Effect
Effect (属性,attribute)[1] is a term that refers to the visual flare of anattack. While all effects are technically cosmetic, with each effect for the most part corresponding to attacks of similar animations, some effects indicate an attack has additional properties. For example, attacks with thefreezing effect can freeze opponents, while those with theflame effect produce fiery visuals and trigger fire-based interactions. Most attacks use thenormal orslash effects, which have only cosmetic results.
The origin of the term "effect" is unclear. It is believed to come from how it determines whether an attack can apply status effects to opponents, such as freezing,burying, or using theScrew Attack. It could also relate to a basic visual system in most video games known asparticle effects, which would pertain to the aesthetic flair of attacks inSuper Smash Bros.
List of effects[edit]
Introduced inSuper Smash Bros.[edit]
- Normal: the default effect for all attacks
- Coin: creates a coin visual effect; used bySuper Jump Punch, its variants, and (inSmash 64 only) Meowth
- Electric: increasesfreeze frames
- Flame: detonates explosives
- Slash: creates a cutting visual effect
- Sleep: puts opponents tosleep
Introduced inSuper Smash Bros. Melee[edit]
- Bury: inflicts theburied status, which immobilizes the opponent
- Darkness: creates shadowy flames as a visual effect
- Flower: inflicts the flower status, which damages over time
- Freezing: inflicts thefrozen status, which immobilizes the opponent
- Grab: used to turn hitboxes intograbs (unique toMelee and differs from how grabs function in other games)
- Inert: used only for detection rather than damage
- Reverse: turns opponents around
- Screw: used to force a fighter hit by a thrownScrew Attack item to perform a Screw Attack (only used inMelee)
- Stun: inflicts the stun status
Introduced inSuper Smash Bros. Brawl[edit]
- Aura: modifies the power of attacks based on the user's damage; unique toLucario (fromSSB4 onward, Lucario's aura is a separate mechanic and the effect is purely cosmetic)
- Down: leaves the opponent lying down; unique toSnake's down throw
- Flinchless: deals damage with noflinching orknockback
- Grass: used intype effectiveness
- Paralyze: inflicts the paralyzed status, immobilizing the opponent before applying knockback
- Plunge: identical to bury, except that it shoves opponents all the way throughsoft platforms
- Slip: makes the opponenttrip
- Water: used in type effectiveness
Introduced inSuper Smash Bros. 4[edit]
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- Blaster: two effects created forFox's back, up, and down throws.
- Magic: creates a sparkling visual effect
- Obliviate:instantly KO players; exclusive toOrnes (aSmash Run enemy)
- Stab: creates a stabbing visual effect
- Solar: creates a lens flare visual effect; exclusive toSun Salutation
Introduced inSuper Smash Bros. Ultimate[edit]
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- Chain: creates a shock-wave visual effect; exclusive toSimon andRichter's whip attacks
- Curse: inflicts the curse status; exclusive toJoker's side special,Eiha/Eigaon
- Dedede: creates visual effects identical toNormal; exclusive toKing Dedede's hammer attacks
- Grapple: makes characters flash bluish purple with electric spark similar to the electric effect; exclusive toSamus andDark Samus's throws.
- Ink: creates ink-like visual effects; not related to theInkling'sink status effect orInk Tank.
- Mushroom: inflicts the mushroomized status, reversing the victim's controls temporarily; exclusive to the itemRamblin' Evil Mushroom
- Poison: inflicts the poison status, dealing damage over time and a shocked expression; exclusive to thebossesRathalos andDracula,Assist TrophyYuri Kozukata,Adventure Skill "Poisoned Smash" andHero'sHocus Pocus.
- Rapid: creates vibrant particles like the normal effect. Used by multiple multihit moves.
- Sparks: Used for most ofKazuya's attacks, alongside a reskinned normal effect.
References[edit]
List of attackeffects | |
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Introduced inSuper Smash Bros. | Normal![]() ![]() ![]() ![]() ![]() ![]() |
Introduced inSuper Smash Bros. Melee | Bury![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Introduced inSuper Smash Bros. Brawl | Aura![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Introduced inSuper Smash Bros. 4 | Blaster![]() ![]() ![]() ![]() ![]() |
Introduced inSuper Smash Bros. Ultimate | Autoreticle![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |