Super Smash Bros. series

Helpless

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A frame from Mario's helpless animation inSuper Smash Bros.

Helpless (also known asfreefall,special fall and various other names, and called "fallspecial" in game data) is a state in which characters are unable to take any action, with the exception of grabbing aledge, maneuvering left/right,fastfalling, or climbing aladder, until they land on the ground or pass ablast line. Helplessness is typically associated with just having used one'srecovery move(s), namely theup special, though some otherspecial moves that provide additional movement also incur this state. BeforeUltimate, many special moves involving controllable projectiles (such asNess'sPK Flash andZelda'sDin's Fire) caused helplessness.

Some special moves are programmed to transition to helplessness early upon contact with a platform. In the case ofsoft platforms, holding down to drop through them will result in the player becoming helpless before the move is usually over, though it can also be seen if the user breaks the platform it landed on with the landing potion of the attack (where applicable), or if blown off the platform with amove that deals no hitstun.

Helplessness most commonly ends upon landing on the ground or beingKO'd, although it also ends if charactersflinch, allowing them to attack or re-use their triple jump. A helpless character is denoted by both a flickering black overlay and a distinct falling animation.

A state similar to helplessness exists in falling after having one'sshield broken and then beingstunned.

Curiously, the helpless state gives characters an extra ability inSuper Smash Bros.: the ability to fall through soft platforms without landing on them. Starting inMelee, this can be done at any time (not just when a character is helpless).

Moves that invoke helplessness[edit]

CharacterMoveTypeGamesNotes
SoraAerial SweepUp SpecialSuper Smash Bros. UltimateSora can input Sonic Blade at the apex of the move for an additional boost to his recovery.
IkeAetherUp SpecialSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateNormally, the move does not end until Ike lands on the ground, grabs the edge of a stage, or bypasses the lower blast line. However, if the platform Ike has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless.
PichuAgilityUp SpecialSuper Smash Bros. MeleeSuper Smash Bros. Ultimate
AllAir dodgeSuper Smash Bros. MeleeMelee only.
ShulkAir SlashUp SpecialSuper Smash Bros. 4Super Smash Bros. Ultimate
Mii SwordfighterAirborne AssaultSide SpecialSuper Smash Bros. 4Super Smash Bros. UltimateInUltimate, a half-second window is granted after the move's usage to execute other actions before the helplessness is inflicted.
Mii GunnerArm RocketUp SpecialSuper Smash Bros. 4Super Smash Bros. Ultimate
Villager,IsabelleBalloon TripUp SpecialSuper Smash Bros. 4Super Smash Bros. UltimateCan happen sooner if balloons are popped by opponents. Villager's helpless animation is based on that of the "defeated" animation fromBalloon Fight.
Ice ClimbersBelayUp SpecialSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. Ultimate
SephirothBlade Dash / OctaslashUp SpecialSuper Smash Bros. Ultimate
RoyBlazerUp SpecialSuper Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate
Zero Suit SamusBoost KickUp SpecialSuper Smash Bros. 4Super Smash Bros. Ultimate
SheikBurst GrenadeSide SpecialSuper Smash Bros. 4Does not cause helplessness inUltimate.
Mii GunnerCannon Uppercut (SSB4)/Cannon Jump Kick (SSBU)Up SpecialSuper Smash Bros. 4Super Smash Bros. UltimateFunctionally identical to one another, with only the animations being any different.
CloudClimhazzardUp SpecialSuper Smash Bros. 4Super Smash Bros. UltimateIf the follow-up attack is executed, Cloud will fall rapidly; normally, he will plummet until he either hits solid ground, grabsthe edge of a stage, or bypasses the lowerblast line. However, if the platform Cloud has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless. Additionally, in exceptionally tall stages (such as acustom stage orSmash Run), Cloud enters helplessness after one full second.
WarioCorkscrewUp SpecialSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
IncineroarCross ChopUp SpecialSuper Smash Bros. UltimateIncineroar will only enter helplessness if it fails to hit solid ground again upon rebounding after using the move.
DaisyDaisy ParasolUp SpecialSuper Smash Bros. UltimateDaisy only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). Additionally, Daisy will automatically enter helplessness after eight full seconds of floating.
GanondorfDark DiveUp SpecialSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateIf the move's grab connects with an opponent, Ganondorf does not become helpless and can use the move again.
Meta KnightDimensional CapeDown SpecialSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
ZeldaDin's FireSide SpecialSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Does not cause helplessness inUltimate.
Marth,LucinaDolphin SlashUp SpecialSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
CorrinDragon AscentUp SpecialSuper Smash Bros. 4Super Smash Bros. Ultimate
Meta KnightDrill RushSide SpecialSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Duck HuntDuck JumpUp SpecialSuper Smash Bros. 4Super Smash Bros. UltimateInUltimate, the duo can cancel the move into an attack or anair dodge, after which they will still become helpless.
YoshiEgg RollSide SpecialSuper Smash Bros. MeleeSuper Smash Bros. BrawlDoes not cause helplessness inSSB4 orUltimate.
SteveElytraUp SpecialSuper Smash Bros. UltimateIn addition to normal helplessness when the move ends, Steve can also cause his glide to stall if he climbs too far.
LucarioExtreme SpeedUp SpecialSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateIf Lucario hits a wall during the move, it willwall cling instead of becoming helpless. However, it cannot use the move again.
FalcoFalco PhantasmSide SpecialSuper Smash Bros. MeleeSuper Smash Bros. BrawlDoes not cause helplessness inSSB4 orUltimate.
Captain FalconFalcon DiveUp SpecialSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateLike Dark Dive, if the move connects with an opponent, Captain Falcon does not become helpless and can use the move again.
ZeldaFarore's WindUp SpecialSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
KirbyFinal CutterUp SpecialSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateNormally, the move does not end until Kirby lands on the ground, grabs the edge of a stage, or bypasses the lowerblast line. However, if the platform Kirby has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless.
Mr. Game & WatchFireUp SpecialSuper Smash Bros. MeleeOnly causes helplessness inMelee.
FalcoFire BirdUp SpecialSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
FoxFire FoxUp SpecialSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
WolfFire WolfUp SpecialSuper Smash Bros. BrawlSuper Smash Bros. Ultimate
GanondorfFlame ChokeSide SpecialSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateIf the move connects with an opponent, Ganondorf does not become helpless, although he (and his victim) will fall until he hits the ground or bypasses the lower blast line. If the opponent mashes out of the move before hitting the ground inUltimate, Ganondorf does not become helpless.
CharizardFlyUp SpecialSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
FoxFox IllusionSide SpecialSuper Smash Bros. MeleeSuper Smash Bros. BrawlDoes not cause helplessness inSSB4 orUltimate.
GanondorfGerudo DragonSide SpecialSuper Smash Bros. MeleeMelee only.
Donkey KongGiant PunchNeutral SpecialSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Does not cause helplessness inSSB orUltimate.
Meta Knight,Charizard,PitGlidingSuper Smash Bros. BrawlIf the user has used all their double jumps, they are put into helplessness once the glide ends (either by stalling or by attacking).Brawl only.
SamusGrapple BeamGrab aerialSuper Smash Bros. MeleeMelee only.
Mii BrawlerHeadache MakerSide SpecialSuper Smash Bros. 4
Wii Fit TrainerHeaderSide SpecialSuper Smash Bros. 4Super Smash Bros. UltimateOnly causes helplessness if the user airdodges during the move.
Mii BrawlerHelicopter KickUp SpecialSuper Smash Bros. 4Super Smash Bros. Ultimate
Mii SwordfighterHero's SpinUp SpecialSuper Smash Bros. 4Super Smash Bros. Ultimate
Link,Young LinkHookshotGrab aerialSuper Smash Bros. MeleeMelee only.
GreninjaHydro PumpUp SpecialSuper Smash Bros. 4Super Smash Bros. Ultimate
Little MacJolt HaymakerSide SpecialSuper Smash Bros. 4Does not cause helplessness inUltimate.
PalutenaJump GlideUp SpecialSuper Smash Bros. 4Attacking while under the move's effect cancels the glide and triggers helplessness.
Rosalina & LumaLaunch StarUp SpecialSuper Smash Bros. 4Super Smash Bros. Ultimate
VillagerLloid RocketSide SpecialSuper Smash Bros. 4Super Smash Bros. UltimateVillager only enters helplessness if he rides then jumps off of the Lloid Rocket, does not hit an opponent during the ride, or if Lloid is destroyed. Based on defeated animation of Balloon Fighter.
Mii GunnerLunar LaunchUp SpecialSuper Smash Bros. 4Super Smash Bros. Ultimate
Meta KnightMach TornadoNeutral SpecialSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
RobinNosferatuDown SpecialSuper Smash Bros. 4Super Smash Bros. UltimateRobin only enters helplessness after Nosferatu finishes dealing damage to an opponent in mid-air or over a temporary platform that is no longer active.
Mii BrawlerOnslaughtSide SpecialSuper Smash Bros. 4Super Smash Bros. Ultimate
Pac-Man
All
Pac-JumpUp SpecialSuper Smash Bros. 4Super Smash Bros. UltimateAll jumps trigger helplessness forPac-Man. When the trampoline is red, both Pac-Man or any other character who lands on it will instantaneously enter helplessness.
PeachPeach ParasolUp SpecialSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimatePeach only enters helplessness if she decides to fastfall (which retracts the parasol) after using the move — she can also end the helplessness and resume parachuting by pressing up (re-opening it). However, if Peach is under the effects of items that make her shrink or grow while she fastfalls, she will become helpless, as her parasol disappears once she's back to normal. InSSB4 andUltimate, Peach will automatically enter helplessness after eight full seconds of floating. TheParasol item allows any character to do this inMelee.
MythraPhoton EdgeSide SpecialSuper Smash Bros. Ultimate
OlimarPikmin ChainUp SpecialSuper Smash Bros. BrawlNormally, Pikmin Chain makes Olimar helpless after the move is used in the air. However, if he uses grounded Pikmin Chain and the platform he's standing on disappears (such as falling off a conveyor belt), or he uses ground Pikmin Chain while the stage is rotating, he will become helpless.Brawl only.
Piranha PlantPiranhacopterUp SpecialSuper Smash Bros. Ultimate
Mii BrawlerPiston PunchUp SpecialSuper Smash Bros. 4Only available inSSB4.
NessPK FlashNeutral SpecialSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Does not cause helplessness inUltimate.
Lucas,NessPK FreezeNeutral SpecialSuper Smash Bros. BrawlSuper Smash Bros. 4Does not cause helplessness inUltimate. Ness's variant is accessible viaSSB4 customs only.
Lucas,NessPK ThunderUp SpecialSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Pit,Dark PitPower of FlightUp SpecialSuper Smash Bros. 4Super Smash Bros. Ultimate
PyraProminence RevoltUp SpecialSuper Smash Bros. UltimateNormally, the move does not end until Pyra lands on the ground, grabs the edge of a stage, or bypasses the lowerblast line. However, if the platform Pyra has landed on disappears or something causes her to slide off while she is still in the landing animation (such as falling off a conveyor belt), she will become helpless.
King K. RoolPropellerpackUp SpecialSuper Smash Bros. UltimateNormally, when King K. Rool uses the move, he will enter a slow fluttering state when it ends. However, if hefastfalls during this state, he will enter the helpless animation. While K. Rool is not technically considered helpless during the fluttering state, he cannot perform any action during it.
PikachuQuick AttackUp SpecialSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
IkeQuick DrawSide SpecialSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateInSSB4 andUltimate, a half-second window is granted after the move's usage to executeAether. Otherwise, Ike will be sent into a helpless state.
Captain FalconRaptor BoostSide SpecialSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateInUltimate, hitting an opponent with this move won't cause helplessness and Falcon can use the move again.
MythraRay of Punishment / Chroma DustUp SpecialSuper Smash Bros. Ultimate
TerryRising TackleUp SpecialSuper Smash Bros. Ultimate
Little MacRising UppercutUp SpecialSuper Smash Bros. 4Super Smash Bros. Ultimate
PalutenaRocket JumpUp SpecialSuper Smash Bros. 4
Diddy KongRocketbarrel BoostUp SpecialSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Diddy KongRocketbarrel BarrageFinal SmashSuper Smash Bros. BrawlDoes not cause helplessness inSSB4.
JigglypuffRolloutNeutral SpecialSuper Smash Bros. Melee (contactSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate)Only causes helplessness inMelee, as in the later games, Jigglypuff will keep rolling and won't be able to move if it hits while mid-air (making itliterally helpless until it lands or takes knockback).
Samus,Dark SamusScrew AttackUp SpecialSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
AllScrew Attack (item)ItemSuper Smash Bros. MeleeWhen this item is thrown at opponents (Melee only), they will involuntarily execute a Screw Attack and thus become helpless.
RyuShin ShoryukenFinal SmashSuper Smash Bros. 4Super Smash Bros. UltimateRyu becomes helpless after he executes the final attack, whether it connects or not.
Meta KnightShuttle LoopUp SpecialSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateInBrawl, while the initial execution of the move does not make Meta Knight helpless, he does become helpless if the glide ends. InSSB4 andUltimate, gliding does not exist and Meta Knight is made helpless after the move concludes.
Ryu,KenShoryukenUp SpecialSuper Smash Bros. 4Super Smash Bros. UltimateThe helpless animation starts after Ryu/Ken falls below his starting point. Before that, Shoryuken is unique in that it allows none of the usual maneuvering after executing it (making Ryu/Kenliterally helpless).
Mii SwordfighterSkyward Slash DashUp SpecialSuper Smash Bros. 4Super Smash Bros. Ultimate
Mii BrawlerSoaring Axe KickUp specialSuper Smash Bros. 4Super Smash Bros. UltimateNormally, the move does not end until the Mii Brawler lands on the ground, grabs the edge of the stage, or bypasses the lower blast line. However, if the platform that the Mii Brawler has landed on disappears or something causes them to slide off while they are in the landing animation (Such as falling off the conveyor belt) they will became Helpless. InUltimate, helplessness is only inflicted if the downward attack is not executed. If downward attack is executed and they fall during the endlag they will become helpless.
ChromSoaring SlashUp SpecialSuper Smash Bros. UltimateNormally, the move does not end until Chrom lands on the ground, grabs the edge of a stage, or bypasses the lower blast line. However, if the platform Chrom has landed on disappears or something causes him to slide off while he is still in the landing animation (such as falling off a conveyor belt), he will become helpless.
SoraSonic BladeSide SpecialSuper Smash Bros. Ultimate
Link,Young Link,Toon LinkSpin AttackUp SpecialSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateNormally, Spin Attack makes Link, Young Link, or Toon Link helpless after the move was used if in the air. However, if he stands on a platform while using a grounded Spin Attack and the platform disappears (such as falling off a conveyor belt), or he used grounded Spin Attack while the stage is rotating, he will become helpless.
Donkey KongSpinning KongUp SpecialSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Ice ClimbersSquall HammerSide SpecialSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. Ultimate
Mii GunnerStealth BurstSide SpecialSuper Smash Bros. 4Does not cause helplessness inUltimate.
Mii SwordfighterStone ScabbardUp SpecialSuper Smash Bros. 4Super Smash Bros. UltimateNormally, the move does not end until Mii Swordfighter lands on the ground or grabs the edge of a stage. However, if the platform Mii Swordfighter has landed on disappears or something causes them to slide off while they are still in the landing animation (such as falling off a conveyor belt), they will become helpless.
King DededeSuper Dedede JumpUp SpecialSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateNormally, the move does not end until King Dedede lands on the ground. However, if he hits a ceiling while using the move, or the move is cancelled by the user, he will become helpless. InUltimate, beingpushed off a surface during its landing lag animation wouldDedede helpless, which does not occur in other games.
Wii Fit TrainerSuper HoopUp SpecialSuper Smash Bros. 4Super Smash Bros. Ultimate
InklingSuper JumpUp SpecialSuper Smash Bros. UltimateDespite lacking the flashing effect helplessness normally leaves on a character after using a specific action that causes it, Inkling cannot perform any other moves until she lands or grabs a ledge. There is a hitbox upon landing from this animation.
Mario,Luigi,Dr. MarioSuper Jump PunchUp SpecialSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateTheir helpless animations are based on the Mario Bros.' death sprite in games such asSuper Mario Bros. andSuper Mario Bros. 3 (in Luigi's case, this applies only inSSB andMelee).
Mii BrawlerSuplexSide specialSuper Smash Bros. UltimateOnly available inUltimate.
MewtwoTeleportUp SpecialSuper Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate
Mii BrawlerThrust UppercutUp specialSuper Smash Bros. UltimateOnly available inUltimate. Replaces Piston Punch fromSSB4.
Mii BrawlerUltimate UppercutNeutral SpecialSuper Smash Bros. 4Only available inSSB4.
Simon,RichterUppercutUp SpecialSuper Smash Bros. Ultimate
SheikVanishUp SpecialSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
IvysaurVine WhipUp SpecialSuper Smash Bros. BrawlDoes not cause helplessness inUltimate.
ShulkVisionDown SpecialSuper Smash Bros. 4Super Smash Bros. UltimateShulk will only become helpless if he uses the reverse-inputted variant of the attack, and if the platform he’s on disappears before the animation is finished. However, Shulk is granted a brief window of time to execute any other action before the helplessness is inflicted.
PalutenaWarpUp SpecialSuper Smash Bros. 4Super Smash Bros. Ultimate
SquirtleWaterfallUp SpecialSuper Smash Bros. BrawlSuper Smash Bros. Ultimate
BowserWhirling FortressUp SpecialSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
RidleyWing BlitzUp SpecialSuper Smash Bros. Ultimate
OlimarWinged PikminUp SpecialSuper Smash Bros. 4Super Smash Bros. Ultimate
PitWings of IcarusUp SpecialSuper Smash Bros. BrawlPit can also avoid becoming helpless by using anaerial attack when using this move.Brawl only.
JokerWings of RebellionUp SpecialSuper Smash Bros. UltimateCan only access this move ifArsène is summoned via Joker's Rebellion Gauge.
WolfWolf FlashSide SpecialSuper Smash Bros. BrawlSuper Smash Bros. Ultimate
HeroWoosh / Swoosh / KaswooshUp SpecialSuper Smash Bros. UltimateAll three stages of this move cause helplessness.

Landfallspecial and "superdashtechnique"[edit]

As a unique animation is used for falling while helpless, characters enter a different animation than usual once they land on the ground. This is called "landfallspecial" internally inMelee. Becauseair dodging enters this state andwavelanding involves air dodging into the ground, when wavedashing is performed,Melee'sdebug menu shows "landfallspecial" as the character state. This originally led some players to believe that the "landfallspecial" designation was specifically designed for wavedashing and that developers intentionally put wavedashing in the game, further fueling the various debates over wavedashing's legitimacy. At one point, the myth morphed to where, instead of just "landfallspecial", there was purportedly another debug mode designation — cited as "superdashtechnique", "superdashattack", or other supposed variants — created solely for the wavedashing animation. All incarnations of this story have been proven false, and should not be themselves taken as evidence that wavedashing was intentionally put or left inMelee.

Freefall Carryover Drift[edit]

InUltimate, if a fighter uses a special move which will put them into freefall, but they land before entering freefall, they may enter a glitched state if the special move's ending lag doesn't transfer from an airborne to a grounded state. Upon entering this state, the next time the character enters the air, they will initially adopt their normal air speed, but after a few frames will revert to the air speed they would have when entering freefall from the special move used, which is usually lower than their normal fall speed. This will persist until they double jump, grab a ledge or land on the ground again.

Gallery[edit]

Trivia[edit]

  • The movesFire,Robo Burner,Spring Jump, andCypher do not cause helplessness inBrawl, although they do restrict the user's choice of moves until they land - Mr. Game & Watch and Snake simply cannot use the recovery move again, while Sonic cannot use any special moves and R.O.B. cannot air dodge. Througha programming oversight, this condition prevents them from using their recovery move again if grabbed and released without pummeling before touching the ground (except for R.O.B.).
  • IfKirby copies a move that causes helplessness, he will be affected just as the original character would be. These moves areGiant Punch (Melee throughSmash 4),Mach Tornado,PK Flash (untilUltimate),PK Freeze (untilUltimate), andRollout (onlyMelee).
  • In all games exceptMelee, some characters are unable to become helpless through their own moveset. These includeYoshi,Jigglypuff,Mr. Game & Watch,Snake,Ivysaur (inUltimate),Sonic,R.O.B.,Mega Man,Bowser Jr.,Bayonetta,Banjo &Kazooie,Byleth,Min Min, andKazuya.
    • R.O.B. is not programmed to have a helpless state inBrawl, and forcing it to activate via hacking causes the game to crash. All other characters in the game have a helpless state, even if they cannot enter it without hacking.
    • Moves likeFinal Cutter,Stone Scabbard andProminence Revolt do put their respective characters into a helpless state, but only when landing on the ground, making this mechanic unnoticable in normal gameplay. If the character is somehow pushed off the stage before exiting landing lag, they will retain their helpless state and fall to their deaths.
    • Smash 4 andUltimate introducedPac-Man'sPac-Jump, which automatically triggers the helpless state to characters that touch the red trampoline. This is the only way to see the helpless animations of the aforementioned characters in normal gameplay.
    • Jigglypuff'sRollout puts Jigglypuff in a similar state where they are unable to perform any actions but drift. This is not technically helpless.
  • InBrawl, since Jigglypuff's and Mr. Game & Watch'sair dodge animations carry over fromMelee, pausing just before the animation ends allows the player to see their helpless state.
    • Additionally, whenever Link, Samus, and Toon Link perform agrab aerial, it's possible to see their helpless animations by pausing just before the end of the animations.
  • Meta Knight is the only character whose entire set of special moves leaves him helpless.
    • Meta Knight is also the only character with two different helpless animations; one with his wings, and one without.
  • Donkey Kong is the only character to have a move not result in a helpless state in the first game (beingSmash 64), then having it result in a helpless state for the next games (fromMelee toSuper Smash Bros. 4), then reverting back to not resulting in such (beingUltimate). In this case,Giant Punch.
  • The unique animation caused by landing while helpless is the cause of thelanding lag glitch.
  • Melee is the onlySmash game in which all characters can become helpless through their own moveset.
  • Kirby's helpless pose in each game is the same pose he makes when falling in his home series. Unlike his own games, Kirby only does this pose inSmash Bros. when using a move that causes helplessness, not by falling normally.
  • Every game in the series exceptSmash 64 andBrawl has a method in which a character can become helpless as a result of someone else:
    • Melee has theScrew Attack, which can be thrown at someone to make them perform a move similar toSamus'sScrew Attack, leaving them helpless after it.
    • Smash 4 andUltimate havePac-Man'strampoline, which will make a character helpless if they bounce on it while it is red.