Super Smash Bros. series
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Effect

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Effect (属性,attribute)[1] is a term that refers to the visual flare of anattack. While all effects are technically cosmetic, with each effect for the most part corresponding to attacks of similar animations, some effects indicate an attack has additional properties. For example, attacks with thefreezing effect can freeze opponents, while those with theflame effect produce fiery visuals and trigger fire-based interactions. Most attacks use thenormal orslash effects, which have only cosmetic results.

The origin of the term "effect" is unclear. It is believed to come from how it determines whether an attack can apply status effects to opponents, such as freezing,burying, or using theScrew Attack. It could also relate to a basic visual system in most video games known asparticle effects, which would pertain to the aesthetic flair of attacks inSuper Smash Bros.

List of effects[edit]

Introduced inSuper Smash Bros.[edit]

Introduced inSuper Smash Bros. Melee[edit]

  • Bury: inflicts theburied status, which immobilizes the opponent
  • Darkness: creates shadowy flames as a visual effect
  • Flower: inflicts the flower status, which damages over time
  • Freezing: inflicts thefrozen status, which immobilizes the opponent
  • Grab: used to turn hitboxes intograbs (unique toMelee and differs from how grabs function in other games)
  • Inert: used only for detection rather than damage
  • Reverse: turns opponents around
  • Screw: used to force a fighter hit by a thrownScrew Attack item to perform a Screw Attack (only used inMelee)
  • Stun: inflicts the stun status

Introduced inSuper Smash Bros. Brawl[edit]

  • Aura: modifies the power of attacks based on the user's damage; unique toLucario (fromSSB4 onward, Lucario's aura is a separate mechanic and the effect is purely cosmetic)
  • Down: leaves the opponent lying down; unique toSnake's down throw
  • Flinchless: deals damage with noflinching orknockback
  • Grass: used intype effectiveness
  • Paralyze: inflicts the paralyzed status, immobilizing the opponent before applying knockback
  • Plunge: identical to bury, except that it shoves opponents all the way throughsoft platforms
  • Slip: makes the opponenttrip
  • Water: used in type effectiveness

Introduced inSuper Smash Bros. 4[edit]

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Introduced inSuper Smash Bros. Ultimate[edit]

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References[edit]


v • d • e
List of attackeffects
Introduced inSuper Smash Bros.NormalNormal (effect)CoinCoin (effect)ElectricElectric (effect)FlameFlame (effect)SlashSlash (effect)SleepSleep (effect)
Introduced inSuper Smash Bros. MeleeBuryBury (effect)DarknessDarkness (effect)FlowerFlower (effect)FreezingFreezing (effect)GrabGrab (effect)InertInert (effect)ReverseReverse (effect)ScrewScrew (effect)StunStun (effect)
Introduced inSuper Smash Bros. BrawlAuraAura (effect)DownDown (effect)FlinchlessFlinchless (effect)GrassGrass (effect)ParalyzeParalyze (effect)PlungePlunge (effect)SlipSlip (effect)WaterWater (effect)
Introduced inSuper Smash Bros. 4BlasterBlaster (effect)MagicMagic (effect)ObliviateObliviate (effect)StabStab (effect)SolarSolar (effect)
Introduced inSuper Smash Bros. UltimateAutoreticleAutoreticle (effect)ChainChain (effect)CurseCurse (effect)DededeDedede (effect)GrappleGrapple (effect)InkInk (effect)MushroomMushroom (effect)PoisonPoison (effect)RapidRapid (effect)SparksSparks (effect)Fist-DownFist-Down (effect)ScintillaScintilla (effect)