Super Smash Bros. series

Down special move

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Pokémon Trainer'sPokémon Change is an example of a down special inBrawl.
Both Samus and Link's Bombs are examples of down specials inSuper Smash Bros. for Wii U.

Thedown special move (commonly referred to asdown B) is aspecial move performed by pressing the special move button while holding thecontrol stick downwards.

Down specials are the most varied of special moves and are often the character's more "gimmicky" attack - the majority ofreflectors,absorbers,counterattacks,item-creating moves, mid-match character transformations, difficultrecoveries, andchargeable attacks are down specials. They tend to involve minimal character movement.

Certain down specials do not function in the air at all, such asPeach'sVegetable andDonkey Kong'sHand Slap prior toSSB4. Others will display unique animations in the air due to failing to activate, like the first part ofVillager'sTimber andIsabelle'sLloid Trap. Some down specials can be described as "on the ground" attacks (usually abbreviated to OTG), meaning they are specifically designed to hit opponents lying on the ground.

Reverse down special[edit]

ESAM Pikachu (SSBB) wavebouncing after awall jump off the lip ofFinal Destination to steer onto the stage while usingThunder so that it covers the area just next to theedge offstage toedgeguard.

InBrawl,Smash 4, andUltimate, some characters' down special moves can be reversed by pushing the control stick in the opposite direction a few frames after inputting the move. There is no animation for reversing a down special. Unlike other reverse specials, a reverse down special has a limited number of characters that can do it and fewer who will gain an advantage from it. The characters who can perform it are Bowser, Yoshi, Pit, Ice Climbers, R.O.B., Pikachu, Marth, Ike, Ness, Lucas, Fox, Wolf, and Mr. Game & Watch. Since only Bowser, R.O.B., and Yoshi have a use for a reverse down special on the ground, some characters can use it in the air to gain a boost in the opposite direction and surprise opponents like Marth, Ike, and Pikachu. The boost is most likely caused by a reverse down special having no animation and swaps the momentum around with the character.

List of down special moves[edit]

CharacterMoveDescription
Banjo &KazooieRear EggBanjo crouches down and Kazooie shoots a Grenade Egg from her rear end. The Grenade Egg works as an explosive and item, able to be grabbed and tossed at opponents.
BayonettaWitch TimeWorks like acounterattack, but instead of responding back with an attack of her own, Bayonetta slows down time for the affected attacker. Opponents with higher accumulateddamage are slowed down for longer. If the timing on Witch Time's activation is off, a secondary effect calledBat Within activates, where Bayonetta takes half damage but no knockback from the incoming attack and the attacker is not slowed.
BowserBowser BombAstall-then-fall ground pound attack. Starting inSmash 4, the grounded version has a small initial hit on the way up meant to place opponents in the path of the stronger descending portion of the move.
Bowser Jr.MechakoopaBowser Jr. releases a Mechakoopa which begins to walk around the stage of its own accord. The Mechakoopa will explode upon reaching a certain proximity to an opponent, or after its timer expires. It can also be picked up and thrown like anitem, and will explode on contact.
BylethAymrA slow but extremely powerful overhead axe swing. It hassuper armor during startup, can be reversed, and allows Byleth to drop through platforms while charging it.
Captain FalconFalcon KickCaptain Falcon rushes forward with aflaming kick along the ground. When used in the air, it travels diagonally downward. InMelee, using Falcon Kick in midair causes Captain Falcon to regain hisdouble jump.
CharizardPokémon ChangeSuper Smash Bros. BrawlSuper Smash Bros. UltimateRecalls Charizard and sends outSquirtle. InUltimate, Pokémon Change is much faster and can be used in midair.
Rock SmashSuper Smash Bros. 4Charizard produces a boulder and smashes it with its head.
ChromCounterFunctions similarly to Roy'sCounter, but it lacksflame properties.
CloudLimit Charge / Finishing TouchUsing Limit Charge slowly increases Cloud's Limit Gauge. When the gauge is full, Cloud's down special becomesFinishing Touch until the Limit Break is spent. Finishing Touch is a wide sweeping attack with lowdamage but strongKO ability.
CorrinCounter SurgeAcounterattack which, when activated, causes Corrin to transform fully into a dragon and smash the ground, causing a surge of water that launches opponents.
DaisyVegetableIdentical to Peach'sVegetables.
Dark PitGuardian OrbitarsIdentical to Pit'sGuardian Orbitars.
Dark SamusBombIdentical to Samus'sBomb.
Diddy KongBanana PeelDiddy Kong produces aBanana Peelitem and throws it on the ground. InBrawl, Diddy Kong can produce a maximum of two bananas at once. InSmash 4, the limit was changed to one banana peel, and the peel will disappear after being thrown once. InUltimate, the peel will disappear after being thrown twice.
Donkey KongHand SlapDonkey Kong slaps the ground with his hands as the attack button is pressed repeatedly, creating a wide shock wave that can only hit grounded opponents. InSmash 64,Melee andBrawl, this move cannot be used in the air. Starting inSmash 4, it has an aerial version where Donkey Kong awkwardly slaps with each hand once, potentiallymeteor smashing airborne opponents.
Dr. MarioDr. TornadoFunctions similarly to Mario'sMario Tornado.
Duck HuntWild GunmanDuck Hunt summons one of five 8-bit gunmen, who will stand still for a moment before drawing their pistol and firing a single projectile, then disappearing. Each gunman has a different delay before firing and a different damage value. The gunman can be hit by opponents before or after it fires.
FalcoReflectorInMelee, it functions similarly to Fox'sReflector, but sends opponents upwards. Starting inBrawl, Falco instead kicks hisreflector outward and pulls it back, dealing minorknockback anddamage.
FoxReflectorFox puts up areflector which, for a moment upon activation, has ahitbox at very close range which sends opponents down and away. Starting inBrawl, using it midair will stall Fox's descent; inUltimate, only one use will cause a stall until Fox touches the ground again.
GanondorfWizard's FootFunctions similarly to Captain Falcon'sFalcon Kick, but it uses thedarkness effect, and the aerial versionmeteor smashes opponents during its startup.
GreninjaSubstituteAcounterattack which, when activated, causes a Substitute Doll or a log to appear in Greninja's place while Greninja counters the attacker with a flying kick.
HeroCommand SelectionWhen this move is inputted, the Hero will assume a thinking position, and the player will be given a random selection of four spells to choose from. These spells are chosen each time the move is inputted, so the player can simply shield to cancel the move and input the move again to get another selection.
Ice ClimbersBlizzardEach Ice Climber releases a blast of snowy air with short range in front of them. It hits multiple times and can brieflyfreeze opponents.
IkeCounterFunctions similarly to Marth'sCounter, albeit with a different stance. Ike's counterattack is also stronger.
IncineroarRevengeBehaves similarly to acounterattack, but Incineroar does not strike back when attacked. Instead, a small burst of flames interrupts the attacker, and Incineroar's body begins to glow, indicating it has stored energy. Incineroar's next successful attack after Revenge's activation will be more powerful, and then the effect wears off.
InklingSplat BombInkling lobs a Splat Bomb forward, which explodes shortly after touching the ground.
IsabelleLloid TrapIsabelle plantsLloid in the ground, acting like a landmine. If an opponent walks over the trap, Lloid will shoot directly upwards, dragging the opponent with him and hitting multiple times before finally exploding. Pressing the attack button while Lloid is planted will also activate the attack. If Lloid is not activated for a period of time, he will disappear.
IvysaurPokémon ChangeRecalls Ivysaur and sends outCharizard. InUltimate, Pokémon Change is much faster and can be used in midair.
JigglypuffRestJigglypuff fallsasleep. While apparently useless, the move has a small but powerfulhitbox at extremely close range for a moment upon activation.
JokerRebel's Guard / Tetrakarn / MakarakarnJoker will go into a defensive pose, in which all attacks that hit him will do half damage as well as help fill up hisRebellion Gauge. Once released, he'll perform a backhand, hitting nearby opponents away. When Arsene is summoned, this move becomes Tetrakarn/Makarakarn, depending on the attack that hits him. The first activates when a physical attack hits him, making him counter the opponent. The latter reflects projectiles instead.
KazuyaHeaven's DoorKazuya does a short hopping uppercut. If he successfully grabbing the opponent, he will fly in his Devil Kazuya form and crashes down to the ground, dealing large damage. If the Rage mechanic is activated, it turn into Rage Drive, dealing more damage and causes a Special Zoom effect. The Rage Drive is also used for Dragon Uppercut and his grab.
KenFocus AttackFunctions similarly to Ryu'sFocus Attack, though he performs a kick instead of a punch. The move has less range, and is weaker as well.
King DededeJet HammerKing Dedede beginscharging up his jet-powered hammer, then unleashes a wide, spinning swing. While the move is charging, King Dedede can move side to side and jump. The charge can be held for as long as desired, but King Dedede takesrecoil damage when the move is held at maximum charge.
King K. RoolGut CheckAcounterattack where King K. Rool puffs out his stomach and counters attacks that directly hit it. He can alsoreflect projectiles with the move.
KirbyStoneKirby transforms into a rock (or other heavy objects) and plummets downward. Kirby returns to normal a few second after landing, or if the move is used again while in Stone form. While sitting on the ground in Stone form, Kirby is impervious to damage, but a strong enough attack can force him to transform back.
LinkBombSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Link pulls out a Bomb and holds onto it like anitem. It will explode after a few seconds or on contact.
Remote BombSuper Smash Bros. UltimateLink pulls out and throws a Remote Bomb. After it is thrown, it can be picked up and thrown like anitem. Unlike Link's Bombs in other games, the Remote Bombs must be manually detonated by Link with another use of the down special move. They have a larger explosion radius.
Little MacSlip CounterAcounterattack where Little Mac responds to incoming attacks with a dashing punch. When activated in midair, the punch causes Little Mac to travel significant horizontal distance.
LucarioDouble TeamAcounterattack where Lucario responds to incoming attacks with a flying kick.
LucasPSI MagnetFunctions similarly to Ness'sPSI Magnet, but Lucas holds the vortex in front of him instead of surrounding himself with it.
LucinaCounterFunctions similarly to Marth'sCounter, albiet with a different stance.
LuigiLuigi CycloneFunctions similarly to Mario'sMario Tornado.
MarioMario TornadoSuper Smash Bros.Super Smash Bros. MeleeMario spins around rapidly, striking foes multiple times with his fists. When used in midair, the user can gain height viabutton mashing.
F.L.U.D.D.Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. UltimateMariocharges up F.L.U.D.D., which can be activated to spray water at opponents,pushing then back but not dealingdamage. The more the move is charged, the more forceful the stream of water.
MarthCounterAcounterattack where Marth responds to an incoming attack with a sword slash that is stronger than the countered attack.
Mega ManLeaf ShieldMega Man summons a rotating circle of leafs which move with him, dealing minor damage to opponents and blocking projectiles. The Leaf Shield disappears after a while, or it can be launched forward with another use of the down special move.
Meta KnightDimensional CapeMeta Knight swirls his cape and vanishes from sight, then reappears a short distance away, in a direction of the user's choosing. If the attack button is held as Meta Knight reappears, he delivers a strong sword slash.
MewtwoDisableMewtwo's eyes flash and a spark appears in front of it,stunning opponents who are nearby and facing towards Mewtwo.
Mii BrawlerHead-On Assault (default)Mii Brawler leaps diagonally upwards into the air, flips upside down and heads straight to the ground, landing on its head. The grounded version has an initial hitbox that leads into the main hit. In midair, it is astall-then-fall attack. It canbury grounded opponents.
Mii GunnerEcho Reflector (default)Behaves similarly to Fox'sReflector.
Mii SwordfighterBlade Counter (default)Behaves similarly to Marth'sCounter.
Min MinARMS ChangeMin Min cycles through three ARMS to equip on her right arm: Ramram, Megawatt, and Dragon. Each has different properties.
Mr. Game & WatchOil PanicMr. Game & Watch holds out a bucket. Any incoming projectile isabsorbed and converted into a "bar" which fills the bucket, up to three bars. When the bucket is full, using the down special move will pour out a splash of oil, which has power proportional to the strength of the three projectiles which were absorbed. InUltimate, the bucket canreflect non-absorbable projectiles.
MythraSwap to PyraMythra swaps to Pyra.
NessPSI MagnetNess surrounds himself in a vortex of energy whichabsorbs incoming projectiles and heals Ness in proportion to the amount of damage the projectile deals.
OlimarPikmin OrderOlimar blows a whistle, causing any stray Pikmin to quickly jump back to him and fall in line. The move hassuper armor for a moment upon activation.
Pac-ManFire HydrantPac-Man places a fire hydrant on the ground or, if the move is used in midair, launches the fire hydrant downwards as a projectile. When the hydrant is on the ground, it will periodically spurt water to each side,pushing fighters (including Pac-Man). If the hydrant receives enough damage, it will go tumbling away, becoming a projectile once again. It disappears after a while even if it is not attacked.
PalutenaCounter (default)Super Smash Bros. 4Behaves similarly to Marth'sCounter.
Counter /Reflect BarrierSuper Smash Bros. UltimateWhen countering a melee attack, this move behaves the same way as in the previous game. When a projectile is countered, however, Palutena's Reflect Barrier is summoned instead, eschewing thecounterattack andreflecting the projectile instead.
PeachVegetablePeach plucks a turnip from the ground and holds it like an item. Turnips with different faces deal different amounts of damage, and the more powerful ones have a lesser chance to appear. Peach also has a small chance to pluck aMr. Saturn,Beam Sword (only inMelee andBrawl), orBob-omb, even without items being on.
PichuThunderBehaves similarly to Pikachu'sThunder.
PikachuThunderPikachu calls down a lightning bolt from above, which travels straight down and can pass through someplatforms. If the lightning bolt reaches Pikachu, it strikes it and causes a large electrical burst. Starting inSmash 4, parts of the bolt have ameteor smash effect on airborne opponents, potentially dragging them down to Pikachu to be hit by the stronger bursthitbox.
Piranha PlantLong-Stem StrikePots retreats into its pot charging up a long distance biting attack, this attack can be aimed in multiple directions.
PitMirror ShieldSuper Smash Bros. BrawlPit crouches and holds up a large shield in front of him,reflecting incoming projectiles.
Guardian OrbitarsSuper Smash Bros. 4Super Smash Bros. UltimatePit summons the Guardian Orbitars, two ethereal shields that surround him andreflect incoming projectiles. The shields will stay raised if the user holds the button, but will be put away automatically after a certain duration.
PyraSwap to MythraPyra swaps to Mythra.
RichterHoly WaterFunctions similarly to Simon'sHoly Water, but the flame pillar is blue, possessing theaura effect instead offlame.
RidleySkewerRidley violently stabs his tail out straight ahead. The move'ssweetspot causes opponents to crumple to the ground.
R.O.B.GyroR.O.B. begins charging his Gyro. The charging can be cancelled and the move will retain its charge until it is used. When the charge is released, the Gyro is released with damage and distance proportional to its charge level. After being released, it will spin on the ground, damage opponents who touch it, but any fighter can pick it up and throw it as anitem.
RobinNosferatuRobin summons tendrils of smoke in front of him that will ensnare a nearby opponent and deal continuousdamage while healing Robin.
RosalinaGravitational PullRosalina waves her hand, creating a gravitational wave which diverts and effectively destroys incoming projectiles as well as pulling in nearbyitems. InUltimate, Gravitational Pull will automatically equip any equippable items which it pulls in.
RoyCounterFunctions similarly to Marth'sCounter, but the counterattack is considerably stronger and has theflame effect.
RyuFocus AttackRyu enters a ready stance, preparing to deliver a powerful but short-ranged punch. Pressing the button again before the move charges fully will release a weaker punch. While in the ready stance, Ryu can be by one enemy attack withoutflinching. The strongest Focus Attack causes opponents to crumple to the ground. During the ready stance, or just after the charged move connects, Ryu can quickly cancel his stance by dash forward or backward, known as Focus Attack Dash Cancel (FADC).
SamusBombSamus enters Morph Ball form and drops a bomb which explodes moments later, damaging opponents but not Samus. If used in the air, Samus can use the explosions of the bombs to gain a small height boost.
SephirothScintillaSephiroth summons a barrier in front of him that bursts into damaging sparkles when hit by an attack. Unlike a traditional counterattack, it triggers even if Sephiroth is not attacked, and it can be shattered by attacks that do significant damage.
SheikTransformSuper Smash Bros. MeleeSuper Smash Bros. BrawlSheik transforms intoZelda.
Bouncing FishSuper Smash Bros. 4Super Smash Bros. UltimateSheik flips forward with an arcing kick. If the kick connects, Sheik bounces off the opponent and can quickly use the move again in the opposite direction. The horizontal distance traveled can be shortened or lengthened by the user's inputs.
ShulkVisionAcounterattack where Shulk responds to incoming attacks with a dash and a sweeping sword strike. If the move is used but the counterattack is not activated, the counterattack window will begin to shrink with each failed usage. Shulk's currentMonado Art affects the power of the strike.
SimonHoly WaterSimon lobs a bottle of holy water a short distance away, which explodes into a pillar offlame on contact, dealing multiple hits.
SnakeC4Snake plants a C4 explosive on the ground. It can be remotely detonated at any time by using the down special move again, or will detonate on its own after some time has passed. Snake can also stick C4 onto nearby fighters, which can then be transferred between fighters on contact.
SonicSpin ChargeFunctions similarly to hisSpin Dash, but he can repeatedly press the button tocharge the move in place before dashing, and there is no hop when the dash is initiated.
SoraCounterattackA counterattack in which Sora retaliates with an upward swing. The opponent is momentarily thrown off balance before they are hit by the counterattack. He can also counter projectiles and reflect with a 1.4x damage multiplier; however, it is unique as it deflects projectiles behind him, making it function more like a "parry" in 1v1 situations.
SquirtlePokémon ChangeRecalls Squirtle and sends outIvysaur. InUltimate, Pokémon Change is much faster and can be used in midair.
SteveTNTSteve drops a box of TNT, and can also create a fuse connected to a pressure plate to detonate it from afar.
TerryPower DunkTerry jumps up, then dives down with his fist at an angle. The move will carry the opponent up if it hits with the initial jump. If the command inputs are used instead of the down special input, the move becomes more powerful and gains invincibility frames on startup.
Toon LinkBombFunctions similarly to Link'sBomb. The explosion is larger, but deals less damage in return.
VillagerTimberThis move has three stages. When first used, Villager will plant a sapling in the ground (or, if airborne, do nothing). Once the sapling is planted, using the move will cause Villager to produce a watering can and sprinkle water on the ground. The water can be used to minimallypush opponents, but the can's real use is to water the sapling, causing it to ground into a large tree which can separate the fighters and block attack. When the tree is on the field, using the down special move causes Villager to swing an axe, which is a powerful attack in its own right, and can be used to chop down the tree, which then becomes a slow and ranged but very strong projectile.
WarioWario WaftWario farts, with differing results based the move's level ofcharge. The move charges as long as Wario does not use it. The move charges passively while not in use, and its charge is even retained when Wario isKO'd. At minimal charge, the fart does not even launch opponents, but cantrip them. At medium charge, the move causes Wario to lift off the ground, gaining an additionalhitbox as he rises. At full charge, it is very powerful and sends Wario significantly high into the air.
Wii Fit TrainerDeep BreathingWhen the move is used, a colored circle appears around Wii Fit Trainer, and a ring appears around that. The ring will move inwards towards the circle, and the user must time their button press for when the ring has lined up with the red circle. A successful activation will cause Wii Fit Trainer to recover a small amount ofdamage and become temporarily powered up. If the move is used repeatedly in succession, the ring slows down dramatically, making it unlikely for the user to have enough time to activate it before the opponent attacks.
WolfReflectorFunctions similarly to Fox'sReflector, but the initial hitbox is larger, and it does not slow Wolf's midair descent. The reflector is also stronger, and reflected projectiles travel more quickly.
YoshiYoshi BombAstall-then-fall ground pound attack. InUltimate, it can descend throughsoft platforms.
Young LinkBombFunctions similarly to Link'sBomb, though the bombs are smaller and hit multiple times instead of once while dealing more damage.
ZeldaTransformSuper Smash Bros. MeleeSuper Smash Bros. BrawlZelda transforms intoSheik.
Phantom SlashSuper Smash Bros. 4Super Smash Bros. UltimateZeldacharges magic before summoning the Phantom, which rushes forward and delivers a sword swipe. The more the move is charged, the further the Phantom travels and the more powerful its attack. Phantoms will block incoming attacks. InUltimate, releasing the move at partial charge causes a partially assembled Phantom to appear, doing a different attack based on the level of charge. When the move is fully charged inUltimate, Zelda is able to act much more quickly as the Phantom is released, potentially following up its attack on the opponent with one of her own.
Zero Suit SamusFlip JumpZero Suit Samus flips into the air in an arc, leaving afterimages behind. If the attack button is pressed again during the jump, Zero Suit Samus will deliver a powerful kick which canmeteor smash opponents with itssweetspot. This move can be used towall jump.

List ofcustom down special moves[edit]

InSuper Smash Bros. 4[edit]

Characters introduced into this game through post-launchdownloadable content -Mewtwo,Lucas,Roy,Ryu,Cloud,Corrin, andBayonetta - were not given custom special moves.

CharacterDown Special MoveCustom Special Moves
BowserBowser BombCustom 1:Turbulent Bomb
Custom 2:Slip Bomb
Bowser Jr.MechakoopaCustom 1:Impatient Mechakoopa
Custom 2:Big Mechakoopa
Captain FalconFalcon KickCustom 1:Falcon Kick Fury
Custom 2:Lightning Falcon Kick
CharizardRock SmashCustom 1:Sinking Skull
Custom 2:Rock Hurl
Dark PitGuardian OrbitarsCustom 1:Impact Orbitars
Custom 2:Amplifying Orbitars
Diddy KongBanana PeelCustom 1:Shocking Banana Peel
Custom 2:Battering Banana Peel
Donkey KongHand SlapCustom 1:Focused Slap
Custom 2:Hot Slap
Dr. MarioDr. TornadoCustom 1:Soaring Tornado
Custom 2:Clothesline Tornado
Duck HuntWild GunmanCustom 1:Quick Draw Aces
Custom 2:Mega Gunman
FalcoReflectorCustom 1:Accele-Reflector
Custom 2:Reflector Void
FoxReflectorCustom 1:Big Reflector
Custom 2:Amplifying Reflector
GanondorfWizard's FootCustom 1:Wizard's Dropkick
Custom 2:Wizard's Assault
GreninjaSubstituteCustom 1:Exploding Attack
Custom 2:Substitute Ambush
IkeCounterCustom 1:Paralyzing Counter
Custom 2:Smash Counter
JigglypuffRestCustom 1:Leaping Rest
Custom 2:Wakie Wakie
King DededeJet HammerCustom 1:Armored Jet Hammer
Custom 2:Dash Jet Hammer
KirbyStoneCustom 1:Grounding Stone
Custom 2:Meteor Stone
LinkBombCustom 1:Giant Bomb
Custom 2:Meteor Bomb
Little MacSlip CounterCustom 1:Compact Counter
Custom 2:Dash Counter
LucarioDouble TeamCustom 1:Glancing Double Team
Custom 2:Stunning Double Team
LucinaCounterCustom 1:Easy Counter
Custom 2:Iai Counter
LuigiLuigi CycloneCustom 1:Mach Cyclone
Custom 2:Clothesline Cyclone
MarioF.L.U.D.D.Custom 1:Scalding F.L.U.D.D.
Custom 2:High-Pressure F.L.U.D.D.
MarthCounterCustom 1:Easy Counter
Custom 2:Iai Counter
Mega ManLeaf ShieldCustom 1:Skull Barrier
Custom 2:Plant Barrier
Meta KnightDimensional CapeCustom 1:Shield Piercer
Custom 2:Stealth Smasher
Mii BrawlerHead-On AssaultCustom 2:Feint Jump
Custom 3:Foot Flurry
Mii GunnerEcho ReflectorCustom 2:Bomb Drop
Custom 3:Absorbing Vortex
Mii SwordfighterBlade CounterCustom 2:Reversal Slash
Custom 3:Power Thrust
Mr. Game & WatchOil PanicCustom 1:Efficient Panic
Custom 2:Panic Overload
NessPSI MagnetCustom 1:PSI Vacuum
Custom 2:Forward PSI Magnet
OlimarPikmin OrderCustom 1:Order Tackle
Custom 2:Dizzy Whistle
Pac-ManFire HydrantCustom 1:On-Fire Hydrant
Custom 2:Dire Hydrant
PalutenaCounterCustom 1:Lightweight
Custom 2:Celestial Firework
PeachVegetableCustom 1:Light Veggie
Custom 2:Heavy Veggie
PikachuThunderCustom 1:Thunder Burst
Custom 2:Distant Thunder
PitGuardian OrbitarsCustom 1:Impact Orbitars
Custom 2:Amplifying Orbitars
R.O.B.GyroCustom 1:Fire Gyro
Custom 2:Slip Gyro
RobinNosferatuCustom 1:Distant Nosferatu
Custom 2:Goetia
RosalinaGravitational PullCustom 1:Catch & Release
Custom 2:Guardian Luma
SamusBombCustom 1:Slip Bomb
Custom 2:Mega Bomb
SheikBouncing FishCustom 1:Jellyfish
Custom 2:Pisces
ShulkVisionCustom 1:Dash Vision
Custom 2:Power Vision
SonicSpin ChargeCustom 1:Auto-Spin Charge
Custom 2:Gravitational Charge
Toon LinkBombCustom 1:Time Bomb
Custom 2:Short-Fuse Bomb
VillagerTimberCustom 1:Timber Counter
Custom 2:Super Timber
WarioWario WaftCustom 1:Rose-Scented Waft
Custom 2:Quick Waft
Wii Fit TrainerDeep BreathingCustom 1:Volatile Breathing
Custom 2:Steady Breathing
YoshiYoshi BombCustom 1:Star Bomb
Custom 2:Crushing Bomb
ZeldaPhantom SlashCustom 1:Phantom Breaker
Custom 2:Phantom Strike
Zero Suit SamusFlip JumpCustom 1:Shooting Star Flip Kick
Custom 2:Low Flip

InSuper Smash Bros. Ultimate[edit]

CharacterDefault Special MoveCustom Special Moves
Mii BrawlerHead-On AssaultCustom 2:Feint Jump
Custom 3:Counter Throw
Mii GunnerEcho ReflectorCustom 2:Bomb Drop
Custom 3:Absorbing Vortex
Mii SwordfighterBlade CounterCustom 2:Reversal Slash
Custom 3:Power Thrust

Gallery[edit]


v • d • e
Attacks in theSuper Smash Bros. series
Standardground attacksNeutral attack ·Dash attack
Tilt attacksForward tilt ·Up tilt ·Down tilt ·Crouching attack
Smash attacksForward smash ·Up smash ·Down smash
Aerial attacksNeutral aerial ·Forward aerial ·Back aerial ·Up aerial ·Down aerial ·Grab aerial ·Glide attack
ThrowsGrab ·Pummel ·Forward throw ·Back throw ·Up throw ·Down throw
Get-up attacksFloor attack ·Edge attack
Special movesNeutral special move ·Side special move ·Up special move ·Down special move ·Command-input move ·Final Smash