Great Aether
Great Aether | |
---|---|
![]() Great Aether inUltimate. | |
User | Ike |
Universe | Fire Emblem |
Article on Fire Emblem Wiki | Aether |
Great Aether (大天空,GreatSky orGreat Aether) isIke'sFinal Smash.
Overview[edit]
Ike becomes invincible and swings his sword in front of him; anybody who he hits is sent upward. He then leaps into the air after the sent character(s) and yells "Great...AETHER!!" while slashing the target(s) seven times with his sword aflame, after which he kicks them twice, slashes them four more times, and knocks them downward with a powerful finishing blow, similar toLink'sTriforce Slash. Upon impact with the ground, a large explosion knocks away the trapped character(s) and any character that happens to be too close. TheDOJO!! described the move as a more powerful version ofAether.
The attack does up to 74%/60%
/53%
damage. The initial hit deals 5% in every game and is followed up by Ike throwing Ragnell towards the opponent(s), which (depending on how close the are to Ike and their position on stage) will deal 10%
/3%
. Ike will the unleash a series of slashes and kicks which deal 2% and 3% depending on the game and hit, with the last slash always dealing 5%. Ike and the opponents(s) then fall, dealing 5%
/4%
before landing with an explosion for 12%
/10%
. Because the knockback from the explosion is vertical, opponents may not be KO'd immediately due to the high blast lines on some stages. In most cases, however, the move does provide significant knockback to launch enemies off the screen. It usually KOs around 35%
/15%
/40%
.
Multiple enemies can be picked up in this attack and, although Ike is invincible during this move, Ike's victims can be attacked by other players along the way down. The move elevates Ike to the highest point on the stage and typically takes place in the center of the stage. Due to the fact that Ike moves to the center of the stage when this move activates, on somecustom stages the downswing can be somewhat of aSacrificial KO. As a result, Ike moves to the side instead of the exact center when using the move on stages likeGaur Plain andMidgar (after Odin's slash).
On75m,Rumble Falls,Flat Zone 2,Hanenbow, the elevated part ofRainbow Cruise, the World 1-2 version ofMushroomy Kingdom, and certain custom stages, it is essentially a guaranteedOHKO in every game, because the opponent is brought up to the top platform, very close to the stage boundary.
CPU opponents tend to get hit by this move, even if not caught in the initial strike. When they try to "add to the woes" of one caught in the move (as Sakurai suggested at DOJO), they do not understand to get out of the way when Ike plummets down, and get caught in the explosion.
Similarly toEruption, the flames that are part of Great Aether are changed to blue inSmash 4, making it closer to Ike's origin inFire Emblem than before, although the sword trails are still colored orange. This was changed inUltimate, with Ragnell being properly covered in blue flames with accompanying blue trails.
Instructional quotes[edit]
![]() | ![]() | Take a swing at your opponent and, if the hit lands, finish with a series of powerful attacks. Its success is dependent on landing that first blow. |
![]() | ![]() | Launch foes into the air, and slash at them repeatedly. |
![]() | ![]() | Ike knocks his foes into the air and then strikes them repeatedly. Finally, he slams them down to the ground with a single powerful blow. The first strike lacks reach, but it can hit multiple opponents. |
Trophies[edit]
InSuper Smash Bros. Brawl[edit]

- Great Aether
- Ike's Final Smash--a powered-up version of his signature move, Aether. Ike faces a foe and swings his sword up for a hit, then tosses his sword into the air, performs multiple nasty strikes, and finally unleashes a mighty overhand blow to send his opponent plummeting down. It's a very impressive sight, but if Ike misses with the first upward swing, he can't use the move.
:Super Smash Bros. Brawl
InSuper Smash Bros. for Wii U[edit]

- Great Aether
Ike's Aether up special is combined with a relentless barrage of sword blows in this powerful Final Smash. He knocks targets into the air with an upward swing, and then they're stuck there as he strikes over and over. Finally, he slams them down to the ground and launches them. Just make sure that first strike hits!
Ike's Aether up special is combined with a relentless barrage of sword blows in this powerful Final Smash. He knocks his target into the air with an upward swing, and then they're stuck there as he strikes again and again. Finally, he slams them down to the ground and launches them. Just make sure that first strike hits!
Origin[edit]
Oddly, this move has never been seen before in theFire Emblem series, although it may be inspired by several elements of Ike's story. Aside fromAether being Ike's mastery skill inFire Emblem: Path of Radiance andFire Emblem: Radiant Dawn, it could be based on the final blow Ike deals to the goddessAshera in the end ofRadiant Dawn. For this attack, Ike uses the power of the goddessYune to finish Ashera off, which wraps him in radiant blue fire and is the basis of the title given to Ike in the game's epilogue ("Radiant Hero" in English material, "Hero of Blue Flames" in Japanese; both come from the title ofPath of Radiance in their respective language). The actual attack finishes with a downward plunge at Ashera, which is similar to the final hit of Great Aether. While the fires of Great Aether are regularly colored inBrawl,Smash 4 changed them to be blue to matchRadiant Dawn.
Fire Emblem Heroes has followed similar naming conventions to Great Aether when introducing upgraded versions, such as Radiant Aether for Ike's "Legendary" variant. These upgraded skills are exclusive to each Ike variant and cannot be inherited to other units.
Great Aether would eventually make its way back to the series inFire Emblem Engage as Emblem Ike's Engage Attack. However, instead of being a series of attacks before hitting the ground, the animation is more like his normal Aether before sending a massive shockwave that lifts rocks from the ground.
Gallery[edit]
Great Aether inSuper Smash Bros. for Nintendo 3DS.
The final blow inSuper Smash Bros. for Wii U.
Great Aether as shown by theMove List inUltimate.
Names in other languages[edit]
Language | Name |
---|---|
大天空 | |
Great Aether | |
Grand Éther | |
Mega-Aithir | |
Gran Éter | |
Grande Etere | |
大天空 | |
그레이트 에테르,Great Aether | |
Mega-aether | |
Величие небес |
Trivia[edit]
- When Ike first appears inThe Subspace Emissary, he uses a regular Aether on theAncient Minister to destroy theSubspace Bomb that he is carrying. However, in the English language version of the cutscene, he yells out "Great Aether" instead of "Aether". This is because the voice clip of "Aether" in Japanese is split in two parts between the characters (天空Tenkū) and the extra word was used to fill the line. (The word "Aether" in English also has two syllables, but it arguably would not split as well.)
- Despite this,Chrom'sAwakening Aether has "Aether" split into two distinct syllables, in line with the Japanese audio—this, however, was not the case in his initial reveal trailer.
- The kicks that Ike does are almost identical to the first two kicks ofSnake's neutral aerial.
- InBrawl, while using this Final Smash, Ike and the opponent will slowly rise upward. If Ike's animations are sufficiently slowed down via mods, they will continue to rise until the opponent reaches the upper blast zone and gets KOed by the next slash.
- As withEnd of Day, it is possible toself-destruct with this Final Smash if it is used on a custom stage that has a gap in the center.
- When 3 pairs ofIce Climbers are trapped in a Great Aether, it is possible that the bigger space of characters can save them from being KO'd and save Ike from SDing on these types of stages. This can occur since all the characters trapped will make a wider collision bubble that can be hit by platforms that would not usually be hit with fewer characters and commence the final hit.
- InSuper Smash Bros. for Nintendo 3DS, if Great Aether is used onGaur Plain orGerudo Valley after the bridge has been broken, Ike will instead bring the opponent above the closer side of the gap so that he doesn't SD.
- An exception to this is if the player activates Great Aether during the Float Islands phase ofDream Land, where Ike and the opponent will dive straight down to the blast line, resulting in a self-destruct; Ike must be facing right and standing on the left side of the stage for this to be successful. The same applies toCloud withOmnislash.
- InUltimate, if Great Aether is used on aBattlefield stage and the target disappears (such as Nana disappearing after Popo is KO'd), Ike will land on the main platform instead of the top platform.
- InBrawl, if a player usesMr. Game & Watch'sup aerial while Ike is in the middle of his Final Smash, it will push opponents or teammates (in Team Battles with Friendly Fire enabled) out of the attack, causing them to not get KO'ed, but leaving them in their tumbling animation until the Final Smash is finished. This can also be done withGale Boomerang.
- InSuper Smash Bros. for Nintendo 3DS, if the Final Smash is used on MetalKing Dedede, he will lose his metallic texture.
- Even though the attack's fire has been recolored inSSB4, the trails of the sword during the attack remain colored orange like inBrawl. This was changed inUltimate.
- Despite the copious amount of fire visuals in the move, only the top of the final flame pillar inUltimate has aflame hitbox; all other hitboxes in every other game is not a flame hitbox.
- InTraining mode, Great Aether along with other similar Final Smashes aren't counted in the combo meter.