Gerudo Valley
- This article is about the stage called Gerudo Valley. For the music track, seehere.
| The Legend of Zelda: Ocarina of Time Gerudo Valley | |||||||
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Gerudo Valley as it appears inSmash. | |||||||
| Universe | The Legend of Zelda | ||||||
| Appears in | SSB4 (3DS) Ultimate | ||||||
| Availability | Starter | ||||||
| Crate type | Normal | ||||||
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| Article on Zelda Wiki | Gerudo Valley | ||||||
Gerudo Valley (ゲルドの谷,Gerudo Valley) is astage inSuper Smash Bros. for Nintendo 3DS andSuper Smash Bros. Ultimate. It is one of two stages from theZelda universe infor Nintendo 3DS, alongsideSpirit Train.
Infor Nintendo 3DS,Ganondorf is fought here for his unlocking battle, but inUltimate,Sheik is fought here for her unlocking battle.
Stage overview[edit]
The battle takes place in the deserted valley of the same name.The Gerudo Valley stage is a mostly flat, grounded stage. The stone and natural flooring serve as solid platforms, and a bridge crosses the chasm between the two stretches of land. Two canopies stand on each piece of land, providing softplatforms featuring theCrest of the Gerudo.
The bridge will naturally break after 136-149 seconds. The bridge can be attacked, reducing the time by the amount of damage dealt in seconds (e.g. 10% damage will reduce the timer by 10 seconds). It can also be broken bystepping on or jumping on it, reducing the time byweight×0.03 seconds (e.g. a weight of 100 will reduce the timer by 3 seconds). Once broken, the chasm and blast line below become accessible; infor Nintendo 3DS, the blast line is moved downwards to compensate but inUltimate the blast line never moves. Two small branches protrude from each side of the chasm to serve as platforms, with the right one lower than the left, which can be broken by attacking them or by jumping on them, with heavier characters breaking them in fewer jumps. Damagingspikes are also present further below the two platforms which disappear when hit, deals 10% damage (has aflame effect infor Nintendo 3DS), andfixed knockback—the knockback infor Nintendo 3DS is enough to send most characters above bridge, it is weaker inUltimate, sending lightweights barely above the bridge and heavyweights about halfway up the chasm.
Soon after the bridge is broken,Koume and Kotake fly down laughing, and one of them casts a spell which alters one half of the stage: Koume's spell hits the left side of the stage covering it in damaging flames, while Kotake's spell hits the right side makingfreezing ice spikes appear. There is a 20% chance neither will appear, making both sides safe. The fire deals 14% on the ground, 11% in the chasm, and lasts 10-12 seconds. The ice spikes deal 17% on the ground, 12% in the chasm, lasts 8-10 seconds.
After 20-30 seconds, the "Song of Time" will be heard and the stage will return to normal; infor Nintendo 3DS the bridge will flash white, inUltimate the space above the chasm will sparkle. The bridge will repair itself over the span of 4.5 seconds after the song starts and will be unable to be damaged (either by attacking or jumping on it) for 1 second. Infor Nintendo 3DS, the platforms and spikes remain and the blast line will rise up shortly after the bridge is repaired, placing it slightly below the bridge. InUltimate, the platforms and spikes will fall away and any character in the chasm will receive a large amount of vertical fixed knockback to get them above the bridge—the knockback only occurs during the repairing process and is not present below the spikes. Prior to version1.0.5 offor Nintendo 3DS, the blast line moved abruptly, KO'ing fighters almost instantly as a result. Once the bridge is repaired, any canopy that was broken by Koume or Kotake's spell will reappear (fully forming after 1 second) and the platforms and spikes will reappear if any were broken.
The background of the stage features a waterfall, theCarpenters' tent, and, behind the mountains in the left side,Gerudo's Fortress and theHorseback Archery Range. A desert wind will blow across the stage for aesthetic effect.Ultimate added two targets on the right mountain and three targets in front of Gerudo's Fortress.
Ω forms and Battlefield form[edit]
InSuper Smash Bros. for Nintendo 3DS, the Ω form is set on a completely flat platform that extends below theblast line that also has the Gerudo symbol as the floor pattern. Walk-offs, Koume and Kotake, and the bridge are absent.
InSuper Smash Bros. Ultimate, the main platform of the Ω form andBattlefield form is a slightly redesigned version ofSSB4's Ω form; however, it does not extend below the blast line and is resized and reshaped to matchFinal Destination andBattlefield, respectively. The threesoft platforms of the Battlefield form resemble the flooring of the Ω form.
Hazards Off[edit]
With hazards off inUltimate, the bridge cannot be attacked or broken, and Koume and Kotake never appear.
Origin[edit]
- See also:Koume & Kotake.
This stage is based onGerudo Valley fromThe Legend of Zelda: Ocarina of Time. It is a long, deserted valley that acts as the gateway to the domain of theGerudo, andLink has to traverse it in order to reachGerudo's Fortress and theHaunted Wasteland. Aesthetically, this stage is more similar to how Gerudo Valley appears in the remake,The Legend of Zelda: Ocarina of Time 3D.
InOcarina of Time, the Gerudo decided to destroy the bridge overZora's River to prevent intruders from entering their land. Carpenters then set up a camp nearby and attempted to repair it; however, they were later captured by the Gerudo and held captive in their fortress. After Link infiltrates the fortress and rescues them all, the bridge is finally repaired.
Thesymbol on the platforms represents the Gerudo tribe. In the originalOcarina of Time it was different, but it was replaced with the current version in all subsequent games (including ports and remakes ofOcarina) due to its resemblance to theIslamic star and crescent.
Gallery[edit]
Super Smash Bros. for Nintendo 3DS[edit]
The stage after being frozen by Kotake, withDonkey Kong andBowser being frozen.
A clearer view of the lower part of the stage, withspikes visible inSSB4.
A close-up ofKotake and Koume inSSB4.
Super Smash Bros. Ultimate[edit]
Ken alongside Koume on the stage.
Dark Samus using herforward aerial onDark Pit on the stage.
Villager falling in the iced Gerudo Valley inUltimate.
Steve burningKing K. Rool with a Flint and Steel on the stage.
Names in other languages[edit]
Trivia[edit]
- This is the only stage infor Nintendo 3DS to use a new remix by default and an old remix as an alternative.
- Koume and Kotake's entrance animation is more exaggerated and has more flourish inUltimate than infor Nintendo 3DS, taking about one more second for them to use their spell.
- The signs on either side of the bridge can be run into to create noise. Infor Nintendo 3DS the signs will sway upon being run into but inUltimate they do not.
- InUltimate,Nightmare andDevil can only be summoned from anAssist Trophy on the Battlefield and Omega forms of this stage. Additionally,Abra andLugia can only be summoned from aPoké Ball on the stage's Battlefield and Omega forms.
| Fighters | Link (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Sheik (SSBM ·SSBB ·SSB4 ·SSBU) ·Zelda (SSBM ·SSBB ·SSB4 ·SSBU) ·Young Link (SSBM ·SSBU) ·Ganondorf (SSBM ·SSBB ·SSB4 ·SSBU) ·Toon Link (SSBB ·SSB4 ·SSBU) |
|---|---|
| Assist Trophies | Tingle ·Skull Kid ·Midna ·Ghirahim ·Moon |
| Bosses | Ganon |
| Stages | Hyrule Castle ·Great Bay ·Temple ·Bridge of Eldin ·Pirate Ship ·Gerudo Valley ·Spirit Train ·Skyloft ·Great Plateau Tower Underground Maze (Adventure Mode) |
| Items | Heart Container ·Bunny Hood ·Deku Nut ·Fairy Bottle ·Cucco ·Bombchu ·Beetle ·Gust Bellows |
| Enemies | Bubble ·Cucco ·Darknut ·Like Like ·Octorok ·Peahat ·ReDead ·Stalfos |
| Other | Bulblin ·Dark Link ·King Bulblin & Lord Bullbo ·King of Red Lions ·Koume & Kotake ·Majora's Mask ·Navi ·Phantom ·Sacred Land ·Tetra ·Yiga Clan |
| Trophies,Stickers andSpirits | Trophies (SSBM ·SSBB ·SSB4) ·Stickers ·Spirits |
| Music | Brawl ·SSB4 ·Ultimate |
| Masterpieces | The Legend of Zelda ·Zelda II: The Adventure of Link ·The Legend of Zelda: Ocarina of Time |
| Related content | Fire Bar |

