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Galleom

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Not to be confused withGaleem.
Galleom
Galleom SSBU.png
Galleom.jpg

Adventure Mode: The Subspace Emissary
A boss inBrawl
Ultimate
UniverseSuper Smash Bros.
Point worth30000
LocationThe Wilds (Part I)
The Ruined Hall
Base

Galleom (ガレオム,Galleom) is aboss native to theSuper Smash Bros. series who appears inSuper Smash Bros. Brawl andSuper Smash Bros. Ultimate. Its name is a corruption of "gallium", a metallic element.

Boss description[edit]

Galleom's Subspace Bomb when it is set to self-destruct.

Galleom appears to be a giant and purple robotic being that has primate-like attributes and is also capable of transforming into a jet propelled tank dubbed as its "Tank Form". It is covered from head to toe in a heavy mechanized arsenal, possessing a pair of missile launchers as shoulder weapons and powerful jets on its feet. It wears an iron mask that covers its face, as well as metallic arm braces over its bulky forearms. It is also quite agile in its true form, capable of performing extremely large jumps, leading to the possibility that its jumps are jet propelled. In its tank form, it is much more compact, only being able to attack by either firing the missiles on its back, or simply by ramming into its foe at a high speed. As a last resort, it can set off aSubspace Bomb hidden within its head.

InSuper Smash Bros. Brawl[edit]

Role inThe Subspace Emissary[edit]

Galleom in its tank form fighting againstPokémon Trainer in The Ruined Hall.
Galleom's fight in The Wilds (Part I).

Galleom is the fourth boss introduced inThe Subspace Emissary.Marth,Ike andMeta Knight were the first to spot Galleom as it was traveling throughthe desert in its tank form. The trio quickly caught up to it, causing Galleom to transform and fight the heroes. It was defeated and then jumps off the cliff to make a tactical retreat, only for it to land onto unstable ground which gives way and causes Galleom to stumble intoThe Ruined Hall, whereLucas and thePokémon Trainer challenge it. The duo manage to defeat it and, in a last desperate attempt, Galleom seizes them both, starts the countdown on its emergency Subspace Bomb, then blasts off into the sky. Lucas manages to free both himself and the Pokémon Trainer by usingPK Thunder, but in the process causes them both to fall a great distance as Galleom detonates. Meta Knight manages to catch the duo just before they land, then flies them to safety. Galleom is then sucked intoThe Great Maze, along with thetrophifiedWario, and revived; it must eventually be fought again in the Maze.

Moveset[edit]

Galleom's attacks are very powerful, and several of them gainone-hit KO power on Intense. Move names with a Japanese name listed afterwards are sourced from the official Japanese strategy guide toSuper Smash Bros. Ultimate.

Notes: The "d" below is a multiplier based on thedifficulty value. Final damage is rounded down to the nearest whole number. Boss Battles halves the final damage, rounding down again. Move names not from the strategy guide are fan-made in the absence of an official source.
NameDamageDescriptionMove number
Trample
(踏みつぶし)
16 + 2.2dGalleom stomps forward with one foot. This is one of Galleom's fastest and least telegraphed attacks (coming out on frame 48), but it is also one of its least powerful (though still strong enough to KO at 60% on Intense and around 100% on Easy). Deals 16% additionalshield damage.1
Hammer Knuckle
(ハンマーナックル)
16 + 2.1d (early)
22 + 2.9d (late)
7 + 1.7d (shockwave, sourspot)
12 + 2.2d (shockwave, sweetspot)
Galleom raises his arms, spins, then punches the ground with both fists to create a shockwave. The fists hit has extreme power and deals 16% shield damage. The shockwave deals decent damage and hit with completely horizontal knockback. The shockwave deals 15% shield damage and the sourspot can hit every 3frames, causing it to rack up damage or break shields quickly. On higher difficulties, the shockwave can send the player very far, potentially past theblast lines. The shockwave covers the length of the entire stage.2
Double Arm Press
(ダブルアームプレス)
14 + 2.1d (early)
16 + 2.3d (mid)
1 + 0.2d (body, late)
Galleom slams its fists on both sides of itself, similar toDonkey Kong's down smash. This is Galleom's fastest attacks (coming out frame 46), though it can be avoided by running into to Galleom. Being too close can still cause damage to grounded players, but it is negligible compared to being hit by the arms. The arms deal 25% shield damage.2
Uppercut
(アッパーカット)
16 + 2.3d (early)
25 + 3.5d (mid)
16 + 2.5d (late)
Galleom does a huge, jet-propelled uppercut. Noticeable windup, but the uppercut travels fast when unleashed. The attack deals the most damage just before the uppercut with extreme knockback, OHKOing on Intense when Galleom is at low health, but not when it's at full health. The move gets faster the higher the difficulty is.1
Double Lariat
(ダブルラリアット)
5 + 1.7d (start)
2 + 1.0d (middle)
12 + 1.9d (end)
Galleom kneels, charges up, then spins around, somewhat similar toSpinning Kong. It creates a very powerfulvacuum to suck players in, though itsrange is very short and it lasts briefly; furthermore, any character can just walk away to not get sucked in even on Intense difficulty. If players get sucked in near the beginning of the attack and multiple hits chain, they will sustain an extreme amount of damage with guaranteed OHKO power on Intense. The ending hits deal vertical knockback. All hits deal 20% shield damage and have anSDI multiplier of 0.5×. All except the landing hits dealslash damage.2
Giant Jump
(大ジャンプ)
20 + 2.4d (fall)
26 + 3.5d (landing)
2 + 0.35d (quake)
Galleom jumps high, and then lands with a big stomp. Regardless of where it lands, it will slide to the side opposite of where it jumped. It can one-hit KO on Intense when Galleom is at low health, but not when at full health. The falling hit deals 10% shield damage and the landing hit deals 30% shield damage. The landing and quake hits only affect grounded players.2
Shooting
(射撃)
13 + 2.4d (missile)
10 + 2.3d (body)
Galleom transforms into a tank, then shoots four missiles. On the higher difficulties the missiles can KO slightly under 60%. Despite being projectiles, the missiles cannot bereflected. The missiles dealflame damage and 15% shield damage. Galleom's body deals flame damage and 10% shield damage while firing the missiles.2
Missile
(ミサイル)
12 + 2.3d (missile)
10 + 2.3d (body)
Galleom shoots two missiles twice. During this time, its body has a hitbox and can still damage on contact. The missiles have roughly the same power of their Tank version, but are easier to avoid. The missiles deal flame damage and 15% shield damage. Galleom's body deals flame damage and 10% shield damage.1
Collapse
(倒れこみ)
24 + 3.2d (head)
26 + 3.6d (upper body)
22 + 2.9d (waist/lower body)
16 + 2.1d (legs)
Galleom stiffens, and tries to fall on the player. Huge knockback, being an invariable one-hit KO on Intense difficulty. It's similar toLuigi's side taunt but as an actual attack. Damage can reach 62%, while knockback is very horizontal. If the player touches lower body, they will take much less damage and knockback, being the only possibility to survive on the higher difficulties. The upper hitboxes deal 25% shield damage, the waist and lower body deal 35% shield damage, and the legs deal 15% shield damage.2
Rush
(突進)
16 + 2.3dGalleom transforms into a tank, then rushes forward, dealing vertical knockback. Deals 15% shield damage.2
Slam26 + 3.4d
2 + 1.0d (quake)
Used at low health, Galleom uses Rush then also tries to fall on the player from above. Deals enormous horizontal knockback and will OHKO on Intense, much like Collapse. Afterwards, it will stay vulnerable on the ground for a long time (up to three seconds). It is easy for it to be KO'd during this down time, as it must be at low HP already to initiate the fall (usually 25% or lower). All hits deal 15% shield damage.2
Stomping Jump12 + 2.2d (fall)
12 + 2.7d (landing, sweetspot)
10 + 1.8d (landing, sourspot)
Galleom stomps across the stage,burying grounded players that are directly below it, andmeteor smash airborne players. Galleom will stomp four times, and will stomp in place if it reaches the edge of the screen before finishing the move.1
  • Galleom stomping across the stage.

    Galleom stomping across the stage.

  • Galleom firing two missiles.

    Galleom firing two missiles.

  • Galleom performing an uppercut.

    Galleom performing an uppercut.

  • Galleom stomping with one foot.

    Galleom stomping with one foot.

  • Galleom stiffening and falling on the player.

    Galleom stiffening and falling on the player.

  • Galleom after hitting the ground after stiffening and falling.

    Galleom after hitting the ground after stiffening and falling.

  • Galleom punching both sides.

    Galleom punching both sides.

  • Galleom spinning around.

    Galleom spinning around.

  • Galleom's pose after the spin is complete.

    Galleom's pose after the spin is complete.

  • Galleom punching the ground with both fists, creating a shockwave as a result.

    Galleom punching the ground with both fists, creating a shockwave as a result.

  • Galleom during the high jump.

    Galleom during the high jump.

  • Galleom's stomp after performing the high jump.

    Galleom's stomp after performing the high jump.

  • Galleom dashing while in tank form.

    Galleom dashing while in tank form.

  • Galleom after falling from the air in tank form.

    Galleom after falling from the air in tank form.

  • Galleom firing missiles in tank form.

    Galleom firing missiles in tank form.

HP and damage taken[edit]

HP ValuesLowest difficultyBelow-middle difficultyMiddle difficultyAbove-middle difficultyHighest difficulty
The Wilds (Part I)315375420495570
The Ruined Hall205225240265290
The Great Maze333399444513570
Round1-34-67-91-34-67-91-34-67-91-34-67-91-34-67-9
Boss Battles114.8120.4132126134146138146.5160150160177182196215
 NormalSlashElectricFreezingFlameGrass (effect)Water (effect)DarknessAura (effect)Specials: DirectSpecials: Indirect
Damage taken×1.0×1.0×1.0×1.3×0.75×1.0×1.3×1.0×1.0×1.0×0.95
Phase changesPhase 2Phase 1 setPhase 2 set
The Wilds (Part I)40%12
The Ruined Hall40%13
The Great Maze40%24
Boss Battles (round 1-3)30%12
Boss Battles (round 4-6)30%13
Boss Battles (round 7-9)40%23
Note: When HP% is checked it is rounded down, causing the phase changes to occur 1% sooner.

Like all bosses inBrawl, Galleom gains an additional ×0.6 damage resistance modifier when fought in co-op mode, effectively gaining 67% more health. This modifier is applied whenever the second player is in-game, and is no longer applied if the second player loses all theirstocks.

As a playable character[edit]

For Galleom as a playable character via hacks, seeGalleom (SSBB).

Trophies[edit]

Galleom has twotrophies, one featuring its Robot Form (which is obtained by using aTrophy Stand on Galleom), and the Galleom (Tank Form) trophy, which is obtained by completingBoss Battles mode on Intense difficulty. Completing Boss Battles on Intense difficulty is the only way to get this trophy in theNTSC version ofBrawl, as using aGolden Hammer on the challenge square holding the trophy will not work—this is not the case in thePAL version, where every box can be broken.

Galleom's trophy inBrawl
Galleom
An enormous, transforming robot andSubspace Army warmonger. Galleom is characterized by various attack threats, including jump stomps, beefy arm bludgeonings, and even missiles fired from its back. It also has a Subspace Bomb set in its head, which it can use in times of desperation to blow itself up and drag the player into the darkness of Subspace. It's one tough robot!
Wii:Super Smash Bros. Brawl
Galleom (Tank Form)'s trophy inBrawl
Galleom (Tank Form)
Galleom with its arms and legs neatly compacted into tank form. In this form, it can get around the combat field at high speed. It can quickly change into humanoid form to take advantage of awesome combat capabilities. Its last defense and most threatening trait is a built-in Subspace Bomb. In tank form, Galleom can still attack with body slams and missiles. It never runs.
Wii:Super Smash Bros. Brawl

InSuper Smash Bros. Ultimate[edit]

Galleom returns inSuper Smash Bros. Ultimate, playing a role as a boss inClassic Mode and in theWorld of Light adventure mode.

Galleom appears in a battlefield that resembles the large hangar inShadow Moses Island fromMetal Gear Solid, whereSolid Snake fightsMetal Gear REX, crashing onto the ground before transforming out of its tank form and letting out a roar, jets of steam bursting from its body. Galleom appears to have most of its attack patterns from its past incarnation inSuper Smash Bros. Brawl, with some new additions:

  • Its attacks deal less damage and knockback, even on the highestdifficulty with nospirits.
  • Galleom can now launch six missiles after transforming into its tank form, firing in three bursts of two missiles each.
  • Galleom's missiles can now be reflected.
  • Galleom has a new move called "Grab" (つかみ) in which it stretches its arms out, then tries to grab the fighter. If the grab is successful, Galleom will crush the player, dealing constant damage and slamming them into the ground which launches them unless the fighter breaks free. Like othergrabs, this can bypass shields as well as counters.
  • When charging in its tank form, Galleom will turn around and charge back as it returns to the battlefield in an attempt to hit the fighter again.
  • Galleom now uses the hover jets on its feet to aim its jump attack, aiming for the fighter as it lands.
  • When reduced to a quarter of its health, Galleom turns red and stomps around wildly, dealing flame damage if it hits the player with one of its stomps. Afterwards, all of its attack patterns are sped up and the lag between its attacks is significantly decreased.

When defeated, explosions erupt across Galleom's body as pieces of it (including one of its arms) fly off before the metal monster falls over with its remaining hand on its chest, like it did in theSubspace Emissary.

The fighters that are assigned to fight Galleom in Classic Mode at the end of their runs areR.O.B.,Snake,Wolf,Dark Pit,King K. Rool andMin Min.Mega Man andSephiroth are also assigned to fight Galleom, but not for the final round, as Mega Man fightsDr. Mario (representing Dr. Wily), thenMewtwo (upon Dr. Mario’s defeat, who represents Wily Alien) afterwards, and Sephiroth fights Galleom in the second round of his route. Usually,Boss Battle - Super Smash Bros. Brawl plays during the battle, butGuts Man Stage plays in Mega Man's Classic Mode,ARMS Grand Prix Final Battle plays in Min Min's Classic Mode, andGaleem / Dharkon plays during the boss rush.

Spirit[edit]

No.ImageNameTypeClassSlotsBasePowerMaxPowerBaseAttackMaxAttackBaseDefenseMaxDefenseAbilitySeries
1,098
SSBU spirit Galleom.png
Galleom
Neutral
★★31565633471528937903198Fist Attack ↑Super Smash Bros. Series

Role in World of Light[edit]

Galleom's location in World of Light

Galleom is assigned by Galeem to guard theBase sub area of the Light Realm, which can be accessed in a jungle like area. Defeating Galleom is necessary to weaken the shield protecting Galeem.

Galleom is later fought again during thefinal stage, along with all the others bosses except for Master and Crazy Hand. In said battle, Galleom is the first of the Light Realm bosses to appear on screen in the second phase, which could indicate that it is considered the first boss in World of Light.

Names in other languages[edit]

LanguageName
Japan Japaneseガレオム,Galleom
UK EnglishGalleom
France FrenchGaléon
Germany GermanGalleom
Spain SpanishGalleom
Italy ItalianGalleom
China Chinese (Simplified)加雷欧姆,Galleom
Taiwan Chinese (Traditional)加雷歐姆,Galleom
South Korea Korean가레옴,Galleom
Netherlands DutchGalleom
Russia RussianГаллеом

Trivia[edit]

  • Galleom has two different death animations. The first involves it falling over and kneeling, weakened but still operational, while the second involves it falling onto its back and subsequently exploding. The latter appears in the last few rounds ofBoss Battles, and sometimes appears after defeating Galleom with a powerful attack at low health, such as withFalcon Punch andKafrizz.
  • In Boss Battles, the arena that Galleom appears in (in the desert or in the large ruin chamber) is random.
  • Galleom is the only boss in The Subspace Emissary who is battled twice before The Great Maze.
  • After the Great Maze is completed, the player cannot fight Galleom in The Wilds (Part I).
  • As of version 12.0.0, Galleom is the most common boss forUltimate's Classic Mode who isn't Master Hand or Master Hand and Crazy Hand together, being fought by 8 characters.
  • If Galleom is defeated in Tank Form, it will continue the attack (Rush or Rush & Slam) until the end, even falling on the player. However, these attacks cannot KO the player in this state, as the blastzones cease to exist once Galleom's health is fully depleted.


v • d • e
Bosses
Super Smash Bros.Master Hand ·Metal Mario ·Giant Donkey Kong ·Fighting Polygon Team
MeleeMaster Hand ·Crazy Hand ·Giga Bowser ·Fighting Wire Frames (Male ·Female)
BrawlMaster Hand ·Crazy Hand ·Petey Piranha ·Rayquaza ·Porky ·Galleom ·Ridley ·Duon ·Meta Ridley ·Tabuu ·Fighting Alloy Team (Red ·Blue ·Yellow ·Green) ·False characters
Smash 4Master Hand ·Crazy Hand ·Master Core ·Fighting Mii Team
UltimateMaster Hand ·Crazy Hand ·Rathalos ·Galleom ·Giga Bowser ·Galeem ·Dharkon ·Dracula ·Ganon ·Marx ·Fighting Mii Team ·False characters
v • d • e
Adventure Mode: The Subspace EmissarySubspace Army
LeaderTabuu
Fighter accomplicesBowser ·Ganondorf ·Wario
Major membersPetey Piranha ·Rayquaza ·Porky Minch/Porky Statue ·Ridley/Meta Ridley ·Galleom ·Duon
Manipulated membersAncient Minister/R.O.B. ·Master Hand ·Mr. Game & Watch ·King Dedede
Common unitsPrimids: Normal Primid ·Big Primid ·Boom Primid ·Fire Primid ·Metal Primid ·Scope Primid ·Sword Primid
Bowser's Minions:Bullet Bill ·Giant Goomba ·Goomba ·Hammer Bro ·Koopa Paratroopa ·Koopa Troopa
R.O.B. Squad:R.O.B. Blaster ·R.O.B. Launcher ·R.O.B. Sentry
Others:Armank ·Armight ·Auroros ·Autolance ·Bombed ·Borboras ·Bucculus ·Buckot ·Bytan ·Cymul ·Feyesh ·Floow ·Gamyga ·Glice ·Glire ·Glunder ·Greap ·Jyk ·Mite ·Mizzo ·Nagagog ·Poppant ·Puppit ·Roader ·Roturret ·Shaydas ·Shellpod ·Spaak ·Ticken ·Towtow ·Trowlon
Weapons/Machines/Etc.Ambush ·Amaranthine gas ·Barrel Cannon ·Bomb block ·Cargo ·Dark Cannon ·Door ·Generator ·Halberd ·Koopa Clown Car ·Minecart ·Quark Mine ·Shadow Bug ·Slide Launcher ·Smash Skiff ·Subspace Bomb ·Subspace Gunship ·Thorn helix ·Trackball
LocationsWorld of Trophies ·Isle of the Ancients ·Subspace ·The Great Maze
v • d • e
Super Smash Bros. (universe)Super Smash Bros. universe
FightersMii Fighter (SSB4(Mii Brawler ·Mii Swordfighter ·Mii Gunner)) ·SSBU(Mii Brawler ·Mii Swordfighter ·Mii Gunner))
Fighter variantsFighting Polygon Team ·Fighting Wire Frames ·Fighting Alloy Team ·Fighting Mii Team ·False characters
BossesMaster Hand (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Crazy Hand (SSBM ·SSBB ·SSB4 ·SSBU) ·Giga Bowser ·Galleom ·Duon ·Tabuu ·Master Core ·Galeem ·Dharkon
StagesMeta Crystal ·Duel Zone ·Battlefield (SSBM ·SSBB ·SSB4 ·SSBU) ·Final Destination (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Big Battlefield (SSB4 ·SSBU) ·Small Battlefield ·Home-Run Stadium ·Target Blast Stadium ·Controls test stage ·Training
ItemsBeam Sword ·Home-Run Bat ·Fan ·Bumper ·Ray Gun ·Motion-Sensor Bomb ·Crate ·Barrel ·Capsule ·Egg ·Food ·Party Ball ·Smash Ball ·Assist Trophy ·Sandbag ·Gooey Bomb ·Cracker Launcher ·Smoke Ball ·Blast Box ·Team Healer ·Timer ·Drill ·Banana Gun ·Beastball ·Black Hole ·Healing Field ·Healing Sprout ·Rage Blaster ·Fake Smash Ball
Trophies andSpiritsTrophies (SSBM ·SSBB (SSE) ·SSB4) ·Spirits
MusicBrawl (Past) ·SSB4 ·Ultimate