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100-Man Smash

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100-Man Melee.
100-Man Brawl.

100-Man Melee,100-Man Brawl,100-Man Smash, andCentury Smash areMulti-Man modes inSuper Smash Bros. Melee,Super Smash Bros. Brawl,Super Smash Bros. 4, andSuper Smash Bros. Ultimate, respectively. They challenge the player to defeat one hundred opponents (Fighting Wire Frames inMelee,Fighting Alloys inBrawl, andFighting Mii Team inSSB4 andUltimate) without gettingKO'd orSelf-destructing. In all variations except 100-Man Melee, playablecharacters appear as every twenty-fifth opponent. Unlike the regular opponents, these characters are able to take advantage of anyitems that may appear. This mode usually takes a few minutes for players to defeat.

Items spawn periodically to help the player defeat the opponents. InMelee andBrawl, these items and their appearances are random; inSSB4 andUltimate, the items appear on an extra moving platform and have a fixed sequence (inSSB4:Pow Block,Ray Gun,Smart Bomb, Pow Block,Killer Eye, Smart Bomb; inUltimate: Pow Block,X Bomb,Fire Bar, Smart Bomb,Rage Blaster), but different intervals of appearance (SSB4 has the items brought into the screen every 30 seconds; the time interval is more randomized inUltimate)

Checkpoints[edit]

A certain level of difficulty is programmed into four different checkpoints of 100-Man mode. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The rate at which the opponents are spawned will also increase. These checkpoints are shown by either a short pause in the spawning of opponents, or by a spike in the number spawned. The opponents' heightened knockback modifiers remain consistent at all stages of difficulty.

Beginning (0 opponents defeated)[edit]

At the beginning of the match, two to three opponents spawn and they will gradually increase to between four and five. However, they are at a very low level, that of a level 1Computer Player. There will be a short pause after defeating the first 25.

25 opponents defeated[edit]

After 25 opponents are defeated, the amount at which they spawn will reset, but will gradually increase again. They are aggressive and slightly more dangerous than the first 25 foes.

50 opponents defeated[edit]

After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantlyapproach the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges. InSmash 4, the fiftieth foe will be ingiant form.

90 opponents defeated[edit]

At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents willshield,dodge, and usesmash attacks much more often.

99 opponents defeated[edit]

Right before the final challenger, there is one last pause. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is muchheavier than any of the previous foes, and as a result, is slightly harder to defeat. InBrawl, the last foe is the player's character (always player one if playing co-op). InSmash 4, the last foe will additionally be ingiant form. InUltimate, the last foe will instead be in normal size form.

Rewards[edit]

InSuper Smash Bros. Melee[edit]

  • Clearing 100-Man Melee will challenge the player to defeatFalco, where victory will result inunlocking the character.
  • Clearing 100-Man Melee in under 4 minutes gives the Male Wire Frametrophy.

InSuper Smash Bros. Brawl[edit]

  • Clearing 100-Man Brawl will challenge the player to defeatFalco, where victory will result inunlocking the character.
  • Clearing 100-Man Brawl for the first time gives thePitfall trophy.
  • Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives the Ryuta Ippongisticker.
  • Clearing 100-Man Brawl in under 4 minutes gives theMulti-Man Melee 1 (Melee) CD.
  • Clearing 100-Man Brawl with all characters gives the Blue Alloy trophy.

InSuper Smash Bros. for Nintendo 3DS[edit]

  • Clearing 100-Man Smash will challenge the player to defeatWario, where victory will result inunlocking the character and theWarioWare, Inc. stage.
  • Simply playing 100-Man Smash once will result in unlockingVictini to appear inPoké Balls andMaster Balls.
  • Clearing 100-Man Smash for the first time gives the Auto-Healer Brawn BadgeEquipment.
  • Clearing 100-Man Smash in under 3 minutes gives the custom moveEffortless Blade forMarth.
  • Clearing 100-Man Smash with all characters gives theShadow trophy.

InSuper Smash Bros. for Wii U[edit]

InSuper Smash Bros. Ultimate[edit]

  • Although no characters in the game are explicitly unlocked by clearing Century Smash, time spent in it counts towards the playing time to initiate a challenger approaching battle.
  • Clearing Century Smash alone under four minutes gives the Masked Lumen Spirit.
  • Clearing Century Smash alone as Ken using only special moves gives 3 Classic Tickets.
  • Clearing Century Smash alone on Great Plateau Tower within five minutes gives the Champion's Wig Mii headgear.
  • Clearing Century Smash alone as Wolf under five minutes gives 2500 Gold.

Names in other languages[edit]

LanguageName
Japan Japanese百人組み手
UK English100-Man MeleeSuper Smash Bros. Melee
100-Man BrawlSuper Smash Bros. Brawl
100-Man SmashSuper Smash Bros. 4
Century SmashSuper Smash Bros. Ultimate
France FrenchSmash contre 100
Germany German100er-Smash
Spain SpanishAsalto contra 100
Italy ItalianMischia contro 100
China Chinese (Simplified)百人对打
Taiwan Chinese (Traditional)百人對打
South Korea Korean100인 스매시
Netherlands DutchSmash tegen 100
Russia RussianБитва века

Trivia[edit]

The "Change Fighter" option, appearing in the last few frames where it would normally say "Quit".
  • InSuper Smash Bros. for Nintendo 3DS, if the player gets a Failure and presses "Quit", occasionally, during the last few frames of the transition from the mode to the menu, the option will change to the standard "Change Fighter" option.
  • Due toUltimate having more unlockable characters thanstarter characters and its resultant streamlining of character unlock conditions, it is the first installment in theSuper Smash Bros. series for which completing 100-Man Smash does not directly reward the player with an unlockable character.


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