Classic Controller
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During E3 2006,Nintendo introduced theClassic Controller, which plugs into theWii Remote via a cord in a similar fashion as theNunchuk. The overall configuration is similar to that of other major seventh generation console controllers, and is also particularly similar to the SNES controller.
The Classic Controller features twoanalog sticks, aD-pad,a,b,x andy buttons, theL andR shoulder buttons, and twoZ buttons (labeled ZL and ZR) next to the L and R buttons, respectively. It also has a set of- (also known asSelect),Home, and+ (also known asStart) buttons like those on the Wii Remote.
Compatibility[edit]
The Classic Controller is compatible withSuper Smash Bros. Brawl via plugging it into theWii Remote. The Classic Controller can also be used forSuper Smash Bros. onVirtual Console.
The Wii Remote returned as a compatible controller for theWii U, meaning the Classic Controller is also compatible by extension, and both were made compatible withSuper Smash Bros. for Wii U. However, the Wii Remote was not made compatible with theNintendo Switch, meaning it and the Classic Controller by extension are not compatible withSuper Smash Bros. Ultimate.
InBrawl andfor Wii U, the buttons on the Classic controller can be remapped in theControls menu to perform other functions.
Standard controls[edit]
Super Smash Bros. Brawl andSuper Smash Bros. for Wii U[edit]
| Move | |
| Standard attacks | |
| Special moves | |
| Stick-smash | |
| Jump | |
| Grab | |
| Shield | |
| Taunt | |
| Pause | |
| Home Menu | |
| Nothing |
Super Smash Bros.[edit]
| Control | N64 equivalent | Action |
|---|---|---|
| Move | ||
| Standard attacks | ||
| Special moves | ||
| Jump | ||
| Grab | ||
| Shield | ||
| Taunt | ||
| Pause | ||
| Nothing | Home Menu/Operations guide | |
| Nothing | Move (menu only) |
Technical data[edit]
| This article or section is incomplete. You can help SmashWiki byexpanding or finishing it. The editor who added this tag elaborates:Needs more information on the hardware like theGameCube controller article |
Licensed Variants[edit]
Classic Controller Pro[edit]
Released in 2009 and plugs into the Wii Remote the same as its predecessor. Features a design overhaul with a new wing thigh grip design and the ZL and ZR buttons relocated behind the L and R buttons as secondary shoulder buttons, in the vein of the Z button on theGameCube controller. As it was released afterBrawl, the game makes no reference to the new model; all images show the original Classic Controller. However, the Classic Controller Pro is used in images inFor Wii U instead of the original.
Wired Fight Pad[edit]
Released in November 2014 by 3rd party controller manufacturer PDP. Has the internal components of a Classic Controller, but with an outer shell reminiscant of a GameCube Controller. Owing to its design and release date, some players presume that it is targeted primarily towardsSmash Bros. players.[1]
Hori Battle Pad[edit]
Released in November 2014 by 3rd party controller manufacturer Hori. Has the internal components of a Classic Controller, but with an outer shell reminiscant of a GameCube Controller. Generally considered preferable to the Wired Fight Pad due to the closer resemblance to a GameCube controller and overall better build quality.
In competitive play[edit]
Although the GameCube controller was competitiveBrawl's most popular controller option, the Classic Controller, specifically the Classic Controller Pro, was significantly popular as well. Its ease of access at the time of release as well as being shaped the most like an industry standard controller made it attractive to new players. Derivatives like the Hori Battle Pad were also relatively popular due to being directly modeled after a GameCube controller. The Virtual Console release ofSuper Smash Bros. also enticedSmash 64 players that skippedMelee to use the controller by bridging the gap between the games.
Despite also being available withSuper Smash Bros. for Wii U, its direct successor, theWii U Pro Controller, being compatible with the same game, made it quickly fall out of favor and become a rarity in tournaments for that game.

