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Classic Mode

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For full details in different games, see1P Game,Classic Mode (SSBM),Classic Mode (SSBB),Classic Mode (SSB4-3DS),Classic Mode (SSB4-Wii U), andClassic Mode (SSBU).
Classic Mode as seen inBrawl.

Classic Mode (シンプル,Simple), known as the1P Game inSuper Smash Bros., is a single-player campaign mode that has appeared in every installment of theSuper Smash Bros. series. The many incarnations of this mode vary in terms of number of stages, order, and options available but generally feature a series of VS Mode matches leading up to a boss fight at a pre-selected difficulty. In the original, the player fought in a predetermined order: the player would always fight a specific character at a certain stage in a fixed order under static conditions. InMelee, randomization elements were introduced — the battles and the order in which they take place are, for the most part, completely random (other than the basic layout, which is elaborated upon in the below section). Additionally, theBoard the Platforms bonus game was removed forMelee, replaced bySnag the Trophies. InBrawl, Snag the Trophies andRace to the Finish were both removed to make room for the secondTarget Smash! round. Additionally, the matches are no longer as randomised as they were in Melee; each stage has a theme and is based on at least one universe (for instance, Stage 1 is based onThe Legend of Zelda), where characters and sometimes stages are chosen by random, provided they match the theme.

If the player loses all theirstock, they are brought to theContinue screen with the respective option. Somecoins - the number of which varies depending on the difficulty level — and half the points are lost if "Yes" is chosen, but a "GAME OVER" is shown if "No" is chosen or if the player does not have the required amount of coins. If the player is defeated in Classic Mode inSuper Smash Bros. for Nintendo 3DS, a "GAME OVER" is shown before choosing to continue and the rewards from the stage before the current are lost. If the player is defeated in Classic Mode inSuper Smash Bros. for Wii U, some of the prizes are deducted.

InSuper Smash Bros. for Nintendo 3DS, instead of a singular path, the paths branch out, giving the player a choice as to who to fight next. Target Smash was the last bonus game to be removedfor 3DS andfor Wii U. These paths are color coded: red is hardest and yields the most coins, green is medium, and blue is the easiest, yielding the least coins. InSuper Smash Bros. for Wii U, players do not have the choice of paths; rather, they advance based on skill levels.

Classic mode returns forSuper Smash Bros. Ultimate. This time, each character has their own pre-determined path with the same roster of opponents and stages in the same order every time. A unique name is given on the match screen, and the character’s path is often themed around them, such as Ryu fighting againstZero Suit Samus with Chun-Li's theme. There is also abonus stage, as well as additional bosses.

Battle types[edit]

Classic Mode introduces different types of battles as the player progresses. InMelee, there is one type of each battle in a set stage, while inBrawl there are multiple special battles fought randomly in each stage.

Regular battle[edit]

In a regular battle, the player engages in a one on one battle with another character. These type of battles are the most common type of battle inSSB,Melee,Brawl,Smash for 3DS andUltimate. The opponent is usually chosen at random and is battled on theirhome stage, except inSmash for Wii U where the stage is chosen at random. InUltimate there is no random battle selections due to the fact that all classic modes are predetermined.Ryu,Hero,Terry,Byleth,Steve,Pyra/Mythra (albeit only one battle in her route),Kazuya, andSora are the only characters to havestamina battles in their routes.

Team battle[edit]

In a team battle, the player pairs up with a computer ally and battles two other computer opponents just like battling against theMario Bros. in the original installment's1P Game mode. The higher the difficulty, the less reliable the ally will be.

InMelee, the player fights a team of two opponents on stage 2 along a randomly selected ally (except forZelda,Sheik andRoy). The opposing team is randomly selected from a predetermined list. The ally's launch resistance depends on thedifficulties - the higher the difficulty, the lower the allies' launch resistance and AI level.

InBrawl, universes with at least two character slots (thereforeSamus andZero Suit Samus do not qualify as two transformation characters cannot exist on stage at the same time) can be fought in a team battle along a randomly selected ally from the stage's featured universes. Two team battles are always encountered in a single playthrough.

In the 3DS version ofSSB4, some paths may have two opponents during stages 1 and 2. The player will fight them alongside a randomly selected ally.

In the Wii U version ofSSB4, a team battle may be fought (if the amount of opponents are right for one) alongside a player selected ally (among defeated characters). Some stages may feature multiple teams or more than two characters per team (if the stage allows more than 4 players where they will be in its8-Player Smash varation).

InUltimate, most Classic Mode routes lack a team battle. However, some characters such asDonkey Kong, andChrom are based on team battles, and may even include teammates in boss battles. Some characters fight a team of two opponents without an ally. Computer teammates will not appear if there is a second player.

Giant battle[edit]

In a giant battle, the player pairs up with at most two allies and battles a giant character. The giant character will have the same attributes as a character under the effects of aSuper Mushroom; however, the enlarged size will last the whole battle. The giant character can usually sustain more damage and has more powerful attacks, but their jump distance is reduced and they become a bigger target. The higher the difficulty is, the less reliable the computer allies will be.

InMelee, giant fights occur in stage 5, where a character will be randomly chosen from a predetermined list of eligible characters. The player is given two allies again during the giant battles just like in the original installment's1P Game mode when Battling againstGiant Donkey Kong.

InBrawl, however, any character except forThe Legend of Zelda characters on stage 1, and for theDonkey Kong characters on stage 2 is eligible as a giant opponent. This battle is chosen at random by series and the player will be given a certain number of allies depending on the stage number. When this battle is chosen on stage 2, two allies will fight alongside the player. When it is chosen on stages 3, 4, and 5, only one ally will fight alongside the player. Finally, when chosen on stages 6-10, the player will fight alone. In addition, the size of the enemies is larger than when they are giantized by theLightning Bolt.

InSmash for 3DS, any character is eligible as a giant opponent by choosing any path. When this battle is chosen on stages 2 or 3, one or two allies will fight alongside the player. Finally, when chosen on stage 4 the player will fight alone.

InSmash for Wii U, any character that's not aMii can be fought as a giant opponent, provided they appear as an intruder.

Most battles inUltimate lack a giant battle, but a select few characters such asLuigi,Marth andSonic have a few giant battles.

Multi-man battle[edit]

In a multi-man or horde battle (refers to "Team (character)"), the player fights multiple copies of another character. The opponent team will usually attack in groups of three, but they have lower handicap than usual, making them easier to get KO'd by the player and more difficult for them to KO the player.

InSuper Smash Bros., the multi-man battles are: 18Yoshis (Stage 2), 8Kirbys (Stage 7) and theFighting Polygon Team (Stage 10).

InMelee,Brawl andSmash for 3DS, the player fights 10 copies of a character. CPU's will not use the color the player chose if they use the same character as the player. InBrawl, 25 playable characters may be fought as multi-man opponents. Exceptions inBrawl areThe Legend of Zelda characters on stage 1,Yoshi and theDonkey Kong characters on stage 2 and thePokémon characters on stage 3.

In both versions ofSSB4, the player fights a number of Miis (10 inSmash for 3DS and 20 inSmash for Wii U). All Miis' faces are generated from the player's console, along with Guest Miis if none exist. InSmash for 3DS, the player can also fight against multiple copies of a character by choosing one path on stage 5.

InUltimate, multi man battles are uncommon but some characters such asMarth andMega Man will use the format.

Metal battle[edit]

In a metal battle, the player faces an opposing computer player under the effects of aMetal Box for the entire battle. A metal character can sustain more damage without being launched and are less likely to flinch, along with having more powerful attacks. However, their falling speed is increased and running speed reduced.

InSuper Smash Bros., the player fightsMetal Mario in Stage 9 and always on theMeta Crystal stage.

InMelee, a metal battle is always fought on theBattlefield stage. All characters except for Roy, Ganondorf, and Mr. Game & Watch are eligible for a metal fight. Items are turned off.

InBrawl, the metal battles are chosen at random by series starting from Stage 6.

InSmash for 3DS, any character can be a metal opponent by choosing any path on stages 3 and 4. InSmash for Wii U, any character that's not aMii can be fought as a metal opponent, provided they appear as an intruder.

InUltimate, only a handful of characters, includingBowser andSonic, encounter metal characters in their Classic Mode routes as the routes are different between each characters.

Tiny Battle[edit]

InUltimate, a new type of battle calledTiny Battle is introduced. In a tiny battle, the player battles a smaller version of the character. The tiny character will have the same attributes as a character under the effects of aPoison Mushroom, however, the small size will last the whole battle. The tiny character sustains less damage & has less powerful attacks, but their jump is increased & they become a smaller target.

Invisible Battle[edit]

InUltimate, a new type of battle calledInvisible Battle is introduced. In an invisible battle, the player battles an invisible version of the character. The invisible character will have the same attributes as a character under the effects of aCloaking Device, but their invisibility will last for the whole battle.

Stamina Battle[edit]

InUltimate, a new type of battle calledStamina Battle is introduced. OnlyRyu,Hero,Terry,Byleth, andSteve can fight stamina battles in Classic Mode.

Free-for-All[edit]

This new type of battle is introduced inBrawl. In that game, it appears as the second to last battle. In this battle, the player must fight three random characters (who haven't been fought yet in the current playthrough) onFinal Destination. Due to the AI prioritizing human players over computer players inBrawl, the opponents in this match will focus on attacking the player. The music played in this battle isOpening (Super Smash Bros. Melee).

In the 3DS version ofSmash 4, this battle returns as a random battle in three to four stages of the mode. In this game's battle, the player must battle three random characters on the first CPU's home stage designated by series. The Wii U version heavily focuses on this type of battle, when the player must battle more random characters than three. The Al is the same as the previous installment.

Free-for-all battles return inUltimate, but are notably rare. A few characters such asPichu,Meta Knight,Rosalina & Luma,Simon andIsabelle have free-for-all battles.

Boss battle[edit]

This is usually the final stage. Traditionally the players facesMaster Hand on theFinal Destination stage. When one player reaches the final stage in this mode on at least Normal below 15 minutes (inMelee) or at least Hard within 9 minutes (inBrawl) without using any continues, Crazy Hand will fight alongside Master Hand. However, there are no items at all during this battle. Master Hand and Crazy Hand both have a certain number of hit points (depending on the difficulty the player chose) that must be depleted to clear this mode. InBrawl, the difficulty also influences the hands' movement. The higher the difficulty, the faster they move.

InMelee,Crazy Hand will appear after the player manages to reduce Master Hand's HP by half. His HP is dependent with the difficulty (Normal, Hard, or Very Hard) and begins with the number of HP matching to whatever number of HP that Master Hand had from the beginning of Stage 11.

InBrawl, Master Hand and Crazy Hand appear at the start of the fight from difficulties Hard, Very Hard or Intense (appearing right away instead of reducing Master Hand's HP by half unlike in Melee).

The mechanics are completely different inSmash for 3DS / Smash for Wii U. Although both Master Hand and Crazy Hand return and are announced as the final battle together (appearing at the start of the fight straight away like in Brawl), they make up only a single form of the true final battle againstMaster Core (if the intensity is high enough), a multi-stage boss with powerful and hard-to-dodge/easy-get-hit moves. All bosses in the final battle share a common health pool, with form changes and defeat occurring at fixed percentages. It is recommended that players use highly optimized custom equipment when taking on difficulty 9.0 due to the length and difficulty of the final battle.

InSmash for 3DS, the player is given a choice of paths between Master Hand alone (easy) or Master Hand and Crazy Hand (hard). Higher difficulties turn the hard route into a battle against Master Core. At very high difficulties (8.0 to 9.0), the player has no choice but to fight Master Core and all its forms.

InSmash for Wii U, Master Hand will always appear as the final battle. Crazy Hand appears from the mid-low difficulties and upwards (appearing at the stat of the battle strait away like in Brawl). Higher difficulties turn it into a battle against Master Core. Starting at 8.0, Master Core gains an additional phase inMaster Fortress, a maze filled with powerful minions and hazardous surfaces where the player has to destroy its weak points to win.

InUltimate, the boss fought depends on the player character and is not always Master Hand and Crazy Hand. For example,Mario andCaptain Falcon faceGiga Bowser andKirby,Rosalina & Luma and theInklings fightMarx. Sometimes the boss is fought before the final stage. For example,Mega Man fightsGalleom in the round before fightingDr. Mario andMewtwo (as a nod to Wily'salien form fromMega Man 2). Some fighters don't face any bosses at all, such asJigglypuff, who fightsGiant Donkey Kong andBayonetta, who fights GiantPalutena. Some characters face both hands at the same time regardless difficulty, such asMeta Knight and theIce Climbers, while others fight Crazy Hand instead of Master Hand below intensity level 7, such asFalco andKen. Meanwhile, all ofSephiroth's fights are against bosses.

Trivia[edit]

  • Ultimate's Classic Mode doesn't have the announcer during the pre-match loading screens, unlike previous games.
  • Super Smash Bros. for Nintendo 3DS,for Wii U andUltimate's Classic Modes have no voice clip for the announcer saying "Game Over!", unlike previous games.
  • Super Smash Bros.,for 3DS andUltimate's Classic Mode have no short movies for every fighter upon clearing Classic Mode, unlike other installments.
  • Melee andBrawl have no Classic Mode final stage screen shown during the pre-match loading screen, unlike other installments.

See also[edit]


v • d • e
Super Smash Bros. Melee menu items
Vs. ModeMelee (Time ·Stock ·Coin Battle ·Bonus ·Team Battle) ·Custom Rules ·Special Melee ·Tournament Mode ·Names
1-P ModeRegular Match (Classic Mode ·All-Star Mode ·Adventure Mode) ·Event Match ·Stadium (Target Test ·Home-Run Contest ·Multi-Man Melee) ·Training
TrophiesGallery ·Collection ·Lottery
OptionsRumble ·Sound ·Screen Display ·Language ·Erase Data
DataSnapshots ·Melee Records ·Sound Test ·Archives (NTSC only) ·How to Play (PAL only)
UnusedDebug menu ·Debug sound test menu
v • d • e
Super Smash Bros. Brawl menu items
GroupBrawl (Time ·Stock ·Coin Battle ·Team Battle) ·Rules ·Special Brawl ·Rotation ·Tourney ·Names
SoloClassic ·All-Star ·Adventure Mode: The Subspace Emissary ·Events ·Stadium (Target Smash!! ·Home-Run Contest ·Multi-Man Brawl ·Boss Battles) ·Training
Wi-FiSpectator Mode ·With Anyone ·With Friends
VaultTrophies &Stickers (Trophy Gallery ·Trophy Hoard ·Coin Launcher ·Sticker Album ·Sticker Center) ·Stage Builder ·Album ·Challenges ·Replays ·Masterpieces ·Chronicle
OptionsScreen ·Deflicker ·Rumble ·Controls ·Sound ·My Music ·Erase Data
DataMovies ·Records (Group Records ·Brawl Records ·Notices) ·Sound Test
v • d • e
Super Smash Bros. for Nintendo 3DS menu items
SmashSmash (Solo ·Group ·Time ·Stock ·Team Battle) ·Rules
Smash RunSolo ·Group ·Custom ·Select Music
Games & MoreClassic ·All-Star ·Stadium (Multi-Man Smash ·Target Blast ·Home-Run Contest) ·Training · Custom ·amiibo ·Vault (Trophies ·Trophy Rush ·Album ·Replays ·Sounds ·Records ·Tips) ·Options (Controls ·Sound · Character Outline · Damage Display · Internet Options)
OnlineSpectator Mode ·With Anyone (For Fun ·For Glory) ·With Friends ·Conquest ·Share
OtherChallenge ·StreetPass ·Wii U
v • d • e
Super Smash Bros. for Wii U menu items
SmashSmash (Time ·Stock ·Coin Battle ·Team Battle) ·8-Player Smash ·Special Smash ·Rules ·Controls
Games & MoreClassic ·All-Star ·Stadium (Target Blast ·Home-Run Contest ·Multi-Man Smash) ·Training ·Events ·Special Orders (Master Orders ·Crazy Orders) ·Custom ·Stage Builder ·amiibo ·Vault (Trophies ·Trophy Rush ·Album ·Replays ·Movies ·Sounds ·Records ·Tips ·Masterpieces) ·Options (Controls ·Sound ·My Music · Internet Options)
OnlineSpectator Mode ·With Anyone (For Fun ·For Glory) ·With Friends · Online Events (Tourney ·Conquest) ·Share
OtherChallenge ·Smash Tour ·3DS
v • d • e
Super Smash Bros. Ultimate menu items
SmashSmash (Time ·Stock ·Stamina ·Team Battle) ·Squad Strike (Tag Team ·Elimination ·Best Of) ·Tourney ·Special Smash (Custom Smash ·Smashdown ·Super Sudden Death) ·Controls
SpiritsAdventure Mode: World of Light ·Spirit Board (Spirit Board Events) ·DLC Spirits ·Collection (Team Setup ·Inventory (Rematch) ·Level Up ·Dismiss ·Summon ·Activities ·Shopping)
Games & MoreClassic Mode ·Training ·Mob Smash (Century Smash ·All-Star Smash ·Cruel Smash) ·Mii Fighters ·amiibo (amiibo Journey) ·Stage Builder ·Home-Run Contest ·VR ·Challenger's Approach
VaultSounds ·Replays ·Records ·Challenges ·Tips ·Movies ·Shop ·Presents ·Video Editor
OnlineSmash (Quickplay (Solo (Elite Smash) ·Co-op) ·Battle Arena ·Background Matchmaking ·Official Tourney Qualifiers) ·Spectate ·Options ·Shared Content ·Online Tourney (Event Tourneys)
DashboardCollection ·Local Wireless ·News ·Options (Smash ·Controls ·Sound (My Music ·Sounds) ·Brightness ·Online ·Language) ·Help (How to Play ·Mode Guide ·Techniques ·Move List ·Credits)
OtherNintendo eShop ·Sephiroth Challenge