Color TV-Game 15
| Color TV-Game 15 | |
|---|---|
![]() A screenshot ofLight Tennis onColor TV-Game 15. | |
| Universe | Color TV-Game |
| Debut | Color TV-Game 15 (1977) |
| Smash Bros. appearances | SSB4 Ultimate |
| Most recent non-Smash appearance | WarioWare Gold (cameo, 2018) |
| Console/platform of origin | Color TV-Game 6 |
| Article on Wikipedia | Color TV-Game |
TheColor TV-Game 15 (カラーテレビゲーム15,Color TV-Game 15) is the second entry in theColor TV-Game line, and the second home video game consoleNintendo ever made.
Origin[edit]
The Color TV-Game line of consoles was a series of consoles produced by Nintendo in the late 1970s, with all consoles only being released in Japan. The Color TV-Game 15 was the second iteration of the console, released in 1977, and features fifteen game variants over the six offered by its predecessor, Color TV-Game 6.
The Color TV-Game series features theLight Tennis game, which was among the numerousPong clones produced after the production ofPong byNolan Bushnell's Atari in 1972. The paddles move in linear paths with the same consistent speed, in homage to how the original game was controlled by using microswitches. TheTennis B (テニスB,Tennis B) variant serves as the basis of the game's appearance in theSuper Smash Bros. series, according to the PALSSB4trophy description.
InSuper Smash Bros. 4[edit]
As anAssist Trophy[edit]
The Color TV-Game 15 made itsSmash Bros. debut as anAssist Trophy inSmash 4. Upon being summoned, a single white paddle appears above the summoner's head, before splitting into two paddles fromLight Tennis. It will then launch a large pixel "ball" between both paddles, playing a game ofTennis B by themselves. The launched ball will bounce off any surfaces it touches, and deals extreme knockback to any enemy that touches it directly;reflecting a ball in play often grants itOHKO power. The paddles themselves reflect opoonent's projectiles. The paddles also deal knockback to enemies that touch them, while not inflicting any damage.
During the "game", an aesthetic score appears above each paddle, keeping track of how many wins each paddle has. The paddles will attempt to keep the ball in play as long as possible; if one paddle gets a point, the other paddle will shake up and down in dismay before another ball is launched.
Color TV-Game 15 has a spawn chance of38/1254. It cannot be summoned on the following stages in a standard versus match (applies to both games and only the base form unless noted otherwise):
InSuper Smash Bros. for Wii U, from theSuper Smash Bros. Direct.
Trophy[edit]
The Color TV-Game 15 trophy appears in both versions. InSuper Smash Bros. for Nintendo 3DS it is aChallenge reward, obtained by playing 50 combined hours in theSmash mode. InSuper Smash Bros. for Wii U it is part of theMemorabiliaTrophy Box.
- Color TV-Game 15
Nintendo released this video-game console way back in 1977. You could play 15 different games, inspired by sports like tennis and hockey. In Smash Bros., paddles will appear on the left and right sides of the stage. The ball can launch fighters on its own, but don't touch the paddles either!
- Color TV-Game 15 (Japan)
In 1977, Nintendo released this home video game system in Japan with 15 variants of games like tennis and air hockey. In this game, the paddles appear at the sides of the stage, and a game of Tennis B starts. The ball can launch fighters on its own, but don't touch the paddles either!
- Color TV-Game 15 (1977 (JP))
InSuper Smash Bros. Ultimate[edit]
As an Assist Trophy[edit]
Color TV-Game 15 reappears as an Assist Trophy. When summoned, the background of the current stage is now completely dulled out to resemble the graphics of the original game, as well as to increase visibility. Either paddle has its own health pool, and if one paddle is defeated, the other disappears too. If both are defeated at the same time, a point will be awarded for each one.Training Mode describes the Assist Trophy:Starts a rally with two paddles and will also reflect any projectiles that hit them.
Color TV-Game 15 has a spawn chance of38/2086. It cannot be summoned on the following stages in a standard versus match (applies only to the base form unless noted otherwise):
- 3D Land
- Boxing Ring
- Brinstar
- Castle Siege
- Coliseum
- Corneria
- Dream Land GB
- Figure-8 Circuit
- Flat Zone X
- Frigate Orpheon
- Garreg Mach Monastery
- Golden Plains
- Green Greens
- Green Hill Zone
- Jungle Japes
- Kongo Falls
- Lylat Cruise
- Mementos
- Midgar
- Mishima Dojo
- Moray Towers
- Mushroom Kingdom II
- Mushroomy Kingdom
- Mute City SNES
- New Pork City (all)
- Norfair
- Onett
- Pac-Land
- Pilotwings
- Port Town Aero Dive
- Princess Peach's Castle
- Prism Tower
- Spirit Train
- Tortimer Island
- Town and City
- WarioWare, Inc.
Color TV-Game 15 cannot be summoned if the following items are active and vice versa:
- Items:Boss Galaga a thirdDragoon part. A thirdDaybreak part will prevent Color TV-Game 15 from appearing but Color TV-Game 15 won't prevent the Daybreak part from appearing
- Poké Ball Pokémon:Palkia,Togepi, andZoroark.
- Assist Trophies:Arcade Bunny,Ashley,Devil,Dr. Kawashima,Flies & Hand,Moon,Nightmare,Skull Kid,Squid Sisters,Thwomp, andYuri Kozukata.
Trivia[edit]
- Released in 1977, the console currently acts as the oldest entity in theSuper Smash Bros. series, being three years older thanMr. Game & Watch andPac-Man's debuts in 1980 and two years older thanSheriff.
- As such, it is also the oldest Assist Trophy in the series.
- Color TV-Game 15 is the only Assist Trophy in the entire series to not have a spirit inSuper Smash Bros. Ultimate.
- Despite this, it is still featured as an Assist Trophy enemy for a few Spirit Battles.
| Nintendo consoles | |
|---|---|
| Home consoles | Color TV-Game 15 ·Nintendo Entertainment System ·Super Nintendo Entertainment System ·Virtual Boy ·Nintendo 64 ·Nintendo GameCube ·Wii ·Wii U |
| Handheld consoles | Game & Watch ·Game Boy ·Game Boy Color ·Game Boy Advance ·Nintendo DS ·Nintendo 3DS |
| Hybrid consoles | Nintendo Switch ·Nintendo Switch 2 |


