Dancing Blade
- For other pages with the nameBlade, seeBlade (disambiguation).
Dancing Blade | |
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Dancing Blade inSuper Smash Bros. Ultimate. | |
Users | Marth Lucina |
Universe | Fire Emblem |
Dancing Blade (マーベラスコンビネーション,Marvelous Combination) isMarth andLucina'sside special move.
Roy andChrom'sDouble-Edge Dance is a variant of this attack, which also shares the same Japanese, Chinese and Korean name.
Overview[edit]
When used, the user performs a sideways slash, which can be followed by up to three more hits with further presses of thespecial button. Tilting thecontrol stick in a specific direction during the execution of any slash but the first changes its trajectory and properties: the second hit can be tilted forward or up, while the third and fourth hit can be tilted up, forward or down. Counting all hits, there is a total of 18 possible combinations.
InSuper Smash Bros. Melee[edit]
- Main article:Marth (SSBM)/Side special
InMelee, the first attack is often used to gain horizontal recovery. Marth glows a color as he uses his attacks: red in the first attack, green in the second, blue in the third, and red again for the fourth. It is quite unlikely that Marth would have to use all four attacks, since both the third and fourth strikes have much higherknockback than the first and second. It is rather difficult to pull off the full attack, as the attack requires timing on each blow to follow up.
InSuper Smash Bros. Brawl[edit]
Dancing Blade has seen quite a few changes sinceMelee. Unlike inMelee, Marth does not glow when using this attack. Instead, the motion trail of his sword changes depending on the direction tilted, with Red always representing neutral, Blue always representing up, and Green always representing down. Secondly, the timing no longer matters, so it can be performed easily. If the first hit connects, it is nearly impossible to escape the rest of the combo when the timing is fast enough. The knockback on the third strike is decreased, allowing for better combos. The final can either be 2KO moves at high percentages (Up can KO at 118% tipped, 142% base. Forward can KO at 140% tipped, 179% base) or a quick damage racker (Down can KO at 213%tipped, 305% base), while the upward final strike has a brand new animation (a turning upward flick as opposed to a turning slam-slash inMelee).
The third hit is still ameteor smash, but only if not sweetspotted. However, the move aids Marth's recovery less than the previous game. The damages for the first hit is 3% (4% tipped), both the second hits are also 3% (4% tipped), all the third hits are 4% (5% tipped) and the last up and forward hits are both 6% (8% tipped) while the total of the multiple down hits are 11% (13% tipped).
Reverse Dancing Blade[edit]
InBrawl, Marth's Dancing Blade can be reversed by tapping the control stick in the opposite direction a few frames after the side special move has been activated. There is no increase to damage, knockback and has no reverse animation, which makes reversing useful only if it is used to attack behind Marth. However, since Dancing Blade is so quick, it looks like there is a slight animation of Marth turning around, though it is actually the start of the animation of a normal Dancing Blade that continues on the other side when Marth turns around.
InSuper Smash Bros. 4[edit]
Dancing Blade returns inSuper Smash Bros. 4 asMarth's side special move, as well as that of hisclone,Lucina. Visually, thetip of the sword in Marth's version glows more brightly than the rest of the trail, while Lucina's is a full bright white blur all along her blade, indicating the move's consistent damage across the entire blade (much like most of her other sword attacks). The attack generally deals more damage when angled downward, but has more ending lag, and the downward-angled third hit no longer meteor smashes. Additionally, it is much easier to escape out of, due to the move's lowered hitstun, less interruptibility, and its tendency to throw opponents out of the move even if the first hit connects. Overall, the move is now less effective than inBrawl, although the changes to the move's knockback angles in the1.1.3 update made the attack easier to chain together, making it more effective than how it was initially.
InSuper Smash Bros. Ultimate[edit]
Dancing Blade returns inSuper Smash Bros. Ultimate asMarth andLucina's side special move, and has again received some significant changes. Each swing transitions significantly faster than before and can thus bebuffered, making the move easier to connect with every hit. Every swing has an altered animation. However, the user does not step forward as much after each swing, reducing the move's effective range, and the first swing has slightly longer startup.
Instructional quotes[edit]
![]() | ![]() | The Dancing Blade combination uses both the Control Stick and the B Button to produce a series of up to four attacks. |
![]() | ![]() | A combo that you can change by sliding![]() |
![]() | ![]() | Slashes opponents up to four times, with repeated button presses. Tilting up and down can change each attack. |
![]() | Slashes opponents up to four times, with repeated button presses. Tilting up and down can change each attack. |
Customization[edit]
Special Move customization was added inSuper Smash Bros. 4. These are the variations:
- Dancing Blade: Default.
- Effortless Blade: Expands window for button input, but only allows forward swings while dealing less damage and knockback.
- InSuper Smash Bros. for Nintendo 3DS, this variation is aChallenge unlock, only obtainable by clearing100-Man Smash in less than 3 minutes.Main article:Marth (SSB4)/Side special/Custom 1Main article:Lucina (SSB4)/Side special/Custom 1
- InSuper Smash Bros. for Nintendo 3DS, this variation is aChallenge unlock, only obtainable by clearing100-Man Smash in less than 3 minutes.
- Heavy Blade: Deals much more damage and knockback, and the slashes have more range; the first swing has enough knockback to be a viable KO move, and the final swings are all capable of KOing at very low percentages. However, the input timing is more strict while the hits are slower, with the resultant increase in knockback also making each separate hit almost impossible to link together.Main article:Marth (SSB4)/Side special/Custom 2Main article:Lucina (SSB4)/Side special/Custom 2
Origin[edit]
Dancing Blade loosely resembles theAstra skill, which allows its users to unleash five consecutive blows upon an enemy when activated. Originally simply allowing for five strikes with no drawbacks, it has received various nerfs throughout the series, such as reduced damage per blow, removing the ability to land a critical hit, and removing the ability to make a follow-up attack. Despite this, Astra is commonly seen as one of the most powerful offensive skills in the series.
Astra does not exist in any of Marth's four native games, as the skill system debuted inFire Emblem: Genealogy of the Holy War after Marth's original two games and was not included in the Nintendo DS remakes, though the skill itself was introduced prior toMelee. Despite this, Marth's"King Marth"bonus unit incarnation inFire Emblem Awakening possesses Astra as a default skill, likely as a reference toSmash. Lucina is also able to obtain Astra through reclassing if her mother isa female Avatar,Sully, orOlivia. In their default classes inAwakening,Lord andLodestar respectively, Lucina and Marth's motions while using it are a strong visual parallel to the Dancing Blade motions in theSmash Bros. series. Any character inAwakening can also use Astra ifthe bow of the same name is equipped. InFates, Lucina and Marth use similar motions to Dancing Blade in their regular attack animations. InFire Emblem Engage, Lodestar Rush is a combat skill for Emblem Marth which can be used by any unit equipped with his Emblem Ring while engaged.
The English version ofFire Emblem Fates went on to give theamiibo incarnation of Marth and his Lodestar class a skill namedDancing Blade after theSuper Smash Bros. move. The French, Italian, and Spanish translations also made this reference. However, this was likely not originally intended to be a direct reference, as it has a different Japanese name ("Gentle Blade") and an unrelated effect, granting the user +3 to their Speed stat but -1 to their Defense stat. The skill's English name would later be changed toFlashing Blade inFire Emblem Heroes alongside the other languages, accelerating cooldown for special skills by 1 point per attack if the user is faster.
Gallery[edit]
Lucina attackingLink with the final downward hit of Dancing Blade.
Names in other languages[edit]
Trivia[edit]
- By repeatedly using the first attack of Dancing Blade, Marth can rise into the air during a Tiny, Light Special Brawl or in the Flying transformation ofPokémon Stadium 2.
- Falling off a conveyor belt while using the first, the third or the forward version of the fourth attack gives Marth great horizontal acceleration. The attack that makes him fastest is the up version of the third attack. Note that this works not only for Marth, but is most noticeable with him.
- InMelee throughSSB4, Marth is unable to do any other hits than the first slash if he has too much sideways momentum in the air.
- LikeDolphin Slash, the sound of Dancing Blade varies between versions, except that the differences are less apart from each other.Brawl's version includes loud slash sound effects while theSmash 4 version is significantly quieter.
- InSSB4, the third hit of an aerial Dancing Blade aimed upward or downward will use theirMelee animations (swinging downwards for the former, and a downward stab with a twirl for the latter), despite the move being given new animations for their grounded versions.
- Dancing Blade andDouble-Edge Dance have the unique distinction inSmash of being two of the only attacks that can be considered a "Rekka". In fighting game terminology, a "Rekka" refers to acommand input attack that allows formultiple follow-ups through additional command inputs, often times having a "branching path" of available attacks and options. They are traditionally utilized for combo extensions and to hit-confirm into mixups. The name is derived from theRekkaken, one of the signature attacks ofFei Long from theStreet Fighter series, who originated this type of attack.