Super Smash Bros. 4
Super Smash Bros. Ultimate

Daybreak

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This article is about the item Daybreak. For the Smasher named Daybreak, seeSmasher:Daybreak.
Daybreak
SSBU spirit Daybreak.png
Kid Icarus (universe)
Artwork of the Daybreak fromKid Icarus: Uprising.
UniverseKid Icarus
Appears inSSB4
Ultimate
Item classCombining
Article on IcaruspediaDaybreak
This sacred device comes in three parts. Gather them all to assemble the weapon and begin firing high-powered beams that ignore fighters' shields!
Super Smash Bros. 4 Official Site

TheDaybreak (ジェネシス,Genesis) is an item inSuper Smash Bros. 4 andSuper Smash Bros. Ultimate.

Origin[edit]

Firing the Daybreak inKid Icarus: Uprising.

The Daybreak appears inKid Icarus: Uprising as a weapon in Together Mode. It is heavily inspired by the Dragoon fromKirby Air Ride andSuper Smash Bros. Brawl; one player must collect all three parts to use its single-shot one-hit KO power, and being defeated causes collected parts to be dropped into play. One difference from the Dragoon in Brawl is that, in Light vs. Dark mode, the parts do not all have to be collected by a single team member; whoever collects the last part for their team will be granted the weapon; this difference carries over intoSmash 4.

InSuper Smash Bros. 4[edit]

Pit wielding the completed Daybreak inSuper Smash Bros. for Wii U.

Similar to theDragoon, the Daybreak is an item in three parts - the player must collect all three parts of the item in order to use the complete weapon. When assembled, it becomes a large, heavy shooting weapon item. Its control scheme is similar to that of theCracker Launcher fromBrawl: tilt a direction to walk, tap a direction to dash, and tap the opposite direction to turn around. However, unlike the Cracker Launcher, the Daybreak cannot be aimed up or down, as it only shoots straight ahead. Characters carrying the Daybreak can only move, jump (but notmidair jump), and fire the weapon; attempts to drop or throw it will fire the beam instead. When fired, it charges for a brief moment before firing a single beam that deals about 57% damage if all hits connect. The beam ignoresshields, can knock away opponents behind the user when the blast is active, and has potential KO power to those it hits directly in its line of fire to the end. Those hit may survive if they have low enough damage and are far away enough from the blast line, but may still end up too far to actually recover. Glancing hits deal less damage, but the knockback can still be enough to prevent recovery. The final hit of the beam causes theping sound effect.

Unlike the Dragoon, the Daybreak can be dropped in its assembled state. If someone holding it takes enough damage or slowly walks backwards off of an edge so that they will auto-grab the ledge, then the completed Daybreak will drop for anyone to pick up and use. It can also bepocketed by Villager, or eaten by Wario, Kirby, or King Dedede. A user who attempts to fire the Daybreak in mid-air after takingknockback will continue to fall as normal, and will be possibly KOed if offstage. In ateam Smash, multiple players on the same team can collect the Daybreak pieces. The player who collects the third and final piece will receive the assembled weapon.

InSuper Smash Bros. for Nintendo 3DS, if any Dragoon parts have appeared, no Daybreak parts will appear until the Dragoon is assembled, or all Dragoon parts are sent off-screen. Similarly, if any Daybreak parts have appeared, no Dragoon parts will appear until the Daybreak is assembled and used, or all Daybreak parts are sent off-screen.

Notably, the Daybreak uses theAuraeffect, but the damage output from a character stays the same regardless of how much damage they have.

Trophy[edit]

Daybreak's trophy inSuper Smash Bros. for Wii U
Daybreak
NTSCA weapon of great and terrible power. The name Daybreak might sound pretty cheerful, but in truth this weapon is destructive enough to doom the world. Unable to be used until all three parts are assembled, it's best to keep this out of your opponent's hands...
PALIts name might sound all bright and happy, but in truth this weapon is so destructive that it can plunge the whole world into darkness. Before you can use it, you have to assemble its three parts, but once you do, victory will be yours for the taking!
3DS:Kid Icarus: Uprising (03/2012)

InSuper Smash Bros. Ultimate[edit]

R.O.B. completing the Daybreak inSuper Smash Bros. Ultimate.

The Daybreak returns inUltimate. It now triggers a Special Zoom when the player has collected all three parts. Additionally there is now a hit on activation which deals set knockback and knocks opponents into the main attack. Oddly, the hitboxes for this hit extend very far into the Z-axis. Unlike inSuper Smash Bros. 4, characters can now double jump while holding a completed Daybreak (or multiple double jumps for characters such as Pit and Kirby), but can no longer dash while holding them.

Spirit[edit]

The Daybreak also appears as an Advanced-classsupport spirit. It can first be obtained by completing the Challenge in the Classic Mode page:AsPalutena, clearClassic Mode. After it is unlocked, it can only bepurchased from the Vault Shop.

No.ImageNameTypeClassCostAbilitySeries
709
SSBU spirit Daybreak.png
Daybreak
Support
★★1Shooting Items ↑Kid Icarus Series

Names in other languages[edit]

LanguageNameMeaning
Japan JapaneseジェネシスパーツGenesis Parts
UK EnglishDaybreak Parts
France FrenchMorceaux de la genèseGenesis Parts
Germany GermanMorgenröte-TeileDaybreak Parts
Spain SpanishPartes de la AuroraDaybreak Parts
Italy ItalianParti dell'AuroraDaybreak Parts
China ChineseDaybreak Parts
South Korea Korean제네시스 파츠Genesis Parts
Netherlands DutchDageraad-delenDaybreak Parts
Russia RussianЧасти РассветаDaybreak Parts

Gallery[edit]

Trivia[edit]

  • Unlike other firing items, both the graphical and sound effects will play whenever a character does a midair jump while holding the Daybreak.
    • Interestingly, this also applies to characters who vocalize during their midair jump such asMario.
  • InSmash 4 only,Duck Hunt wobbles while firing the Daybreak, causing the beam to waver between two angles, effectively increasing its range but also the likelihood of a target falling out.
  • WheneverDark Samus wields the Daybreak, footsteps can still be heard, despite the fact that she hovers while carrying it.
  • Certain characters who get hit while holding the Daybreak will have their weapons disappear during their hitstun animations. The following characters affected by this areLink,Marth,Lucina,Young Link,Pit (Smash 4 only), Dark Pit (Smash 4 only),Zero Suit Samus,Ike,King Dedede,Toon Link,Corrin,Bayonetta,Hero (shield only),Byleth,Pyra,Mythra, andMii Swordfighter.
    • Additionally, should the characters listed above perform theirfloor attack while holding the Daybreak, the weapon's trail effects will appear, but not the weapon itself. The only characters who are an exception to this oddity are Zero Suit Samus, King Dedede, Bayonetta, and Hero.


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Items inSuper Smash Bros. Ultimate
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Related contentDrill