Super Smash Bros. Brawl

Classic Mode (SSBB)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Classic Mode Brawl.png

Classic Mode is asingle-player mode inSuper Smash Bros. Brawl that encompasses characters fighting through 12 stages (14 including bonus stages) or levels, with a set amount ofstock. The mode can be attempted on fivedifficulties: Easy, Normal, Hard, Very Hard and Intense, and provides atrophy of the selected character upon completion, along with coins earned per every completed stage. Additionally, various awards can be given based on completedchallenges which pertain to Classic Mode (seebelow).

As opposed toMelee's randomization in characters in itsClassic Mode, each of the stages ofBrawl's Classic Mode is based on at least one predetermined universe, where characters and stages that belong to any of the universes are chosen at random. Additionally, the majority of battle types are no longer in a predetermined order (Target Smash!!, Free-for-all, and Final are the exceptions), as the stages may vary in battle types from time to time, thus randomly altering the battle types' order but no two types will appear consecutively.

The enemies on any given stage barring 11 and 12 will all be specified by a set of parameters that varies per stage, such as beingmetal or giant. There are twoTarget Smash! levels thrown into the mix of stages. The mode ends with a fight againstMaster Hand;Crazy Hand will fight as well if Classic mode is played on Hard or higher and the player arrives at Master Hand in less than nine minutes.

Classic Mode Layout[edit]

UniverseBattle TypesPossible EnemiesPossible Stages
Stage 1 -The Legend of Zelda (universe)The Legend of Zelda•Normal
•Team
Link (SSBB)(Zelda (SSBB)/Sheik (SSBB))Ganondorf (SSBB)Toon Link (SSBB)Bridge of EldinPirate Ship
Stage 2 -Yoshi (universe)Yoshi orDonkey Kong (universe)Donkey Kong•Normal
•Team (Donkey Kong and Diddy Kong vs player and Yoshi)
•Giant (Yoshi vs Player, Donkey Kong and Diddy Kong)
Yoshi (SSBB)Yoshi's Island (SSBB)
Diddy Kong (SSBB)Donkey Kong (SSBB)Rumble Falls75m
Stage 3 -Pokémon (universe)Pokémon•Normal
•Team
•Giant (1 ally)
Pikachu (SSBB)Pokémon Trainer (SSBB)Lucario (SSBB)Jigglypuff (SSBB)Pokémon Stadium 2Spear Pillar
Stage 4 -Fire Emblem (universe)Fire Emblem orEarthBound (universe)EarthBound•Normal
•Team (Ally is from the opposite universe represented from the opponents)
•Giant (1 ally)
•Multi
Marth (SSBB)Ike (SSBB)Castle Siege
Ness (SSBB)Lucas (SSBB)New Pork City
Bonus Stage 1:Target Smash! (same level as the chosen difficulty)Break The TargetsTargetsAppropriate Target Smash!! map
Stage 5 -Kirby (universe)Kirby•Normal
•Team
•Giant (1 ally)
•Multi
Kirby (SSBB)Meta Knight (SSBB)King Dedede (SSBB)Halberd
Stage 6 -Metroid (universe)Metroid orPikmin (universe)Pikmin•Normal
•Giant (no allies)
•Multi
•Metal
(Samus (SSBB)/Zero Suit Samus (SSBB))NorfairFrigate Orpheon
Olimar (SSBB)Distant Planet
Stage 7 -Star Fox (universe)Star Fox orF-Zero (universe)F-Zero•Normal
•Team (Star Fox universe only, Captain Falcon is a possible ally)
•Giant (no allies)
•Multi
•Metal
Fox (SSBB)Wolf (SSBB)Falco (SSBB)Lylat Cruise
Captain Falcon (SSBB)Port Town Aero Dive
Stage 8 -Mario (universe)Super Mario Bros.•Normal
•Team
•Giant (no allies)
•Multi
•Metal
Mario (SSBB)Luigi (SSBB)Peach (SSBB)Bowser (SSBB)Delfino PlazaLuigi's MansionMario Circuit (SSBB)Mushroomy Kingdom
Stage 9 -Kid Icarus (universe)Kid Icarus,Ice Climber (universe)Ice Climber,R.O.B. (universe)R.O.B., orGame & Watch (universe)Game & Watch•Normal
•Giant (no allies)
•Multi
•Metal
Pit (SSBB)Skyworld
Ice Climbers (SSBB)Summit
R.O.B. (SSBB)Mario Bros.Delfino Plaza*
Mr. Game & Watch (SSBB)Flat Zone 2
Stage 10 -Wario (universe)WarioWare,Metal Gear (universe)Metal Gear, orSonic the Hedgehog (universe)Sonic the Hedgehog•Normal
•Giant (no allies)
•Multi
•Metal
Wario (SSBB)WarioWare, Inc.
Snake (SSBB)Shadow Moses Island
Sonic (SSBB)Green Hill Zone
Bonus Stage 2:Target Smash! (1 level higher than chosen difficulty, if played on Intense, Level 5 again)Break the TargetsTargetsAppropriate Target Smash!! map
Stage 11 - Free for AllFree for all with three AI opponentsThree random characters that have not been fought or been an ally yetFinal Destination (SSBB)
Stage 12 -Super Smash Bros. (universe)Master Hand/Crazy Hand BattleEnemies havestamina based on difficulty selectedMaster Hand (and, depending on the difficulty, Crazy Hand)

*:If Mario Bros. has not been unlocked yet, the round will take place in Delfino Plaza instead.

As one unlocks more characters and stages, the rest of the battle types will be chosen.There are:

  • 2 Target Smash!!
  • 3 Single
  • 2 Team
  • 2 Multi-Man
  • 2 Giant
  • 1 Metal
  • 1 4 player free for all
  • 1 Final

Rewards[edit]

  • Clearing on Easy gives the player a sticker of a running Chibi-Robo.
  • Clearing on Normal gives the player Icicle Mountain Music.
  • Clearing on Hard gives the player Credits (Super Smash Bros.) Music.
  • Clearing on Very Hard gives the player the Striker Mario Trophy.
  • Clearing on Intense gives the player a trophy ofCrazy Hand.
  • Clearing with 10 characters will challenge the player to defeatSonic. Beating him will unlock him, theGreen Hill Zone stage and theAssist Trophy,Shadow the Hedgehog.
  • Clearing on any difficulty will challenge the player to defeatMarth, and beating him will unlock him.
  • Clearing without using any continues will challenge the player to defeatLuigi. Beating him will unlock him.
  • Clearing on Normal or higher in 12 minutes or less will challenge the player to defeatCaptain Falcon, and beating him will unlock him.
  • Clearing on Hard or higher asLink orZelda will challenge the player to defeatGanondorf, and beating him will unlock him.
  • Clearing after beating theSSE will challenge the player to defeatToon Link. Beating him will unlock him.
  • Clearing with 20 different characters gives the player a trophy ofMaster Hand.
  • Clearing with all characters gives the player the Paper Mario Trophy.
  • Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used. In the case of transformation characters, only a trophy of the character who landed the final blow on Master Hand will be obtained (unlikeMelee). Collecting all character trophies gives the player the Creeping Chrysanthemum trophy.

Music[edit]

The music that plays whenBrawl's Classic Mode is cleared.

Trivia[edit]

See also[edit]


v • d • e
Super Smash Bros. Brawl menu items
GroupBrawl (Time ·Stock ·Coin Battle ·Team Battle) ·Rules ·Special Brawl ·Rotation ·Tourney ·Names
SoloClassic ·All-Star ·Adventure Mode: The Subspace Emissary ·Events ·Stadium (Target Smash!! ·Home-Run Contest ·Multi-Man Brawl ·Boss Battles) ·Training
Wi-FiSpectator Mode ·With Anyone ·With Friends
VaultTrophies &Stickers (Trophy Gallery ·Trophy Hoard ·Coin Launcher ·Sticker Album ·Sticker Center) ·Stage Builder ·Album ·Challenges ·Replays ·Masterpieces ·Chronicle
OptionsScreen ·Deflicker ·Rumble ·Controls ·Sound ·My Music ·Erase Data
DataMovies ·Records (Group Records ·Brawl Records ·Notices) ·Sound Test