Super Smash Bros. Melee

Classic Mode (SSBM)

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The classic mode seen in Super Smash Bros. Melee.
Before a battle, these portraits are used for the character that the player is playing as...
...and the opponent that the player must defeat to advance forward.

Classic Mode is a 1-player mode inSuper Smash Bros. Melee. Following a structure similar to that of the1P Game mode from theoriginal game, the player chooses a single character,stock, anddifficulty level, then battles through 11 different stages, culminating in a final battle withMaster Hand (and, depending on the situation,Crazy Hand). In addition to standard battles, three bonus rounds are also included, allowing for players to further increase their score and potentially gain other rewards from the mode. If the player loses all of their stock, they can potentiallycontinue, assuming their supply ofgold allows for it.

While Classic Mode does have a fixed order concerning the themes of battles and the presence of bonus rounds, the characters the player may fight against or fight alongside of are randomized from a pool of characters. Furthermore, the player's selected character will be excluded from inclusion as an opponent or ally, thus makingmirror matches impossible.

Completing Classic Mode can yield a variety ofrewards for the player, alongside all gold awarded for completing the various stages. The player'sscore is also recorded, assuming it has surpassed the previous high score for the character.

Classic Mode stages[edit]

Stage 1[edit]

This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit. On Very Hard difficulty, the opponent will wear the 4th costume.

FoeLevelKnockback givenKnockback taken
Very Easy00.60x1.75x
Easy20.85x1.20x
Normal41.00x1.00x
Hard71.00x1.00x
Very Hard91.20x0.90x

Stage 2[edit]

This stage is a 2 vs. 2 team battle. There is a 5 minute time limit. On Very Hard difficulty, the first opponent will wear the 4th costume.

AllyLevelKnockback givenKnockback taken
Very Easy80.80x0.90x
Easy70.80x1.00x
Normal60.80x1.15x
Hard40.80x1.30x
Very Hard30.80x1.50x
P3 foeLevelKnockback givenKnockback taken
Very Easy10.70x1.60x
Easy30.85x1.20x
Normal51.00x1.00x
Hard61.00x0.90x
Very Hard81.15x0.80x
P4 foeLevelKnockback givenKnockback taken
Very Easy20.70x1.60x
Easy30.85x1.20x
Normal41.00x1.00x
Hard61.00x0.90x
Very Hard81.15x0.80x

Stage 3[edit]

The first bonus stage isTarget Test, where the player is tasked with breaking all tentargets in their character's target test within two minutes. Failing to break all ten targets will not cost the player any stock, though they will lose out on potential end-of-game bonuses.

Stage 4[edit]

This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit.

FoeLevelKnockback givenKnockback taken
Very Easy20.75x1.40x
Easy50.90x1.10x
Normal81.00x1.00x
Hard91.15x0.85x
Very Hard91.34x0.70x

Stage 5[edit]

This stage is a 3 vs. 1 battle against a giant opponent. There is a 5 minute time limit.

Both alliesLevelKnockback givenKnockback taken
Very Easy61.00x1.00x
Easy51.00x0.90x
Normal21.00x0.80x
Hard11.00x0.80x
Very Hard01.00x0.80x
Giant foeLevelKnockback givenKnockback taken
Very Easy20.70x3.60x
Easy30.80x2.40x
Normal50.90x1.80x
Hard71.00x1.40x
Very Hard81.20x1.00x

Stage 6[edit]

The second bonus stage isSnag the Trophies, where players are tasked with preventing three trophies from falling off the stage. The player is awarded any trophy they rescue, and getting all three yields an end-of-game bonus. The stage ends in failure if none of the trophies are saved, if players fall of the stage, or if the two minute time limit expires.

Stage 7[edit]

This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit.

FoeLevelKnockback givenKnockback taken
Very Easy30.85x1.30x
Easy61.00x1.10x
Normal50.90x1.30x
Hard61.00x1.10x
Very Hard81.10x0.90x

Stage 8[edit]

This stage is a 1 vs. 10 multi-character battle, where all opponents are the same character. There is a 5 minute time limit.

FoesLevelKnockback givenKnockback taken
Very Easy10.60x4.00x
Easy30.70x2.60x
Normal40.80x2.00x
Hard50.90x1.55x
Very Hard71.10x1.20x

Stage 9[edit]

The final bonus stage isRace to the Finish, where players have to race through an obstacle course within a varied time limit. The farther the player makes it through Race to the Finish, the more points and coins they receive; getting KO'd at any point or running out of time, however, forfeits both.

Stage 10[edit]

This stage is a 1 vs. 1 battle against a metal opponent. There is a 5 minute time limit.

Metal FoeLevelKnockback givenKnockback taken
Very Easy10.80x1.80x
Easy30.90x1.30x
Normal51.00x1.00x
Hard81.10x0.85x
Very Hard91.25x0.68x

The battle always takes place on Battlefield, and no items appear in this stage. Due to this, the player will always receive receive the "Item-less"bonus.

Stage 11[edit]

Classic Mode's final battle takes place onFinal Destination, againstMaster Hand.

Master HandLevelKnockback givenKnockback taken
Very Easy50.50x
Easy60.75x
Normal71.00x
Hard81.50x
Very Hard92.00x
Crazy HandLevelKnockback givenKnockback taken
Very Easy
Easy
Normal71.00x
Hard81.50x
Very Hard92.00x

Unlike all other foes previously fought, the player has to defeat Master Hand by lowering hisHP to 0, instead of knocking him off the ledge of the stage.

Master Hand's HP varies on the difficulty selected by the player, with higher difficulties causing him to have higher HP values.

Difficulty levelMaster Hand's HP
Very Easy150 HP
Easy250 HP
Normal300 HP
Hard330 HP
Very Hard360 HP

If the player is playing on Normal difficulty or higher and has made it to the final stage within 5 minutes and 50 seconds, thenCrazy Hand will spawn when half of Master Hand's HP has been depleted. Crazy Hand's starting HP also depends with the difficulty (Normal, Hard, or Very Hard), matching to the HP that Master Hand started with from the beginning.

Beating Master Hand and, if applicable, Crazy Hand, finishes the mode. After the screen fades to white and the finalresults screen is shown to the player, a small cinematic plays, showing their selected character dropping into theCollection room turning into a trophy and displaying all other character trophies they have attained in the mode. Thecredits then play, followed by a small cinematic andCongratulations image for the player's selected character.

Types of battles[edit]

Regular battle[edit]

All characters exceptGanondorf,Roy, andMr. Game & Watch are eligible to battle the player throughout the mode's three 1-on-1 battles, with their home stages listed below. In this mode, neitherPoké Floats nor anyPast Stages are used. In Stage 1 on Very Hard Difficulty, the opponent will wear the 4th costume. In Stage 7 on Hard or Very Hard, the computer will usually try to avoid the player at all costs, sometimes by walking off the screen.

Some fights have unique music: Mewtwo's battle will playPoké Floats, Marth's battle will playFire Emblem, Dr. Mario's battle will playDr. Mario, and Young Link's battle will playSaria's Theme. The battle with Yoshi has a chance of playingYoshi's Island N64 as its alternate music.

CharacterStage(s)
BowserIcon(SSBM).png
Bowser
PrincessPeachsCastleIconSSBM.png
Princess Peach's Castle
BattlefieldIconSSBM.png
Battlefield (if unlocked)
CaptainFalconIcon(SSBM).png
Captain Falcon
MuteCityIconSSBM.png
Mute City
BigBlueIconSSBM.png
Big Blue (if unlocked)
DonkeyKongIcon(SSBM).png
Donkey Kong
KongoJungleIconSSBM.png
Kongo Jungle
JungleJapesIconSSBM.png
Jungle Japes
DrMarioIcon(SSBM).png
Dr. Mario
MushroomKingdomIconSSBM.png
Mushroom Kingdom
FalcoIcon(SSBM).png
Falco
CorneriaIconSSBM.png
Corneria
VenomIconSSBM.png
Venom
FoxIcon(SSBM).png
Fox
IceClimbersIcon(SSBM).png
Ice Climbers
IcicleMountainIconSSBM.png
Icicle Mountain
JigglypuffIcon(SSBM).png
Jigglypuff
PokemonStadiumIconSSBM.png
Pokémon Stadium
KirbyIcon(SSBM).png
Kirby
FountainOfDreamsIconSSBM.png
Fountain of Dreams
GreenGreensIconSSBM.png
Green Greens
LinkIcon(SSBM).png
Link
GreatBayIconSSBM.png
Great Bay
TempleIconSSBM.png
Temple
LuigiIcon(SSBM).png
Luigi
MushroomKingdomIconSSBM.png
Mushroom Kingdom
MushroomKingdomIIIconSSBM.png
Mushroom Kingdom II (if unlocked)
MarioIcon(SSBM).png
Mario
PrincessPeachsCastleIconSSBM.png
Princess Peach's Castle
RainbowCruiseIconSSBM.png
Rainbow Cruise
MarthIcon(SSBM).png
Marth
GreatBayIconSSBM.png
Great Bay
MewtwoIcon(SSBM).png
Mewtwo
PokemonStadiumIconSSBM.png
Pokémon Stadium
FinalDestinationIconSSBM.png
Final Destination (if unlocked)
NessIcon(SSBM).png
Ness
OnettIconSSBM.png
Onett
FoursideIconSSBM.png
Fourside (if unlocked)
PeachIcon(SSBM).png
Peach
PrincessPeachsCastleIconSSBM.png
Princess Peach's Castle
MushroomKingdomIIIconSSBM.png
Mushroom Kingdom II (if unlocked)
PichuIcon(SSBM).png
Pichu
PokemonStadiumIconSSBM.png
Pokémon Stadium
PikachuIcon(SSBM).png
Pikachu
PokemonStadiumIconSSBM.png
Pokémon Stadium
SamusIcon(SSBM).png
Samus
BrinstarIconSSBM.png
Brinstar
BrinstarDepthsIconSSBM.png
Brinstar Depths (if unlocked)
YoshiIcon(SSBM).png
Yoshi
YoshisStoryIconSSBM.png
Yoshi's Story
YoshisIslandIconSSBM.png
Yoshi's Island
YoungLinkIcon(SSBM).png
Young Link
GreatBayIconSSBM.png
Great Bay
TempleIconSSBM.png
Temple
ZeldaIcon(SSBM).pngSheikIcon(SSBM).png
Zelda /Sheik
TempleIconSSBM.png
Temple

2 vs. 2 teams[edit]

Below is the list of all the teams the player can fight in Classic Mode, each of which having a loose theme. For instance, theKirby/Ice Climbers team is a likely reference toKirby's Hammer Ability and theNess/Peach team is a likely reference toPaula Polestar, a party member and Ness' love interest inEarthBound. Both the characters for each team and the stage fought on is listed. There are a total of 29 teams. All playable characters aside fromZelda/Sheik andRoy can fight alongside the player. Allies all use the 2ndcostume. On Very Hard Difficulty, the first opponent wears its 4th costume. When fighting a team of Mario and Bowser on Battlefield,Princess Peach's Castle will play.

StageTeams
BattlefieldIconSSBM.png
Battlefield
BowserIcon(SSBM).pngMewtwoIcon(SSBM).png
Bowser +Mewtwo
BowserIcon(SSBM).pngPeachIcon(SSBM).png
Bowser +Peach
BowserIcon(SSBM).pngZeldaIcon(SSBM).png
Bowser +Zelda
MarioIcon(SSBM).pngBowserIcon(SSBM).png
Mario +Bowser
BigBlueIconSSBM.png
Big Blue
CaptainFalconIcon(SSBM).pngFalcoIcon(SSBM).png
Captain Falcon +Falco
SamusIcon(SSBM).pngCaptainFalconIcon(SSBM).png
Samus +Captain Falcon
BrinstarIconSSBM.png
Brinstar
SamusIcon(SSBM).pngFoxIcon(SSBM).png
Samus +Fox
CorneriaIconSSBM.png
Corneria
FoxIcon(SSBM).pngFalcoIcon(SSBM).png
Fox +Falco
FountainOfDreamsIconSSBM.png
Fountain of Dreams
KirbyIcon(SSBM).pngPichuIcon(SSBM).png
Kirby +Pichu
FoursideIconSSBM.png
Fourside
NessIcon(SSBM).pngMewtwoIcon(SSBM).png
Ness +Mewtwo
GreatBayIconSSBM.png
Great Bay
LinkIcon(SSBM).pngYoungLinkIcon(SSBM).png
Link +Young Link
MarthIcon(SSBM).pngLinkIcon(SSBM).png
Marth +Link
ZeldaIcon(SSBM).pngYoungLinkIcon(SSBM).png
Zelda +Young Link
GreenGreensIconSSBM.png
Green Greens
KirbyIcon(SSBM).pngJigglypuffIcon(SSBM).png
Kirby +Jigglypuff
KirbyIcon(SSBM).pngPikachuIcon(SSBM).png
Kirby +Pikachu
IcicleMountainIconSSBM.png
Icicle Mountain
KirbyIcon(SSBM).pngIceClimbersIcon(SSBM).png
Kirby +Ice Climbers
KongoJungleIconSSBM.png
Kongo Jungle
DonkeyKongIcon(SSBM).pngFoxIcon(SSBM).png
Donkey Kong +Fox
MushroomKingdomIconSSBM.png
Mushroom Kingdom
LinkIcon(SSBM).pngLuigiIcon(SSBM).png
Link +Luigi
LuigiIcon(SSBM).pngDrMarioIcon(SSBM).png
Luigi +Dr. Mario
MushroomKingdomIIIconSSBM.png
Mushroom Kingdom II
MarioIcon(SSBM).pngPeachIcon(SSBM).png
Mario +Peach
MuteCityIconSSBM.png
Mute City
FoxIcon(SSBM).pngCaptainFalconIcon(SSBM).png
Fox +Captain Falcon
OnettIconSSBM.png
Onett
NessIcon(SSBM).pngPeachIcon(SSBM).png
Ness +Peach
PokemonStadiumIconSSBM.png
Pokémon Stadium
PikachuIcon(SSBM).pngJigglypuffIcon(SSBM).png
Pikachu +Jigglypuff
PikachuIcon(SSBM).pngPichuIcon(SSBM).png
Pikachu +Pichu
TempleIconSSBM.png
Temple
LinkIcon(SSBM).pngZeldaIcon(SSBM).png
Link +Zelda
PeachIcon(SSBM).pngZeldaIcon(SSBM).png
Peach +Zelda
ZeldaIcon(SSBM).pngMarthIcon(SSBM).png
Zelda +Marth
YoshisIslandIconSSBM.png
Yoshi's Island
YoshiIcon(SSBM).pngNessIcon(SSBM).png
Yoshi +Ness
YoshisStoryIconSSBM.png
Yoshi's Story
YoshiIcon(SSBM).pngLuigiIcon(SSBM).png
Yoshi +Luigi

Giant battle[edit]

Just like the teams, the giant characters the player fights are picked randomly from a group that has already been predetermined by the game. All playable characters aside from Zelda/Sheik and Roy can fight alongside the player. The first ally uses the 3rd costume, while the second uses the 2nd costume. During the battle against Giant Young Link,Saria's Theme will play, and during battle against Giant Dr. Mario, the trackDr. Mario will play.

Giant CharacterStage
BowserIcon(SSBM).png
Bowser
FountainOfDreamsIconSSBM.png
Fountain of Dreams
CaptainFalconIcon(SSBM).png
Captain Falcon
MuteCityIconSSBM.png
Mute City
DonkeyKongIcon(SSBM).png
Donkey Kong
KongoJungleIconSSBM.png
Kongo Jungle
DrMarioIcon(SSBM).png
Dr. Mario
MushroomKingdomIconSSBM.png
Mushroom Kingdom
JigglypuffIcon(SSBM).png
Jigglypuff
PokemonStadiumIconSSBM.png
Pokémon Stadium
LinkIcon(SSBM).png
Link
GreatBayIconSSBM.png
Great Bay
LuigiIcon(SSBM).png
Luigi
MushroomKingdomIIIconSSBM.png
Mushroom Kingdom II
MarioIcon(SSBM).png
Mario
PrincessPeachsCastleIconSSBM.png
Princess Peach's Castle
YoshiIcon(SSBM).png
Yoshi
YoshisStoryIconSSBM.png
Yoshi's Story
YoungLinkIcon(SSBM).png
Young Link
TempleIconSSBM.png
Temple

Multi-character battle[edit]

Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of ten multiples of one of nine different characters. During the battle against ten Donkey Kongs at Jungle Japes,Kongo Jungle will play.

Character (×10)Stage
DonkeyKongIcon(SSBM).png
Donkey Kong
JungleJapesIconSSBM.png
Jungle Japes
MarioIcon(SSBM).png
Mario
RainbowCruiseIconSSBM.png
Rainbow Cruise
LuigiIcon(SSBM).png
Luigi
MushroomKingdomIIIconSSBM.png
Mushroom Kingdom II
CaptainFalconIcon(SSBM).png
Captain Falcon
MuteCityIconSSBM.png
Mute City
JigglypuffIcon(SSBM).png
Jigglypuff
PokemonStadiumIconSSBM.png
Pokémon Stadium
PichuIcon(SSBM).png
Pichu
PokemonStadiumIconSSBM.png
Pokémon Stadium
KirbyIcon(SSBM).png
Kirby
FountainOfDreamsIconSSBM.png
Fountain of Dreams
MrGame&WatchIcon(SSBM).png
Mr. Game & Watch
FlatZoneIconSSBM.png
Flat Zone
NessIcon(SSBM).png
Ness
OnettIconSSBM.png
Onett

Metal battle[edit]

All characters except Ganondorf, Roy, and Mr. Game & Watch are eligible to appear as a metal character in this 1-on-1 battle against the player. The stage will always beBattlefield, with the trackMetal Battle playing.

Rewards[edit]

  • Clearing asMario without using any continues will challenge the player to defeatDr. Mario, and beating him will unlock him.
  • Clearing with any character on any difficulty will challenge the player to defeatJigglypuff, and beating it results in unlocking it.
  • Clearing with 10 characters will challenge the player to defeatYoung Link, and beating him will unlock him.
  • Playing with allstarter characters - failing counts towards the progress - will challenge the player to defeatMarth, and beating him will unlock him.
  • Clearing as Marth without using any continues will challenge the player to defeatRoy, and beating him will unlock him.
  • Clearing with all 24 other characters will challenge the player to defeatMr. Game & Watch, and beating him will unlock him.
  • Clearing with Mr. Game & Watch will unlock theFlat Zone stage.
  • Clearing with all characters gives the player the Donkey Kong Junior Trophy.
  • Clearing on Hard or Very Hard without using any continues gives the player a trophy ofMaster Hand.
  • Clearing on any difficulty with any character will give the player a trophy of the character used based on their appearance in one of their games. Both Zelda and Sheik's trophies are obtained simultaneously.

Portraits[edit]

Player/Ally[edit]

  • Bowser

    Bowser

  • Captain Falcon

    Captain Falcon

  • Donkey Kong

    Donkey Kong

  • Dr. Mario

    Dr. Mario

  • Falco

    Falco

  • Fox

    Fox

  • Mr. Game & Watch

    Mr. Game & Watch

  • Ganondorf

    Ganondorf

  • Ice Climbers

    Ice Climbers

  • Jigglypuff

    Jigglypuff

  • Kirby

    Kirby

  • Link

    Link

  • Luigi

    Luigi

  • Mario

    Mario

  • Marth

    Marth

  • Mewtwo

    Mewtwo

  • Ness

    Ness

  • Peach

    Peach

  • Pichu

    Pichu

  • Pikachu

    Pikachu

  • Roy

    Roy

  • Samus

    Samus

  • Sheik

    Sheik

  • Yoshi

    Yoshi

  • Young Link

    Young Link

  • Zelda

    Zelda

Opponent[edit]

  • Bowser

    Bowser

  • Captain Falcon

    Captain Falcon

  • Donkey Kong

    Donkey Kong

  • Dr. Mario

    Dr. Mario

  • Falco

    Falco

  • Fox

    Fox

  • Mr. Game & Watch

    Mr. Game & Watch

  • Ganondorf (unused)

    Ganondorf (unused)

  • Ice Climbers

    Ice Climbers

  • Jigglypuff

    Jigglypuff

  • Kirby

    Kirby

  • Link

    Link

  • Luigi

    Luigi

  • Mario

    Mario

  • Marth

    Marth

  • Mewtwo

    Mewtwo

  • Ness

    Ness

  • Peach

    Peach

  • Pichu

    Pichu

  • Pikachu

    Pikachu

  • Roy (unused)

    Roy (unused)

  • Samus

    Samus

  • Sheik (unused)

    Sheik (unused)

  • Yoshi

    Yoshi

  • Young Link

    Young Link

  • Zelda

    Zelda

Trivia[edit]

  • Unusually, some characters do not appear in Classic Mode, despite having the required poses in the game's data.
    • Ganondorf can never appear as an enemy fighter, though he can potentially be an ally.
    • Mr. Game & Watch can only appear as an enemy in the multi-character fight for stage 8, though he can potentially be an ally.
    • Sheik never initially appears, and can only appear ifZelda transforms into her.
    • Zelda herself cannot appear as an ally.
    • Roy is completely absent and neither spawns as an enemy nor an ally.
  • If the player connects to port 3, then the CPU ally'sseries symbol will turn into a grayish-yellow shade for yellow team, despite yellow not being a selectable team color in the game.

See also[edit]


v • d • e
Super Smash Bros. Melee menu items
Vs. ModeMelee (Time ·Stock ·Coin Battle ·Bonus ·Team Battle) ·Custom Rules ·Special Melee ·Tournament Mode ·Names
1-P ModeRegular Match (Classic Mode ·All-Star Mode ·Adventure Mode) ·Event Match ·Stadium (Target Test ·Home-Run Contest ·Multi-Man Melee) ·Training
TrophiesGallery ·Collection ·Lottery
OptionsRumble ·Sound ·Screen Display ·Language ·Erase Data
DataSnapshots ·Melee Records ·Sound Test ·Archives (NTSC only) ·How to Play (PAL only)
UnusedDebug menu ·Debug sound test menu