Super Smash Bros. 4

Crazy Hand (SSB4)

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This article is about Crazy Hand's appearance inSuper Smash Bros. 4. For general information, seeCrazy Hand.
Crazy Hand
Crazy Hand (SSB Wii U & 3DS).png
SmashBrosSymbol.svg

Crazy Hand's Render inSuper Smash Bros. 4

A boss inSSB4
UniverseSuper Smash Bros.
LocationFinal Destination
Voice actorXander Mobus

Crazy Hand returns to accompanyMaster Hand as one of the end bosses ofClassic Mode inSuper Smash Bros. 4, though this time Crazy Hand and Master Hand both share HP. Crazy Hand is fought alongside Master Hand at the end of Classic Mode onIntensity 3.0 or above; this happens automatically inSuper Smash Bros. for Wii U and at the end of the dark ending path inSuper Smash Bros. for Nintendo 3DS. When the Intensity is set to 5.1 or above,Master Core will tear itself out of Master Hand to fight the player once a fraction of their HP is depleted, with Crazy Hand disintegrating into purple flames and leaving battle.

Crazy Hand additionally appears inSpecial Orders as the host of a mode calledCrazy Orders, where players can either use a pass or pay 5000gold to take on consecutively difficult orders issued by Crazy Hand for prizes. At the end of the mode, players can fight Crazy Hand either by choice or after they reach the 10-minute time limit to claim their rewards. Three other characters (one of which could be Master Hand) may appear during the battle depending on how many orders have been completed. Both Crazy Hand and Master Hand will drop treasure chests containing additional prizes during the beginning of the battle.

He is voiced by Xander Mobus, who also serves as the game'sannouncer.

Changes fromBrawl toSSB4[edit]

  • Nerf Crazy Hand and Master Hand now share the same pool of HP. While this means that the player must contend with both Hands for the majority of the battle instead of being able to focus on and defeat one of them first, it also means that the two combined have significantly less HP that the player must deplete and so the battle generally can be completed much quicker.
  • Buff Crazy Hand, along with Master Hand, has a variety of both new individual attacks and new combination attacks.
  • Change Crazy Hand, along with Master Hand, is much more visually detailed than in previous games.

HP[edit]

Data.pngThis article or section may require additional technical data.
The editor who added this tag elaborates:Missing values for Wii U co-op. Also need HP threshold for Master Core to appear.
You can discuss this issue on thetalk page oredit this page to improve it.
Intensity0.01.02.03.04.05.06.07.08.09.0
for 3DS110148190261269280303334368410
for Wii U (solo)110148190261269280303334344380
for Wii U (co-op)165285383398431474521580

Moveset[edit]

All attack names are unofficial.

Individual[edit]

Data.pngThis article or section may require additional technical data.
The editor who added this tag elaborates:Needs damages
You can discuss this issue on thetalk page oredit this page to improve it.
MoveDamageDescription
Big Rip12%Crazy Hand rips open the fabric of space, revealing a vortex. The vortex sucks in the player, and if caught, deals significant damage before launching them sideways. Gives the player theflower effect for a few seconds.
Big SwipeCrazy Hand slaps across the stage.
Bury BashCrazy Hand's new down throw. He rears upwards and plants the player into the ground.
Finger Bomb11%Crazy Hand moves to center stage and drops a series of bombs.
JetstreamCrazy Hand flies into the background, circles around, and rams the player.
Laser NailCrazy Hand fires blue lasers from his fingertips.
Pink Pillar11%Crazy Hand produces a series of magenta rods, which he sticks into the ground one-by-one at intervals along the stage. They explode when touched or enough time passes; they deal damage but do not disappear if Crazy Hand is still holding them.
Power Punch21% (First punch), 14% (Fake out punches)Crazy Hand raises up and punches down on the player. This is followed up by two more quick punches to fake out those who only dodged once.
Shadowball BashCrazy Hand produces a ball of shadowy pink energy, tosses it upwards, and backhands it into the stage.
SpasmCrazy Hand sits on the ground and flops everywhere. The attack now has a more pronounced final hit.
Spider WalkCrazy Hand skitters across the stage.
Squeeze10%Crazy Hand's pummel.
DrillCrazy Hand spins rapidly, flies above the stage, and spins down to the location of the player.

In combination with Master Hand[edit]

The damage recorded here is only for Crazy Hand's contribution to the attack. For Master Hand's contribution, seeMaster Hand (SSB4).

MoveDamageDescription
Cross Punch0%Crazy Hand punches across the stage, with Master Hand catching him.
Dual Sweep3% per hitCrazy Hand runs his fingers across the stage like a plow, shortly followed by Master Hand flying in the other direction with an uppercut.
Juggling Act7% (small), 11% (large)Master Hand tosses a series of small orbs towards Crazy Hand, who bats them back across the stage. After a few rounds, Crazy Hand begins throwing large orbs towards Master Hand, who flicks them directly towards the player. These two phases are sometimes reversed.

Trophy[edit]

Crazy Hand's trophy inSuper Smash Bros. for Wii U
Crazy Hand
NTSCThe erratic Crazy Hand embodies destruction in the Smash Bros. universe. You can see madness in the way he moves and the attacks he unleashes. Pairing up with Master Hand makes him an especially dangerous foe. Be ready for an intense battle when their laughter fills the air.
GameCube:Super Smash Bros. Melee (12/2001)
Wii U:Super Smash Bros. for Wii U
PALThe personification of destruction in the Smash Bros. universe. There's madness in every move he makes. He'll drop bombs on you, squeeze you and squash you into the ground. When Master Hand and Crazy Hand pair up, they're incredibly dangerous. Prepare yourself for an intense battle when their laughter fills the air.
GameCube:Super Smash Bros. Melee (05/2002)
Wii U:Super Smash Bros. for Wii U

Gallery[edit]

  • Crazy Hand and Master Hand teaming up.

    Crazy Hand andMaster Hand teaming up.

  • Crazy Hand, as seen in the distance.

    Crazy Hand, as seen in the distance.

  • Crazy Orders selection screen.

    Crazy Orders selection screen.

  • A closeup of a Finger Bomb.

    A closeup of a Finger Bomb.

Trivia[edit]

  • Super Smash Bros. for Nintendo 3DS is the first game where Classic does not have to be beaten quickly in order to summon Crazy Hand. Instead, the player can choose to fight him (and earn more rewards for doing so) as long as theIntensity is set to 3.0 or higher. Additionally, if the Intensity is 8.0 or higher, the player will have no choice but to fight Crazy Hand (and Master Core). InSuper Smash Bros. for Wii U, the player will always fight Crazy Hand as long as the Intensity is 3.0 or higher.
  • If one defeats Crazy Hand before Master Hand, Crazy Hand can be seen in a much smaller scale far off in the distance.


v • d • e
Bosses
Super Smash Bros.Master Hand ·Metal Mario ·Giant Donkey Kong ·Fighting Polygon Team
MeleeMaster Hand ·Crazy Hand ·Giga Bowser ·Fighting Wire Frames (Male ·Female)
BrawlMaster Hand ·Crazy Hand ·Petey Piranha ·Rayquaza ·Porky ·Galleom ·Ridley ·Duon ·Meta Ridley ·Tabuu ·Fighting Alloy Team (Red ·Blue ·Yellow ·Green) ·False characters
Smash 4Master Hand ·Crazy Hand ·Master Core ·Fighting Mii Team
UltimateMaster Hand ·Crazy Hand ·Rathalos ·Galleom ·Giga Bowser ·Galeem ·Dharkon ·Dracula ·Ganon ·Marx ·Fighting Mii Team ·False characters
v • d • e
Super Smash Bros. (universe)Super Smash Bros. universe
FightersMii Fighter (SSB4(Mii Brawler ·Mii Swordfighter ·Mii Gunner)) ·SSBU(Mii Brawler ·Mii Swordfighter ·Mii Gunner))
Fighter variantsFighting Polygon Team ·Fighting Wire Frames ·Fighting Alloy Team ·Fighting Mii Team ·False characters
BossesMaster Hand (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Crazy Hand (SSBM ·SSBB ·SSB4 ·SSBU) ·Giga Bowser ·Galleom ·Duon ·Tabuu ·Master Core ·Galeem ·Dharkon
StagesMeta Crystal ·Duel Zone ·Battlefield (SSBM ·SSBB ·SSB4 ·SSBU) ·Final Destination (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Big Battlefield (SSB4 ·SSBU) ·Small Battlefield ·Home-Run Stadium ·Target Blast Stadium ·Controls test stage ·Training
ItemsBeam Sword ·Home-Run Bat ·Fan ·Bumper ·Ray Gun ·Motion-Sensor Bomb ·Crate ·Barrel ·Capsule ·Egg ·Food ·Party Ball ·Smash Ball ·Assist Trophy ·Sandbag ·Gooey Bomb ·Cracker Launcher ·Smoke Ball ·Blast Box ·Team Healer ·Timer ·Drill ·Banana Gun ·Beastball ·Black Hole ·Healing Field ·Healing Sprout ·Rage Blaster ·Fake Smash Ball
Trophies andSpiritsTrophies (SSBM ·SSBB (SSE) ·SSB4) ·Spirits
MusicBrawl (Past) ·SSB4 ·Ultimate