Golden Sun (universe)
| Golden Sun (universe) | |
|---|---|
| Developer(s) | Camelot Software Planning |
| Publisher(s) | Nintendo |
| Genre(s) | Role-playing |
| Console/platform of origin | Game Boy Advance |
| First installment | Golden Sun (2001) |
| Latest installment | Golden Sun: Dark Dawn (2010) |
| Article on Golden Sun Universe | Golden Sun (universe) |
TheGolden Sun universe (黄金の太陽,Golden Sun) is a series of fantasy RPGs developed by Camelot Software Planning and thematically based on the four classical elements. While it does not have any playable characters, it is represented in theSuper Smash Bros. series by anAssist Trophy, atrophy, multiplespirits, and two music tracks.
Franchise description[edit]
The series was co-created by Hiroyuki and Shugo Takahashi, two brothers that worked for Camelot Software Planning. They were previously best known for designingShining Force III. Nintendo approved their pitch because they wanted to bolster their first-party RPG roster, a genre that was dominated by Sony for the entire previous console generation with their PlayStation. The initial pitch consisted of an RPG for theNintendo 64 simply titledGolden Sun, but this version was scrapped due to the N64 being in its twilight years and development shifted to the newer Game Boy Advance. It became apparent that the GBA was not capable of fitting all the ideas the team had into a single cartridge, so the game was split in half. The first game kept the nameGolden Sun, while the second game released a few months later titledGolden Sun: The Lost Age. Connecting the two games would unlock exclusive content in both. These games stood out for being very deep and mechanical games with rich gameplay and storylines, especially in the handheld market. The games also used a pseudo 3D graphics engine similar to work done inDonkey Kong Country, which helped it stand out even more. The game sold very well for a new IP and received universal praise upon release.
After being dormant for several years, the series suddenly reappeared atE3 2009 asGolden Sun DS for theNintendo DS. The game later received its final titleGolden Sun: Dark Dawn and released in 2010. While still receiving good reviews, the game was not seen as on par with previous installments. The main complaints at the time were its general lack of difficulty and going overboard on cutscenes and dialogue. While the game was not a financial failure, it did not sell nearly as much as the first two entries.
InSuper Smash Bros. Brawl[edit]
Assist Trophy[edit]
- Isaac: The protagonist ofGolden Sun appears as anAssist Trophy inBrawl. When summoned, he uses the Psynergy aid "Move", which will push opponents away powerfully without inflicting damage to them. This is reminiscent of how Isaac,Garet orFelix would use the Utility Psynergy "Move" in their games' respective overworld to shift objects telekinetically. Isaac is unlocked as an Assist Trophy after 200 Vs. Matches have been played.
Music[edit]
- "Battle Scene / Final Boss (Golden Sun)": A progressive rock remix of Felix and the Doom Dragon's battle themes respectively from the second game in the series,Golden Sun: The Lost Age. This can be unlocked for theMy Music selection forNorfair.
Trophy[edit]
- Isaac
A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros., he uses "Move" Psynergy, which creates an energy field that pushes foes away.
A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly-skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros. he uses "Move" Psynergy, which creates an energy field that pushes foes away.
:Golden Sun
:Golden Sun: The Lost Age
InSuper Smash Bros. for Wii U[edit]
InSuper Smash Bros. for Wii U, Isaac does not make a return as an Assist Trophy; nevertheless,Golden Sun is still given a presence in the game in the form of two music tracks.
Music[edit]
Returning tracks[edit]
"Battle Scene / Final Boss (Golden Sun)": returns to theNorfair stage. Unlike in Brawl, this track is unlocked right from the beginning.
Source tracks[edit]
- "Weyard": The theme for the overworld map inGolden Sun: Dark Dawn. This track is an unlockable track inPalutena's Temple.
InSuper Smash Bros. Ultimate[edit]
Golden Sun saw a minor increase in representation during the transition, with the return of Isaac as an Assist Trophy as well as a few spirits.
Assist Trophy[edit]
- Isaac: After being absent fromSmash 4, Isaac returns and uses "Move" as he did inBrawl, but also has the new abilities "Pound", "Lift", and "Teleport".
Mii Costume[edit]
Outfit[edit]
Headgear[edit]
Music[edit]
Golden Sun received no new music tracks.
Returning tracks[edit]
Source tracks[edit]
- "Weyard": The theme that plays whenGolden Sun: Dark Dawn protagonist Matthew is on the overworld.
Spirits[edit]
The following characters from the series arespirits.
Primary spirits[edit]
| No. | Image | Name | Type | Class | Slots | Base | Max | Base | Max | Base | Max | Ability |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1,168 | Isaac | ★★★ | 3 | 2534 | 7622 | 1495 | 4497 | 1039 | 3125 | Can Be Enhanced at Lv. 99 | ||
| 1,169 | Isaac (Dark Dawn) | ★★★★ | 3 | 4667 | 11672 | 2544 | 6362 | 1661 | 4154 | Energy Shot Attack/Resistance ↑ | ||
| 1,170 | Garet | ★ | 1 | 1096 | 5486 | 593 | 2968 | 404 | 2020 | Fire Attack ↑ | ||
| 1,172 | Mia | ★ | 2 | 869 | 4353 | 326 | 1632 | 479 | 2399 | Water Attack ↑ | ||
| 1,173 | Felix | ★★ | 2 | 1464 | 5878 | 747 | 2998 | 717 | 2880 | No Effect | ||
| 1,175 | Matthew | ★★ | 2 | 1544 | 6198 | 903 | 3626 | 641 | 2572 | No Effect |
Support spirits[edit]
| No. | Image | Name | Class | Cost | Ability |
|---|---|---|---|---|---|
| 1,171 | Ivan | ★ | 1 | Magic Attack ↑ | |
| 1,174 | Jenna | ★★ | 1 | Shooting Items ↑ |
Games with elements appearing in theSuper Smash Bros. series[edit]
TheGolden Sun universe has games represented throughout theSuper Smash Bros. series with a total of 3 games. The latest game represented in this universe isGolden Sun: Dark Dawn, released on October 28, 2010.
Golden Sun[edit]
- Playable character:
Isaac appears as a costume for theMii Swordfighter.
- Assist Trophy:
Isaac appears as an Assist Trophy inBrawl andUltimate.
- Spirits:
Golden Sun: The Lost Age[edit]
- Music:
"Battle Scene / Final Boss - Golden Sun": A progressive rock remix of Felix and the Doom Dragon's battle themes respectively from this game.
Golden Sun: Dark Dawn[edit]
- Spirits:
Isaac (Dark Dawn) andMatthew appear as spirits.
- Music:
"Weyard": The theme for the overworld map, sourced from this game.
Trivia[edit]
- Golden Sun is the only universe without a playable character to have at least one Spirit of every class.

