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Din's Fire

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Din's Fire
Fire magic that explodes when you release B.
Din's Fire inSuper Smash Bros. Ultimate.
UserZelda
UniverseThe Legend of Zelda
Article on Zelda WikiDin's Fire

Din's Fire (ディンの炎,Din's Flame) isZelda'sside special move in each game she has been playable in.

Overview[edit]

The attack involves Zelda projecting a fireball across the stage, with her controlling the direction it moves until she releases it or it reaches its maximum distance, where it then creates a damaging explosion. It can be directed with thecontrol stick orD-pad (while holding the special button) and can be released by letting go of the special button. The farther the fireball travels (and thus the longer the move is held), the stronger the explosion.

The explosion can becountered orabsorbed, and it can also bereflected, but this only changes the owner of the attack and does not send it back towards Zelda.

If Zelda is interrupted before she releases the move, the fireball will continue travelling and explode at its maximum distance as if the move were still being charged, but without Zelda's control.

InSuper Smash Bros. Melee[edit]

Din's Fire inMelee.

Din's Fire inMelee is a projectile that can cover extremely far range horizontally, allowing Zelda to hit an opponent virtually anywhere on moderately sized stages, while dealing a decent amount of damage. Despite the incredible range the move gives Zelda, it is difficult to use effectively. While the projectile has incredible potential range, actually hitting with it can be tricky against even an inexperienced player; the fireball is completely visible as it travels, leaving it easily telegraphed to where it's going, and as Zelda releases the move, there is considerable delay before the explosion comes out. The explosion is also very small, necessitating precision to land the projectile. With the telegraphing, delay, and small hitbox size issues, opponents can evade it by just simply moving away or justshielding as the fireball is on top of them, and with the move's high ending lag, Zelda is completely unable to capitalise on the opponent's forced maneuvering/shielding.

Another major issue with the move is that Zelda is completely defenseless while using it, and since the fireball poses no immediate threat with the aforementioned delay issues, opponents can easily run through and attack Zelda, meaning the move will give opponents a freepunish if they are alert and not too far away.

The only appropriate scenario to use the move is whileedge-guarding. Since the trajectory of the fireball's knockback is dependent on where it hits Zelda's opponent, it can be used to knock recovering players away from Zelda, straight up, or toward her, at which point, she can follow up with a Lightning Kick or up aerial attack.

InSuper Smash Bros. Brawl[edit]

Din's Fire inBrawl.

Zelda retains Din's Fire as her side special move inBrawl, where it operates and functions the same as it did inMelee. However, it has received some significant buffs; the explosion when the move is released is significantly larger (now being about the size of a large character), the explosion deals increased damage and significantly more knockback (with it now being capable of KOing in the 150-200% range depending on how much it's charged), and there's much less delay with the explosion coming out upon release and slightly less ending lag. However, despite these significant buffs, Din's Fire is still considered a very poor projectile; alert opponents can still easily dodge and shield it while Zelda can do nothing about it (making it still difficult for it to force approaches), Zelda is still extremely vulnerable while using the move, Zelda will still not win any projectile wars with it, and the power buffs were not enough to justify it being such an unsafe and difficult to land projectile, while it is still not powerful enough to be able to reliably KO under 150% in most circumstances.

Din's Fire mainly sees use as a damage-racking move when an opponent is too far away from Zelda, even though it's not very effective at it. It also sees some use as an edgeguarding move, where the move can allow Zelda to assault recovering characters almost regardless of their position, while Zelda remains completely safe. While this can be very effective againstCPUs and inexperienced players, where Din's Fire can be landed on them over and over, it doesn't have much use against competent players, who can still easily air dodge it even offstage, and can even use getting hit by Din's Fire to aid recovery if their damage isn't high enough to get outright KO'd by it (as it hits diagonally).

InSuper Smash Bros. 4[edit]

Zelda retains Din's Fire inSmash 4, in which it is drastically nerfed. It has less range, less speed, less angling maneuverability, a smaller hitbox, and deals less damage overall. The move gains a sweetspot with strong knockback at the center of the explosion, but the sourspot deals half the damage of the sweetspot and much less knockback. Unlike most projectiles, this move is immune toGravitational Pull.

InSuper Smash Bros. Ultimate[edit]

Din's Fire no longer leavesZelda helpless when used in midair, which allows her to use the move to cover her recovery after being launched off-stage, and its sweetspot was additionally made much larger (being increased from 2.1 units to 3.5 units), as well as its sourspot having a slightly larger hitbox (being increased from 4.5 units to 4.8 units). However the most significant buff was indirect; due toUltimate allowing airborne characters to now onlyair dodge once until they land, get hit, or grab a ledge, Din's Fire has gained legitimate usage as anedge-guarding tool, as it can be utilized to force offstage opponents to burn their air dodge and thus be left more vulnerable to subsequent edge-guarding, and if an opponent has already burned their air dodge (such as using a directional air dodge to extend their recovery or to extend survival viamomentum cancelling), they can be left in a checkmate position where avoiding getting KO'd by Din's Fire is impossible.

Instructional quotes[edit]

Super Smash Bros. Melee instruction bookletZelda (SSBM)HoldB and tiltControl Stick to guide the attack. ReleaseB to unleash it.
Super Smash Bros. Brawl instruction bookletZelda (SSBB)Hold down the B Button and use the Control Stick to control a fireball. Explodes when you release the B Button.
Super Smash Bros. for Nintendo 3DS case foldoutZelda (SSB4)Fire magic that explodes after a time or when the button is released.
Super Smash Bros. UltimateMove ListZelda (SSBU)Fires magic that explodes after a time or when the button is released.

Customization[edit]

Special Move customization was added inSuper Smash Bros. 4. These are the variations:

1. Din's Fire2. Din's Flare3. Din's Blaze
Din's Fire
Din's Flare
Din's Blaze
NTSC "Fire magic that explodes after a time or when the button is released."

PAL "An explosive spell that can be aimed while the button is held. Send it further for greater power!"

NTSC "Travels farther, but can't be aimed up or down. Damage is the same at all distances."

PAL "Travels further, but can hardly move vertically. Its strength is fixed regardless of distance."

NTSC "A steady fireball that floats in the air and explodes after a bit."

PAL "Casts a fiery time bomb. After releasing the button, it takes a moment to explode."

  1. Din's Fire: Default.
  2. Din's Flare: A faster variant with almost no vertical movement, and the same damage at all distances.
  3. Din's Blaze: Much more vertical movement and a delayed explosion that grows based on distance travelled. Generally considered superior to the default.

Origin[edit]

Link using Din's Fire inOcarina of Time.

The move is based on the Din's Fire spellLink uses inThe Legend of Zelda: Ocarina of Time, although the two have different effects. InOcarina of Time, rather than being a small sphere sent over distance, it is a large explosion of fire radiating outwards from Link, used primarily as an offensive spell, but also used to solve puzzles. It is the spell which is representative ofDin, the Goddess of Power.

Link does not have this move in anySuper Smash Bros. games, despite him being the one to use it inOcarina of Time. Years later, Zelda herself would be able to use the move in the spinoffZelda gamesHyrule Warriors andCadence of Hyrule.

Gallery[edit]

  • Din's Fire used in for Wii U.

    Din's Fire used infor Wii U.

  • Din's Fire as shown by the Move List in Ultimate.

    Din's Fire as shown by the Move List inUltimate.

Names in other languages[edit]

LanguageName
Japan Japaneseディンの炎
UK EnglishDin's Fire
France FrenchFeu de Din
Germany GermanDins Feuerinferno
Spain SpanishFuego de Din
Italy ItalianFuoco di Din
China Chinese (Simplified)迪荧之火
Taiwan Chinese (Traditional)迪熒之火
South Korea Korean딘의 화염
Netherlands DutchDins Vuur
Russia RussianОгонь Дин