Super Smash Bros. 4

Equipment

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Thiscustom Kirby has a high attack stat and a Critical Hitter Lollipop to deal 364%. This is otherwise impossible.

Equipment is acustomization option inSuper Smash Bros. 4. Three pieces of equipment can be attached to a character, which will modify their attack, defense, and speed. InSuper Smash Bros. Ultimate, equipment is replaced withSpirits.

There are three classes of equipment. Orange equipment is based on weaponry and improves attack but lowers defense. Blue equipment is based on clothing and improves defense but lowers speed. Green equipment is based on footwear and improves speed but lowers attack. All three types can also bestow secondary effects, which may either be positive or negative.

Up to 3,000 pieces of equipment can be stored, although the limit seems to vary. Older pieces of equipment will be deleted to make room for any new equipment obtained.

Equipment categories and effects[edit]

This table lists the effects of increasing the value of a category. If a category is negative, its effect will be inverted, though not with the same intensity. Stats can exceed maximum values when using multiply effects.

TypeEffect
AttackIncreases damage done by all attacks, including special moves and items (although several item attacks, such as theDaybreak’s blast,Ray Gun shots,Beehive bees, andHammers are unaffected).Freeze frames are increased proportionally. Knockback is not affected; while opponents will take slightly more knockback simply due to having higher damage after being hit, the knockback formula only uses the unmodified damage of the move. Having negative Attack will both decrease how much damage the fighter deals and weaken their knockback delivered on top of that, making launching enemies take longer than expected. Equipment that increases Attack also decreases Defense.
DefenseDecreases knockback taken from all sources, and very slightly reduces damage received.Weight is unaffected. It also reduces the growth rate ofLucario’sAura. Negative defense values will cause the fighter to take more damage than normal, along with being more vulnerable to knockback. Hazards that normally do not KO, like the catapult inPirate Ship, may KO fighters with low enough Defense. Equipment that increases Defense also decreases Speed.
SpeedIncreases walking, dashing, air speed, jump height, gravity and both falling and fast-falling speed. Reduces landing lag from normal landings and aerial attack landings (though not other types of landing). Positive speed values will also lower the weight limit for holdingSmash Run powers, while negative speed values increase the weight limit. However, having negative Speed will decrease the fighter's walking, dashing, air speed, jump height, and increase landing lag, making recovering difficult. Equipment that increases Speed also decreases Attack.

The following table lists what each category affects, and by how much. Values between the listed points are spaced linearly. Note that as the value passes certain extremes, each point of value has less effect.

Property-200-100-50±0+50+100+200
Attack
Damage dealt0.6×0.72×0.84×1.0×1.4×1.7×2.0×
Knockback dealt0.8×0.86×0.92×1.0×1.0×1.0×1.0×
Defense
Damage taken2.0×1.7×1.4×1.0×0.948×0.909×0.87×
Knockback taken1.22×1.154×1.088×1.0×0.894×0.8145×0.735×
Speed
Walk speed0.58×0.706×0.832×1.0×1.36×1.63×1.9×
Run speed0.58×0.706×0.832×1.0×1.4×1.7×2.0×
Air speed0.52×0.664×0.808×1.0×1.4×1.7×2.0×
Falling speed1.0×1.0×1.0×1.0×1.2×1.35×1.5×
Fastfall speed1.0×1.0×1.0×1.0×1.32×1.56×1.8×
Jump height0.52×0.664×0.808×1.0×1.432×1.756×2.08×
Landing lag1.6×1.42×1.24×1.0×0.84×0.72×0.6×

Dr. Mario[edit]

Dr. Mario has the unique trait of having passive equipment statistics baked into his character: his raw properties are modified as if he were wearing equipment of +15 attack and -50 speed. However, unlike with attack equipment, the knockback formula does include Dr. Mario's increased damage multiplier when calculating the amount of knockback dealt. This modification occurs before any actual equipment is applied (e.g. giving him a +50 speed -15 attack equipment will not "reset" him to zero), and in general is largely invisible to the player.

While equipment no longer appears inUltimate,Dr. Mario still has external modifiers changing his physics and strength: they are modified as if he were wearing equipment of +22 attack and -65 speed inSmash 4. However, they are not exactly like equipment; for example, the speed stat inSmash 4 would modify landing lag, while Dr. Mario inUltimate has the same landing lag asMario, with the landing lag for his neutral, up, back and down aerials manually adjusted to be different from Mario's.

Equipment types[edit]

Equipment comes in various types, which each have three rarities. Higher rarities result in stronger stat modifications. If a piece of equipment has an extra effect, it does not show its rarity. The frequency rate of each type of equipment appears to be based on how many characters can utilize it - for example, Swords are much more common than Pikmin.

TypeCommonUncommonRare
Equipment Icon Brawn Badge.png Brawn BadgeSuperRare
Equipment Icon Arm Cannon.png Arm CannonStandardNTSC
Standard-IssuePAL
DeluxeNTSC
State-of-the-ArtPAL
Prototype
Equipment Icon Banana.png BananaOrdinaryHigh-QualityExquisite
Equipment Icon Bat.png BatDecentTop-NotchLegendary
Equipment Icon Beam Whip.png Beam WhipStandardNTSC
Standard-IssuePAL
DeluxeNTSC
State-of-the-ArtPAL
Prototype
Equipment Icon Blaster.png BlasterStandardNTSC
Standard-IssuePAL
DeluxeNTSC
State-of-the-ArtPAL
Prototype
Equipment Icon Boxing Gloves.png Boxing GlovesLightweightNTSC
FeatherweightPAL
MiddleweightHeavyweight
Equipment Icon Drill.png DrillLightSuperHyper
Equipment Icon Egg.png EggMediumLargeExtra-Large
Equipment Icon Fake Nails.png
Fake NailsNTSC
ClawsPAL
BronzeSilverGold
Equipment Icon Gloves.png GlovesPowerHigh-PowerMax-Power
Equipment Icon Hammer.png Hammer100 lb.1-ton100-ton
Equipment Icon Lloid.png LloidMiniGood Ol'Mega
Equipment Icon Lollipop.png LollipopYummyDeliciousDecadent
Equipment Icon Magic Stone.png Magic StoneEnchantedNTSC
PrettyPAL
MysticalMysterious
Equipment Icon Needles.png NeedlesIronSteelSilver
Equipment Icon Pikmin.png PikminDedicatedBraveFearless
Equipment Icon Protein.png ProteinOne-StarNTSC
A+PAL
Two-StarNTSC
A++PAL
Three-StarNTSC
A+++PAL
Equipment Icon Sacred Treasures.png
Sacred TreasuresNTSC
BowPAL
HeroicAngelicGodlyNTSC
SacredPAL
Equipment Icon Staff.png StaffEnchantedPurifyingHoly
Equipment Icon Sword.png SwordSteelSilverLegendary
Equipment Icon Toad.png ToadDedicatedBraveFearless
Equipment Icon Tome.png TomeApprentice'sExpert'sSage's
Equipment Icon Torch.png TorchSmolderingBurningBlazing
Equipment Icon X Attack.png X AttackThreefoldSixfold
Equipment Icon Zapper.png ZapperStandardNTSC
Standard-IssuePAL
DeluxeNTSC
State-of-the-ArtPAL
Prototype
Equipment Icon Protection Badge.png Protection BadgeSuperRare
Equipment Icon Block.png BlockIronSteelDiamond
Equipment Icon Cape.png CapeSquire'sKnight'sKing's
Equipment Icon Clothes.png ClothesWell-WornStylishExpensive
Equipment Icon Coat.png CoatDiscountExpensiveDesigner
Equipment Icon Collar.png CollarBronzeSilverGold
Equipment Icon Dress.png DressEnchantedNTSC
PrettyPAL
High-QualityExquisite
Equipment Icon Hat.png HatAverage Joe'sPretty SweetHero's
Equipment Icon Helmet.png HelmetLightSuperHyper
Equipment Icon Jacket.png JacketRookie'sVeteran'sMaster's
Equipment Icon Mask.png MaskEnigmaticHeroicNTSC
InspiringPAL
Vengeful
Equipment Icon Overalls.png
OverallsNTSC
DungareesPAL
OrdinaryTrendyNTSC
FashionablePAL
Vintage
Equipment Icon Raiment.png RaimentHeroicAngelicGodlyNTSC
SacredPAL
Equipment Icon Ring.png RingBronzeSilverGold
Equipment Icon Saddle.png SaddleBronzeSilverGold
Equipment Icon Shell.png ShellTurtleIronDiamond
Equipment Icon Shield.png ShieldSteelSilverLegendary
Equipment Icon Space Suit.png Space SuitStandardNTSC
Standard-IssuePAL
DeluxeNTSC
State-of-the-ArtPAL
Prototype
Equipment Icon Suit.png SuitLightSuperHyper
Equipment Icon Tie.png TieDiscountExpensiveDesigner
Equipment Icon Watch Battery.png Watch BatteryOrdinaryHigh-PerformanceUltra-Performance
Equipment Icon X Defense.png X DefenseThreefoldSixfold
Equipment Icon Agility Badge.png Agility BadgeSuperRare
Equipment Icon Booster.png BoosterStandardNTSC
Standard-IssuePAL
DeluxeNTSC
State-of-the-ArtPAL
Prototype
Equipment Icon Boots.png BootsWell-WornStylishExpensive
Equipment Icon Dash Mushroom.png Dash MushroomDoubleTurbo
Equipment Icon Feather.png FeatherEnchantedNTSC
PrettyPAL
ShinyShimmering
Equipment Icon Microchip.png MicrochipOrdinaryHigh-PerformanceUltra-Performance
Equipment Icon Pumps.png
PumpsNTSC
HeelsPAL
DiscountExpensiveDesigner
Equipment Icon Rocketbarrel Pack.png Rocketbarrel PackHigh-SpeedMach-SpeedLight-Speed
Equipment Icon Sandals.png SandalsNimbleSwiftSpeedy
Equipment Icon Shin Guards.png Shin GuardsOrdinaryLightweightUltra-Lightweight
Equipment Icon Shoes.png ShoesOrdinaryLightweightUltra-Lightweight
Equipment Icon Turbo Boost.png Turbo BoostDeluxeNTSC
State-of-the-ArtPAL
First-Class
Equipment Icon X Speed.png X SpeedThreefoldSixfold

Equipment usage[edit]

Each character has special item types they can equip. The equipment type "badges" can be equipped by any character. Items is simply the default weight limit value that the character has; this is used forSmash Run.

CharacterAttackDefenseSpeedItems
Mario (SSB4)Equipment Icon Gloves.pngEquipment Icon Overalls.pngEquipment Icon Shoes.png25
Luigi (SSB4)Equipment Icon Gloves.pngEquipment Icon Overalls.pngEquipment Icon Shoes.png24
Peach (SSB4)Equipment Icon Toad.pngEquipment Icon Dress.pngEquipment Icon Pumps.png23
Bowser (SSB4)Equipment Icon Fake Nails.pngEquipment Icon Shell.pngEquipment Icon Dash Mushroom.png29
Dr. Mario (SSB4)Equipment Icon Gloves.pngEquipment Icon Tie.pngEquipment Icon Shoes.png25
Rosalina (SSB4)Equipment Icon Staff.pngEquipment Icon Dress.pngEquipment Icon Pumps.png22
Bowser Jr. (SSB4)Equipment Icon Drill.pngEquipment Icon Shell.pngEquipment Icon Dash Mushroom.png27
Yoshi (SSB4)Equipment Icon Egg.pngEquipment Icon Saddle.pngEquipment Icon Boots.png26
Donkey Kong (SSB4)Equipment Icon Banana.pngEquipment Icon Tie.pngEquipment Icon Dash Mushroom.png27
Diddy Kong (SSB4)Equipment Icon Banana.pngEquipment Icon Hat.pngEquipment Icon Rocketbarrel Pack.png24
Link (SSB4)Equipment Icon Sword.pngEquipment Icon Shield.pngEquipment Icon Boots.png26
Zelda (SSB4)Equipment Icon Magic Stone.pngEquipment Icon Dress.pngEquipment Icon Boots.png22
Sheik (SSB4)Equipment Icon Needles.pngEquipment Icon Suit.pngEquipment Icon Shoes.png24
Ganondorf (SSB4)Equipment Icon Magic Stone.pngEquipment Icon Cape.pngEquipment Icon Shin Guards.png29
Toon Link (SSB4)Equipment Icon Sword.pngEquipment Icon Shield.pngEquipment Icon Boots.png24
Samus (SSB4)Equipment Icon Arm Cannon.pngEquipment Icon Suit.pngEquipment Icon Booster.png27
Zero Suit Samus (SSB4)Equipment Icon Beam Whip.pngEquipment Icon Suit.pngEquipment Icon Booster.png23
Kirby (SSB4)Equipment Icon Lollipop.pngEquipment Icon Hat.pngEquipment Icon Turbo Boost.png21
Meta Knight (SSB4)Equipment Icon Sword.pngEquipment Icon Mask.pngEquipment Icon Turbo Boost.png22
King Dedede (SSB4)Equipment Icon Hammer.pngEquipment Icon Coat.pngEquipment Icon Turbo Boost.png28
Fox (SSB4)Equipment Icon Blaster.pngEquipment Icon Jacket.pngEquipment Icon Shin Guards.png24
Falco (SSB4)Equipment Icon Blaster.pngEquipment Icon Jacket.pngEquipment Icon Shin Guards.png22
Pikachu (SSB4)Equipment Icon X Attack.pngEquipment Icon X Defense.pngEquipment Icon X Speed.png23
Jigglypuff (SSB4)Equipment Icon X Attack.pngEquipment Icon X Defense.pngEquipment Icon X Speed.png21
Mewtwo (SSB4)Equipment Icon X Attack.pngEquipment Icon X Defense.pngEquipment Icon X Speed.png25
Charizard (SSB4)Equipment Icon X Attack.png
Equipment Icon Fake Nails.png
Equipment Icon X Defense.pngEquipment Icon X Speed.png27
Lucario (SSB4)Equipment Icon X Attack.pngEquipment Icon X Defense.pngEquipment Icon X Speed.png25
Greninja (SSB4)Equipment Icon X Attack.pngEquipment Icon X Defense.pngEquipment Icon X Speed.png24
Captain Falcon (SSB4)Equipment Icon Gloves.pngEquipment Icon Suit.pngEquipment Icon Boots.png25
Ness (SSB4)Equipment Icon Bat.pngEquipment Icon Hat.pngEquipment Icon Shoes.png25
Lucas (SSB4)Equipment Icon Bat.pngEquipment Icon Clothes.pngEquipment Icon Shoes.png25
Marth (SSB4)Equipment Icon Sword.pngEquipment Icon Cape.pngEquipment Icon Boots.png23
Roy (SSB4)Equipment Icon Sword.pngEquipment Icon Cape.pngEquipment Icon Boots.png25
Ike (SSB4)Equipment Icon Sword.pngEquipment Icon Cape.pngEquipment Icon Boots.png26
Lucina (SSB4)Equipment Icon Sword.pngEquipment Icon Cape.pngEquipment Icon Boots.png23
Robin (SSB4)Equipment Icon Tome.pngEquipment Icon Coat.pngEquipment Icon Boots.png24
Corrin (SSB4)Equipment Icon Sword.pngEquipment Icon Cape.pngEquipment Icon Shoes.png25
Mr. Game & Watch (SSB4)Equipment Icon Torch.pngEquipment Icon Watch Battery.pngEquipment Icon Microchip.png23
Pit (SSB4)Equipment Icon Sacred Treasures.pngEquipment Icon Raiment.pngEquipment Icon Sandals.png24
Palutena (SSB4)Equipment Icon Staff.pngEquipment Icon Shield.pngEquipment Icon Sandals.png23
Dark Pit (SSB4)Equipment Icon Sacred Treasures.pngEquipment Icon Raiment.pngEquipment Icon Sandals.png24
Wario (SSB4)Equipment Icon Gloves.pngEquipment Icon Overalls.pngEquipment Icon Shoes.png27
Olimar (SSB4)Equipment Icon Pikmin.pngEquipment Icon Space Suit.pngEquipment Icon Boots.png23
R.O.B. (SSB4)Equipment Icon Zapper.pngEquipment Icon Block.pngEquipment Icon Booster.png26
Villager (SSB4)Equipment Icon Lloid.pngEquipment Icon Clothes.pngEquipment Icon Shoes.png24
Wii Fit Trainer (SSB4)Equipment Icon Protein.pngEquipment Icon Clothes.pngEquipment Icon Shoes.png24
Little Mac (SSB4)Equipment Icon Boxing Gloves.pngEquipment Icon Clothes.pngEquipment Icon Boots.png23
Shulk (SSB4)Equipment Icon Sword.pngEquipment Icon Jacket.pngEquipment Icon Shoes.png25
Duck Hunt (SSB4)Equipment Icon Zapper.pngEquipment Icon Collar.pngEquipment Icon Feather.png23
Sonic (SSB4)Equipment Icon Gloves.pngEquipment Icon Ring.pngEquipment Icon Shoes.png23
Mega Man (SSB4)Equipment Icon Arm Cannon.pngEquipment Icon Helmet.pngEquipment Icon Booster.png25
Pac-Man (SSB4)Equipment Icon Gloves.pngEquipment Icon Helmet.pngEquipment Icon Boots.png25
Ryu (SSB4)Equipment Icon Gloves.pngEquipment Icon Clothes.pngEquipment Icon Shin Guards.png25
Cloud (SSB4)Equipment Icon Sword.pngEquipment Icon Suit.pngEquipment Icon Boots.png25
Bayonetta (SSB4)Equipment Icon Zapper.pngEquipment Icon Suit.pngEquipment Icon Boots.png25
Mii Brawler (SSB4)Equipment Icon Gloves.pngEquipment Icon Jacket.pngEquipment Icon Boots.png25
Mii Swordfighter (SSB4)Equipment Icon Sword.pngEquipment Icon Jacket.pngEquipment Icon Boots.png25
Mii Gunner (SSB4)Equipment Icon Arm Cannon.pngEquipment Icon Jacket.pngEquipment Icon Boots.png25

Equipment bonus effects[edit]

The following table collects all bonus effects found on equipment. Negative effects may in fact be desirable if the player thinks they can handle them, as any equipment with a negative effect is balanced by a much smaller stat penalty. Likewise, equipment with positive effects have smaller stat bonuses as a trade-off. Different effects have different degrees of influence on the equipment's stat boosts. There are a total of 93 bonus effects. Wearing multiples of one bonus effect usually (but not always) makes the effect stronger, but not in a linear fashion.

Shorthands
Ground mobilitywalk speed, walk accel., dash speed, dash accel., run speed
Air mobilityair accel., air decel., airspeed, horiz. air friction
Item prefixBonus effect nameIn-game descriptionNumerical effectStat modifierNotes
×1×2×3
SprinterIncreased run speed1.3×running speed.1.3× dash speed, dash accel., run speed1.45×1.6×-25
StrollerNTSC
JoggerPAL
Decreased run speed0.8× running speed.0.8× dash speed, dash accel., run speed0.7×0.6×+30
GliderNTSC
Pro GliderPAL
Increased lateral air movement1.25×lateral air movement speed.1.25× air mobility1.3×1.35×-25
AntiglideNTSC
Slow GliderPAL
Decreased lateral air movement0.8× lateral air movement speed.0.8× air mobility0.73×0.65×+38
LeaperNTSC
SpringerPAL
Improved jump1.2×jump height.1.2×1.27×1.34×-34Also increases footstool jump height.
AntileapNTSC
HopperPAL
Weakened jump0.8× jump height.0.8×0.72×0.65×+36Also lowers footstool jump height.
Speed SkaterNTSC
SkaterPAL
Skating traction1.5× movement speed on land, but watch that you don't slip!1.5× ground mobility
0.6× traction
1.65×
0.5×
1.8×
0.4×
-34
Hi-JumpNTSC
High JumpPAL
Improved ground jumps1.3× jump height from the ground.1.3×1.36×1.42×-27Also increases footstool jump height.
Lo-JumpWeakened ground jumps0.7× jump height from the ground.0.7×0.64×0.58×+35Also lowers footstool jump height.
Double-Jump BoostNTSC
Mid-Air SpringerPAL
Improved double jump1.3×midair jump height.1.3×1.36×1.42×-34
Double-Jump DragWeakened double jump0.7× midair jump height.0.7×0.64×0.58×+43
Thistle JumpNTSC
Floaty JumpPAL
Floaty jumps0.6×speed when falling.0.95× gravity
0.6× fall speed
0.7× fastfall speed
0.925×
0.5×
0.65×
0.9×
0.4×
0.6×
-19
Anchor JumpNTSC
Heavy JumpPAL
Heavy jumps1.4× speed when falling.1.4× gravity
1.4× fall speed
1.1× fastfall speed
1.55×
1.55×
1.1×
1.7×
1.7×
1.1×
+43
Speed WalkerNTSC
Power-WalkerPAL
Increased walk speed1.3×walking speed.1.3× walk speed, walk accel.1.4×1.5×-12
MeandererNTSC
DawdlerPAL
Decreased walk speed0.8× walking speed.0.8× walk speed, walk accel.0.7×0.6×+8
Lingering EdgeNTSC
Hanging AcePAL
Increased edge-grab durationHang on to the edges of stages for twice as long.2.0× edgehang dur.3.0×4.0×-10
Hasty EdgeNTSC
Hanging AmateurPAL
Decreased edge-grab durationHang on to the edges of stages for half as long.0.5× edgehang dur.0.33×0.2×+5
Gluey EdgeNTSC
Edge-GripperPAL
Easier edge grabsIncreased range for grabbing stage edges.1.3× edgegrab range1.5×1.7×-27Also increases tether range.
Tough EdgeNTSC
Edge-SlipperPAL
Harder edge grabsDecreased range for grabbing stage edges.0.75× edgegrab range0.6×0.45×+32Also decreases tether range.
Hard BrakerNTSC
Quick StopperPAL
Improved braking abilityStop on a dime even when dashing.1.5× traction2.0×3.0×-5
Perfect-Shield HelperNTSC
Perfect-Shield WhizPAL
Easyperfect shieldMore easily nullify attacks when blocking at the last second.2.34× powershield window3.0×3.67×-40
Imperfect ShieldNo perfect shieldOnly get a normal shield no matter how good your timing is.0.0× powershield window0.0×0.0×+35
Shield RegeneratorNTSC
Speedy Shield RechargePAL
Improved shield regenerationRecharge your shield more quickly.1.5× shield regen2.0×2.5×-21
Shield DegeneratorNTSC
Sluggish Shield RechargePAL
Weakened shield regenerationRecharge your shield more slowly.0.5× shield regen0.33×0.25×+22
Air DefenderImproved air defense0.75× damage received when in midair.0.75× dmg taken0.68×0.6×-27
Air PiñataWeakened air defense1.2× damage received when in midair.1.2× dmg taken1.3×1.4×+38
Nimble DodgerImproved dodge abilityGives a little extra time to dodge an enemy attack.1.1×1.2×1.3×-22Increases the number of intangibility frames in a dodge.
Dodgy DodgerWeakened dodge abilityGives a bit less time to dodge an enemy attack.0.75×0.63×0.5×+33Reduces the number of intangibility frames in a dodge.
Smooth LanderReducedlanding impactStart moving again more quickly after landing.0.7× aerial landing lag, heavy landing lag0.6×0.5×-33
Crash LanderIncreased landing impactAfter landing, take more time to start moving again.1.3× aerial landing lag
2.0× heavy landing lag
2.0× light landing lag
1.5×
2.5×
3.0×
1.7×
3.0×
4.0×
+36
Quick SmasherQuick smash attacksCharge smash attacks faster when holding the attack button.2.0× smash charge speed2.5×3.0×-28
Hyper SmasherHyper smash attacksCharge smash attacks for longer to get 1.3× power.0.65× smash charge speed
1.3× smash charge dmg
0.5×
1.4×
0.4×
1.5×
-29
Air AttackerNTSC
Air ScrapperPAL
Improved air attacks1.15× attack power while airborne.1.15×1.25×1.35×-15
Air PushoverNTSC
Air TapperPAL
Weakened air attacks0.7× attack power while airborne.0.7×0.6×0.5×+35
Meteor MasterImproved meteor effect1.5× power when usingmoves that launch opponents downward.1.5× meteor power1.6×1.7×-40
Desperate AttackerImproved attack in a crisis1.7× attack power for 20 seconds when damage reaches 100%.1.7× dmg dealt1.9×2.1×-27Activates once per stock. However, this effect can activate again on the same stock for Bowser, Little Mac, Lucario, or Wario after the use of their Final Smash.
Activates in Stamina Smash when the player's health falls below 20% of their max HP.
Desperate DefenderImproved defense in a crisisTake 0.33× damage for 20 seconds when damage reaches 100%.0.33× dmg taken0.2×0.1×-18
Desperate SpeedsterImproved speed in a crisis1.55× speed for 20 seconds when damage reaches 100%.1.55× ground mobility
1.35× air mobility
1.28× jump power
1.68×
1.43×
1.34×
1.8×
1.53×
1.4×
-20
Desperate SpecialistPowered up in a crisisSlowly increase attack, defense, and speed for 20 seconds when damage reaches 100%.1.5× dmg dealt
0.5× dmg taken
1.4× ground mobility
1.25× air mobility
1.2× jump power
1.65×
0.33×
1.5×
1.3×
1.27×
1.8×
0.25×
1.6×
1.35×
1.34×
-33Activates once per stock. However, this effect can activate again on the same stock for Bowser, Little Mac, Lucario, or Wario after their use of their Final Smash.
Increase is set, and effect wears off completely when time is up.
Activates in Stamina Smash when the player's health falls below 20% of their max HP.
Desperate ImmortalInvincibility in a crisisGain 7 seconds of invincibility when your damage reaches 100%.7 seconds89-36Some Final Smashes, such asBlue Falcon, will ignore this bonus effect if it catches the user before they reach 100%.
Activates in Stamina Smash when the player's health falls below 20% of their max HP.
Unharmed AttackerImproved attack at 0 damage1.5× attack power while damage is at 0%.1.5× dmg dealt1.75×2.0×-24
Unharmed SpeedsterImproved speed at 0 damage1.32× speed while damage is at 0%.1.32× ground mobility
1.3× air mobility
1.2× jump power
1.43×
1.37×
1.27×
1.55×
1.42×
1.34×
-8
Unharmed Speed DemonNTSC Swift-StrikerPALImproved attack/speed at 0%Attack and speed gradually increase while damage is at 0%.1.4× dmg dealt
1.26× ground mobility
1.2× air mobility
1.18× jump power
1.55×
1.34×
1.25×
1.24×
1.7×
1.43×
1.3×
1.3×
-26Increase is set, and effect wears off when not at 0%.
Trade-off AttackerImproved trade-off attackStart each life with 30% damage, but you have 1.15× attack power.
(1.15× attack power from the start of the match...as well as 30% damage.)
1.15× dmg dealt
30% initial damage
1.25×
40%
1.35×
50%
-16The user glows red (Wii U only).
Trade-off DefenderImproved trade-off defenseStart each life with 30% damage, but take only 0.8× damage from attacks.
(1.2× damage resistance from attacks...as well as 30% damage.)
0.8× dmg taken
30% initial damage
0.7×
50%
0.6×
70%
-25The user glows blue (Wii U only).
Trade-off SpeedsterImproved trade-off speedStart each life with 30% damage, but you move 1.3× faster.
(1.3× speed from the start of the match...as well as 30% damage.)
1.3× ground mobility
1.2× air mobility
1.18× jump power
30% initial damage
1.4×
1.24×
1.22×
40%
1.5×
1.28×
1.26×
50%
-21The user glows green (Wii U only).
All-Around Trade-offImproved trade-off abilityStart with 60% damage but slowly gain attack, defense, and speed.1.1× dmg dealt
0.8× dmg taken
1.28× ground mobility
1.18× air mobility
1.15× jump power
60% initial damage
1.2×
0.7×
1.36×
1.21×
1.21×
75%
1.3×
0.6×
1.44×
1.24×
1.26×
90%
-27Increase appears to be set, not slowly gained.
The user glows (Wii U only).
Moon LauncherImproved launch ability1.3× attack power when launching enemies upward.1.3× up-launch power1.4×1.5×-29Works between angles of 60º and 120º.
VampireLifestealWhen directly striking an opponent, may recover health relative to damage inflicted.Heals 0.5× damage dealt0.65×0.8×-43Activates 50% of the time.
Striking multiple targets with attacks allows multiple instances of healing. Doesn't activate from projectiles.
No-Flinch SmasherNTSC
Solid SmasherPAL
No-flinch charged smashesYou cannot be launched by standard attacks when charging a smash attack.1.33× damage taken while charging1.2×1.1×-30Grantsarmor while charging, although it appears to be limited, with strong enough attacks still able to launch the user.[1]
Critical HitterCritical-hit capabilityAttacks get a 20% chance of dealing extra damage.20% chance28%36%-58Critical hits do about 3× damage, with knockback compensated. Additional freeze frames are sustained by the target, but not the attacker. Interestingly, this effect also applies to attacks from Pokémon and assist trophies summoned by the user.
Insult to InjuryProne damage dealer1.4× damage when hitting a prone opponent.1.4×1.55×1.7×-25
First StrikerFirst-strike advantageIf you land the first strike of the battle, you will be invincible for 10 seconds.101214-9The player must deal the first hit on a playable character to activate the bonus effect; it will not activate onenemies orbosses. (AsMaster Shadow is treated as a playable character, the effect will activate against it.)
CountdownNTSC
Countdown BonusPAL
Countdown bonusGreatly improved launch power for thelast five seconds of a battle.2.65× launching distance3.15×3.65×-23The bearer will glow upon activation (3DS only). This effect does not trigger for the last five seconds of Smash Run on the 3DS.
Speed CrasherCrash runDo damage to an opponent if you crash into them while dashing.1–7% range2-12%3-17%-27Damage dealt based on duration of dash.
Shield ExploderNTSC
Perfect Shield BlastPAL
Explosive perfect shieldShield against an attack with perfect timing to create an explosion.15% explosion damage20%25%-30
Shield HealerNTSC
Healing ShieldPAL
Health-restoring shieldRecover health when shielding relative to the power of received attacks.Heals for 0.3× the damage of blocked attacks
0.7× shield regen
0.4×
0.7×
0.5×
0.7×
-33Activates even if the incoming attack breaks the shield.
Unlike Vampire, all incoming attacks will trigger heal. Doesn't activate from projectiles.
Shield ReflectorNTSC
Shield CounterPAL
Mirror shieldWhen shielding, reflect some damage back at your attackers.Reflects 0.3× the damage of blocked attacks
0.8× shield regen
0.4×
0.8×
0.5×
0.8×
-15Only reflects damage from fighters' melee attacks. Activates even if the incoming attack breaks the shield.
Escape ArtistImproved escapabilityEscape more easily from beinggrabbed,stunned, etc.0.5× status dur.0.33×0.25×-18
Item HurlerStronger item throws1.5× attack power to thrown items.1.5×1.65×1.8×-40
Item LobberNTSC
Item-FumblerPAL
Weakened item throws0.7× attack power to thrown items.0.7×0.5×0.3×+21
Item HitterNTSC
WalloperPAL
Battering item boost1.5× attack power to battering items.1.5×1.65×1.8×-35
Item PitcherNTSC
PitcherPAL
Throwing item boostItem-throwing range increased.1.28×1.5×1.72×-15
Item ShooterNTSC
ShooterPAL
Projectile item boost1.5× attack power and ammo for items that fire projectiles.1.5× item dmg dealt
1.5× item ammo
1.65×
1.8×
1.8×
2.0×
-33
Quick BatterNTSC
Fast Bat SmasherPAL
Quicker bat swingFaster smash attacks when using the Home-Run Bat.0.7× bat speed0.6×0.5×-26Only works for the Home-Run Bat item (Ness's side-smash bat is out of effect).
Star RodStar Rod equippedStart battles with a Star Rod. Wave it to fire star-shaped projectiles.Provides item on first stock only.Provides item on first and second stocks.Provides item on first 3 stocks.-12Items are obtained in order of equipment set from top to bottom. Doesn't work in regular Smash if the item is turned off. Also doesn't work inevent matches, as they don't allow outside items.
Lip's StickLip's Stick equippedStart battles with a Lip's Stick. Hit an opponent to plant a damaging flower.-11
Super ScopeSuper Scope equippedStart battles with a Super Scope. Attack with charge shots or rapid fire!-14
Ray GunRay Gun equippedStart battles with a Ray Gun. Blast your foes with lasers!-14
Fire FlowerFire Flower equippedStart battles with a Fire Flower. Roast your enemies!-6
Beam SwordBeam Sword equippedStart battles with a Beam Sword. The stronger the attack, the longer the reach.-12
Home-Run BatHome-Run Bat equippedStart battles with a Home-Run Bat. Use smash attacks and aim for the stands!-22
Bob-ombBob-omb equippedStart battles with a Bob-omb. Just don't hold on to it for too long...-12
Mr. SaturnMr. Saturn equippedStart matches with Mr. Saturn. He does huge damage to fighters' shields.-4
Food LoverNTSC
Mega MetaboliserPAL
Increased healing fromfood1.5× damage healed when eating food.1.5× healing1.75×2.0×-17
Picky EaterNTSC
Meagre MetaboliserPAL
Decreased healing from food0.7× damage healed when eating food.0.7× healing0.5×0.3×+7
Crouch HealerHeal whilecrouchingSlowly heal damage while crouching.2.5%/1.5s3.5%/1.5s5%/1.5s-30Crouch must be uninterrupted for the entire 1.5 seconds to receive any healing.
Caloric AttackerNTSC
Post-Snack AttackerPAL
Improved attack after eating1.4× attack power for 15 seconds after eating food.1.4× dmg dealt1.5×1.6×-26
Caloric SpeedsterNTSC
Post-Snack SpeedsterPAL
Improved speed after eating1.38× speed for 15 seconds after eating food.1.36× ground mobility
1.3× air mobility
1.21× jump power
1.47×
1.37×
1.26×
1.58×
1.42×
1.32×
-16
Caloric DefenderNTSC
Post-Snack DefenderPAL
Improved defense after eating0.5× damage received for 15 seconds after eating food.0.5× dmg taken0.4×0.3×-16
Caloric PowerhouseNTSC
Post-Snack PowerhousePAL
Power up after eatingAttack, defense, and speed rise gradually for 15 seconds after eating food.1.3× dmg dealt
0.65× dmg taken
1.3× ground mobility
1.2× air mobility
1.15× jump power
1.4×
0.52×
1.4×
1.25×
1.2×
1.5×
0.4×
1.5×
1.3×
1.25×
-27The increase is set, not gradual.
User glows white (Wii U only).
KO HealerKOs heal damageRecover damage when you KO an enemy.15% per KO20%25%-22Only works on other fighters. Does not heal when defeating enemies in Smash Run.
Caloric ImmortalNTSC
Post-Snack InvincibilityPAL
Invincibility after eatingBecome invincible for 5 seconds after eating food.5 seconds5.56-32
Auto-HealerAuto-heal capabilityHeal damage gradually over time.2%/3s3%/3s4%/3s-42
Smash Ball AttractorSmash ball gravitationAutomatically draw Smash Balls to you.Always moves toward the bearer.
Revolves around bearer when caught up.
Chases bearer with more speed.
Revolves around bearer more closely.
Less knockback when struck by bearer.
Chases bearer with great speed and little curvature in its path.
Attaches to bearer's body when caught up.
Much less knockback when struck by bearer.
-16The Smash Ball will move between multiple players that have at least one of this effect active.
Pity Final SmasherRespawn Final SmashIf you're losing badly, you have a higher chance of respawning with a Final Smash ready.50% chance60%70%-5Activates upon the same conditions as aPity Final Smash (being 5 points behind the leader). Does not trigger if the player is a CPU, in 2-player matches or if the user SDs, and only triggers once per player per game.
Smash Ball ClingerNTSC
Smash Ball HogPAL
Smash Ball retentionWhen glowing with yourFinal Smash, resist losing it when attacked.0.5× Smash Ball drop chance0.3×0.1×-6
Super Final SmasherNTSC
Smash Ball PowerPAL
Powered up Final SmashAttack, defense, and speed rise gradually while you have the Final Smash glow.1.5× dmg dealt
0.5× dmg taken
1.3× ground mobility
1.25× air mobility
1.2× jump power
1.65×
0.33×
1.45×
1.3×
1.27×
1.8×
0.25×
1.6×
1.35×
1.34×
-20
Final Smash HealerNTSC
Healing Smash BallPAL
Healing Final SmashHeal damage gradually while you have the Final Smash glow.6%/2s9%/2s12%/2s-16
Double Final SmasherChance of double Final SmashAfter using a Final Smash, you have a 20% chance of being able to use it again.20% chance30%40%-23If a character somehow manages to die when attempting a Final Smash, the equipment will still activate.
Sudden Death GamblerChance of luckySudden DeathGet a 50% chance of going into Sudden Death with only 100% damage.50% chance70%90%-16
Safe RespawnerExtended respawn invincibilityInvincibility will last three times as long after being KO'd.3.0× respawn invincibility4.0×5.0×-28
Risky RespawnerNo respawn invincibilityGet no invincibility after being KO'd.0.0× respawn invincibility0.0×0.0×+33

Equipment stats[edit]

All equipment is randomly generated; two Brawn Badges or two Sprinter Boots can have completely different positive and negative effect values. The following rules are known to govern how equpiment is generated:

  • The positive value can be any value from 10 to 90. The negative value is between 50% and 70% of the positive one. For example, a positive value of 35 can have a negative value from 17 to 24.
  • The rarity title is based on the positive value: common is 10 to 30, uncommon is 31 to 60, and rare is 61 to 90.
  • Equipment with a positive bonus effect have a lower positive value, while equipment with a negative bonus effect have a lower negative value. The strength of the modification is listed in the bonus table above, with negative numbers representing positive bonus effects.
  • After the preceding calculations, neither equipment stats can have values between 5 and −5.
  • Badges (Brawn, Protection, and Agility) have their stats multiplied by 0.72, compensating for how any character can equip them.
  • Both the positive and negative stats are rounded down, if necessary.
Equipment RarityPositive valueNegative valueSell Price
Common10 – 305 – 212 – 12
Uncommon31 – 6015 – 4217 – 56
Rare61 – 9030 – 6351 – 102+

The sell price of equipment is also based on the strength of its values and bonus effect, with the formula being(1.0p - 0.6n + 1.1pb - 0.4nb) * t:

  • p andn are the positive and negative values, taken after the badge modification.
  • pb andnb are the absolute value of the modifiers for positive and negative bonus effects; they are 0 if not applicable.
  • t is a scaling value based on the power of the positive value before any modification:
Positive valuePrice scaling
10 – 200.36
21 – 300.58
31 – 400.97
41 – 501.22
51 – 601.35
61 – 701.44
71 – 851.71
86 – 90?.??

Equipment milestones[edit]

There are variousmilestones regarding equipment in the game. The player can get a milestone for every 100 different equipment items they have, up to one thousand; and, starting at 30, the player can get a milestone for every 10 different unique bonus effects for equipment they find, including one for finding all 93.

Trivia[edit]

  • Risky Respawner and Imperfect Shield are the only effects that do not intensify if stacked, thus making them more convenient for boosting stats.
  • When someone uses their Final Smash, their equipment is temporarily disabled. This is easy to notice with high attack or Auto-Heal. However, if the victim has lower defense, they will take more damage than usual.
    • This can lead to some unique oddities, such as a souped-upBowser transforming into a significantly weakerGiga Bowser.
  • Should a game's save file be hacked to insert a piece of equipment with positive and negative values of 0, the game will delete it.
  • It is possible to have 2 identical pieces of equipment with the same stats, and name, but sell for 2 different prices.
    • This is only noticeable with the Brawn Badge, Protection Badge, and Agility Badge, however, due to the 0.72× multiplier that the badge equipment uses.
      • For an example, a Super Brawn Badge that has +36 attack can either have a 1.22× price scale, or a 1.35× price scale; 50 and 51 are both rounded down to 36 after the 0.72× multiplier is applied.
  • After selling equipment, if the player quits without saving the changes to the character, they get the equipment back. However, if the player were to feed equipment to anamiibo, and then exit without saving to the amiibo, that equipment will disappear anyway. The only way to get it back is to quit the game without letting the game save.
  • The name of the Dash Mushroom is based on the speed-boosting Mushrooms of theMario Kart series, though the name previously only existed in the PAL translation ofMario Kart 7, meaning it appears to be a new name to NTSC players.
  • The names of the Pokémon-exclusive equipment referencebattle items in the Pokémon games that would boost a Pokémon's stat.
  • The Arm Cannon, Beam Whip, Blaster, Zapper, Booster and Space Suit all share the same rarity titles.
  • Turbo Boost's icon is a reference to theSpeed Up patch fromKirby Air Ride.
  • The rarity titles for the Gloves may be a reference tothe infamous peripheral.
  • The Legendary Bat equipment shares the same name of one of the Bats that Ness can use inEarthBound.
  • Oddly, when organizing the equipment alphabetically,Super Suit will come before Super Final Smasher equipment. It also happens with Hyper Suit and Hyper Smasher equipment.
  • Charizard is the only character to be able to use two types of specialized (i.e. non-badge) equipment within the same category, having both access to X Attack and Fake Nails in the attack category. This also makes it the only Pokémon character that can use something other than badges and the Pokémon equipment.
  • Dr. Mario andGanondorf are the onlyclones (counting semi-clones) not to share all 3 types of equipment with their respective parent clones.
    • Conversely,Wario,Ike and thePokémon characters are the only non-clones to share all equipment types with at least one other character.
  • Mr. Game & Watch is the only character not to share any non-badge equipment with any other character.
  • There is an interesting glitch whenKing Dedede is equipped with Double Final Smasher equipment. If he failsDedede Burst, he gains the Final Smash glow as soon as his fail animation ends, but the glow disappears almost immediately after, so he cannot use his Final Smash again.
  • Wii Fit Trainer andCorrin are assigned Shoes despite both being barefoot.