Down smash
Down smash (ordown smash attack (下スマッシュ攻撃,down/lower/under smash attack, abbreviatedd-smash, internallyAttackLw4) is asmash attack performed by any character bytapping the Control Stick downward and pressing the attack button at the same time or by pressing down on theC-stick. InSuper Smash Bros. Melee, the C-stick cannot be used in one-player mode.
SinceSuper Smash Bros. Melee, all smash attacks can be charged by holding down the A button for up to one second, multiplying theirdamage by up to 1.4×. InUltimate, a full charge can be held for 2 seconds (120 frames), for a total of 3 seconds (180 frames).
In most games, down smashes were less flexible than other smashes, lackingup smashes' ability to be used from adash orout of shield, andforward smashes' ability to be used in the beginning of a dash or out of apivot. InUltimate, however, down smashes were indirectly buffed due to the new ability to use any attack out of a run.
Down smashes are on average the weakest but fastest smash attack, with many also launching at asemi-spike angle. Almost all hit on both sides of the character, making them useful for coverage orpunishingrolls; most have a stronger back hit, while others have the front hit combo into the back hit, such asGanondorf's. Many down smashes can be described as "on-the-ground" (OTG) attacks, meaning they are specifically designed to hit opponents lying on the ground. They are often a fighter's only smash attack to hit ledge, making them useful as relatively strong two-frame or ledge hang punishes.
List of down smashes[edit]
| Character | Description |
|---|---|
| Banjo &Kazooie | Kazooie opens her wings and slams them on the ground. |
| Bayonetta | Stomps on the ground in front of herself, then uses her Wicked Weaves to summon Madama Butterfly's foot for a near-immediate followup stomp in front of herself. |
| Bowser | |
| Bowser Jr. | Deploys two wrecking balls from the Junior Clown Car and slams them onto the ground on either side of himself. |
| Byleth | Performs a spinning sweep with Aymr. |
| Captain Falcon | |
| Charizard | Stomps on the ground, shaking the earth for a heavy hit. |
| Chrom | Slashes low to the ground in front of himself, then behind himself. |
| Cloud | Jabs the hilt of the Buster Sword forwards and leads that into a reverse-grip stab behind himself. |
| Corrin | Leans forwards on one leg and stabs with Omega Yato while morphing their other leg into a draconic lance and stabbing it backwards. |
| Daisy | Crouches and spins, rapidly attacking with the hem of her dress. |
| Dark Pit | Slashes outwards with one of his blades in front of himself, then stabs backwards in reverse grip with the other one. |
| Dark Samus | Sweeps her leg low in a circle around herself. |
| Diddy Kong | Performs a breakdancing sweep kick. |
| Donkey Kong | |
| Dr. Mario | Performs a breakdancing sweep kick. It resembles Mario's Sweep Kick move fromSuper Mario 64. |
| Duck Hunt | The gunman to fires in front of the dog and duck, then behind them, and then in front of them again, sending the duo into a panic. |
| Falco | Performs a quick split kick. |
| Fox | Performs a quick split kick. |
| Ganondorf | |
| Greninja | Swipes inwards with a pair of watery blades, covering both sides. |
| Hero | Slashes low to the ground in front of himself, then behind himself. |
| Ice Climbers | |
| Ike | Slashes low to the ground in front of himself, then behind himself. |
| Incineroar | Hops up a short distance and then performs a body splash as it lands on the ground. Can dodge particularly low-profile attacks if timed correctly. |
| Inkling | Swings the Slosher in a circle at their feet, striking both with the weapon and its ink. |
| Isabelle | Swings a small bucket of water in a circle around her feet. |
| Ivysaur | Swipes inwards with both of its vines, covering both in front and behind. |
| Jigglypuff | Spins around before puffing itself downwards, striking with a foot-inflating split kick. |
| Joker | Swings his knife low to the ground in a circle around his feet. |
| Kazuya | Karate chops downwards in his demon form. Can meteor smash. |
| Ken | Performs a fast, low leg sweep in front of himself. |
| King Dedede | Sweeps his hammer in a circle around himself. |
| King K. Rool | Jumps up and then belly-flops onto the ground, causing a quake. Can dodge particularly low-profile attacks if timed correctly. |
| Kirby | Performs a spinning two-footed sweep kick. |
| Link | Slashes low to the ground in front of himself, then behind himself. |
| Little Mac | Hangs low to the ground and quickly punches on either side of himself. |
| Lucario | Performs a pair of simultaneous outward aura-powered palm thrusts. |
| Lucas | Points to the ground in front of himself, firing off three successive blasts of PSI energy. |
| Lucina | Slashes low to the ground in front of herself, then behind herself. |
| Luigi | Performs a breakdancing sweep kick. It resembles Mario's Sweep Kick fromSuper Mario 64. |
| Mario | Performs a breakdancing sweep kick. It resembles his Sweep Kick fromSuper Mario 64. |
| Marth | Slashes low to the ground in front of himself, then behind himself. |
| Mega Man | Uses Flame Blast, which releases a pillar of flame from each of his Mega Busters, causing them to overheat. |
| Meta Knight | Slashes low to the ground in front of himself, then behind himself. |
| Mewtwo | Points at the ground, unleashing an explosion of darkness. |
| Mii Brawler | Stands on one leg while throwing a jab forwards and a kick backwards. |
| Mii Gunner | Blasts their cannon in front of themselves, then spins around and blasts again behind them. |
| Mii Swordfighter | Slashes low to the ground in front of themselves, then behind themselves. |
| Min Min | Performs a quick split kick. |
| Mr. Game & Watch | Slams two hammers onto the ground simultaneously. |
| Mythra | Spins on one leg, kicking behind herself with the other and swinging the Aegis Sword in front then vice versa. |
| Ness | "Walks the dog" with his yo-yo. |
| Olimar | Points on either side of himself, commanding his first and second-ordered Pikmin to perform simultaneous headbutts along the ground on either side of himself. The damage and knockback depend on the Pikmin commanded. |
| Pac-Man | Holds his palms out, unleashing Pinky and Clyde to strike on both sides of himself. |
| Palutena | Swings downwards with a pair of light wings. |
| Peach | Crouches and spins, rapidly attacking with the hem of her dress. |
| Pichu | |
| Pikachu | |
| Piranha Plant | Holds its head in place, pivoting its body around it to strike on both sides with its pot. |
| Pit | Slashes outwards with one of his blades in front of himself, then stabs backwards in reverse grip with the other one. |
| Pyra | Spins on one leg, kicking behind herself with the other and swinging the Aegis Sword in front then vice versa. |
| R.O.B. | Lowers his arms and rapidly spins them to strike several times. |
| Richter | Spins, sweeping the Vampire Killer along the ground in a wide circle. |
| Ridley | Hops up, then drops back down wings-first. |
| Robin | Swings the equipped sword straight downwards onto the ground, emitting an electric shock that travels along the ground if the Levin Sword is equipped. |
| Rosalina &Luma | Rosalina: Performs an alternating pair of low standing shin kicks, creating a small swirl of space dust at her feet for each one. Luma: Throws a spinning one-footed kick behind itself, then in front as it completes its spin. |
| Roy | Slashes low to the ground in front of himself, then behind himself. |
| Ryu | Performs a fast, low leg sweep in front of himself. |
| Samus | Sweeps her leg low in a circle around herself. |
| Sephiroth | Performs a downward-angled stab directly in front of him with Masamune. |
| Sheik | Performs a rapid series of spinning kicks while balancing on her back. |
| Shulk | Lays the Monado low to the ground, then spins around with it, striking several times. |
| Simon | Spins, sweeping the Vampire Killer along the ground in a wide circle. |
| Snake | |
| Sonic | |
| Sora | Hops into the air and stabs the ground with his Keyblade, causing a shockwave. Can dodge particularly low-profile attacks if timed correctly. |
| Squirtle | Retreats to its shell for a spin attack. |
| Steve | Pours a bucket of lava out in front of himself, then behind. Briefly affected by gravity. |
| Terry | A low kick in front of himself. |
| Toon Link | Slashes low to the ground in front of himself, then behind himself. |
| Villager | Uses a shovel to strike the ground in front of and then behind themselves,burying opponents. |
| Wario | Lays on the ground and spins around. |
| Wii Fit Trainer | Kneels on the ground, then performs an Arm and Leg Lift to strike forwards with a spearhand and backwards with a back kick. |
| Wolf | Slashes across the ground with his claws in front of and then behind himself. |
| Yoshi | Crouches and sweeps his tail forwards, then backwards. |
| Young Link | Slashes low to the ground in front of himself, then behind himself. |
| Zelda | Performs a quick, short-ranged shin kick in front of herself, then behind herself with the same leg. |
| Zero Suit Samus | Aims her Paralyzer at a downwards diagonal angle and fires it at the ground in front of herself. |
Notable down smashes[edit]
- Ness's (except itsSmash 64 andSmash 4 versions) is the only one to have a hitbox while charging. It is especially effective inUltimate, where the yo-yo can hang at a ledge and hit multiple times into the charge release. Along withLuma's, it is the only one to hit from back to front.
- Snake's (inBrawl only) andSteve's are the onlyprojectile down smashes.
- Unique to Snake's is that as it ischarged, the mine becomes increasingly difficult to see.
- Villager's and, inUltimate,Mr. Game & Watch's, are the only ones that canbury opponents.
- Ridley,Incineroar,King K. Rool andSora all perform a short upward hop at the start of their down smashes, allowing them to dodge many attacks. This leads them to sometimes be humorously referred to as "spot dodges withhitboxes". King K. Rool's and Sora's have added protection from theirBelly Super Armor and brief full-body intangibility, respectively.
- Zelda's inMelee is the fastest down smash in the series, having the fastest interruptibility and tying for the fastest startup (frame 4).
- InMelee,Peach's is very fast, but more significantly, due to all five hits dealing individually highdamage andknockback instead of being a conventional multihit, it can deal extremely high damage at low percentages, especially against acrouch cancel.
- Jigglypuff's fromMelee onward has a unique 0° launch angle, which gives it an incredibly low trajectory as well as additional special properties varying between games.
- InBrawl, theIce Climbers' can deal extreme damage, hitting up to four times if the opponent is very close for 42%.
- InBrawl,Meta Knight's is one of his best KO options, notoriously beating out many moves due to its long range andtranscendent priority.
- InBrawl andSmash 4, if buffered from another move's animation, it will skip the frame-1 charge and come out one frame faster. In this case it ties for the fastest startup and FAF of any down smash in both games.
- Zero Suit Samus's has been a staple of her moveset in all three appearances, especially for its strongest incarnation inBrawl. Despite having high startup lag, it has very low ending lag, large hitboxes, andparalyzes the opponent, which can combo and KO confirm across percents. It can also uniquely beabsorbed, which is very uncommon for non-projectile moves.
- InBrawl andSmash 4, its frame advantage was extremely good due to only inflicting hitlag on the target.
- Palutena's uniquely has a large windbox following the main hits.
- Mr. Game & Watch's inUltimate is considered one of the best in the game as it has low ending lag and long range. Its sweetspot is a very strong finisher on aerial opponents, while burying grounded opponents for an early KO confirm into forward smash. Even its sourspot is still strong and semi-spikes.
- It was also a very effective move inBrawl, coming out slower with no bury effect, but with larger and stronger hitboxes with even less cooldown.
- Wolf's inUltimate is considered to be one of the best in the game due to its large hitbox that hits below the stage, giving it amazing2 frame punish potential, while its very high power allows it to kill early near the ledge. It also has relatively low ending lag.
- Byleth's is notorious for being one of the strongest down smashes in the game as well as dealing massive shield damage, although having very high lag all around.
- Sephiroth's down smash has the same property with its strongest hitbox, which can be used to punish the shield lag from a full-chargeShadow Flare.
- Additionally, Sephiroth's uniquely has two variants. If the tip of Masamune stabs the ground, the move will be stronger and have an extra debris hitbox.
- Bayonetta's andKazuya’s are the only ones thatmeteor smash.
- Lucas's is considered one of the best in each appearance, especially inBrawl, where it could deal a whopping maximum of 42%. It consists of three large hits that all hit well below stage level.

