Ike (SSB4)/Neutral special
- This article is about the hitbox visualization inSuper Smash Bros. 4. For the move itself, seeEruption.
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Overview[edit]
Ike's neutral special inSSB4 is Eruption. Ike charges up Ragnell that is alit with flames before thrusting it into the ground, creating a pillar of blue fire. It is Ike's main edge-guarding tool and has many positives. The longer Ike charges the taller and stronger the flames will be, having incredibly high vertical range at full charge, putting opponents at tough spot and can KO as low as 45%, the uncharged tip canmeteor smash, uncharged has a longer downward reach until the move is fully charged, it hastranscendent priority and when fully charged it has four frames ofsuper armor starting on frame 234 and ends on 238. However, when it fully charged, Ike will receives 10% recoil damage. In 1.1.4 Eruption's hitbox duration now lasts 2 more frames.
Update History[edit]
Eruption's hitbox lasts 2 frames longer.

