Ganondorf (SSBU)/Forward throw
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| Ganondorf forward throw hurtbox and hitbox visualization | ||||
|---|---|---|---|---|
Overview[edit]
Ganondorf uppercuts the opponent away. It is one of the highest damaging forward throws in the game. While it is useful to send opponents offstage to set up an edgeguard, it is also one of Ganondorf's two mainKO throws at the ledge, along with back throw.
| Ganondorf Forward Throw KO%s onFinal Destination VSMario w/Optimal DI | ||
|---|---|---|
| Circumstance | Kill% | Stick angle |
| At the ledge | 179.06% | 153° |
| At the ledge (maxrage) | 146.86% | 153° |
| Center | 257.28% | 180° |
| Center (max rage) | 217.96% | 180° |
Throw and Hitbox Data[edit]
| Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | |||||||||||||||||||||||
| Throw | 0 | 8.0% | Forward | 68 | 70 | 0 | 0.0× | ||||||||||||||||
| Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | ||||||||||||||||
Timing[edit]
| Invincibility | 1-13 |
|---|---|
| Hitbox | 11-12 |
| Throw Release | 13 |
| Interruptible | 40 |
| Animation length | 60 |
Lag time | Hitbox | Vulnerable | Invincible | Throw point | Interruptible |

