Cape
- This article is about Mario'sside special. For Meta Knight'sdown special, seeDimensional Cape.
Cape | |
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![]() Mario's Cape inSuper Smash Bros. Ultimate. | |
User | Mario |
Universe | Mario |
Article on Super Mario Wiki | Cape Mario |
Cape (スーパーマント,Super Mantle) isMario'sside special move.
Overview[edit]
Mario pulls out a cape and swings it in front of him,reflectingprojectiles andreversing hitcharacters. The cape starts to reflect projectiles atframe 6. This also applies toDr. Mario with hisSuper Sheet. The cape has a multiplier of 1.5× when aprojectile isreflected.
Cape, along with Super Sheet, has the unique ability among reflecting moves to flip the opponent on the x-axis, no matter what direction the opponent was facing. This does not interrupt any animations, meaning the opponent has to wait before the animation completes to act again, putting Mario at a great positional advantage. Cape can even flipshielding opponents. Also, the cape will briefly reverse an opponent's momentum (not inSuper Smash Bros. Melee). Shortly after an opponent is flipped in the opposite direction, if they make a directional input such as a forwardroll, they will instead roll backward. This seems to affect most (includingbuffered) inputs made while being caped. This also does not work inMelee.
Mario's Cape deals no knockback and never makes opponentsflinch except for inMelee when used on an opponent attempting agrab, which deals slight knockback and inUltimate when used on opponents grabbing the ledge. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air. This means that it will not interrupt attacks; rather, it only turns the enemy character around, leaving their hitbox active. It can leaverecovering characters unable to grab theledge. This is less potent inSuper Smash Bros. Brawl onward due to those games' differing ledge mechanics, in which characters can grab ledges regardless of which direction they are facing. However, this is alleviated by the move completely reversing the opponent's momentum, and briefly, their controls in those games. The cape can be broken in the same manner as any other reflector can; if the damage of the oncoming attack can break ashield in one hit, the cape will not work and Mario will bestunned (inMelee) or get hit by the attack (sinceBrawl). InSuper Smash Bros. 4, Mario's Cape can reflect projectiles behind him as it is swung from his back upon use, but it requires good timing. The damage has been nerfed over time (10/8 inMelee to 8/6 inBrawl and 7 inSmash 4 onward). The move has a sweet spot closer to Mario inMelee and the move is weaker inMelee andBrawl. This move can also beB-reversed.
If used on someone inBrawl while taking knockback from an attack, it multiplies the distance by about 1.6.
The Cape can also be used for multiple advancedtechniques;Cape glide, the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, andEdge Cape-cancel. These techniques only work inBrawl.
InSuper Smash Bros. Ultimate, the animation is changed aesthetically, as Mario is now wearing the cape around his neck while he swings it. In addition, Cape now forces opponents to show their backside oncereversed. Because of that, it is the only way to see the backside of characters with a mirrored stance (such as Mario himself) without using glitches. The Cape has recevied a change in Ultimate. The duration of thereflecthitbox now comes up at theframe 9 instead of theframe 6, decreasing its safety normally but to compensate for this, if aprojectile comes close enough toMario, the attack becomes faster andreflects theprojectiles faster too.
Customization[edit]
Special Move customization is available inSuper Smash Bros. 4. These are the variations:
- Cape: Default.
- Shocking Cape: The move has very slightly more startup, and moderately increased ending lag. The Cape has anelectrical effect that does 11.2% damage and decent knockback, KOing Mario at 99% at the ledge. However, it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction. The ability forMario to stall in the air is still retained to a lesser extent, but any horizontal momentum Mario had when performing the move will be preserved.Main article:Mario (SSB4)/Side special/Custom 1
- Gust Cape: The Cape is granted a small windbox which canpush opponents, with the sweet spot and sour spot being indicated by two visual effects. It retains much of the functions of the regular Cape, but the move has more startup and ending lag and does slightly less damage than the regular Cape, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl).Main article:Mario (SSB4)/Side Special/Custom 2
Mario using the Shocking Cape inSuper Smash Bros. for Nintendo 3DS
Mario using the Gust Cape inSuper Smash Bros. for Nintendo 3DS
Instructional quotes[edit]
![]() | ![]() | Reflect projectile attacks and spin enemies around. |
![]() | ![]() | Repel projectiles and turn around foes with a flip of the cape. |
![]() | ![]() | Deflect projectiles and turn players around. |
![]() | ![]() | Whips out a cape to spin opponents around and reflect projectiles. |
Glitches[edit]
- When Mario uses his Cape on an enemy that is increasing their height (jumping, mid-air jump, recoveries, footstool jump, etc), the enemy will increase their height much higher than normal.
- If Cape hits an opponent about tosweetspot a ledge, the targetwill go into a ledge grab animation in the opposite direction. The opponent's edge recovery will also be performed in reverse, after which the glitch ends.
- InMelee, a glitch can occur which causes the Cape to become stuck to Mario's model.[1]
Edge Cape-cancel[edit]
TheEdge Cape-cancel is anadvanced technique inSuper Smash Bros. Brawl that involves Cape. To perform the technique, simply grab or fall onto theedge, then flick theControl stick away from the edge and perform Cape. If done correctly, Mario will perform the action, and the stalled descent the move provides will allow him to grab onto the edge again. This is done primarily to abuse theintangibility frames gained by grabbing the edge, effectively making approaching Mario very difficult if used multiple times in succession. This can also be used foredgeguarding, as the Cape at the edge canreflect opponents trying to recover. However, doing this technique optimally requires frame-perfect timing, as pressing the button too early will have Mario perform anedge attack instead, and pressing the button too late will wear off the intangibility frames and leave Mario vulnerable. That being said, there are few scenarios where being frame-perfect is necessary beyond stalling for time.[2]
Origin[edit]
InSuper Mario World, the Cape is a power-up obtained from theCape Feather, which transforms Mario intoCape Mario. While wearing a Cape, Mario can perform a spinning attack, using it to attack enemies and destroy most projectiles. Additionally, by holding the jump button while airborne Mario can slow down his fall. The cape can also be used to fly great distances after a running start: in this state, Mario can stay airborne indefinitely by diving and pulling up at regular intervals, which allows him to skip large portions of some levels. The Cape's floating capabilities in its source game could have inspired its ability to stall Mario in midair inSmash Bros.
Gallery[edit]
Mario reflecting a projectile inSuper Smash Bros. for Nintendo 3DS.
Cape inSuper Smash Bros. for Wii U.
Names in other languages[edit]
Trivia[edit]
- InMelee,Brawl, andUltimate, Cape can be used on ataunting character to make them face the other way in manners that are otherwise impossible, like makingWario face the screen while doing his side taunt. InSmash 4, this does not apply to characters with a mirrored stance, as they will instantly flip back to normal once the turning animation ends.
- If timed correctly, the part of the animation where Mario is still putting away his cape can still reflect projectiles near the very end, but possesses no hitbox.
- If timed correctly, when using the cape on an opponent that is just hitting the ground, the opponent will take longer to hit the ground.
- If Mario uses his Cape while in theOnline Practice Stage, the cape will look sparkly and be of a lower-quality graphic.
- InBrawl, if one were to pull off a "reverse reverseFalcon Punch," or using Cape on a reverse Falcon Punch,Captain Falcon will be pushed back as he punches.
- InBrawl andSSB4, the Cape momentarily gives the opponentsuper armor after it hits them. When hitting both aBob-omb and an opponent at the same time, said opponent will take no knockback but full damage from the resulting explosion. If this is performed on Nana (Brawl only) as she is KO'd, she will have a type of super armor when she respawns, lasting until she is KO'd again. She will be invulnerable to all attacks exceptgrabs.[3]
- InSSB4 andUltimate, when the Cape or Super Sheet hits an opponent, it makes the same sound fromSuper Mario World, only sped up.
- While the Cape and Super Sheet can reflectBayonetta,it does not reflect the position of her forward smash.
- It appears as though the 3rd custom version of the move would have had Mario swing a considerably larger cape, with the same properties as the normal one, but it would only deal 1% damage.
- InUltimate, using the Cape onRyu,Ken,Terry, orKazuya in a 1-on-1 matchflips them only for a brief moment before turning back to face Mario. This is due to their shared mechanic where they will always face their opponent during 1-on-1 matches.
Technical details[edit]
- Mario (SSBM)/Side special
- Mario (SSBB)/Side special
- Mario (SSB4)/Side special
- Mario (SSBU)/Side special
See also[edit]
References[edit]
- ^DJR0. SSBM Mario Cape Glitch (Video). Retrieved on 2010-11-17. “To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped fillming[sic], he still had it out”
- ^Edge Cape-cancel tutorial
- ^FireMario149. ~How to Play Mario: Cape Invincibility Frames [16/18] (Video).