Super Smash Bros.

Debug menu (SSB)

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For GameShark codes used to access the Debug Menu, seehere.

Thedebug menus are elements of development that were left inSuper Smash Bros. There are four menus: System debug, Battle debug, Falls debug, and Unknown debug. Within these menus, the player has control over various aspects of the game, includingnon-playable characters,non-playable stages,single player stages and more. In order to get to the debug menus, aGameShark device must be used.

System debug menu[edit]

The system debug menu inSuper Smash Bros.

This menu contains various out of battle functions. Within it, one can play every sound and piece ofmusic in the game and view every transition. Sadly, these two options appear to be the only ones that still function correctly. The others appear to do nothing.

Menu itemDescriptionValues
ContinueMakes the menu disappear. It reappears if "start" is pressed.
rumbleHas no function in the final release, but was presumably for testing rumble intensities.Min=0; Max=10; Increment=1
frameHas no known function.Min=0; Max=8000; Increment=1
STOP RUMBLEHas no function in the final release, but was presumably for stopping rumbling caused by the "rumble" option.
callPlays characters'crowd chants.Min=0; Max=11; Increment=1
  • 0: Mario
  • 1: Fox
  • 2: Donkey Kong
  • 3: Samus
  • 4: Luigi
  • 5: Link
  • 6: Yoshi
  • 7: Captain Falcon
  • 8: Kirby
  • 9: Pikachu
  • 10: Jigglypuff
  • 11: Ness
fgmPlays the various sound effects in the game.

US Min=0; Max=659; Increment=1
EU Min=0; Max=905; Increment=1
Japan Min=0; Max=669; Increment=1

STOP FGMStops all sound effects.
bgmPlays the various background music in the game.Min=0; Max=46; Increment=1 (Seehere.)
effectApplies an effect to the background music.Min=0; Max=5; Increment=1
STOP BGMStops all background music.
(Transition)Executes the game's various transitions. Scroll through them with left and right on the control stick
  • Aeroplane
  • Check
  • Gakubuthi
  • Kannon
  • Star
  • Sudare1
  • Sudare2
  • Camera
  • Block
  • RotScale
  • Curtain
cicHas no known function.Min=0; Max=255; Increment=1
bootHas no known function.Min=0; Max=255; Increment=1
ExitExits to the title screen.

BGM[edit]

Debug NumberMusic
0Pupupu Land Stage
1Planet Zebes Stage
2Ancient Kingdom Stage
3Ancient Kingdom Stage (Finale)
4Sector Z Stage
5Congo Jungle Stage
6Peach's Castle Sky Stage
7Yamabuki City Stage
8Yoshi's Island Stage
9Hyrule Castle Stage
10Character Select
11Unused Fanfare
12Mario's and Luigi's victory theme
13Samus's victory theme
14Donkey Kong's victory theme
15Kirby's victory theme
16Fox's victory theme
17Ness's victory theme
18Yoshi's victory theme
19Captain Falcon's victory theme
20Pikachu's and Jigglypuff's victory theme
21Link's victory theme
22Battle Results
23Ending Point (Intro)
24Ending Point (Master Hand Appearance)
25Ending Point
26Bonus Game
27Ending
28Bonus Game (Clear)
29All Clear
30Lose Bonus Game
31Continue
32Game Over
33Opening
34How to Play
35Meta Crystal (Intro)
36Duel Zone
37Meta Crystal
38Ending
39Staff Roll
40The Prize
41A Character Appears
42Training Mode
43Character Introduction Screen
44Menu Screen
45Hammer
46Starman

Battle debug menu[edit]

The battle debug menu inSuper Smash Bros.

This menu contains options for starting1P Game andVersus Mode matches. Characters such asMaster Hand andMetal Mario can be selected here, and they can play on each stage in the game, includingMeta Crystal andDuel Zone. Pressing start begins the match.

Menu itemDescription
(Mode)Sets thegame mode.
BattleTimeSets how much time (in minutes) that a versus match will last.
SSets the1P Game stage that the player should start on.
(P1 Type)Sets Player 1'splayer type.
(P1 Character)Sets Player 1'scharacter.
(P1 Color)Sets Player 1'salternate costume.
(P2 Type)Sets Player 2's player type.
(P2 Character)Sets Player 2's character.
(P2 Color)Sets Player 2's alternate costume.
(P3 Type)Sets Player 3's player type.
(P3 Character)Sets Player 3's character.
(P3 Color)Sets Player 3's alternate costume.
(P4 Type)Sets Player 4's player type.
(P4 Character)Sets Player 4's character.
(P4 Color)Sets Player 4's alternate costume.

Modes[edit]

ModeDescription
VS modeStarts a normalVersus Mode match using the 4 specified characters.
1P modeStarts a1P Game using player 1's character .
StaffrollPlays the endingcredits.
ExplainPlays the "How to Play" video.
AutoDemoPlays the battle demo when theHow to Play video ends.
CongraShows thecongratulations screen of player 1's character.

Characters[edit]

Debug nameCharacterNotes
MarioMario (SSB)Mario
FoxFox (SSB)Fox
DonkeyDonkey Kong (SSB)Donkey Kong
SamusSamus (SSB)Samus
LuigiLuigi (SSB)Luigi
LinkLink (SSB)Link
YoshiYoshi (SSB)Yoshi
CaptainCaptain Falcon (SSB)Captain Falcon
KirbyKirby (SSB)Kirby
PikacyuPikachu (SSB)PikachuPikacyu is a non-standard romanization of the name "Pikachu"
PurinJigglypuff (SSB)JigglypuffPurin is Jigglypuff's Japanese name
NesNess (SSB)Ness
BossMaster Hand (SSB)Master Hand
MetalMetal Mario (SSB)Metal Mario
NMarioPolygon (SSB)Mario Polygon
NFoxPolygon (SSB)Fox Polygon
NDonkeyPolygon (SSB)Donkey Kong Polygon
NSamusPolygon (SSB)Samus Polygon
NLuigiPolygon (SSB)Luigi Polygon
NLinkPolygon (SSB)Link Polygon
NYoshiPolygon (SSB)Yoshi Polygon
NCaptainPolygon (SSB)Captain Falcon Polygon
NKirbyPolygon (SSB)Kirby Polygon
NPikacyuPolygon (SSB)Pikachu Polygon
NPurinPolygon (SSB)Jigglypuff Polygon
NNesPolygon (SSB)Ness Polygon
GDonkeyDonkey Kong (SSB)Giant Donkey Kong

Player types[edit]

TypeDescription
ManA human controlled player.
ComA computer controlled player.
NotThe slot is empty, no character will appear.
DemoMovement will be static, and the character intro will be glitched. The character cannot be interacted with in any way
KeyMovement will be static. Will cause the animation of entering the stage to be glitched, almost similarly to the above.
GameKey

Stages[edit]

Debug nameStage nameIn-game usageDescription
MarioPeach's CastlePlayable Stage
FoxSector ZPlayable Stage
DonkeyCongo JunglePlayable Stage
SamusPlanet ZebesPlayable Stage
LinkHyrule CastlePlayable Stage
YoshiYoshi's IslandPlayable Stage
KirbyDream LandPlayable Stage
PikacyuSaffron CityPlayable Stage
OldMarioMushroom KingdomPlayable Stage
SmallNone- Debug Menu OnlyA mostly flat stage similar to Dream Land in visuals and layout.
NewNone- Debug Menu OnlyA sister stage to "Small". This one has a modified layout.
ExplainHow to PlayThe stage used during the How to Play video.
SYoshi1P GameThe stage used during the second match in the 1P Game. It is a clone of Yoshi's Island, but lacks the cloud platforms, has a fixed camera, and narrower blast lines.
MetalMeta Crystal1P GameThe stage used during theMetal Mario fight in the 1P Game.
ZakoDuel Zone1P GameThe stage used during theFighting Polygon Team fight in the 1P Game.
Bonus3Race to the Finish1P GameThe stage used during the "Race to the Finish" bonus round in the 1P Game.
BossFinal Destination1P GameThe stage used during theMaster Hand fight in the 1P Game. Crashes the game if the stage is called through the debug menu.
Bonus1(CHAR)Target TestBonus 1 Practice, 1P GameThe stages used for the "Target Test" bonus game. There is one for each character. The game crashes if these stages are called through the debug menu.
Bonus2(CHAR)Board the PlatformsBonus 2 Practice, 1P GameThe stages used for the "Board the Platforms" bonus game. There is one for each character. The game crashes if these stages are called through the debug menu.

"S" Stages[edit]

This option is only active if the mode is set to "1P Game". It sets which event to place player 1 in. This includes 1P Game stages and challenger approaching events.

1P Game stages
Debug nameOpponents/ObjectiveStage
S:LinkLink (SSB)LinkHyrule Castle
S:YoshiYoshi (SSB)Yoshi Team (of 18)SYoshi
S:FoxFox (SSB)FoxSector Z
S:Bonus1Break the TargetsBonus1(CHAR)
S:MarioBrosMario (SSB)Luigi (SSB)Mario BrosPeach's Castle
S:PikacyuPikachu (SSB)PikachuSaffron City
S:GDonkeyDonkey Kong (SSB)Giant Donkey KongCongo Jungle
S:Bonus2Board the PlatformsBonus2(CHAR)
S:KirbyKirby (SSB)Kirby Team (of 8)Dream Land
S:SamusSamus (SSB)SamusPlanet Zebes
S:MetalMetal Mario (SSB)Metal MarioMeta Crystal
S:Bonus3Race to the FinishBonus3
S:ZakoPolygon (SSB)Fighting Polygon TeamDuel Zone
S:BossMaster Hand (SSB)Master HandFinal Destination
Challenger approaching events
Debug nameOpponentStage
S:LuigiLuigi (SSB)LuigiPeach's Castle
S:NesNess (SSB)NessDream Land
S:PurinJigglypuff (SSB)JigglypuffSaffron City
S:CaptainCaptain Falcon (SSB)Captain FalconPlanet Zebes

Falls debug menu[edit]

The falls debug menu inSuper Smash Bros.

A very unstable menu, the Falls debug menu was most likely used to test the results screen, although it does nothing now. The game may randomly crash upon loading this menu for no known reason. There are 12 options in the menu, 3 for each character.Finish is repeated twice per character. The top one will crash the game if scrolled past 4. The bottom one can go out to 65536.Dead also ranges from 0 to 65536. If "A" is pressed, the battle debug menu is loaded, although changes made to the Falls debug menu appear not to affect the match or results screen in any way.

Unknown debug menu[edit]

This mysterious menu appears to have no function whatsoever. It lacks the interface found in the other 3 menus and appears to respond randomly to any button presses, throwing overlapping UI elements on the screen. This menu differs considerably from version to version.

  • The unknown debug menu in Super Smash Bros.

    The unknown debug menu inSuper Smash Bros.

  • The unknown debug menu in Super Smash Bros.

    The unknown debug menu inSuper Smash Bros.

Trivia[edit]

  • Super Smash Bros.'s debug menu contains two voice clips ofNess, one saying "PK" and another saying "Starstorm", as well as another clip ofCaptain Falcon saying "Come on!" (similarly to the start of hisBlue Falcon move), suggesting thatFinal Smashes were originally intended to appear in the game.Masahiro Sakurai later confirmed in an interview that he did intend to implement Final Smashes inSuper Smash Bros., and that the voice clips were intended for that purpose.


v • d • e
Super Smash Bros.menu items
VS ModeVS Start (Team Battle) ·Rule ·Time /Stock ·VS Options
1P Mode1P Game ·Training Mode ·Bonus 1 Practice ·Bonus 2 Practice
OptionSound ·Screen Adjust ·Backup Clear
DataCharacters ·VS Record ·Sound Test
UnusedDebug menu