Dream Land
- For the stage that originated inSuper Smash Bros for Nintendo 3DS, seeDream Land GB.
| Kirby Dream Land Dream Land (64) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Dream Land (SSB) as it has appeared in theSmash series. | |||||||||||
| Universe | Kirby | ||||||||||
| Appears in | SSB Melee SSB4 Ultimate | ||||||||||
| Availability | Starter (SSB andUltimate) Unlockable (Melee) Downloadable (SSB4) | ||||||||||
| Unlock criteria | Complete Target Test with every character. | ||||||||||
| Crate type | Presents (3DS andUltimate) Normal (SSB,Melee, and Wii U) | ||||||||||
| Maximum players | 8 | ||||||||||
| |||||||||||
| Article on Wikirby | Dream Land | ||||||||||
| “ | Beware the wind that blows from the Whisper[sic] Woods - it just might blow you away. | ” |
| —Super Smash Bros.' instruction manual | ||
Dream Land (プププランド,Pupupu Land) is a stage that debuted in the originalSuper Smash Bros. It returns inSuper Smash Bros. Melee with the namePast Stages: Dream Land and is unlocked by beatingTarget Test with every character. It was also released asdownloadable content in both versions ofSuper Smash Bros. 4 on June 14th, 2015, and in the base game ofSuper Smash Bros. Ultimate. In those games, as with other returning stages from the firstSmash Bros. game, some of the textures are slightly higher in quality, but the general overall primitive look of the original is retained.
In the originalSuper Smash Bros., Dream Land isKirby's stage, the location of Stage 7 in the1P Game, and also the stage whereNess is fought while being unlocked, possibly because both characters come from games developed bySmash 64 developerHAL Laboratory.Small,Kirby Beta Stage 2, and theHow to Play stage are all similar to this stage, and can be found in thedebug menu.
Stage overview[edit]
The stage features three static floating platforms above a main one, a simple layout which in later games was inherited byBattlefield.Whispy Woods, a recurring boss in theKirby series, is also in the middle of the stage, facing left. He will blow wind toward one side of the stage every so often to affect the battle. His wind seems a little less powerful than it is inMelee's similar stageGreen Greens, where he can blow characters off the ledge.Bronto Burts andKing Dedede can also be seen flying in the far background as cameo appearances; although when King Dedede himself is present in the match, he won't appear.
Whispy's wind inSmash 64. Notice thatJigglypuff andNess move while performingSing and sleeping respectively, motions that would otherwise be impossible to move during.
Ω forms and Battlefield form[edit]
TheΩ form removes the three soft platforms, extends the length of the stage slightly to match that ofFinal Destination, and completely flattens out the ground, meaning that tripping now behaves normally rather than only working when pushing opponents away from the centre. Whispy Woods still turns and blinks, but will not blow wind anymore. Oddly, the design of the Ω form is different in game to how it appears in the preview.
InSuper Smash Bros. Ultimate, the Ω form is similar toSSB4's Ω form, andBattlefield form is similar to the normal form; however, it is resized and reshaped to matchFinal Destination andBattlefield, respectively. The threesoft platforms of the Battlefield form are based on the ones in the normal form.
Hazards Off[edit]
With hazards turned off inUltimate, Whispy Woods does not blow wind, making the stage very similar to its Battlefield form.
Origin[edit]
This stage is loosely based onGreen Greens, which is located in Dream Land, fromKirby's Dream Land andKirby Super Star'sSpring Breeze.Whispy Woods, a sentient apple tree, first appeared inKirby's Dream Land as the first boss and has appeared in numerousKirby games since. In most games, he attacks by dropping apples over Kirby and shooting gusts of air at him. In this stage, Whispy Woods still blows out air, but this only pushes fighters without damaging them.
King Dedede is a recurring antagonist in theKirby series. One of the attacks King Dedede uses inKirby's Adventure andKirby Super Star is to puff up and try to ram into Kirby. King Dedede can be seen flying in the background of this stage puffed up, and he looks similar to his appearance inKirby's Dream Land 3.Bronto Burts are a common enemy throughout theKirby series as well, and one of them can be seen flying across the background of this stage; resembling their design in the concurrently-developedKirby 64: The Crystal Shards.
Tournament legality[edit]
Super Smash Bros.[edit]
This stage is universallyneutral, and is currently the only legal stage in most rulesets. The general given reason why it is legal is that it is the most "balanced" or "standard" stage, with a basic layout and size that makes it lesscampy thanHyrule Castle orCongo Jungle. The stage also has only one type of hazard (the wind), which barely affects gameplay compared to the tornadoes on Hyrule or the barrels on Congo. This stage is also currently the only legal doubles stage.
In general, characters likePikachu andKirby benefit from this stage, due to its small size and potential for characters to get earlygimps or start earlycombos to rack up high damage. The stage is very good for quick0-death combos, as well as characters who can combo into anedgeguard/gimp easily. The high top platform also makes top platform camping a good strategy, especially for characters with multiple jumps likeKirby andJigglypuff.
The combo game ofNess andSamus also benefits greatly from Dreamland's many platforms, as they can do down-air tech chases into a finisher (up-air or grab for Ness, back-air for Samus) which would not be possible on the ground because the opponent's tech rolls would place them far enough away.Donkey Kong benefits in a similar way using platform drop up-airs.
Link andFox, who rely onprojectile camping and get gimped easily get nerfed on this stage compared to Hyrule. The much smaller size gives less space toprojectile camp, which they use to disrupt opponentapproaches and set up the eventual close combo when the opponent is vulnerable. The top platform also gives opponents a place to avoid projectiles and camp them back.
Super Smash Bros. Melee[edit]
This stage isneutral inMelee as well. The stage is slightly larger inMelee than it is inSmash 64, along with having a much higher ceiling. This is generally considered the best stage forPeach,Jigglypuff, andSamus (against certain characters), and is considered a bad stage forMarth and theIce Climbers.
The very high ceiling of the stage provides a large advantage forfloaty characters, as it makes them significantly less vulnerable to quick vertical KO setups, such asFox's up throw to up aerial combo orMarth's up tilt. Additionally, the large stage size and higher platform placement compared to other three-platform neutral stages allow for greater flexibility in movement and spacing, especially for characters likeCaptain Falcon, Fox, andFalco. The placement of the highest platform also serves as an outpost for certain characters to escape pressure, allowing easier camping and employment of defensive strategies. Due to this, Dream Land greatly benefits players who are stronger in the neutral game, and generally fosters slightly slower and more methodical gameplay compared to smaller neutral stages.
However, Dream Land hinders characters who rely on platform pressure or require close quarters to pressure opponents. The Ice Climbers are perhaps the most hindered by this, as their harder matchups become even more difficult. The large stage size gives characters like Fox and Peach more room to camp them, avoidwobbling, and employ hit-and-run strategies that they cannot properly combat due to their poor aerial game. Marth is also hindered by Dream Land; while the stage enables him to make better use of his movement, the higher platform placement makes it harder or impossible for his grounded attacks to strike through them from below, hindering his ability to pressure opponents on platforms. In addition, Dreamland's large ceilings make Marth's weaknesses shine more, as he is infamously less capable of killing than other adjacent top tiers.
Super Smash Bros. 4[edit]
Dream Land has shrunk to about the size ofBattlefield, evident byStar KO'd characters now being obscured by Whispy Woods. For the first time, it is not a universally neutral stage; though the blast lines are actually average in comparison toSmash 4's other legal stages, the top platform is much closer to the ceiling compared to Battlefield. As a result, the stage favors characters with primarily vertical finishers, such asZero Suit Samus,Meta Knight, andRyu. This advantage has resulted in the stage being viewed as less fair than Battlefield, and with Whispy Woods as the only stage hazard, some tournaments feature Dream Land as a counterpick. Only one tournament, Super Smash Con 2015, has banned Dream Land (64) entirely. Oddly, the stage acts as though the main platform is slanted slightly towards the centre of the stage, and this has the effect of causing moves that would ordinarily launch at an angle of 0 degrees to very briefly lift the opponent off the ground if launching them towards the centre. This also means that such moves cannot cause tripping if they knock opponents towards the centre.
Super Smash Bros. Ultimate[edit]
Dream Land is effectively identical to Battlefield by any practical measure with stage hazards off, due to very similar platform heights, the removal of Whispy Woods' wind, and only a slight difference in blast zones. Thus, in order to reduce redundancy, Dream Land is almost never legal.
Glitches[edit]
- InMelee, Marth and Roy will occasionally experience animation errors in some of their attacks — namely their neutral attack, all tilts, dash attack, and standing grab — if they are initiated when Whispy Woods starts blinking. The glitchcauses their sword to be swung improperly, significantly reducing the attacks' range; in the case of standing grab, the opponent is pulled inside Marth or Roy, and theydo not properly transition into their grabbing state. The exact cause of the glitch and whether it can happen to other characters are currently unknown. The glitch is called thewhispy blink glitch.
- Sometimes, a Dedede will begin his flight across the back of the stage before another Dedede (going in the opposite direction) finishes his, causing them to overlap and appear at the same time for a moment.
- InSuper Smash Bros. for Nintendo 3DS'sTraining Mode, there is a glitch where Dedede can appear in the background even if he is participating in battle, while he is not supposed to.
- Also inSuper Smash Bros. for Nintendo 3DS, while characters beingStar KO'd are correctly layered behind the tree, their highlight (if it's turned on) is not.
Gallery[edit]
Super Smash Bros.[edit]
King Dedede's cameo in the background of the Dream Land stage.
Bronto Burt's cameo in the background of the Dream Land stage.
Super Smash Bros. Melee[edit]
Kirby in theMelee version of Dream Land.
Bronto Burt's cameo in the background of the Dream Land stage.
Super Smash Bros. Ultimate[edit]
Names in other languages[edit]
Trivia[edit]
- A poll conducted in 2004 among Japanese players showed that they considered Dream Land the most balanced stage in bothSmash 64 andMelee.[citation needed]
- Thewind that Whispy Woods produces is strong enough that it can blow characters off the two lowersoft platforms, which can be used forspammingTaunt cancels inSmash 64.
- Because of Whispy's placement, it also has the ability to blow players off the left but not the rightledge, which allows for an interestingly unique tactic: one may be blown offstage into a ledge hang, followed by ledge attacks which may be spammed as the wind continues. This is especially effective for characters likeFox, whose ledge attack retreats slightly upon completion.
- This is the onlyPast Stage inMelee which can appear before it is unlocked, as well as being the only Past Stage to appear in any mode other than Vs. Mode, appearing inEvent 48: Pikachu and Pichu.
- If one counts the two versions ofSuper Smash Bros. 4 as different games, then this stage has the highest number of selectable appearances in the series, with five. Currently, the only installment without its inclusion isBrawl.
- This is the only DLC stage in the 3DS version to not use woodenCrates andBarrels, mostly because of its fantasy design.
- This is the onlySmash 64 stage inSmash 4 where the background image functions identically to the original, whereas the other stages feature wrapped skyboxes.
- Strangely, inUltimate, while the preview icons for the Battlefield and Ω forms depict flowers and fences in the foreground, they are missing during gameplay.
- InUltimate, the followingAssist Trophies cannot appear on this stage:Skull Kid, theMoon,Devil andSquid Sisters.Ashley can only be summoned on the stage's Battlefield and Omega forms. Additionally,Lunala cannot be summoned here.
- Whispy Woods’s nose is not attached to his face. This can be seen if the game is paused and the camera is turned to the left or right.
- Whispy can't blow characters within a small space in front of him.[1]
- The right platform is slightly longer than the left platform, with its out edge extending further. The top platform is longer than the side platforms.
References[edit]
External links[edit]
| Stages inSuper Smash Bros. | |
|---|---|
| Starter stages | Congo Jungle ·Dream Land ·Hyrule Castle ·Peach's Castle ·Planet Zebes ·Saffron City ·Sector Z ·Yoshi's Island |
| Unlockable stage | Mushroom Kingdom |
| Stages inSuper Smash Bros. Melee | |
|---|---|
| Starter stages | Brinstar ·Corneria ·Fountain of Dreams ·Great Bay ·Green Greens ·Icicle Mountain ·Jungle Japes ·Kongo Jungle ·Mushroom Kingdom ·Mute City ·Onett ·Pokémon Stadium ·Princess Peach's Castle ·Rainbow Cruise ·Temple ·Venom ·Yoshi's Island ·Yoshi's Story |
| Unlockable stages | Battlefield ·Big Blue ·Brinstar Depths ·Final Destination ·Flat Zone ·Fourside ·Mushroom Kingdom II ·Poké Floats |
| Dream Land ·Kongo Jungle ·Yoshi's Island | |


