Golden Plains
| New Super Mario Bros. 2 Golden Plains | |||||||
|---|---|---|---|---|---|---|---|
Golden Plains across the series. | |||||||
| Universe | Mario | ||||||
| Appears in | SSB4 (3DS) Ultimate | ||||||
| Availability | Starter | ||||||
| Crate type | Normal | ||||||
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| Article on Super Mario Wiki | World 1 (New Super Mario Bros. 2) | ||||||
Golden Plains (野原,Fields) is astage inSuper Smash Bros. for Nintendo 3DS andSuper Smash Bros. Ultimate. The stage is based onNew Super Mario Bros. 2 and features manycoins for fighters to collect.
Stage overview[edit]
The battle will start in the center of three different sections of a large horizontal area. The center is a flat plain with an elevated piece of ground next to a Warp Pipe. Two movingLifts are present (one moves vertically and the other horizontally), along with a bridge-likeSemisolid Platform. The Warp Pipes on this stage cannot be interacted with and function as part of the terrain. Sometimes, an arrow signpost will appear at the bottom left of the screen (pausing and moving the camera will reveal that the signpost is a 2D imposed image) and the screen will scroll in the direction the arrow points, bringing the fighters to another area of the stage. The rightmost section has the ground end at another Warp Pipe and mostly consists of a pit; the fighters battle on more semisolid bridges, aScale Lift and a pair of red and blueMushroom Platforms; the blue one extends to the right of the screen as acts as a walk-off. The leftmost side contains two more semisolid bridges and a much smaller pit; on the other side of the pit are two more semisolid platforms, this time tree-themed.
InUltimate, areas of the stage that are offscreen but still within the blast zones have solid ground throughout, even where there are supposed to be gaps.
Throughout the stage there are many coins for fighters to collect, and by collecting 100 of these, a fighter temporarily becomes a gold version of themselves called agold fighter. Gold fighters have stronger attacks and, infor Nintendo 3DS,super armor. BlueP Switches sometimes appear. When jumped on or attacked, they make severalBlue Coins temporarily appear. Occasionally,Red Rings will appear. When jumped through, 8Red Coins will temporarily appear. These Red Coins are worth 5 coins each.
Ω forms and Battlefield form[edit]
InSuper Smash Bros. for Nintendo 3DS, theΩ form only consists of a single platform with a yellow pipe on each side that extend below theblast line. Walk-offs, coins, P-Switches, and Red Rings are removed, therefore players' coin counts are removed, and the screen does not scroll.
InSuper Smash Bros. Ultimate, the Ω form consists of a single floating platform that is made of soil with grass on top, and theBattlefield form is the same platform but with three orangesoft platforms above it, which are based on the soft platforms of the regular stage. The Ω form and Battlefield form are also the same size and shape asFinal Destination andBattlefield respectively.
Hazards Off[edit]
With hazards off inUltimate, all the coins are removed, along with P-Switches, Red Rings, and the fighters' coin counts. The stage stays in the middle section and doesn't scroll, and the yellow platforms stay in place.
Origin[edit]
Golden Plains is based on the levels ofWorld 1 inNew Super Mario Bros. 2. Collecting Coins is a major objective of the game (in fact, the game challenges the player to collect 1,000,000 Coins). This translates into Golden Plains's main gimmick of collecting Coins.
In most installments of theSuper Mario series, collecting 100 Coins results in earning an extra life.New Super Mario Bros. 2 introduced a power-up called theGold Flower, transformingMario intoGold Mario. Gold Mario could throw golden fireballs that turned several objects, including brick blocks, into Coins.P Switchs andRed Rings often appear throughout the game to summon temporaryBlue andRed Coins respectively. While collecting every red Coin summoned inNew Super Mario Bros. games usually awards the player(s) with power-ups, nothing of note happens in Golden Plains.Lifts are a type of moving platform featured in theMario series since the originalDonkey Kong andSuper Mario Bros. games. Notably, they do not actually appear inNew Super Mario Bros. 2, but are based on their appearance inSuper Mario Galaxy 2 andSuper Mario 3D Land.
In theNew Super Mario Bros. series, Red Coins are worth the same amount as regular Yellow Coins, while inSmash, they are worth five Coins. The concept of Red Coins being worth more than regular Coins originated fromSuper Mario 64. However, Red Coins in that game are worth two Coins; ironically, it is the Blue Coins inSuper Mario 64 that are worth five coins, which are worth the same as regular coins in theNew Super Mario Bros. series andSmash.
The middle area of the stage appears to be based off ofWorld 1-1 ofNew Super Mario Bros. 2, the left section resemblesWorld 1-3 for the tree-likeSemisolid Platforms, and the right portion appears to be based off ofWorld 1-4 for theMushroom Platforms, although theScale Lifts present first appeared inWorld 4-4.
The coin counter font is the font used for large text inMario games sinceSuper Mario 3D Land.
Gallery[edit]
Golden Plains inSuper Smash Bros. for Nintendo 3DS.
Samus as a gold fighter.
Samus,Luigi andLittle Mac fighting.
Super Smash Bros. Ultimate[edit]
Names in other languages[edit]
Trivia[edit]
- WhileLuigi turns silver when he collects the Gold Flower inNew Super Mario Bros. 2, he turns golden like every other character inSuper Smash Bros. for Nintendo 3DS.
- After collecting 100 coins, the "power-up" sound effect chimes instead of the "1-Up" chime, indicating that the character has turned into a gold fighter.
- InNew Super Mario Bros. 2, collecting every Red Coin and Blue Coin that is summoned before they disappear will play an audio clip of an audience clapping. InSmash, however, this will only occur for collecting every Red Coin summoned; no clapping is played when every Blue Coin is collected.
- CertainFinal Smashes cause peculiar things to happen on this stage:
- WhenPK Starstorm hits a gold fighter, their outline from being gold remains after returning to normal for a short time.
- IfBayonetta usesInfernal Climax, any golden characters return to normal. Also, the coins become intangible for everybody.
- WhenPac-Man useshis Final Smash, the coins will stop rotating, but players (except Pac-Man) can still collect them (unless Pac-Man bites them and they turn into eyes, in which case they'll go through them). Any chomped characters that are gold fighters will return to normal.
- The coins in this stage are the same size compared toPikmin as theMushroom Kingdom coins portrayed in the Pikmin Short MovieOccupational Hazards.
- When in a multi-man battle in Classic Mode orAll-Star Mode, the bar with number of characters left to fight in the battle is pushed down below the coin counter.
- In demo sequences, the coin counter shows how many coins the first CPU has collected.
- InUltimate, the followingAssist Trophies can only appear on the Battlefield and Omega forms stage:Midna,Nightmare,Andross,Kapp'n,Color TV-Game 15,Devil,Yuri Kozukata and theSquid Sisters. TheMoon cannot be summoned on this stage at all. Additionally, the followingPoké Ball Pokémon can only be summoned on the Battlefield and Omega forms of this stage:Abra,Alolan Exeggutor,Entei,Metagross,Deoxys,Palkia,Giratina,Victini,Snivy,Zoroark,Kyurem,Keldeo,Xerneas andLunala. TheMetal Box also can only appear on the stage's Battlefield and Omega forms.
- The stage is named "Mario_NewBros2" in the files ofUltimate, referring to its game of origin.
- Similar toBalloon Fight and75m, Golden Plains uses an anti-parallax camera to restrict the Z-axis and simulate a completely 2D perspective despite being made up of 3D models; this can be observed by pausing and moving the camera around.
- However, this stage is the only stage with an anti-parallax camera to featureStar KOs andScreen KOs.
- Golden Plains andFind Mii are two stages fromSuper Smash Bros. for Nintendo 3DS where UI accommodations were made for the transition toSuper Smash Bros. Ultimate due to same-screen multiplayer. Infor Nintendo 3DS, the number of coins the player has is displayed in the top-left corner of the screen, with each human player only being able to see their own count and not the counts of their opponents; inUltimate, each fighter's coin count is shown below theirdamage meter.

