Super Smash Bros. series

Down tilt

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Captain Falcon's down tilt inBrawl.
Mario's down tilt inMelee

Adown tilt (abbreviated "d-tilt"), officially called astrong down (下強攻撃,down/lower/under strong attack) beforeUltimate, is atilt performed by anycharacter by holding thecontrol stick lightly down and pressing theattack button while on the ground, or pressing theattack button or Z whilecrouching.

Down tilts on average have the lowest power of all tilts, but tend to be quick moves with good range, making them useful for spacing and poking from a distance. Many down tilts are one of a fighter's main combo or follow-up tools, often favorably launching upward with low knockback, while a smaller number are more powerfuledgeguarding moves due to asemi-spike angle. Many down tilts can be described as "on-the-ground" (OTG) attacks, meaning they are specifically designed to opponents lying on the ground; due to hitting low, they are also useful forshield poking or hitting the ledge, especially totwo-frame. They are also good at dodging some attacks due to the low profile of the character. InSuper Smash Bros. Melee andSuper Smash Bros. Brawl, some down tilts are capable ofmeteor smashing opponents, and fromBrawl onwards, many have a bonus chance to make opponentstrip.

List of down tilts[edit]

CharacterDescription
Banjo &KazooiePerforms the Beak Barge, in which Banjo crouches to the ground and Kazooie pokes her beak out, thrusting the duo forward.
BayonettaPerforms a low spinning kick.
BowserThrows two alternating hooks low to the ground.
Bowser Jr.Licks outwards with a tongue deployed from the Koopa Clown Car's mouth.
BylethPerforms a sweeping swipe with the Sword of the Creator in its whip form.
Captain FalconSuper Smash Bros. Performs a low poking kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws a dramatic inward spinning kick.
CharizardSuper Smash Bros. Brawl Bites at the ground in front of itself.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a straight, poking headbutt.
ChromStabs straight forwards.
CloudPerforms a low sliding kick.
CorrinSlashes inwards parallel to the ground.
DaisyKicks low to the ground.
Dark PitSlashes one blade along the ground.
Dark SamusReleases a blast from her arm cannon towards the ground.
Diddy KongClaps his palms together low to the ground.
Donkey KongThrows a low inwards slap, known as the Slouch Slap in the Tips section.
Dr. MarioThrows a quick spinning leg sweep.
Duck HuntThe duck pecks forwards along the ground.
FalcoPerforms an inwards spinning tail swipe.
FoxPerforms an inwards spinning tail swipe.
GanondorfSuper Smash Bros. Melee Throws a dramatic inwards spinning kick.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws a straight poking kick.
GreninjaSuper Smash Bros. 4 Performs a spinning kick.
Super Smash Bros. Ultimate Swats outwards with its hand.
HeroPerforms a low kick.
Ice ClimbersSweep their hammers across the ground.
IkeSlashes Ragnell inwards along the ground.
IncineroarPerforms a low spinning take-down kick.
InklingSpins on the ground to hit with two successive breakdance-style kicks.
IsabelleLeans forwards and pulls a weed out of the ground.
IvysaurSuper Smash Bros. Brawl Swipes along the ground with one vine, then its other.
Super Smash Bros. Ultimate Swipes a single vine on a downwards angle in front of itself.
JigglypuffJabs its foot forward.
JokerPerforms a sliding kick.
KazuyaStrikes downwards with his hand.
KenTapped: Performs a very fast poking kick.
Held: Leans forward and throws a slower, longer-ranged shin kick.
King DededeSuper Smash Bros. Brawl Spins and throws a poking kick out of it.
Super Smash Bros. 4Super Smash Bros. Ultimate Rolls his entire body forward along the ground.
King K. RoolStomps the ground in front of himself,burying opponents.
KirbyPerforms a low inwards kick.
LinkSlashes inwards low to the ground.
Little MacThrows a quick jab out of a defensive crouch.
LucarioPerforms a forwards poking kick.
LucasThrows a fast spinning kick.
LucinaStabs straight forwards.
LuigiSuper Smash Bros. Performs a low poking kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Pokes forwards with his heel.
MarioThrows a quick spinning leg sweep.
MarthStabs straight forwards.
Mega ManSlides along the ground while kicking outwards.
Meta KnightStabs forwards.
MewtwoSpins while sweeping its tail alongside the ground.
Mii BrawlerKicks forwards.
Mii GunnerReleases a cannon blast towards the ground.
Mii SwordfighterStabs forwards.
Min MinPerforms a low sliding kick.
Mr. Game & WatchShoves a manhole cover up in front of himself while crouching.
MythraSlashes inwards along the ground.
NessThrows a very fast poking kick outwards.
OlimarThrusts his body headfirst along the ground.
Pac-ManTransforms into his wedge form and munches forwards while advancing a small distance.
PalutenaTelekinetically spins her staff low to the ground in front of herself.
PeachSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Swipes her palm low to the ground.
Super Smash Bros. Ultimate Kicks low to the ground.
PichuThrows out a quick spinning tail swipe.
PikachuThrows out a quick spinning tail swipe.
Piranha PlantSlashes inwards with its leading leaf.
PitSlashes one blade along the ground.
PyraSlashes inwards along the ground.
R.O.B.Jams his arms forwards quickly.
RichterPerforms a sliding kick, then jumps to perform an arcing downwards-angled poking kick. A two-stagenatural combo.
RidleySweeps his tail horizontally.
RobinSlashes the Bronze Sword outwards low to the ground.
Rosalina &LumaRosalina: Throws a low, floating dropkick.
Luma: Headbutts along the ground.
RoyStabs straight forwards.
RyuTapped: Performs a very fast poking kick.
Held: Leans forward and throws a slower, longer-ranged shin kick.
SamusSuper Smash Bros. Throws a low roundhouse kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Releases a blast from her arm cannon towards the ground.
SephirothPerforms a low sliding kick.
SheikThrows a low spinning kick.
ShulkSlashes inwards along the ground.
SimonPerforms a sliding kick, then jumps to perform an arcing downwards-angled poking kick. A two-stagenatural combo.
SnakeThrows a low spinning kick.
SonicSweeps his leg in front of himself.
SoraSwipes his Keyblade along the ground.
SquirtleSuper Smash Bros. Brawl Spins its body rapidly while shifting slightly forward for multiple hits.
Super Smash Bros. Ultimate Throws a spinning, water-imbued leg sweep.
SteveUses Flint and Steel creating a flame. When used on the edge, it'll travel downward.
TerryA low kick.
Toon LinkSlashes inwards along the ground.
VillagerLeans forwards and pulls a weed out of the ground.
WarioQuickly pokes his finger towards the ground in front of himself.
Wii Fit TrainerAssumes the Bridge pose to strike forwards with both knees.
WolfKicks forwards along the ground.
YoshiPerforms a quick, low tailspin.
Young LinkSlashes inwards along the ground.
ZeldaThrows a quick poking kick outwards.
Zero Suit SamusKicks along the ground while spinning.

Notable down tilts[edit]

  • While many down tilts throughout the series move their users slightly forwards for apseudo-crawl, a small handful of characters have down tilts which cause them to move a significant distance forward with just one use. These characters areCloud,Joker,King Dedede (fromSSB4 onwards),Mega Man,Banjo &Kazooie,Sephiroth,Richter,Simon andMin Min.
  • Ness's down tilt has extremely low ending lag and knockback, allowing it to chain into itself many times to rapidly inflict massive damage, especially near the ledge.
  • Kirby's down tilt fromBrawl onward is notorious for its very fast frame data and low knockback allowing it to chain into itself, or set up into other follow-ups due to its generous bonus trip chance. Furthermore, it shifts Kirby's already small hurtbox even lower.
  • Peach's down tilt, in all of its appearances, is anunconventional meteor smash.
    • FromSmash 4 onward, it is one of the only down tilts to retain a meteor smash angle on grounded opponents.
    • Additionally, inUltimate (where she now shares it withDaisy), it is a highly effective combo starter with disproportionately high hitstun due to the meteor smash being untechable.
  • Zelda's down tilt inBrawl has deceptively long-lasting and large hitboxes that hit far below stage level, and due to its meteor smash angle sending straight downward with low knockback, was notoriously able to chain into itself many times on grounded opponents before finishing with a down smash.
  • Roy's down tilt is known for its disjoint, disproportionately high damage and safety on shield, especially with the sweetspot. Its very low ending lag, as well as its semi-spike angle inSmash 4 onward also allows it to tech chase into various KO punishes at high percents.
  • Ryu andKen, like theirneutral attack and othertilts, have access to two different down tilts, depending on whether the attack button is quickly tapped or held for a longer time. Their tapped down tilts can be repeated very quickly and have very lowknockback, which allows them to chain into deadlycombos likeShoryuken.
  • Luigi's down tilt inUltimate has drastically reduced ending lag with lower knockback, making it safe on shield with high combo potential and highly spammable, especially at the ledge.
  • R.O.B.'s down tilt is highly effective due to its very low startup and ending lag, low knockback and bonus trip chance, allowing for multiple combos and setups. The move per se is very similar across all its iterations, but is at its most effective inUltimate's engine.
  • Simon andRichter's shared down tilt is the only one in the series that is anatural combo. It is one of the only tilts in the series (along with Mega Man'sup tilt) that causes its user to functionally leave the ground, allowing them to jump off stage with it.
  • King K. Rool's down tiltburies grounded opponents near his foot, being the only down tilt in the series to do so.
  • Falco has the strongest down tilt inUltimate, post-patch8.0.0.
  • Steve's down tilt is the only one to be a projectile. The flame will travel downwards when used over an edge, allowing Steve to edgeguard opponents without leaving the stage.
  • Kazuya's down tilt is the only normal attack in the series whose startup can be cancelled by shielding.
  • Mythra's down tilt is notorious for its disjointed hitboxes that can two-frame, fast frame data with very low hitlag that makes it difficult to react to, and its low knockback scaling allowing it to combo well past 200%.

Crouching attacks[edit]

Crouching attacks are a unique type of attack related to down tilts where the character must fully be in thecrouch position to activate. These attacks were introduced inSuper Smash Bros. Ultimate and are currently only available toKazuya.

CharacterInputDescription
KazuyaCrouch(↓) + attackPerforms a punch while ducking.
Crouch(↘) + attackGets on his back and kicks from the floor.
Crouch(↙) + attackA rotating kick from below.
Uncrouch + attackAn electrified punch thatcrumples opponents.


v • d • e
Attacks in theSuper Smash Bros. series
Standardground attacksNeutral attack ·Dash attack
Tilt attacksForward tilt ·Up tilt ·Down tilt ·Crouching attack
Smash attacksForward smash ·Up smash ·Down smash
Aerial attacksNeutral aerial ·Forward aerial ·Back aerial ·Up aerial ·Down aerial ·Grab aerial ·Glide attack
ThrowsGrab ·Pummel ·Forward throw ·Back throw ·Up throw ·Down throw
Get-up attacksFloor attack ·Edge attack
Special movesNeutral special move ·Side special move ·Up special move ·Down special move ·Command-input move ·Final Smash