Super Smash Bros. Melee

Fighting Wire Frames

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
"Wireframe" redirects here. ForLittle Mac'salternate costume, seehere.
Fighting Wire Frames
Fighting Wire Frames Trophy.png
Super Smash Bros. (universe)
Fighting Wire Frames as they appear inMelee
UniverseSuper Smash Bros.
Level(s) appears inMulti-Man Melee
Classic Mode
Adventure Mode

TheFighting Wire Frames (謎のザコ敵軍団,Mysterious Small Fry Enemy Corps) are common enemies in various 1-player modes inSuper Smash Bros. Melee.

Overview[edit]

The Fighting Wire Frames are, true to their name, a framework of pink lines in a humanoid shape, based on wire frame models used in the development of 3D games. Their faces feature theSuper Smash Bros. logo, and a red heart-like object can be found within their chests. Fighting Wire Frames come in male and female varieties, modeled afterCaptain Falcon (and by association, hiscloneGanondorf) andZelda, whose standard attacks they borrow. They are considered to be successors to theFighting Polygon Team and the predecessors of theFighting Alloy Team, though they have a larger role than either of them.

Generally, they are weak and light fighters, and are very easy to KO; as to compensate their lack of recoveries due to their inability to usespecial moves, the Fighting Wire Frames have high jumping prowess. They are also unable to charge smash attacks and their moves are much weaker versions of Captain Falcon and Zelda's attacks. Two obvious examples are Captain Falcon'sKnee Smash and Zelda'sLightning Kick, which do not have the power or electricity in the Wire Frame version. However, some do have distinguishing factors, such as faster frame data and/or larger hitboxes. The Fighting Wire Frames are also larger than their counterparts, and have larger native hurtboxes, with the aim of making them easier to hit in various game modes.

InAdventure Mode, the Fighting Wire Frames are fought in a low-gravity version ofBattlefield. They fulfill the same role as theFighting Polygon Team from1P Game inSuper Smash Bros., attacking the player in large groups before the player finally facesGiant Bowser. They also appear in all modes ofMulti-Man Melee, the first of the "Multi-Man" game modes, as well asEvent 37: Legendary Pokémon, where they do much of the same thing.

The two "sexes" of Wire Frames behave differently; males always home towards the player's character, whereas the females tend to play a more passive role, rarely directly assaulting or attacking the player. InCruel Melee, however, all Wire Frames are extremely aggressive, and are also handicapped to be extremely powerful and harder to knock off-stage. Characters cannot survive easily among the Wire Frames because of their amplified power and aggressiveedge-guarding. The power of these Wire Frames became the center of an infamousApril Fool's joke.

As playable characters[edit]

The two Wire Frames can be used by players throughhacking. Thedebug menu is one method, where they are known by the menu asCKIND_BOY andCKIND_GIRL. They can also be accessed through character modifier Gameshark Codes. When playable, the Wire Frames are considered to be extremely weak, with the Male Wire Frame being the stronger of the two by virtue of having a more coherent moveset derived fromCaptain Falcon. Female Wire Frame is arguably the worst character in the game next to Sandbag, being anerfed version ofZelda, a character already in contention for being one of the worst of the standard roster.

Differences from the Fighting Polygon Team[edit]

  • Wire Frames can jump higher, making recovery easier for them.
  • Wire Frames can grab.
  • Wire Frames have different dashing speeds than the character that they are based off of.
  • Like the Fighting Polygon team, they can't use special moves, but they do have notable moveset differences.

Moveset differences[edit]

Male Wire Frame/Captain Falcon[edit]

  • Only has a two-hit neutral attack. Second punch is 1% weaker.
  • Forward tilt does 9% regardless ofangling; Captain Falcon's forward tilt can do from 10% to 12%.
  • Up tilt is 1% weaker.
  • Down tilt is 2% weaker and lasts 4 frames longer.
  • Dash attack is 2% weaker on the clean hit and 1% weaker on the late hit.
  • Up smash can only deal 14% damage total, while Captain Falcon's can deal a maximum of 19% total without charging.
  • Down smash is 6% weaker for the first hit, 7% weaker for the second, and has slightly faster start-up.
  • Forward smash doesn't have theflame effect, does 8% less damage (12%), and is much faster in general (hits 3 frames earlier and cancels 18 frames earlier).
  • Neutral air does 10% total as opposed to Captain Falcon's max 13%.
  • Forward air does 1% more damage when it connects late, but the clean hit does only half damage (9%).
  • Back air deals 10% instead of either 14% or 8% and lasts longer (when comparing this move to Ganondorf's, it lasts twice as long).
  • Up air deals 10%, 8%, or 6% depending on timing, while Captain Falcon's does a variety of different damages based on timing and placement (all of which are at least equal in power).
  • Down air is 4% weaker (oddly, he still has Captain Falcon'sNipple spike).

Female Wire Frame/Zelda[edit]

  • No moves have the originalelectric,slash, orflame effects except for the pummel and down throw.
  • Neutral attack only hits once for 5% damage (2% at extreme close range), instead of 3 times for 6% total.
  • Forward tilt does 9% damage, while Zelda's can deal 13%, 12%, or 11% depending on placement.
  • Up tilt is 4% weaker.
  • Down tilt has no sourspot (dealing 8% everywhere) but cannotmeteor smash.
  • Dash attack does 10% or 8% on a clean hit and 6% on a late hit, while Zelda's does 13% or 9% and 8% or 7%.
  • Up smash only hits once for 12% damage, instead of 12 times for 16% total.
  • Down smash is 1% weaker on the front hit but 3% stronger on the back hit.
  • Forward smash only hits once for 13% damage, instead of 5 times for 14% total.
  • Neutral air does 2% or 1% per hit, instead of 2% or 3% for 5 hits and 5% on the sixth.
  • Forward and back airs deal 8% damage with no sweetspot.
  • Up air is 3% weaker.
  • Down air does 9% damage instead of 8% or 7%.
  • Running grab has one less hitbox.
  • Down throw is a meteor smash.

Announcer call[edit]

BothFighting Wire Frames have an unused announcer call, which can be accessed if made selectable on thecharacter select screen. It is present in all versions.

Trophies[edit]

Male Wire Frame's trophy in
Male Wire Frame
Who built the Fighting Wire Frames and to what purpose remains a mystery. They're a simple collection of wires which house a sparse framework of bones and organs that lends them a rather disturbing appearance. They look rather big and powerful, but in reality, both their offensive and defensive abilities are subpar.
Super Smash Bros. Melee (12/01)
Female Wire Frame's trophy in
Female Wire Frame
This is the female model of the Fighting Wire Frames. The female's abilities are roughly the same as the male model's. All Fighting Wire Frames lack the ability to use special techniques, and their attacks lack any real physical strength. Additionally, they're slow and are therefore easy to outmaneuver. They tend to attack in gangs.
Super Smash Bros. Melee (12/01)
Fighting Wire Frames's trophy in
Fighting Wire Frames
The Multi-Man Melee mode consists of 10-Man, 3-Minute, Endless, and other such matches, which pit you against the Fighting Wire Frames under varied rules. Of particular note is the Cruel Melee, where the Wire Frames pull no punches; they'll come after you with a single-minded fury rarely seen in CPU opponents.
Super Smash Bros. Melee (12/01)

Trivia[edit]

  • Even though Captain Falcon has the fastest dashing speed and is a much better jumper than Zelda (who is one of the worst jumpers and slowest dashers), the Female Wire Frames have the same run speed as Male Wire Frames, as both attributes are taken fromMario.
  • A Male Wire Frame's name will be displayed on Pokémon Stadium as 'ZAKO otoko' and a Female's will be displayed as "ZAKO onna". "otoko" and "onna" mean Man and Woman in Japanese respectively. "ZAKO" roughly translates to "small-fry" and is also used to denoteBrawl'sFighting Alloy Team.
    • Furthermore, the Fighting Alloy Team have cores that resemble the bodies of the Fighting Wire Frames.
  • In Adventure Mode and Multi-Man Melee, the Wire Frames have the property of being unable to beStar orScreen KO'd, likely to make KOing them quicker and more streamlined. However, this does not apply inEvent 37: Legendary Pokémon.


v • d • e
Enemies inAdventure Mode (SSBM)
Mushroom KingdomGoomba ·Koopa Paratroopa ·Koopa Troopa ·Yoshi Team ·Mario ·Peach ·Luigi
Kongo JungleTiny Donkey Kongs
Jungle JapesGiant DK
Underground MazeOctorok ·ReDead ·Like Like ·Links ·Zelda/Sheik
BrinstarSamus
Green GreensKirby ·Kirby Team ·Giant Kirby
CorneriaFox ·Falco
Pokémon StadiumPikachu ·Jigglypuff ·Pichu
F-Zero Grand PrixCaptain Falcon
OnettNess
Icicle MountainTopi ·Polar Bear ·Ice Climbers
BattlefieldFighting Wire Frames ·Metal Mario ·Metal Luigi
Final DestinationGiant Bowser ·Giga Bowser
v • d • e
Bosses
Super Smash Bros.Master Hand ·Metal Mario ·Giant Donkey Kong ·Fighting Polygon Team
MeleeMaster Hand ·Crazy Hand ·Giga Bowser ·Fighting Wire Frames (Male ·Female)
BrawlMaster Hand ·Crazy Hand ·Petey Piranha ·Rayquaza ·Porky ·Galleom ·Ridley ·Duon ·Meta Ridley ·Tabuu ·Fighting Alloy Team (Red ·Blue ·Yellow ·Green) ·False characters
Smash 4Master Hand ·Crazy Hand ·Master Core ·Fighting Mii Team
UltimateMaster Hand ·Crazy Hand ·Rathalos ·Galleom ·Giga Bowser ·Galeem ·Dharkon ·Dracula ·Ganon ·Marx ·Fighting Mii Team ·False characters
v • d • e
Super Smash Bros. (universe)Super Smash Bros. universe
FightersMii Fighter (SSB4(Mii Brawler ·Mii Swordfighter ·Mii Gunner)) ·SSBU(Mii Brawler ·Mii Swordfighter ·Mii Gunner))
Fighter variantsFighting Polygon Team ·Fighting Wire Frames ·Fighting Alloy Team ·Fighting Mii Team ·False characters
BossesMaster Hand (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Crazy Hand (SSBM ·SSBB ·SSB4 ·SSBU) ·Giga Bowser ·Galleom ·Duon ·Tabuu ·Master Core ·Galeem ·Dharkon
StagesMeta Crystal ·Duel Zone ·Battlefield (SSBM ·SSBB ·SSB4 ·SSBU) ·Final Destination (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Big Battlefield (SSB4 ·SSBU) ·Small Battlefield ·Home-Run Stadium ·Target Blast Stadium ·Controls test stage ·Training
ItemsBeam Sword ·Home-Run Bat ·Fan ·Bumper ·Ray Gun ·Motion-Sensor Bomb ·Crate ·Barrel ·Capsule ·Egg ·Food ·Party Ball ·Smash Ball ·Assist Trophy ·Sandbag ·Gooey Bomb ·Cracker Launcher ·Smoke Ball ·Blast Box ·Team Healer ·Timer ·Drill ·Banana Gun ·Beastball ·Black Hole ·Healing Field ·Healing Sprout ·Rage Blaster ·Fake Smash Ball
Trophies andSpiritsTrophies (SSBM ·SSBB (SSE) ·SSB4) ·Spirits
MusicBrawl (Past) ·SSB4 ·Ultimate