Classic Mode (SSB4-3DS)
Classic Mode is a single player mode inSuper Smash Bros. for Nintendo 3DS that encompasses a series of battles against various characters. Undergoing a huge revamp from previous versions of the mode, the player is now given a choice of a set series of paths to choose from. Rewards such asEquipment andCustom Moves will be given to the player after the mode's completion.
Each path is marked by aseries symbol, representing a battle set in a stage from thatuniverse against at least one character from it (with the possibility of more characters from unrelated ones), and a color denoting the battle's difficulty: red indicates a path to more rewards but a harder difficulty, green indicates a medium level of difficulty with moderate rewards, and blue indicates the easiest battle with little reward. The final path toMaster Hand is colored blue.
1-on-1, 2-on-2, Metal, Giant, and free-for-all battles return, and all fights are on a stage from the same universe as one of the fighters. Unlike previous Classic Modes,returning stages are playable in the mode. Multi-Man battles also return, either against a normal character or aFighting Mii Team, but this time they always are the last round before Master Hand. Winning a match rewards the player with gold, as well as additional gold, Custom Parts, or Trophies as randomly selected beforehand (in multiples of 0-5).
Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to theIntensity system, very similar to theFiend's Cauldron inKid Icarus: Uprising, which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0; it can be lowered to 0.0 or raised to 9.0.
In addition to the overall difficulty, the intensity influences the final boss. On an intensity of lower than 3.0, Master Hand is the basic final boss. On an intensity of 3.0 or higher, a second, black path is unlocked which leads to a battle with both Master Hand andCrazy Hand, along with more rewards. If the intensity is 5.1 or higher, the battle with the two hands will begin as usual, but after taking enough damage, Master Hand will rip open to reveal the new bossMaster Core, which possesses several forms and whose starting form is more advanced the higher the intensity. If the intensity is 8.0 or higher, the black path is the only final path.
There are a total of six stages, including the final one.
Possible fighters and stages[edit]
Rewards[edit]
- Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used.
- Clearing with any character on any difficulty will challenge the player to defeatNess, and beating him will unlock him.
- Clearing with any character on any difficulty without using any continues will challenge the player to defeatFalco. Beating him will unlock him.
- Clearing with three or more characters will challenge the player to defeatDark Pit. Beating him will unlock him.
- Clearing with eight or more characters will challenge the player to defeatDuck Hunt. Beating them will unlock them.
- Clearing with ten or more characters will challenge the player to defeatMr. Game & Watch. Beating him will unlock him.
- Clearing withMarth without using any continues will challenge the player to defeatLucina, and beating her will unlock her.
- Clearing withMario on intensity 4.0 or higher will challenge the player to defeatDr. Mario. Beating him will unlock him.
- Clearing withLink orZelda on intensity 5.0 or higher will challenge the player to defeatGanondorf. Beating him will unlock him.
- Clearing withBowser on intensity 6.0 or higher will challenge the player to defeatBowser Jr. Beating him will unlock him.
Challenges[edit]
Board 1[edit]
- Clearing with any character on any difficulty and defeating Ness will unlock theMagicant stage.
- Clearing with three or more characters and defeating Dark Pit will unlock theDark Pit Staff trophy. Note that defeating him after 50 Versus matches also unlocks the trophy.
- Clearing on intensity 3.0 or higher with any character will give theMaster Hand music.
Board 2[edit]
- Clearing with ten or more characters and defeating Mr Game & Watch will unlock theFlat Zone 2 stage.
- Clearing after defeatingMaster Core will give theMaster Core music.
- Clearing with five characters will unlock theMaster Hand trophy.
Board 3[edit]
- Clearing on intensity 9.0 will unlock the Guardian trophy.
- Beating Classic Mode with all characters will unlock theCrazy Hand trophy.
Gallery[edit]
Classic Mode inSuper Smash Bros. for Nintendo 3DS.
See also[edit]
| Super Smash Bros. for Nintendo 3DS menu items | |
|---|---|
| Smash | Smash (Solo ·Group ·Time ·Stock ·Team Battle) ·Rules |
| Smash Run | Solo ·Group ·Custom ·Select Music |
| Games & More | Classic ·All-Star ·Stadium (Multi-Man Smash ·Target Blast ·Home-Run Contest) ·Training · Custom ·amiibo ·Vault (Trophies ·Trophy Rush ·Album ·Replays ·Sounds ·Records ·Tips) ·Options (Controls ·Sound · Character Outline · Damage Display · Internet Options) |
| Online | Spectator Mode ·With Anyone (For Fun ·For Glory) ·With Friends ·Conquest ·Share |
| Other | Challenge ·StreetPass ·Wii U |
- ^This stage was added as a free stage in the 1.1.1 update. When playing an older version, the "miscellaneous" stages used by R.O.B. and Wii Fit Trainer are used instead. When trying to unlock Duck Hunt, they will be fought on Battlefield regardless of which version of the game is being played.

