Super Smash Bros. Ultimate

Final Destination (SSBU)

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This article is about the Final Destination inSuper Smash Bros. Ultimate. For other uses, seeFinal Destination (disambiguation).
Super Smash Bros. Ultimate
Final Destination
SSBU-Final Destination.jpg
Super Smash Bros. (universe)
Final Destination inSuper Smash Bros. Ultimate.
UniverseSuper Smash Bros.
Appears inUltimate
AvailabilityStarter
Crate typeNormal
Music
Boldedtracks must be unlocked
UltimateAny (as of 8.1.0)
Super Smash Bros. series music
Main:Final Destination
Alternate:Battlefield - Super Smash Bros. Melee (for 3DS / Wii U)
Tournament legality
UltimateSingles: Starter
Doubles: Starter
Though this is a simple stage, with no stage hazards or floating platforms, the background has been updated for this game. Make sure you don't get too distracted and get defeated!
Super Smash Blog,Super Smash Bros. Ultimate Official Site

Final Destination (終点,Endpoint) is a stage inSuper Smash Bros. Ultimate. It was revealed on August 8, 2018. InWorld of Light, Mario, Bowser, Sheik, Marth, Snake, Villager, Mii Brawler and Mii Swordfighter's unlock battles are fought here.

Stage layout[edit]

Like its predecessors, Final Destination consists of a singleplatform withledges that can be grabbed. Compared to previous iterations, it appears to have a crystalline texture with mechanical elements. Its background primarily travels through three different nebulae: a cream-colored one with a black hole, a green one with psychedelic crystalline objects floating in the background, and a fiery orange one partially obscured by blue clouds.[1] This iteration of Final Destination is shorter than in past games, now being the same length asBattlefield. This is also true of allΩ forms. Anytime the stage is loaded, it will start on a different background.

While inVs. Mode with more than 4 players, the stage itself increases to be 1.5 times its normal size while increasing its camera boundaries and blast-lines to compensate; this is also stated as a tip in the StageTips Section in the game. This also affects allΩ form variations of any stage as well.

Ω form and Battlefield form[edit]

Final Destination itself can be selected as anΩ form, but doing so is identical to selecting the normal form.

TheBattlefield form of Final Destination is identical to its regular form, but it has the addition of threesoft platforms that are unique to this form and are based on the ones when fighting Galeem and/or Dharkon in World of Light. It is also used when fighting 50 false characters as Master Hand in World of Light (specifically, Mario, Link, Samus, Snake, Sonic, King K. Rool, Meta Knight, and Cloud).

  • Battlefield form.

    Battlefield form.

Hazards Off[edit]

Since Final Destination lacks any hazards to begin with, no changes are made when stage hazards are turned off.

AsAdventure Mode: World of Light boss stages[edit]

While Final Destination is still used for the fights betweenMaster Hand,Crazy Hand, andGiga Bowser, the five boss stages used forGaleem andDharkon’s boss fights feature a platform that resembles Final Destination, but with foursoft platforms arranged in a diamond formation above the stage, as well as removing all decorative features above the stage. These five stages, with the exception of the third, primarily differ from their backgrounds.

  • The first fight with Galeem uses the cream-colored nebula from the playable Final Destination as its background.
  • The first fight with Dharkon uses the fiery nebula from the playable Final Destination as its background.
  • Thefinal stage is split up into three phases, each one with a unique stage, though the starting platform remains the same throughout each phase.
    • The first part of the battle features a vertical scrolling stage, similarly toIcicle Mountain andRumble Falls fromMelee andBrawl, respectively. Certain platforms containRocket Belts to help traverse upwards, andMaxim Tomatoes to heal damage. Four times throughout this section, the stage will stop scrolling to allow the spawning ofPuppet Fighters. Fighters who were rescued in the Light Realm will be colored light blue with red eyes, while fighters that were rescued in the Dark Realm will be colored dark with a shining red look and purple eyes. The only base game characters that do not appear as false characters areKirby,Olimar, and theMii Fighters. The light and dark puppet fighters can attack each other, and will not blow up like the false characters in Galeem and Dharkon’s boss fights, as the player has to KO them in order to move on. The first pitstop has two Light Realm fighters and two Dark Realm fighters, and each subsequent pitstop will increase the numbers of Light Realm and Dark Realm puppet fighters each by one. The puppet fighters chosen for the battle will always be an equal amount of Light and Dark but are completely random otherwise. Dharkon and Galeem will try to attack the player between the first and third pitstops, respectively be either slowly advancing towards them or by destroying platforms. Attacking their cores will halt their attacks. Clearing the fourth pitstop will advance the player to the next stage.
    • The second part of the final battle appears similar to the initial fights with Galeem and Dharkon, but the bosses are replaced by floating orbs that contain all of the bosses fought except for Master Hand and Crazy Hand. When an orb is hit, it will transport the player to the boss labeled on the orb. Additionally, it removes the four soft platforms, and the backgrounds from both Galeem and Dharkon's solo fights are seemingly violently colliding with each other (the light side on the right, and the dark side on the left, corresponding the each boss’s starting positions in their initial fights). DefeatingRathalos,Galleom, orGiga Bowser will cause the light background to recede and the dark background to take over, while defeatingDracula,Ganon, orMarx will cause the opposite, though the background changes are merely aesthetic. While floating around, the boss’s orbs will fire projectiles from their center at the player, prompting them to attack the orbs as soon as possible. Defeating all of the bosses will advance the player to the final battle between Galeem and Dharkon.
    • The third part of the final battle is similar to the initial solo battles between Galeem and Dharkon. The stage’s background differs from that of the playable Final Destination, that being the sunset-like background seen at the end of theopening movie, though rotated so that the light half of the background is on the right side to correspond to Galeem, while the darker side is on the left to correspond to Dharkon. When either Galeem or Dharkon is close to defeat, the background changes to another unique background, being two still nebulae, one cream-colored and the other black. There are also two unique backgrounds on this stage, one each for after either Galeem or Dharkon have been defeated, but the other one is still standing. Galeem’s resembles a supernova partially obscured by peach-colored clouds, while Dharkon’s resembles dark red stormy clouds. The sunset-like background will slowly rotate, while the other three will stay still until one boss is defeated.
      • When choosing to fight only Galeem or Dharkon instead of both, the final battle immediately skips to this portion. If fought when one side has more control over the other, the background will be the opposite of their previous battle. If fought after the portion when playing as Master Hand, it will only use the sunset-like background at the start of the true final battle.
      • This variant of Galeem & Dharkon’s residence is the only one that can be legitimately shown off without either Galeem or Dharkon. Namely, it is present at the end of theopening movie andCorrin’s congratulations screen.


ImageNeeded.pngThis article is in need of additional images.
The editor who added this tag suggests:Galeem with Dharkon's background and Dharkon with Galeem's background, only possible when getting the bad ending before unlocking the true ending (before playing as Master Hand)
If you have a good image for this article, upload ithere.
  • Final Destination's unique form when battling against Galeem.

    Final Destination's unique form when battling against Galeem.

  • Final Destination's unique form when battling against Dharkon.

    Final Destination's unique form when battling against Dharkon.

  • The beginning of the vertical scrolling section of the final battle.

    The beginning of the vertical scrolling section of the final battle.

  • The 1st pit stop of the vertical scrolling section of the final battle.

    The 1st pit stop of the vertical scrolling section of the final battle.

  • The 2nd pit stop of the vertical scrolling section of the final battle.

    The 2nd pit stop of the vertical scrolling section of the final battle.

  • The 3rd pit stop of the vertical scrolling section of the final battle.

    The 3rd pit stop of the vertical scrolling section of the final battle.

  • The 4th pit stop of the vertical scrolling section of the final battle.

    The 4th pit stop of the vertical scrolling section of the final battle.

  • A section of the vertical scrolling section where the player must escape Bob-ombs instead.

    A section of the vertical scrolling section where the player must escapeBob-ombs instead.

  • Dharkon’s first attack in the vertical scrolling section.

    Dharkon’s first attack in the vertical scrolling section.

  • Dharkon’s second attack in the vertical scrolling section.

    Dharkon’s second attack in the vertical scrolling section.

  • Galeem’s first attack in the vertical scrolling section.

    Galeem’s first attack in the vertical scrolling section.

  • Galeem’s second attack in the vertical scrolling section.

    Galeem’s second attack in the vertical scrolling section.

  • The boss rush arena

    The boss rush arena

  • After defeating a Light Realm boss, the background favors the dark side more.

    After defeating a Light Realm boss, the background favors the dark side more.

  • The sunset-like background for Galeem and Dharkon’s 2nd solo battle, as well as the start of their shared battle.

    The sunset-like background for Galeem and Dharkon’s 2nd solo battle, as well as the start of their shared battle.

  • The background when either Galeem or Dharkon is nearly defeated.

    The background when either Galeem or Dharkon is nearly defeated.

  • The background when Dharkon is defeated first.

    The background when Dharkon is defeated first.

  • The background when Galeem is defeated first.

    The background when Galeem is defeated first.

  • The sunset-like background as seen in the opening movie.

    The sunset-like background as seen in theopening movie.

Tournament legality[edit]

Like in previous games, Final Destination is considered a legal starter stage in tournaments, owing to its simple layout and lack of any disruptive stage hazards. Ω forms return fromSuper Smash Bros. 4, where Final Destination is converted into the aesthetic of any given stage, this time with every stage in the game having one. Any Ω form of a stage can be chosen in place of Final Destination and will be struck alongside it. However, a few Ω forms are specifically banned, including stages that manipulate the Z-Axis, Windy Hill Zone for concealing the ground, and Gamer for obscuring the blast zone.

Update history[edit]

Super Smash Bros. Ultimate 8.1.0

  • Players can now select any stage-specific music for the Final Destination stage.

Gallery[edit]

  • The light background.

    The light background.

  • The psychedelic background.

    The psychedelic background.

  • The dark background.

    The dark background.

  • The platform against a dark background.

    The platform against a dark background.

  • Fox holding a Black Hole item on the stage.

    Fox holding aBlack Hole item on the stage.

  • Fox throwing the Black Hole item.

    Fox throwing the Black Hole item.

  • The Ice Climbers using Blizzard on a Metroid on the stage.

    TheIce Climbers usingBlizzard on aMetroid on the stage.

  • Ken using Shinryuken on the stage.

    Ken usingShinryuken on the stage.

  • Sora on the stage.

    Sora on the stage.

  • Sora in his P8 costume and Link fighting on the stage.

    Sora in his P8 costume andLink fighting on the stage.

Names in other languages[edit]

LanguageNameMeaning
Japan Japanese終点Endpoint
UK EnglishFinal Destination
France FrenchDestination FinaleFinal Destination
Germany GermanLetzte StationLast Station
Spain SpanishDestino finalFinal Destination
Italy ItalianDestinazione finaleFinal Destination
China Chinese (Simplified)终点Terminus
Taiwan Chinese (Traditional)終點Terminus
South Korea Korean종점Terminus
Netherlands DutchEindstationTerminus
Russia RussianПоследняя аренаFinal Arena

Trivia[edit]

  • In the E3 2018 demo build ofUltimate, selecting Final Destination would load theΩ form of Battlefield instead.
    • In the E3 demo, a beta version of Battlefield can be heard. It's slightly faster and the choirs are from a sample library. The final version is more polished and a bit slower in comparison.
  • Playing the stage's main BGM track in reverse reveals it to be a unique variation ofLifelight.
  • This is the first Final Destination stage to have background decorations above the surface of the platform.
  • In early versions of the game, theblast lines of this version of Final Destination were slightly uneven, with the left side being a little further back than the right side. This resulted in characters being KO'd roughly 2%-4% later from the left side compared to the right.
  • Nikki is the onlyAssist Trophy to not be compatible with this stage, probably because of her drawings blending in the background.
    • Despite this, she can still be summoned in Final Destination's Battlefield form.
  • This stage has the most unlockable characters battled here in the World of Light, with 8.
  • Minecraft World's Ω andbattlefield forms are 16 blocks wide, andSteve can place 16Blocks along the length of these stages. Each block is 1 meter inMinecraft, meaning Final Destination, Battlefield, and all of their stage variants are 16 meters in length.
  • The layout used for fights against Galeem and Dharkon resembles the layout when fighting FalseLucas inThe Great Maze.

See also[edit]

References[edit]


v • d • e
Stages inSuper Smash Bros. Ultimate
New stagesBattlefield ·Big Battlefield ·Cloud Sea of Alrest ·Dracula's Castle ·Final Destination ·Garreg Mach Monastery ·Great Plateau Tower ·Hollow Bastion ·King of Fighters Stadium ·Mementos ·Minecraft World ·Mishima Dojo ·Moray Towers ·New Donk City Hall ·Northern Cave ·Small Battlefield ·Spiral Mountain ·Spring Stadium ·Yggdrasil's Altar
Returning stages fromSuper Smash Bros.Dream Land ·Hyrule Castle ·Kongo Jungle ·Mushroom Kingdom ·Peach's Castle ·Saffron City ·Super Happy Tree
Returning stages fromSuper Smash Bros. MeleeBig Blue ·Brinstar ·Brinstar Depths ·Corneria ·Fountain of Dreams ·Fourside ·Great Bay ·Green Greens ·Jungle Japes ·Kongo Falls ·Mushroom Kingdom II ·Onett ·Pokémon Stadium ·Princess Peach's Castle ·Rainbow Cruise ·Temple ·Venom ·Yoshi's Island ·Yoshi's Story
Returning stages fromSuper Smash Bros. Brawl75m ·Bridge of Eldin ·Castle Siege ·Delfino Plaza ·Distant Planet ·Figure-8 Circuit ·Frigate Orpheon ·Green Hill Zone ·Halberd ·Hanenbow ·Luigi's Mansion ·Lylat Cruise ·Mario Bros. ·Mushroomy Kingdom ·New Pork City ·Norfair ·Pirate Ship ·Pokémon Stadium 2 ·Port Town Aero Dive ·Shadow Moses Island ·Skyworld ·Smashville ·Spear Pillar ·Summit ·WarioWare, Inc. ·Yoshi's Island
Returning stages fromSuper Smash Bros. 4Boxing Ring ·Duck Hunt ·Gaur Plain ·Midgar ·Super Mario Maker ·Suzaku Castle ·Umbra Clock Tower ·Wily Castle
Returning stages fromSuper Smash Bros. for Nintendo 3DS3D Land ·Arena Ferox ·Balloon Fight ·Dream Land GB ·Find Mii ·Gerudo Valley ·Golden Plains ·Living Room ·Magicant ·Mute City SNES ·Paper Mario ·PictoChat 2 ·Prism Tower ·Reset Bomb Forest ·Spirit Train ·Tomodachi Life ·Tortimer Island ·Unova Pokémon League
Returning stages fromSuper Smash Bros. for Wii UColiseum ·Flat Zone X ·Gamer ·Garden of Hope ·Kalos Pokémon League ·Mario Circuit ·Mario Galaxy ·Mushroom Kingdom U ·Pac-Land ·Palutena's Temple ·Pilotwings ·Skyloft ·The Great Cave Offensive ·Town and City ·Wii Fit Studio ·Windy Hill Zone ·Wrecking Crew ·Wuhu Island
OtherΩ form ·Battlefield form ·Final stage (World of Light) ·Stage Builder ·Training
v • d • e
Super Smash Bros. (universe)Super Smash Bros. universe
FightersMii Fighter (SSB4(Mii Brawler ·Mii Swordfighter ·Mii Gunner)) ·SSBU(Mii Brawler ·Mii Swordfighter ·Mii Gunner))
Fighter variantsFighting Polygon Team ·Fighting Wire Frames ·Fighting Alloy Team ·Fighting Mii Team ·False characters
BossesMaster Hand (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Crazy Hand (SSBM ·SSBB ·SSB4 ·SSBU) ·Giga Bowser ·Galleom ·Duon ·Tabuu ·Master Core ·Galeem ·Dharkon
StagesMeta Crystal ·Duel Zone ·Battlefield (SSBM ·SSBB ·SSB4 ·SSBU) ·Final Destination (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Big Battlefield (SSB4 ·SSBU) ·Small Battlefield ·Home-Run Stadium ·Target Blast Stadium ·Controls test stage ·Training
ItemsBeam Sword ·Home-Run Bat ·Fan ·Bumper ·Ray Gun ·Motion-Sensor Bomb ·Crate ·Barrel ·Capsule ·Egg ·Food ·Party Ball ·Smash Ball ·Assist Trophy ·Sandbag ·Gooey Bomb ·Cracker Launcher ·Smoke Ball ·Blast Box ·Team Healer ·Timer ·Drill ·Banana Gun ·Beastball ·Black Hole ·Healing Field ·Healing Sprout ·Rage Blaster ·Fake Smash Ball
Trophies andSpiritsTrophies (SSBM ·SSBB (SSE) ·SSB4) ·Spirits
MusicBrawl (Past) ·SSB4 ·Ultimate
v • d • e
Notable single-playerstages
Super Smash Bros.1P Game:Break the Targets ·Board the Platforms ·Meta Crystal ·Race to the Finish ·Duel Zone ·Final Destination
MeleeAdventure Mode:Mushroom Kingdom ·Underground Maze ·Brinstar Escape Shaft ·F-Zero Grand Prix ·Icicle Mountain ·Battlefield ·Final Destination
Classic Mode:Target Test ·Trophy Collector ·Race to the Finish ·Battlefield ·Final Destination
All-Star Mode:Rest Station
BrawlSubspace Emissary:List of SSE stages
Classic Mode:Target Smash!! ·Final Destination
All-Star Mode/Boss Battles Mode:Rest Station
Smash 4Classic Mode:Final Destination ·Master Fortress
All-Star Mode:Rest Station
Smash Run:Smash Run
UltimateClassic Mode/World of Light:Bonus Stage ·Final Destination ·Final stage (World of Light) ·Rathalos' Stage ·Galleom's Stage ·Ganon's Stage ·Dracula's Stage ·Marx's Stage ·Galeem & Dharkon's stages