Down throw
Adown throw (下投げ,Down/lower/under throw; commonly abbreviated asd-throw orDthrow, and referred to asThrowLw internally), is athrow performed by tilting thecontrol stick down after havinggrabbed the opponent. They were introduced inSuper Smash Bros. Melee; in the originalSuper Smash Bros., there were onlyforward throws andback throws. In the transition toMelee,Captain Falcon's previous forward throw became his down throw, and he instead received a new forward throw.
Down throws typically depict the user slamming the victim onto the ground, bouncing them off at diverse vertical angles, and possess lowknockback to the point of not KOing even inSudden Death, as well as having lowending lag. Because of this, they are excellentcombo starters for several characters throughout all games, acting as the go-to throw when the opponent is at low to medium percentages or even high percentages depending on the specific down throw's combo potential. InMelee andBrawl, many down throws can also be used forchain grabs, most notablySheik's inMelee andKing Dedede's inBrawl, even leading tozero-to-death combos against some characters. However, despite their vertical launch angle and low knockback, some down throws possess too much ending lag to allow for any true combos, such asToon Link's,Zero Suit Samus's inUltimate, andDuck Hunt's, while still failing to KO at realistic percentages; such throws are generally considered useless and ignored in favor of the characters' other throws.
List of down throws[edit]
Down throws with hitboxes consist of two or more hits on the grabbed opponent (the hitbox, then the throw), and can affect other opponents near the thrower.
| Character | Description | Hitbox |
|---|---|---|
| Banjo &Kazooie | Banjo slams the opponent into the ground,burying them. | |
| Bayonetta | Stomps the opponent with one heel. | |
| Bowser | Performs a belly flop. | |
| Bowser Jr. | Deploys a drill from below theKoopa Clown Car and rotates it onto the opponent on the ground, hitting multiple times. | |
| Byleth | Slams the opponent into the ground with a downward swing of the Sword of the Creator. | |
| Captain Falcon | Lifts the opponent overhead and slams them onto the ground with one arm. | |
| Charizard | Breathes fire at the opponent on the ground (akin toFlamethrower), hitting them multiple times. | |
| Chrom | Slams the opponent onto the ground with one arm. | |
| Cloud | Slams the opponent onto the ground with one arm. | |
| Corrin | Turns into dragon form and stomps the opponent with his front legs. | |
| Daisy | Toad jumps and headbutts the opponent onto the ground. | |
| Dark Pit | Puts the opponent on the ground and stabs them with the Silver Bow. | |
| Dark Samus | Lifts the opponent overhead with the Grapple Beam extended, then slams them onto the ground. | |
| Diddy Kong | Throws the opponent onto the ground with a leapfrog-like maneuver. | |
| Donkey Kong | Slams the opponent onto the ground with one arm. | |
| Dr. Mario | Slams the opponent onto the ground with both arms. | |
| Duck Hunt | The dog slams the opponent onto the ground with his mouth. | |
| Falco | ||
| Fox | Slams the opponent onto the ground with both arms and fires four | |
| Ganondorf | Lifts the opponent overhead and slams them onto the ground with one arm. | |
| Greninja | Slams the opponent onto the ground with one arm. | |
| Hero | Performs a horizontal somersault and slams the opponent onto the ground with one arm. | |
| Ice Climbers | ||
| Ike | Slams the opponent onto the ground with one arm, then performs aknee drop. | |
| Incineroar | Performs achokeslam. | |
| Inkling | Slams the opponent onto the ground with one arm. | |
| Isabelle | Slams the opponent onto the ground with her net. | |
| Ivysaur | Slams the opponent onto the ground with its vines. | |
| Jigglypuff | Puts the opponent on the ground and rolls on them. | |
| Joker | Slams the opponent on the ground with a flourish of his arm. | |
| Kazuya | Performs the Stonehead. | |
| Ken | Puts the opponent on the ground and punches them down. | |
| King Dedede | ||
| King K. Rool | Performs apiledriver. | |
| Kirby | Puts the opponent on the ground and repeatedly kicks them at an extremely fast rate. | |
| Link | Puts the opponent on the ground and performs an elbow drop. | |
| Little Mac | Performs adouble axe handle swing against the ground. | |
| Lucario | Lifts the opponent overhead and slams them onto the ground with both arms. | |
| Lucas | ||
| Lucina | Slams the opponent onto the ground with one arm. | |
| Luigi | ||
| Mario | Slams the opponent onto the ground with both arms. | |
| Marth | Slams the opponent onto the ground with one arm. | |
| Mega Man | Slams the opponent onto the ground with the Super Arm. | |
| Meta Knight | Puts the opponent on the ground and repeatedly kicks them at a fast rate. | |
| Mewtwo | Slams its tail down on the opponent from a somersault. | |
| Mii Brawler | Puts the opponent on the ground and performs a karate chop. | |
| Mii Gunner | Slams the opponent onto the ground with one arm. | |
| Mii Swordfighter | ||
| Min Min | Puts the opponent on the ground and performs an axe kick. | |
| Mr. Game & Watch | ||
| Mythra | Puts the opponent on the ground and stabs them with the Aegis. | |
| Ness | Puts the opponent on the ground and unleashes fire on them from his index fingers (akin toPK Fire), hitting them multiple times. | |
| Olimar | ||
| Pac-Man | Puts the opponent on the ground and bites them three times in his Classic Form. | |
| Palutena | Telekinetically slams the opponent onto the ground. | |
| Peach | ||
| Pichu | Slams its tail down on the opponent from a somersault. | |
| Pikachu | Slams its tail down on the opponent from a somersault. | |
| Piranha Plant | Puts the opponent on the ground and bites them twice. | |
| Pit | Puts the opponent on the ground and stabs them with the Palutena Bow. | |
| Pyra | Puts the opponent on the ground and stabs them with the Aegis. | |
| R.O.B. | Turns the opponent upside down and drills them onto the ground. | |
| Richter | Slams the opponent onto the ground with one arm. | |
| Ridley | Slams the opponent onto the ground with one arm. | |
| Robin | Slams the opponent onto the ground using magic. | |
| Rosalina &Luma | Telekinetically slams the opponent onto the ground. | |
| Roy | Slams the opponent onto the ground with one arm. | |
| Ryu | Puts the opponent on the ground and punches them down. | |
| Samus | Lifts the opponent overhead with the Grapple Beam extended, then slams them onto the ground. | |
| Sephiroth | Telekinetically slams the opponent to the floor. | |
| Sheik | Puts the opponent on the ground and performs an axe kick from a somersault. | |
| Shulk | Puts the opponent on the ground and stabs them with the Monado. | |
| Simon | Slams the opponent onto the ground with one arm. | |
| Snake | Slowly puts the opponent on the ground, leaving themknocked down. | |
| Sonic | Rolls onto the opponent on the ground, hitting them multiple times. | |
| Sora | Rears back and slams the opponent onto the ground. | |
| Squirtle | Sits on the opponent. | |
| Steve | (No Anvil) Slams the opponent onto the ground with one arm. (Anvil) Slams the opponent onto the ground with one arm and drops an anvil on them. | (No Anvil) (Anvil) |
| Terry | Leaps and performs a neckbreaker throw. | |
| Toon Link | Puts the opponent on the ground and performs an elbow drop. | |
| Villager | Slams the opponent onto the ground with his net. | |
| Wario | Sits on the opponent. | |
| Wii Fit Trainer | Slams the opponent onto the ground between both legs. | |
| Wolf | ||
| Yoshi | Spits the opponent against the ground. | |
| Young Link | Puts the opponent on the ground and performs an elbow drop. | |
| Zelda | Puts the opponent on the ground and kicks out magic energy at them, hitting multiple times. | |
| Zero Suit Samus | Puts the opponent on the ground and performs an axe kick. |
Notable down throws[edit]
- Fox,Falco andSteve's down throws are the only ones to releaseprojectiles, with Fox and Falco doing so in the form of laser shots, and Steve doing so by dropping an anvil on the opponent; these projectiles can bereflected and, in the case of Fox and Falco,absorbed. Unlike other projectile throws, the projectiles for these down throws are fired at point-blank and before the opponent is released (rather than after), making the throws always fully connect, although this still means a thrown opponent wearing aFranklin Badge (orHero withBounce activated) will cause the projectile to hit the thrower instead of the opponent, though Fox won't be interrupted since his laser shots cause no hitstun, similar to hisneutral special. Steve's down throw will only use an anvil if he has enough iron, behaving like a normal throw and doing less damage otherwise.
- InMelee, Fox and Falco's down throws alsometeor smash opponents onto the ground with extremely high base knockback, making them useful fortech-chasing, and allowing them to KO opponents off the edge if they fail tometeor cancel. InBrawl, they instead launch at a horizontal angle, and the meteor smash property is possessed byMr. Game & Watch's down throw, which is an even more effective tech-chasing option. FromSmash 4 onward, no regular characters' down throws can meteor smash.
- Snake's down throw uses a unique "down" effect, laying the opponent down on the ground immediately after the throw with no knockback. It also has very low ending lag, and thus functions as an extremely potent tech-chasing option, most notably inBrawl where Snake can grab repeatedly the opponent and repeatedly use the throw. InUltimate, how long the opponent lays down on the ground before they can get up is proportional to their percentage, giving it guaranteed KO setups at very high percents.
- Ryu andKen's down throws have 50 extrashield damage on their hitboxes, which causes them to instantlybreak shields of nearby opponents. Along with Marth and Lucina's fully chargedShield Breaker, as well as the tipper ofGanondorf'sWarlock Blade, they are the only moves that deal 50 extra shield damage.
- King K. Rool's andBanjo &Kazooie's down throws, as well asR.O.B.'s inUltimate, are the only throws in the series thatbury opponents. This gives them a different followup dynamic from other down throws, which largely depends on how fast the victimmashes to escape.Lucas' down throw inSmash 4 andUltimate also buries opponents, but only during its animation; they are launched normally afterward.
- Sheik's down throw in theNTSC version ofMelee is notable for its chain grabbing ability, which works on most characters in the game up to high percentages, and can even lead to azero-to-death againstfast fallers, although it requires proper tech-chasing and following the opponent's DI. In thePAL version of the game, it launches at a more horizontal angle, severely hindering its chain grabs.
- Falco,King Dedede, andWolf's down throws inBrawl are all notable for their chain grabbing potential. Falco and Wolf's can chain grab the entire cast from low to mid percents (more so the former), while King Dedede's possessesset knockback, allowing it to chain grab a large part of the cast at any percentage and even possessing wallinfinites.
- While most down throws are known for their combo ability, a few have notably high knockback and can KO reliably.
- InBrawl,Lucas andSquirtle's down throws are the strongest in the game, doing so under 170% even with properDI. In later games, they deal drastically less knockback that remove their KO potential, but the changes tohitstun canceling enable them to start combos at various percents.
- InSmash 4,Shulk's down throw is the strongest in the series with the SmashMonado Art activated, KOing at around 110% at the edge and 180% from center stage. InUltimate, however, it has been greatlynerfed, no longer KOing at the edge until around 170% even with the Smash Art's increased knockback multiplier.
- InUltimate,Ivysaur's down throw is the strongest in the game, KOing opponents around 160%; at lower percents, it can also combo efficiently.
- Diddy Kong's down throw inSmash 4 is notable for easily comboing into aerial attacks against nearly any character, even at high percents, which originally allowed for a guaranteed KO setup into an up aerial. This ability to easily both combo and KO opponents initially created controversy over the character in competitive play and the KO setup was infamously known as the "Hoo-Hah", due toStaticManny shouting the phrase whenever it happened toHungrybox ina set vs.Player-1 atParagon Orlando 2015. However, updates1.0.6 and1.0.8 severelynerfed Diddy Kong, decreasing his down throw's combo potential and his up aerial's KO potential, effectively removing the setup.
- Luigi andMr. Game & Watch inSmash 4 have the down throws with the best combo potential, giving them a large number of combos in comparison to most other characters: Luigi's down throw can combo into up smash, any of his aerials, Luigi Cyclone and even Super Jump Punch to KO, while Mr. Game & Watch's can combo into jab, up tilt or up smash at low percents, then into any aerial,Fire,Oil Panic, orJudge - the last of which can lead to aone-hit KO if it rolls a #9.
- InUltimate, Mr. Game & Watch's down throw was nerfed, receiving slightly higher knockback and endlag, although it still remains a reliable combo starter at low to mid percents and can one-hit KO into a #9 from Judge.
- In contrast to Mr. Game & Watch, Luigi's down throw was actually overall buffed, having slightly less endlag and knockback, and when combined with his faster jumpsquat, buffed aerials, and combo game, has become notorious for its ability to set up highly damaging combos and occasionally azero-to-death, as well as gaining several KO setups at high percents.
- Zero Suit Samus's down throw inSmash 4 is notable for comboing into aerial attacks against nearly any characters until high percent. Particularly at certain percent it can lead into a potential low percent KO setup with her ladder combo, which is two up aerials into her Boost Kick depending on the stage and DI. InUltimate, the move deals more knockback and has much more ending lag, eliminating all of its combo and setup potential and making it go from one of her most useful moves to arguably her least useful, as it lacks any utility whatsoever.
- Mario's down throw inSmash 4 was similar effective, where it was notorious for setting up combos into up tilt at lower percents, or multiple up aerials ending with aSuper Jump Punch with the assistance of platforms. The ease and reliability of Mario's down throw made it infamous in theSmash 4 meta.Ultimate reduced down throw's effectiveness through nerfs to grab speeds and his up tilt's hitbox, although its combo potential into up aerial fromSmash 4 remains.
Trivia[edit]
- In NTSC versions ofMelee,Bowser's down throw deals no damage toJigglypuff andMr. Game & Watch. This is because the throw is weight dependent, and its hitbox (which deals all the damage) is only active for one frame. The throw plays at a certain speed against Jigglypuff and Mr. Game & Watch (who both have a weight value of 60) where the frame the hitbox becomes active is completely skipped, causing the hitbox to never come out. The throw was made weight independent in the PAL version of the game, to prevent this issue from occuring.
- Link's down throw inBrawl has an identical issue, with the move's hitbox being skipped againstJigglypuff andZero Suit Samus, due to their weight values (68 and 81 respectively) making the throw play at a speed where the frame the hitbox comes out is skipped. The throw only deals 4% damage to them, rather than 7%.
- Ness' down throw inMelee also has an issue where its multi hits whiff against Mr. Game & Watch, although this is simply due to the fact that the hitboxes are too small to hit Mr. Game & Watch.
- InBrawl, regardless of level, a CPU attacked by Snake's down throw will always roll to the nearest ledge, never choosing another option. This makes it possible to infinitely use the move on them and set up an easy KO afterward.
- InMelee, as the first nine hits ofKirby's down throw are meteor smashes, KOing with it awards the Meteor Smashbonus, as well as other related, even though neither the final hit nor the throw itself is a meteor smash.
- In spite of this, the first hit ofPeach's down throw is a meteor smash, but KOing a nearby character with it doesn't award the bonus.

