Super Smash Bros. 4

Ike (SSB4)/Pummel

From SmashWiki, the Super Smash Bros. wiki
<Ike (SSB4)
Jump to navigationJump to search
Hitbox visualization of Ike's pummel.

Overview[edit]

Competitive.pngThis article or section may require competitive expertise.
You can discuss this issue on thetalk page oredit this page to improve it.

Hitbox[edit]

IDPartRehit rateDamageSDAngleBKKSFKVRadiusBoneOffsetSDIxT%ClangReboundTypeEffectGASoundDirectHit bitsBlockableReflectableAbsorbablePiercingHeedlessNo GFXFlinchlessStretch
0003%0Sakurai angleForwards0100405.000.09.010.01.0x1.0x0%HitboxTableIcon(NoClang).pngHitboxTableIcon(Rebound).pngHead (type)Normal (effect)HitboxTableIcon(GroundedTrue).pngHitboxTableIcon(AerialTrue).pngS KickSpecialsDirect.png63HitboxTableIcon(Blockable).pngHitboxTableIcon(Unreflectable).pngHitboxTableIcon(Unabsorbable).pngHitboxTableIcon(False).pngHitboxTableIcon(False).pngHitboxTableIcon(False).pngHitboxTableIcon(False).png

Timing[edit]

Hitbox5
Interruptible23
Animation length24
FrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Hitbox).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Lag).pngFrameIcon(Interruptible).pngFrameIcon(Interruptible).png
Legend (1 square = 1frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible


This move in SSBBThis move in SSB4This move in SSBUIke's moveset
Neutral attack (1 ·2 ·3) ·Forward tilt ·Up tilt ·Down tilt ·Dash attack ·Forward smash ·Up smash ·Down smash
Neutral aerial ·Forward aerial ·Back aerial ·Up aerial ·Down aerial
Grab ·Pummel ·Forward throw ·Back throw ·Up throw ·Down throw
Forward roll ·Back roll ·Spot dodge ·Air dodge ·Techs
Floor attack (front) ·Floor getups (front) ·Floor attack (back) ·Floor getups (back) ·Floor attack (trip) ·Floor getups (trip)
Edge attack ·Edge getups
Neutral special (def ·c1 ·c2) ·Side special (def ·c1 ·c2) ·Up special (def ·c1 ·c2) ·Down special (def ·c1 ·c2) ·Final Smash