Enemy
- This article is about enemies that appear in single-player modes. For teams consisting of specialized fighters, seeEnemy team.

Enemies (ormobs) arenon-playable characters found inSuper Smash Bros. Melee ,Super Smash Bros. Brawl, andSuper Smash Bros. 4. Generally associated with single player modes, they are gameplay elements that can autonomously move on their own and potentially attack players.
InSuper Smash Bros. Melee[edit]
Enemies made their debut inMelee, primarily acting as obstacles in the game's newAdventure Mode. Throughout the Adventure Mode, a number of different enemies based on different game series appear in some levels, requiring the player to fight through them to continue through the stage. As enemies can deal knockback and damage to players, they grow more powerful the higher thedifficulty is. When defeated, enemies can rarely spawntrophies.
Enemies can be defeated by either dealing enough damage to them or knocking them off the stage. Certain attacks also defeat them instantly, such asKirby'sInhale. Enemies can be grabbed and carried as though they were heavy items, and they can be thrown like such items for heavy damage and knockback; holding onto an enemy for too long, however, will cause them to escape the character's grasp and directly damage them.
Unusually, enemies can spawn out ofCrates,Barrels,Capsules, andParty Balls at any time in the game, though their spawn rate is extremely low. As regular melees do not have a difficulty setting, the power of these enemies stays constant; in general, larger enemies deal more damage when they hit opponents, as well as inflict significantly more knockback when they are thrown.
All enemies in the game grant abonus when they are KOed. Individual bonuses can be rewarded multiple times, which is important in the scoring for Adventure Mode.
Enemies inMelee[edit]
Below is a list of enemies inMelee:
InSuper Smash Bros. Brawl[edit]
The role of enemies was expanded on inBrawl'sSubspace Emissary mode, where every level contains at least some enemies. A large number of enemies, both original to the series and from other games, appeared inBrawl. A complete list can be foundhere.
Enemies were changed betweenMelee andBrawl. Enemies are now considered their own class, rather than highly specialized items; as a result, they are instead grabbed and thrown likecharacters, and they now haveunique behavior when they are defeated. Within the SSE, all enemies are also given anHP bar which the player can view whenever they deal damage to an enemy. Enemies can also no longer spawn from crates or barrels in any mode.
InSuper Smash Bros. for Nintendo 3DS[edit]
A wide variety of enemies appear as part ofSmash Run, with many coming from numerous series outside ofSmash 4, though some ofBrawl's Subspace Army did return. A full list of Smash Run enemies can be foundhere. BetweenBrawl andSmash 4, a number of enemies cannotflinch in response to the player's attacks, and some also have resistance to grabs. Players are also no longer given their remainingHP, and are only given a unique overlay that appear on weakened enemies as an indicator to how much HP they have left.
InSuper Smash Bros. for Wii U[edit]
Enemies can only appear onMaster Core's Master Fortress form, as among the many obstacles players have to bypass in order to clear the stage. Only four enemies are present in the game:Stalfos,Geemer,Lethinium, andPlasma Wisp, and all four are given a unique shadow filter to alter their appearance.
Trivia[edit]
- A number of stage hazards inMelee can act like regular enemies when they are spawned via theDebug Menu. They include: