Fighter number
Fighter numbers are a method of identifying and sorting characters inSuper Smash Bros. Ultimate.
Definition[edit]
As explained byMasahiro Sakurai, the numbers order characters based on "the order in which they joined the series". They are ordered in the following way:
- SSB (01-12): Thestarter characters are ordered by their placement on the character selection screen, which in turn is based on each character's first appearance (withMario andDonkey Kong as the oldest andPikachu as the newest). Theunlockable characters are similar, though they are sorted column-first rather than row-first as the starters are; as such,Ness precedesCaptain Falcon despite being created later. This also matches their series debut order, explaining why Ness comes before Captain Falcon.
- Melee (13-26): The starter characters are ordered by their first appearance onMelee's E3 2001 reveal trailer (based on which ones had their faces shown first, meaning that theIce Climbers andSheik come beforeZelda, whose hand appeared earlier inthe trailer). Zelda was the only character onMelee's starting roster who wasn’t revealed to be playable at E3 2001, which could also be the reason why Zelda is placed after Sheik, despite bothMelee andBrawl treating her as the primary character and Sheik as an alternate form. The unlockable characters are ordered by how many Vs. Mode matches are required to unlock them, and thusYoung Link,Ganondorf,Pichu, andMewtwo's roles in the reveal trailer are ignored.
- Brawl (27-44): The characters first revealed inBrawl's original trailer are first (in the order they were revealed), followed by the remaining newcomers in the order revealed on theofficial website. Notably,Pokémon Trainer is not given a fighter number; instead, their three Pokémon (Squirtle,Ivysaur, andCharizard) are numbered, ordered by theircycling order.
- SSB4 (45-63) andUltimate (64-82): The characters are ordered by when each newcomer was revealed.Pyra andMythra are given separate numbers.
- Echo Fighters share their number with their "parent" in addition to an apostrophe (') stylistically referred to as "dash" in Japanese and Chinese or a superscript epsilon (ε) in other languages, regardless of which game they joined in. For example,Samus's fighter number is 04, whileDark Samus's fighter number is 04ε, despite Dark Samus making her playable debut inUltimate.
Usage[edit]
The fighter numbers are used to order characters onUltimate'scharacter selection screen and promotional material. The Mii Fighters are the only fighters whose placement on the selection screen does not correspond with their numbers, as they are instead always shown as the last characters on the selection screen, even after DLC characters, likely due to their customizable nature. The only major in-game usage of the fighter numbers is that Echo Fighters, due to not having their own fighter number, can be optionally stacked onto the character they are based on in the character selection screens forVs. Mode,Special Smash (except forSmashdown),Tourney, and Online modes (except for Quickplay). The only place that the fighter numbers are explicitly shown in-game is on theMove List.
A similar system is used for ordering stages onUltimate's selection screen, where all stages are ordered by when they first appeared in the series. The only exceptions are stages not based on any franchise (Battlefield,Big Battlefield,Final Destination, andSmall Battlefield), which are all placed first on the selection screen even if they debuted in later games. Another quirk involves stages which debuted in and are shared between both versions ofSuper Smash Bros. 4, which are mixed in with stages that debuted exclusively inSuper Smash Bros. for Wii U).
Order[edit]
| Fighter Number | Fighter |
|---|---|
| 01 | |
| 02 | |
| 03 | |
| 04 | |
| 4.504ε | |
| 05 | |
| 06 | |
| 07 | |
| 08 | |
| 09 | |
| 10 | |
| 11 | |
| 12 | |
| 13 | |
| 13.513ε | |
| 14 | |
| 15 | |
| 16 | |
| 17 | |
| 18 | |
| 19 | |
| 20 | |
| 21 | |
| 21.521ε | |
| 22 | |
| 23 | |
| 24 | |
| 25 | |
| 25.525ε | |
| 26 | |
| 27 | |
| 28 | |
| 28.528ε | |
| 29 | |
| 30 | |
| 31 | |
| 32 | |
| 33 | |
| 34 | |
| 35 | |
| 36 | |
| 37 | |
| 38 | |
| 39 | |
| 40 | |
| 41 | |
| 42 | |
| 43 | |
| 44 | |
| 45 | |
| 46 | |
| 47 | |
| 48 | |
| 49 | |
| 50 | |
| 51 | |
| 52 | |
| 53 | |
| 54 | |
| 55 | |
| 56 | |
| 57 | |
| 58 | |
| 59 | |
| 60 | |
| 60.560ε | |
| 61 | |
| 62 | |
| 63 | |
| 64 | |
| 65 | |
| 66 | |
| 66.566ε | |
| 67 | |
| 68 | |
| 69 | |
| 70 | |
| 71 | |
| 72 | |
| 73 | |
| 74 | |
| 75 | |
| 76 | |
| 77 | |
| 78 | |
| 79 | |
| 80 | |
| 81 | |
| 82 |
Trivia[edit]
- Coincidentally,Greninja andInkling have the same fighter numbers as their respective costume numbers inSuper Mario Maker.
- Had Echo Fighters been numbered normally (i.e. not grouped with their base fighters), they could be placed accordingly:
- Dark Pit would have been either betweenPalutena andPac-Man or betweenShulk andBowser Jr. Although he was officially revealed after the launch ofSuper Smash Bros. for Nintendo 3DS, his status as a playable character was teased directly after the reveal of Palutena.
- Lucina would have been either between Pac-Man andRobin or Robin and Shulk. Although she was revealed before Robin in the trailer, on the official website Lucina is placed after Robin.
- Daisy would have been between Inkling andRidley.
- Richter's position would have been unchanged, as he was revealed directly after his base fighterSimon and before Chrom, making him the only Echo Fighter with this trait.
- Chrom andDark Samus would have been between Richter andKing K. Rool, with Dark Samus listed after Chrom.
- Ken would have been betweenIsabelle andIncineroar.
- If Echo Fighters had been numbered normally, the final number would have been 89 instead of 82.
- On the back of the North American physical case ofUltimate, several fighters are misplaced from their fighter number order:
- Luigi is betweenJigglypuff andPeach, rather than betweenPikachu andNess.
- Zelda is betweenYoung Link andGanondorf, rather than betweenSheik andDr. Mario.
- Roy is betweenPokémon Trainer andDiddy Kong, rather than betweenMewtwo and Chrom.
- Ike is betweenWii Fit Trainer andRosalina & Luma, rather than betweenSnake and Pokémon Trainer.
- Toon Link is between Ken andBayonetta, rather than betweenR.O.B. andWolf.
- Palutena is between Ridley andCorrin, rather than between theMii Fighters and Pac-Man.
- Cloud is between Corrin and Simon, rather than between Ken and Corrin.
- Although fighter numbers debuted inUltimate, previous games had used similar systems for organizing its fighters.
- Brawl'sCharacter Roll Call places whomever the player picked first, but the remaining characters are separated by whether they debuted in64,Melee, orBrawl, ordered from starters to unlockables (with the only exception being Ike, who is placed between Lucario and R.O.B. rather than between King Dedede and Lucario), followed by last-minute additions (Jigglypuff, Toon Link, and Wolf), and third-party characters (Snake and Sonic).Brawl's character selection screen in bothSubspace Emissary andTourney orders their characters the exact same way, though characters who are transformations (Samus/Zero Suit Samus , Zelda/Sheik, and Squirtle/Ivysaur/Charizard for Pokémon Trainer) all share a single slot.
- TheSuper Smash Bros. 4 Official Site orders thestarter characters almost identically to their fighter numbers. The only exceptions are that Zelda is ordered before Sheik inSSB4, the third-party characters and Miis are ordered after everyone else, and on the website Lucina (the only unlockable character who was revealed before launch) is ordered after Robin despite being revealed first.
- The character lineup that replaces theopening movie inSuper Smash Bros. for Nintendo 3DS orders starting characters in the same way as the website. The lineup infor 3DS similarly orders the unlockable characters by their debuts, though withDuck Hunt beforeBowser Jr. and the three clones (including Lucina) ordered after the other unlockables.
- Although the amount of fighter numbers and the amount of playable characters differ due to Echo Fighters not counting for fighter numbers and transformation characters counting for multiple, competitively speaking the amount of characters counted on thetier list is identical to fighter numbers, despite the different criteria. Lucina, Chrom, and Ken are counted as separate characters due to their significant differences, adding three, while counting Pokémon Trainer and Pyra/Mythra as one slot each subtracts the three from Lucina, Chrom, and Ken.
- Additionally, by sheer coincidence, Rosalina & Luma's fighter number and tier list position in the firstUltimate tier list are the same number.

