Super Smash Bros. series

Falling speed

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Not to be confused withgravity.
Piranha Plant falling inUltimate.

Falling speed is the rate at which a character can move downward in mid-air. A character's falling speed can greatly impact the fighting style - for instance,Fox, a fast-faller, uses his aerial speed to perform attacks out of a short hop and fast fall very quickly afterwards, whereasJigglypuff, a floaty character, uses its low falling speed to attack multiple times in mid-air. Falling speed is measured inunits perframe.

While falling speed's main effect is determining how quickly a character can drop downwards, it also affects the physics ofknockback. After a character is launched, theirgravity still applies, slowing their vertical ascent until the reduction equals their falling speed; as a result, characters with higher falling speed have their vertical knockback reduced for longer, improving their vertical endurance while also hampering their ability to recover from horizontal blows. However,weight is still the main factor in how much knockback is sustained in the first place, and the two factors are independent - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples of this.

The itemsBunny Hood andMetal Box increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion ofPokémon Stadium 2 and the falling portion ofSummit.

InSuper Smash Bros. 4, theequipment bonus effects, Thistle Jump and Anchor Jump, can be used to alter a character's falling speed, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character'sgravity.

InSuper Smash Bros. Ultimate, moves that launch at angles between 70° and 110° now instead cause characters' falling speeds to be homogenized to a set value of 1.8 untilhitstun ends, making falling speed no longer play a major factor on vertical survivability; however, it still plays a factor on moves outside of this range, as well as moves which deal weight-independent knockback, as they ignore this effect.

All characters can alsofast fall at any time during a descent to increase falling speed, so long as they are not intumble.

Categories of falling speed[edit]

Characters are generally put into one of two groups of falling speed: floaty and fast-faller, each of which has certain advantages and disadvantages depending on playstyle.

Fast-faller[edit]

Fast-faller is a name that refers to characters with a fast falling speed. Fox, Captain Falcon, and King Dedede are prominent examples of fast-fallers, with Fox being unusually light (except inSmash 64) for how quickly he falls.

Fast-fallers enjoy increased speed in the air and, inMelee, fasterSHFFL'd approaches; however, they suffer from shorterrecoveries. They are also susceptible to differentcombos fromfloaty characters. For instance,Captain Falcon canchain grab floaty characters with hisdown throw, but cannot do so against fast-fallers. On the other hand, he cantech-chase fast-fallers (or chain grab them given the right percents) with up throw, which he cannot do against floaty characters. Generally, fast fallers are more vulnerable tochain grabs andcombos (althoughweight and character size are other factors as well); for instance, inMelee,Marth can chain hisup throw on the space animals repeatedly and ultimately finish them off with aforward smash, but this combo is substantially less effective on a floaty character such as Peach or Jigglypuff (although, notably, this chaingrab does not work on fast-faller Captain Falcon, as he is too heavy).

Floaty[edit]

Floaty is a name that describes characters with a slow falling speed. Jigglypuff, Peach, and Samus are prominent examples of floaty characters, with Samus being unusually floaty for howheavy she is.

Floaty characters have great benefits in terms of performingaerial attacks, since one would able to perform multiple aerial attacks in succession (such asJigglypuff's slow falling speed and multiple mid-air jumps allowing it to do thewall of pain) and easier recoveries due to slow falling speeds allowing easier maneuvering. Downsides include vulnerability to beingjuggled, having easily predictable recoveries, or being KO'd vertically easily. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.

Super Smash Bros.[edit]

JPN
RankCharacterFalling Speed
N/AMetalMario (SSB)Metal Mario100
N/AGiant Donkey KongGiant Donkey Kong72
1Link (SSB)Link64
2-3Fox (SSB)Fox60
Captain Falcon (SSB)Captain Falcon
4Donkey Kong (SSB)Donkey Kong56
5-6Yoshi (SSB)Yoshi55
Ness (SSB)Ness
7Pikachu (SSB)Pikachu52
8Kirby (SSB)Kirby48
9Mario (SSB)Mario44
10-11Samus (SSB)Samus42
Luigi (SSB)Luigi
12Jigglypuff (SSB)Jigglypuff38
NA/PAL
RankCharacterFalling Speed
N/AMetalMario (SSB)Metal Mario100
N/AGiant Donkey KongGiant Donkey Kong72
1Captain Falcon (SSB)Captain Falcon66
2Link (SSB)Link64
3Fox (SSB)Fox60
4Yoshi (SSB)Yoshi58
5Donkey Kong (SSB)Donkey Kong56
6Ness (SSB)Ness55
7Pikachu (SSB)Pikachu52
8Kirby (SSB)Kirby48
9Mario (SSB)Mario44
10-11Samus (SSB)Samus42
Luigi (SSB)Luigi
12Jigglypuff (SSB)Jigglypuff38

Super Smash Bros. Melee[edit]

RankCharacterFalling Speed
1Falco (SSBM)Falco3.1
2Captain Falcon (SSBM)Captain Falcon2.9
3Fox (SSBM)Fox2.8
4-5Donkey Kong (SSBM)Donkey Kong2.4
Roy (SSBM)Roy
N/AGiga Bowser (SSBM)Giga Bowser2.4
6Marth (SSBM)Marth2.2
7-9Link (SSBM)Link2.13
Sheik (SSBM)Sheik
Young Link (SSBM)Young Link
10Ganondorf (SSBM)Ganondorf2
N/AFightingWireFrames (SSBM)Fighting Wire Frame (Male)2
11Yoshi (SSBM)Yoshi1.93
12-14Pikachu (SSBM)Pikachu1.9
Bowser (SSBM)Bowser
Pichu (SSBM)Pichu
15Ness (SSBM)Ness1.83
N/AFightingWireFrames (SSBM)Fighting Wire Frame (Female)1.8
16-18Mario (SSBM)Mario1.7
Dr. Mario (SSBM)Dr. Mario
Mr. Game & Watch (SSBM)Mr. Game & Watch
19-21Kirby (SSBM)Kirby1.6
Luigi (SSBM)Luigi
Ice Climbers (SSBM)Ice Climbers
N/ASandbag (SSBM)Sandbag1.6
22-23Peach (SSBM)Peach1.5
Mewtwo (SSBM)Mewtwo
24-25Samus (SSBM)Samus1.4
Zelda (SSBM)Zelda
26Jigglypuff (SSBM)Jigglypuff1.3

Super Smash Bros. Brawl[edit]

RankCharacterFalling Speed
N/AGiga Bowser2.5
N/AWario-Man2.2
1King Dedede (SSBB)King Dedede1.95
2Captain Falcon (SSBB)Captain Falcon1.837
3Fox (SSBB)Fox1.831
4Wolf (SSBB)Wolf1.8
5Snake (SSBB)Snake1.73
6Falco (SSBB)Falco1.708
7-8Ganondorf (SSBB)Ganondorf1.65
Ike (SSBB)Ike
9Link (SSBB)Link1.6
10-11Donkey Kong (SSBB)Donkey Kong1.58
Sheik (SSBB)Sheik
12-13Pikachu (SSBB)Pikachu1.5
Marth (SSBB)Marth
14Sonic (SSBB)Sonic1.45
15-16Zero Suit Samus (SSBB)Zero Suit Samus1.43
Diddy Kong (SSBB)Diddy Kong
17Pit (SSBB)Pit1.42
18Wario (SSBB)Wario1.4
19-20Bowser (SSBB)Bowser1.39
Meta Knight (SSBB)Meta Knight
21Lucas (SSBB)Lucas1.37
22-23Ivysaur (SSBB)Ivysaur1.35
Charizard (SSBB)Charizard
24Ness (SSBB)Ness1.31
25-26Squirtle (SSBB)Squirtle1.3
Olimar (SSBB)Olimar
27Yoshi (SSBB)Yoshi1.29
28-29Mario (SSBB)Mario1.28
Toon Link (SSBB)Toon Link
N/AFighting Alloy Team1.28
30Mr. Game & Watch (SSBB)Mr. Game & Watch1.24
31Luigi (SSBB)Luigi1.22
32-35Kirby (SSBB)Kirby1.2
Ice Climbers (SSBB)Ice Climbers
Lucario (SSBB)Lucario
R.O.B. (SSBB)R.O.B.
36Zelda (SSBB)Zelda1.13
37Samus (SSBB)Samus1.07
38Peach (SSBB)Peach1.05
39Jigglypuff (SSBB)Jigglypuff0.98

Notes[edit]

  • Excluding Giga Bowser and Wario-Man, no character inBrawl can surpass a falling speed of 2 withoutfast falling. King Dedede comes the closest, falling slightly faster than Yoshi inMelee, with a maximum fall speed of 1.95.
  • Falco received the largest decrease to his falling speed in the transition fromMelee toBrawl, going from 3.1 to 1.708, a difference of 1.392 units. Conversely, Zelda received the smallest decrease, going from 1.4 to 1.13, a difference of just 0.27 units.

Super Smash Bros. 4[edit]

RankCharacterFalling Speed
N/AGiga Bowser2.5
N/AWario-Man2.2
N/AGiga Mac2.2
1Fox (SSB4)Fox2.05
2King Dedede (SSB4)King Dedede1.95
3Greninja (SSB4)Greninja1.85
4Captain Falcon (SSB4)Captain Falcon1.837
5-8Little Mac (SSB4)Little Mac1.8
Falco (SSB4)Falco
Mega Man (SSB4)Mega Man
Roy (SSB4)Roy
9Bayonetta (SSB4)Bayonetta1.77
10-11Diddy Kong (SSB4)Diddy Kong1.75
Sheik (SSB4)Sheik
12-13Zero Suit Samus (SSB4)Zero Suit Samus1.7
Mii Brawler (SSB4)Mii Brawler1.7
14-15Lucario (SSB4)Lucario1.68
Cloud (SSB4)Cloud1.68
16Meta Knight (SSB4)Meta Knight1.66
17-21Bowser Jr. (SSB4)Bowser Jr.1.65
Ganondorf (SSB4)Ganondorf
Ike (SSB4)Ike
Duck Hunt (SSB4)Duck Hunt
Corrin (SSB4)Corrin
22Donkey Kong (SSB4)Donkey Kong1.63
23Wario (SSB4)Wario1.61
24-27Link (SSB4)Link1.6
R.O.B. (SSB4)R.O.B.
Ryu (SSB4)Ryu
Mii Swordfighter (SSB4)Mii Swordfighter1.6
28-29Marth (SSB4)Marth1.58
Lucina (SSB4)Lucina
N/AMega Lucario1.56
30Pikachu (SSB4)Pikachu1.55
31-35Mario (SSB4)Mario1.5
Robin (SSB4)Robin
Shulk (SSB4)Shulk
Dr. Mario (SSB4)Dr. Mario
Mewtwo (SSB4)Mewtwo
36-37Pit (SSB4)Pit1.48
Dark Pit (SSB4)Dark Pit
38-39Sonic (SSB4)Sonic1.45
Mii Gunner (SSB4)Mii Gunner1.45
40-41Palutena (SSB4)Palutena1.4
Charizard (SSB4)Charizard
42Bowser (SSB4)Bowser1.39
43Lucas (SSB4)Lucas1.37
44-46Zelda (SSB4)Zelda1.35
Olimar (SSB4)Olimar
Pac-Man (SSB4)Pac-Man
47Villager (SSB4)Villager1.32
48Ness (SSB4)Ness1.31
49-50Samus (SSB4)Samus1.3
Wii Fit Trainer (SSB4)Wii Fit Trainer
51Yoshi (SSB4)Yoshi1.29
52Toon Link (SSB4)Toon Link1.28
53Luigi (SSB4)Luigi1.25
54Mr. Game & Watch (SSB4)Mr. Game & Watch1.24
55Kirby (SSB4)Kirby1.23
56Rosalina & Luma (SSB4)Rosalina & Luma1.2
57Peach (SSB4)Peach1.15
58Jigglypuff (SSB4)Jigglypuff0.98

Update history[edit]

1.1.3[edit]

  • Change Lucario's falling speed: 1.56 → 1.68

1.1.5[edit]

  • Change Samus's falling speed: 1.25 → 1.3

Super Smash Bros. Ultimate[edit]

When launched at anangle between 70° and just under 110°, all characters use a falling speed of 1.8 until thehitstun ends. This doesn't apply to weight-independent knockback, however.

RankCharacterFalling Speed
N/AGiga Bowser2.2
1Fox (SSBU)Fox2.1
2-4King Dedede (SSBU)King Dedede1.95
Little Mac (SSBU)Little Mac
Piranha Plant (SSBU)Piranha Plant
5Mii Brawler (SSBU)Mii Brawler1.92
6Pichu (SSBU)Pichu1.9
7Mythra (SSBU)Mythra1.87
8Captain Falcon (SSBU)Captain Falcon1.865
9-11Greninja (SSBU)Greninja1.85
Simon (SSBU)Simon
Richter (SSBU)Richter
12Sephiroth (SSBU)Sephiroth1.84
13-18Falco (SSBU)Falco1.8
Young Link (SSBU)Young Link
Roy (SSBU)Roy
Chrom (SSBU)Chrom
Wolf (SSBU)Wolf
Mega Man (SSBU)Mega Man
19Ridley (SSBU)Ridley1.78
20-21Bowser (SSBU)Bowser1.77
Bayonetta (SSBU)Bayonetta
22-23Incineroar (SSBU)Incineroar1.76
Banjo & Kazooie (SSBU)Banjo & Kazooie
24-25Sheik (SSBU)Sheik1.75
Diddy Kong (SSBU)Diddy Kong
26Snake (SSBU)Snake1.73
27-29Zero Suit Samus (SSBU)Zero Suit Samus1.7
King K. Rool (SSBU)King K. Rool
Kazuya (SSBU)Kazuya
30-31Lucario (SSBU)Lucario1.68
Cloud (SSBU)Cloud1.68
32Meta Knight (SSBU)Meta Knight1.66
33-38Ganondorf (SSBU)Ganondorf1.65
Ike (SSBU)Ike
Sonic (SSBU)Sonic
Bowser Jr. (SSBU)Bowser Jr.
Duck Hunt (SSBU)Duck Hunt
Corrin (SSBU)Corrin
39-40Donkey Kong (SSBU)Donkey Kong1.63
Joker (SSBU)Joker
41Pyra (SSBU)Pyra1.62
42Wario (SSBU)Wario1.61
43-47Link (SSBU)Link1.6
R.O.B. (SSBU)R.O.B.
Ryu (SSBU)Ryu
Ken (SSBU)Ken
Byleth (SSBU)Byleth
48-51Marth (SSBU)Marth1.58
Lucina (SSBU)Lucina
Inkling (SSBU)Inkling
Shulk (SSBU)Shulk1.58
52Hero (SSBU)Hero1.57
53-56Palutena (SSBU)Palutena1.55
Pikachu (SSBU)Pikachu
Mewtwo (SSBU)Mewtwo
Mii Swordfighter (SSBU)Mii Swordfighter
57-58Charizard (SSBU)Charizard1.52
Min Min (SSBU)Min Min
59-61Mario (SSBU)Mario1.5
Dr. Mario (SSBU)Dr. Mario
Robin (SSBU)Robin
62-64Pit (SSBU)Pit1.48
Dark Pit (SSBU)Dark Pit
Terry (SSBU)Terry
65Mii Gunner (SSBU)Mii Gunner1.45
66Sora (SSBU)Sora1.44
67Steve (SSBU)Steve1.42
68-69Ivysaur (SSBU)Ivysaur1.38
Toon Link (SSBU)Toon Link
70Lucas (SSBU)Lucas1.37
71-74Zelda (SSBU)Zelda1.35
Squirtle (SSBU)Squirtle
Olimar (SSBU)Olimar
Pac-Man (SSBU)Pac-Man
75-76Samus (SSBU)Samus1.33
Dark Samus (SSBU)Dark Samus
77-78Luigi (SSBU)Luigi1.32
Villager (SSBU)Villager
79Ness (SSBU)Ness1.31
80-82Ice Climbers (SSBU)Ice Climbers1.3
Isabelle (SSBU)Isabelle
Wii Fit Trainer (SSBU)Wii Fit Trainer1.3
83Yoshi (SSBU)Yoshi1.29
84Mr. Game & Watch (SSBU)Mr. Game & Watch1.24
85Kirby (SSBU)Kirby1.23
86Rosalina & Luma (SSBU)Rosalina & Luma1.2
87-88Peach (SSBU)Peach1.19
Daisy (SSBU)Daisy
89Jigglypuff (SSBU)Jigglypuff0.98

Update history[edit]

3.1.0[edit]

  • Change Mii Brawler's falling speed: 1.92 → 1.7

4.0.0[edit]

  • Change Mii Brawler's falling speed: 1.7 → 1.92

See also[edit]