Ultimate*Applies to the attacking leg
Up tiltArm7-11Super Smash Bros. Ultimate*Applies to the attacking arm
Burning Knuckle15-21 (ground input, tapped); 21-28 (ground input, held); 14-19 (aerial input, tapped); 18-23 (aerial input, held)Super Smash Bros. Ultimate*Applies intangibility on his attacking arm
Rising TackleLegs; entire body9-20 (standard); 5-24 (input)*If input is done on the ground, intangibility applies to the entire body for frames 5-16. If done in the air, it applies for frames 5-11.
Power DunkEntire body6-12 (input, tapped); 6-13 (input, held)Super Smash Bros. Ultimate
Buster WolfArm; entire body10-23 (startup); 1-57 (attack)Super Smash Bros. Ultimate*When the attack lands, Terry and the opponent both gain full-body intangibility
**Opponent's full-body intangibility lasts from frame 1-32
VillagerUp tiltHead and arm7-25Super Smash Bros. Ultimate*The arm holding the stick
PocketEntire body5-23Super Smash Bros. 4Super Smash Bros. Ultimate
WarioUp tiltHeadSuper Smash Bros. Brawl
Head and armsSuper Smash Bros. 4
1-37Super Smash Bros. Brawl
5-23Super Smash Bros. 4
Up smashHead8-20Super Smash Bros. Brawl
8-14Super Smash Bros. 4Super Smash Bros. Ultimate
ChompHeadSuper Smash Bros. BrawlSuper Smash Bros. 4
Entire body
10- (grab)Super Smash Bros. Brawl
8-25 (grab)Super Smash Bros. 4
2-17 (explosion)Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
*Super Smash Bros. BrawlSuper Smash Bros. 4 Only Wario's head is intangible during the grab
*Super Smash Bros. Brawl Lasts until Wario either closes his mouth or after he eats something
Wii Fit TrainerUp tiltArm3-12Super Smash Bros. Ultimate*Applies to the attacking arm
Up smashEntire body12-15Super Smash Bros. 4
9-12Super Smash Bros. Ultimate
WolfReflectorEntire body1-9Super Smash Bros. Brawl
5-8Super Smash Bros. Ultimate
YoshiShieldHead, arms, and feet1-6 (activation); 1-5 (deactivation)Super Smash Bros. Ultimate*When activating shield, grants intangibility on his head, arms, and legs
*When deactivating shield, grants intangibility on his head and arms
Neutral attackFoot3-5 (hit 1), 3-4 (hit 2)Super Smash Bros. Brawl*Applies to the attacking foot
Up tiltHead7-10Super Smash Bros.
Dash attack1-11Super Smash Bros.
5-13Super Smash Bros. MeleeSuper Smash Bros. Brawl
*Super Smash Bros. MeleeNose is exposed
Forward smash6-24Super Smash Bros.
12-16Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. Ultimate
12-14Super Smash Bros. 4
*Super Smash Bros. MeleeNose is exposed
Up smashHeadSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl
FootSuper Smash Bros. 4Super Smash Bros. Ultimate
6-15Super Smash Bros.
11-15Super Smash Bros. Melee
11-16Super Smash Bros. Brawl
11-13Super Smash Bros. 4Super Smash Bros. Ultimate
*Super Smash Bros. 4Super Smash Bros. UltimateApplies to the attacking foot
Egg LayEntire body27-49Super Smash Bros. Brawl
31-53Super Smash Bros. 4
29-51Super Smash Bros. Ultimate
*When swallowing the opponent
*Opponent gains intangibility for 12Super Smash Bros./14Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4/7Super Smash Bros. Ultimate frames when escaping the egg
Young LinkShieldHead1Super Smash Bros. Ultimate*Activation
ZeldaDown smashLeg4-16Super Smash Bros. Melee
4-13Super Smash Bros. Brawl
*Applies to the attacking leg
Nayru's LoveEntire body4-11Super Smash Bros. Melee
5-12Super Smash Bros. Brawl
5-15Super Smash Bros. 4
4-13Super Smash Bros. Ultimate
Farore's Wind33-53Super Smash Bros. Melee
34-53Super Smash Bros. Brawl
21-39Super Smash Bros. 4
17-34Super Smash Bros. Ultimate
Transform34-43Super Smash Bros. Melee
41-160Super Smash Bros. Brawl
*Super Smash Bros. BrawlThe maximum amount of frames it takes for the game to load
Zero Suit SamusFlip JumpEntire body; most body parts excluding the chestSuper Smash Bros. BrawlSuper Smash Bros. 41-43Super Smash Bros. Brawl
3-49Super Smash Bros. 4
3-12Super Smash Bros. Ultimate
*Applies same frames of intangibility when jumping off of a wall
*Super Smash Bros. BrawlSuper Smash Bros. 4Chest becomes vulnerable starting on frame 13
By Items
Daybreak2-50 (assembly), 1-197 (firing)Super Smash Bros. 4Super Smash Bros. Ultimate
Dragoon2~Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate*Begins as soon as the last part is collected.
*Ends after the attack
Lightning Bolt1-24 (size change)Super Smash Bros. Ultimate*When reverting back to normal size, applies intangibility on frames 1-20
Poison Mushroom1-20Super Smash Bros. Ultimate*Applies the same amount of intangibility frames when reverting back to normal size
Super Launch Star1-15Super Smash Bros. Ultimate
Super Mushroom1-20Super Smash Bros. Ultimate*Applies the same amount of intangibility frames when reverting back to normal size
By Pokémon
DittoVariesSuper Smash Bros. Ultimate*When performing any move or action that grants intangibility
By Stage Element
Great Cave Offensive (Cannon)1-71Super Smash Bros. Ultimate*When being shot out
Spring Stadium (Trampolines)4-9Super Smash Bros. Ultimate*When jumping
*Not triggered by short hopping

Trivia[edit]

  • InUltimate, if one turns on the "Intangibility display" in Training Mode, intangibility will be displayed onBowser while he is in his helpless state, and it will appear as though he is fully intangible. This is because during his helpless animation, only his shell and torso are tangible, in order to prevent unexpected interactions.
  • If theShadowAssist Trophy freezes a character while intangible, the character will remain intangible until being unfrozen. This offers some niche competitive strategies where an affected character can achieve intangibility before being frozen and get several seconds where they are unable to receive damage.