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Frozen

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This article is about the status effect. For other uses, seeFrozen (disambiguation).
FemaleRobin frozen inSSB4

Frozen is a status condition in theSuper Smash Bros. series that is inflicted by attacks with thefreezing effect. It debuted inSuper Smash Bros. Melee and has appeared in every subsequent game. Frozen fighters as encased in ice.

InSuper Smash Bros. Ultimate, the SupportSpirit skill Ice-Floor Immunity prevents the equipped fighter from being frozen.

Overview[edit]

Any fighter hit by a freezing attack with enoughknockback will be frozen. Examples of attacks with the freezing effect are theIce Climbers'Ice Shot,Lucas'sPK Freeze, and theFreezie item. Additionally, theSpirit Battlecondition "The floor is frozen" creates a hazard that inflicts freezing damage to players who stand on it (but not puppet fighters), freezing them, unless they have the Support Spirit skill Ice-Floor Immunity.

A frozen fighter is unable to take any actions until the status wears off. Frozen characters cannot be affected by other status effects (such as beingasleep,buried, orstunned), take quartered knockback, and cannot begrabbed. The ice also halves the damage of all incoming attacks while altering the shape of the character'shurtbox. Frozen characters sink inwater.

The amount of time a character remains frozen is dependent on how much knockback the freezing attack did; if the knockback is too weak, the character will not be frozen at all, making it difficult to freezegiant ormetal opponents. The frozen duration can be decreased bybutton mashing. ExcludingUltimate, if a frozen character is hit by aflame attack, they are immediately thawed and take minimal knockback.

Freezing attacks typically send a character upwards, while also seeming to drastically decrease theirvertical endurance, making it difficult to push a frozen character off an edge, so most freeze-basedKOs occur off the topblast line. This is solely due to the angle of the attack and is not a property of the freezing effect or the frozen condition.

Duration[edit]

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InUltimate[edit]

InUltimate, the formula for freeze duration in frames is5d +0.5p rounded down, whered is the damage dealt by the move, andp is the target's percent after the damage from the move is added. This is unaffected by the1v1 multiplier.Hero'sKacrackle Slash will also double the freeze duration.Mashing will reduce the time frozen by 4 frames for every frame an input is detected. Since only damage affects this, factors such asweight are irrelevant.

Fighters will take 0.5× damage and 0.25× knockback while frozen, making even some of the most powerful moves in the game fail toKO. However, due to opponents being effectively immobile, it is an excellent way to build damage or set the opponent up. In addition, opponents hit by non-freezing attacks while frozen will also have the duration extended by 4 frames, forcing another input to be used for them to leave the frozen state.

Appearance[edit]

The Ice Climbers being frozen inBrawl

InMelee andBrawl, if a frozen character isScreen KO'd orStar KO'd, they remain in their ice block for the duration of the KO; inSSB4 andUltimate opponents will thaw immediately before crossing the upperblast line. InBrawl, despite remaining frozen, the sound of ice shattering can be heard when a frozen character is Star KO'd.

InSuper Smash Bros. 4, if a frozen character goes past theblast line, there is a chance that instead of using their KO voice clip, they will instead use their light damage voice clip. The same thing happens when crossing a blast line with extreme knockback (such as getting hit by aGreen Shell at 999% or getting blasted by aBob-omb near the blast line inSudden Death) before the damage voice clip plays.

Trivia[edit]