Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

Control stick

From SmashWiki, the Super Smash Bros. wiki
(Redirected fromControl Stick)
Jump to navigationJump to search
Not to be confused with theC-Stick.
The control stick on the Nunchuk.

TheControl Stick is the left analog stick on theNintendo GameCube controller; the single analog stick on theNintendo 64 controller; the single analog stick on theNunchuk; and the left analog stick on theClassic Controller,Wii U GamePad,Wii U Pro Controller,Joy-Con (when used as a pair),Nintendo Switch Pro Controller,Joy-Con 2 (when used as a pair) andNintendo Switch 2 Pro Controller. On the Nunchuk, Classic Controller, Wii U GamePad and Wii U Pro Controller, both analog sticks match the controller's color.

TheNintendo 3DS system has aCircle Pad, a sliding gray pad that serves as a handheld counterpart to the control stick. A Nintendo 3DS peripheral, the Circle Pad Pro, adds an extra circle pad on the right side. However,Super Smash Bros. for Nintendo 3DS is not compatible with the Circle Pad Pro, despite being compatible with theC-Stick when played on the New Nintendo 3DS system. This is due to hardware limitations in the standard Nintendo 3DS model that are not present in the New Nintendo 3DS model, due to its better hardware.

Overview[edit]

In theSuper Smash Bros. series, the Control Stick has four primary directions that can be input. During gameplay, tilting the Control Stick horizontally will make acharacter walk in that direction. Every character has several walking speeds depending on how far the stick is pushed. Tilting the Control Stick downward will make a charactercrouch if on the ground, orfast fall if the character is airborne. Tilting the Control Stick upward will cause a character tojump, but only if the Tap Jump (Stick Jump inUltimate) control function is enabled for the player. Inputting a regular attack while the Control Stick is tilted will result in atilt attack. The Control Stick can also be directed in diagonal directions, which will allow for more precise movement in the air, as well as allowing someattacks to beangled.Kazuya specifically has unique grounded attacks that can only be performed by tilting the stick in a diagonal direction. Quickly pushing the Control Stick horizontally will result in adash, it allows players to performsmash attacks when the attack button is pressed, and it also increases the power or distance of certain special moves, such asSamus'sMissile. If outside of gameplay, the Control Stick can be used to navigate themenu.

On the Classic Controller, Wii U GamePad, Wii U Pro Controller, Joy-Con (when used as a pair), Nintendo Switch Pro Controller, Joy-Con 2 (when used as a pair) and Nintendo Switch 2 Pro Controller, the left analog stick is functionally equivalent to the Control Stick and is used for movement, while the right stick is functionally equivalent to the Nintendo GameCube controller'sC-Stick and is used forsmash attacks.

When holding theWii Remote sideways, thedirectional pad serves as a functional replacement to the control stick, as there are no analog sticks on the Wii Remote alone.

When using a single Joy-Con or Joy-Con 2 controller held sideways, the sole analog stick essentially functions as a Control Stick. Additionally, clicking down the analog in combination with one of the four face buttons will activate ataunt during gameplay, cycle through alternate costumes forward on the character selection screen, and activate theMove List inTraining Mode.

Stick sensitivity[edit]

Ultimate adds a stick sensitivity option in Other Settings of the Controls menu. It can add or subtract oneframe aftertapping the control stick to input asmash attack by pressing theattack button within the "stick flick" window.

The maximum number of "stick flick" frames are written for options low, normal, and high, respectively:

This also applies toitem throws,Robin'sLevin Sword in forward, back, up, and down aerials, and only the following side special moves:

It is worth noting that it does not change the minimum speed to tap the control stick to inputdashes,jumps with Tap Jump,fast falls, orplatform drops.

Gallery[edit]

  • The analog stick on the Nintendo 64 controller.

    The analog stick on the Nintendo 64 controller.

  • The Control Stick on the Nintendo GameCube controller.

    The Control Stick on the Nintendo GameCube controller.

  • The analog sticks on the Classic Controller.

    The analog sticks on the Classic Controller.

  • The Circle Pad of the Nintendo 3DS system.

    The Circle Pad of theNintendo 3DS system.

  • The left stick on the Wii U GamePad (top)

    The left stick on theWii U GamePad (top)

  • The analog stick on the left Joy-Con.

    The analog stick on the leftJoy-Con.

  • The left stick on the Nintendo Switch Pro Controller (top).

    The left stick on theNintendo Switch Pro Controller (top).

Trivia[edit]

  • Masahiro Sakurai admitted in aYouTube video that he is personally dissatisfied with using the Control Stick for menu navigation, as he finds repeatedly tilting the stick tedious. He ideally would use a scroll wheel, but sees theDirectional pad as the superior among currently available options.[1]

References[edit]


v • d • e
Controllers and buttons
Nintendo 64 controllerControl StickABCZLRStartD-Pad
Nintendo GameCube controllerControl StickABXYC-StickZLRStart-PauseD-Pad
Wii Remote (andNunchuk)D-PadAB12PlusMinusHomeControl StickCZ
Classic ControllerLControl StickRControl StickABXYZLZRLRPlusMinusD-PadHome
Nintendo 3DSCircle PadABXYLRStartSelectD-PadHomeC-Stick
Wii U GamePad /Wii U Pro ControllerLControl StickRControl StickABXYZLZRLRPlusMinusD-PadHome
Joy-Con /Joy-Con 2Control StickABXYZLZRLRSLSRPlusMinusDirectional ButtonsHomeCapture
Nintendo Switch Pro Controller /Nintendo Switch 2 Pro ControllerLControl StickRControl StickABXYZLZRLRPlusMinusD-PadHomeCapture
Third-party controllersHori Mini Pad ·Arcade controller ·Keyboard
OtherSmash Controller ·Controller modification