Cannon Jump Kick
| Cannon Jump Kick | |
|---|---|
The Gunner using the Cannon Jump Kick. | |
| User | Mii Gunner |
| Universe | Super Smash Bros. |
Cannon Jump Kick (キャノンジャンプキック) is one of threeup special moves usable byMii Gunners inSuper Smash Bros. Ultimate, being essentially a revised version ofthe previous game'sCannon Uppercut.
Overview[edit]
When used, the Gunner fires a concussive blast, propelling themself with the arm cannon while kicking into the air. The concussive blast canmeteor smash opponents. The move can hit twice (once during the initial blast, and the other time via the Mii's leg) and is fairly strong, but as arecovery, it does not cover much distance. As a result, while its power compliments a more aggressive playstyle, much more care is needed when offstage, as the Gunner's ability to survive is noticeably lessened.
The concussive blast comes out nearly as quickly as the Gunner'sjab (onframe 6, as compared to the jab on frame 5). If used on the ground, the Gunner will beintangible during frames 5-7, and if the blast connects, it can, as mentioned, combo into the kick. Regardless of whether the blast connects, the kick comes out shortly thereafter, on frame 10. The attack causeshelplessness and has significantlanding lag (28 frames, as compared toArm Rocket's quick 14 frames andLunar Launch's 18 frames), so care must be used when utilizing it offensively so as not to leave oneself open to attack.
Overall, while the move is arguably worse than the Gunner's other options when viewed strictly from a recovery standpoint, this is balanced out in part by the move's attacks making the Gunner more dangerous offstage (e.g. for meteor smashing), and more importantly by the sheer power of the move. This offers the Gunner a quick, close-ranged KO option they otherwise lack, though at higher percentages, the Gunner'stilts can be used to similar effect and with less chance of being punished. Players looking for a reliable recovery should probably consider one of the Gunner's other custom moves. However, Cannon Jump Kick should always be considered, because it is one of the best out-of-shield moves in the game. A player looking for a powerful addition to the Gunner's arsenal of attacks may consider using this move, so long as they have confidence not only in their ability toread a foe, but especially in their offstage game, since the slightest error offstage can lead to the loss of a stock, much like the Gunner's sibling character,Mii Brawler.
Instructional quote[edit]
| Rises up with a jet boost. Has a meteor effect if airborne opponent is hit. |
Customization[edit]
Cannon Jump Kick appears exclusively inSuper Smash Bros. Ultimate, with two other Special Move customization options available. These are the variations:
| 1.Lunar Launch | 2. Cannon Jump Kick | 3.Arm Rocket |
|---|---|---|
| "Shoots downward, rocketing into the air from the recoil." | "Rises up with a jet boost. Has a meteor effect if airborne opponent is hit." | "Skyrocket using jet propulsion. Tilting left or right can adjust the flight angle." |
Gallery[edit]
Cannon Jump Kick as shown by theMove List inUltimate.
Names in other languages[edit]
Trivia[edit]
- Cannon Jump Kick is the fastestmeteor smash inUltimate, with its meteor hitbox becoming first active on frame 6.

