Super Smash Bros. 4
Super Smash Bros. Ultimate

Bonus Fruit

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Bonus Fruit
Pac-Man Neutral B SSBU.gif
Pac-Man throwing a key inUltimate.
UserPac-Man
UniversePac-Man
Galaxian
Mappy

Bonus Fruit (フルーツターゲット,Fruits Target) isPac-Man'sneutral special move.

Overview[edit]

Achargeable move, Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Boss Galaxian[1], Bell, and Key. Pac-Man cannot cycle past the key, and will instead put the key away for later use. After reaching the Orange, each item takes longer to charge.

Pac-Man can save his selected fruit by shielding, jumping, or dodging, and continues to cycle starting from the last fruit he selected by holding the special button (tapping it will instead use the stored fruit). On the ground, Pac-Man can quickly interrupt the charging process by tapping the shield button. Interrupting the charge in midair in this manner is significantly more difficult, though the player can alsoair dodge to cancel the charge. During the charging process, opponents can attack the item, which causeshitlag but no other effects; however, this allows charging fruits to cancelprojectiles. Additionally, as each fruit cycle is considered a new item, this can cause strange interactions when they collide with other items that do not disappear after one hit (such as aGyro), as the opposing item will collide and seemingly "hover" in place as it experiences hitlag hitting each cycling fruit.

Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. Only one Bonus Fruit can exist at any time for each Pac-Man; it cannot be used again until the item thrown disappears from the stage, and Pac-Man cannot produce a Bonus Fruit if his opponent is currently holding it. Being hit either while charging or when holding a grabbed fruit as an item (regardless of whether it is Pac-Man or an opponent) has a high chance of causing the holder to drop the held fruit.

Thrown items can be caught out of the air (by opponents as well as by Pac-Man), and can be picked up while traveling or if they land on the ground, though they disappear quickly if left alone; if they collide with hitboxes (such as players orFire Hydrant), they will pop upwards and disappear much quicker. If they have already been thrown normally as an item and do not collide with any hitboxes, the user cannot regrab the thrown item.

Bonus Fruits will follow their usual trajectories even if they collide with a surface; the exceptions are the Boss Galaxian and Bell, which stops traveling upon hitting a wall, and goes through solid surfaces during its initial travel, respectively. Their trajectories can be affected by exteriorpush sources, most notably from Fire Hydrant's water. If thrown in different angles as caught items, they behave in unique ways due to them still following their programmed behaviors, such as the Melon staying in place and drifting down slowly.

InSmash 4, all Bonus Fruit variants can be re-caught and will not disappear for around 3 seconds upon coming to a rest if dropped from the air. In addition, each fruit bounces twice and has their "lifetime" refreshed upon each re-catch, giving Pac-Man a powerful and lasting item game once a fruit is caught. It is possible to accomplish several feats with proper technical skill (such as using the key to startzero-death,infinite footstool combos). A compiled guide to re-catch every Bonus Fruit on competitively legal stages can be foundhere.

FruitPropertiesDamageKO percent
CherryKnocks characters in a very shallow arc.
Super Smash Bros. 4Bounces twice and lands for a moment before disappearing.
Super Smash Bros. UltimateBounces once and disappears shortly after. Lasts for 50 frames if thrown in the air.
4% (SSB4)
4.3% (SSBU)
467% (SSB4)
503% (SSBU)
StrawberryKnocks characters on a similar arc to the Cherry, but slightly farther. Travels slightly more total distance than the Cherry.
Super Smash Bros. 4Bounces three times and lands for a moment before disappearing. Can travel almost the length ofFinal Destination if thrown from a short hop.
Super Smash Bros. UltimateBounces twice and disappears shortly after. Can travel slightly more than half of the length of Final Destination if thrown from a short hop. Lasts for 50 frames if thrown in the air.
6% (SSB4)
6% (SSBU)
349% (SSB4)
393% (SSBU)
OrangeKnocks characters in asemi-spike angle.
Super Smash Bros. 4Travels in a straight line for about half the length of Final Destination's platform before disappearing.
Super Smash Bros. UltimateTravels in a straight line for about two-thirds the length of Final Destination's platform before disappearing.
8% (SSB4)
7.5% (SSBU)
217% (SSB4)
262% (SSBU)
AppleKnocks characters vertically. Thrown at a strong diagonal angle downwards, useful for interrupting offstage opponents attempting to jump towards an edge.
Super Smash Bros. 4Bounces across the floor four times in quick hops before disappearing. Can travel almost the length of Final Destination if thrown from a short hop, though slightly less than the Strawberry.
Super Smash Bros. UltimateBounces across the floor twice in wide hops. Can travel slightly more than half the length of Final Destination if thrown from a short hop, though slightly more than the Strawberry.
9% (SSB4)
9.5% (SSBU)
137% (SSB4)
151% (SSBU)
MelonTravels slowly in a very slight arc, and has considerable diagonal knockback. Flies slow enough that Pac-Man is able to run up to catch it. Can be used to stop approaches and will KO at high percents.12% (SSB4)
12% (SSBU)
146% (SSB4)
150% (SSBU)
Boss Galaxian[1]Does a quick shuttle loop before continuing to fly off either straight ahead or at several angles diagonally upward from the direction it was thrown. Inflicts the same amount of damage every time it connects. Passes through enemies, but immediately stops and drops as an item if it hits a wall.9% (SSB4)
9% (SSBU)
220% (SSB4)
256% (SSBU)
BellTravels slowly in a high arc before suddenly stopping short and falling straight down, passing through opponents. Causesparalysis if it connects (unless dropped lightly in the air as an item only inSSB4), and bouncesSuper Smash Bros. 4thrice/Super Smash Bros. Ultimatetwice upon hitting the ground before disappearing, which can also cause paralysis if an opponent touches it then. Notably passes through all solid ground during the initial high travel arc.8% (SSB4)
7.5% (SSBU)
186% (SSB4)
367% (SSBU)
KeyTravels at high speed in a straight line and deals high damage and knockback. Passes through opponents and has the highest knockback out of all Bonus Fruit charges, being the most reliable KOing projectile out of all fruits.15% (SSB4)
16% (SSBU)
131% (SSB4)
152% (SSBU)

Instructional quotes[edit]

Super Smash Bros. for Nintendo 3DS case foldoutPac-Man (SSB4)Throw a variety of objects withB.
Super Smash Bros. UltimateMove ListPac-Man (SSBU)Summons a variety of fruit to throw at his foes. Some of it seems a little less edible, though...

Customization[edit]

Special Move customization was added inSuper Smash Bros. 4. These are the variations:

1. Bonus Fruit2. Freaky Fruit3. Lazy Fruit
Bonus Fruit
Freaky Fruit
Lazy Fruit
NTSC "Summon a variety of fruit to throw at your foes. Some of it seems a little less edible, though..."

PAL "Summons a variety of fruit to throw at your foes. Some of them seem a little less edible, though..."

NTSC "Summon fruit that moves in strange and unpredictable ways, or even travels farther."

PAL "Summons fruit that move in strange and unpredictable ways, or even travel further."

NTSC "Summon slow-moving fruit that tends to stick around for quite some time."

PAL "Summons slow-moving fruit that tend to stick around for quite some time."

  1. Bonus Fruit: Default.
  2. Freaky Fruit: Gives the fruit awkward and sporadic behavior, making them harder to avoid, at the cost of less damage. Also takes slightly longer to cycle past the orange. With the exception of the Boss Galaxian and Bell, all fruits disappear immediately on hit, preventing fruit-grabbing after hitting an opponent.
FruitPropertiesDamage
CherryBounces quickly three times back and forth in gradually higher arcs. Sends opponents towards Pac-Man.2%
StrawberryBounces slowly four times back and forth in broad but low arcs that cover a lot of ground. Sends opponents towards Pac-Man.4%
OrangeTravels very quickly in a straight line that is the length of Final Destination's platform before disappearing.2%
AppleBounces extremely quickly across the stage. Starts off with short hops that don't cover much ground, but progressively get even faster and travels more distance as it continues.9%
MelonTravels into a high arc the length of half of Final Destination and bounces once. The second bounce sends it backwards, and it disappears before it touches the ground.13%
Boss GalaxianTravels rapidly in a straight line about the length of Final Destination before making a sudden turn, and flies the opposite direction at a 30 degree angle, loops around and travels in a straight line, then disappears.7%
BellTravels forward for a moment, before curving upwards and moving directly upwards rapidly. If hit up close, the opponent will be led into the second upward hit, though this may not work at higher percentages. Does not cause paralysis.6%
KeyStays in place upon being thrown, only hitting anything directly in front of Pac-Man. Disappears almost immediately, and does not have any knockback. When used on an airborne opponent, it has a strongmeteor smash effect.10%
3.Lazy Fruit (known asBone-Idle Fruit in the PAL version): The fruit will travel at an excessively slow pace, and do not disappear, instead sticking around for a while. It also changes each fruit's general behavior, making them weaker, but harder to avoid.
FruitPropertiesDamage
CherryBounces five times at a slow rate before disappearing.1%
StrawberryBounces once in a slow arc, and continues to hop in place four times.3%
OrangeSluggishly travels for a short distance.5%
AppleExhibits behavior similar to the strawberry, but travels faster and will bounce more frequently and higher.6%
MelonShares the apple's characteristic, but with even higher bounces and will travel even faster.8%
Boss GalaxianTravels a short distance before performing 8 rapid, small shuttle loops that inflict damage per hit and can potentially trap an opponent.2%
BellTravels straight up from Pac-Man's hand for a while before dropping quickly. Will cause paralysis.7%
KeySpins rapidly and travels slowly, knocking back foes as it follows a set path.7%

Fruit Recycle[edit]

Fruit Recycle,Fruit Recycling, orFruit Loops is a technique inUltimate that allows Pac-Man to charge a Bonus Fruit again if he catches it. To do this, Pac-Man must first throw a Bonus Fruit, catch it and then begin charging Bonus Fruit again. This allows Pac-Man's Bonus Fruit to continue charging from the fruit he is currently holding.Reflected fruit can be recycled if caught, butPocketed fruit cannot.Kirby can also perform this technique by copying Pac-Man's Bonus Fruit ability usingInhale.

Fruit Recycle allows Pac-Man to perform combos which are more complex and varied than previously possible inSmash 4. It has several applications such as using a fruit to hit an enemy and then turning it into a different fruit to perform combo setups, or simply usingcharge cancelling to put a caught Bonus Fruit back into storage.

Trophy[edit]

Bonus Fruit's trophy inSuper Smash Bros. for Nintendo 3DS
Bonus Fruit's trophy inSuper Smash Bros. for Wii U
Bonus Fruit
NTSCSuper Smash Bros. for Nintendo 3DSAll kinds of fruits appear in the original PAC-MAN—along with some other items in later rounds—and they're a great way to rack up a high score. Here, PAC-MAN's standard special lets him throw one of these. Different ones have different movement patterns and launching ability. Press the button again to pick!
NTSCSuper Smash Bros. for Wii UAll kinds of fruits appear in the original PAC-MAN—along with some other items in later rounds—and they're a great way to rack up a high score. Here, PAC-MAN's standard special lets him throw one of these. Different ones have different movement patterns and launching abilities. Press the button again to pick!
Arcade:PAC-MAN (1980)
Arcade:PAC-LAND (1984)
PALAll kinds of fruits appear in the original PAC-MAN – along with some other items in later rounds – and they're a great way to rack up a high score. Here, PAC-MAN's standard special lets him throw one of these. Different ones have different movement patterns and launching ability. Press the button again to pick!
Arcade:PAC-MAN (1980 (JP))
Arcade:PAC-LAND (1984 (JP))

Spirit[edit]

The Bonus Fruit appears inSuper Smash Bros. Ultimate as a Novice-classsupport spirit.

InAdventure Mode: World of Light, the Bonus Fruit are presumably one of the countless spirits captured byGaleem during his takeover of the universe. The Bonus Fruit's spirit is located in the valley section ofThe Light Realm.

The Bonus Fruit uses twoPac-Man puppet fighters and is fought on thePac-Land stage'sΩ form. During the battle, the Pac-Man puppet fighters favor their Bonus Fruit neutral special while the player's fighter must defeat both fighters in twenty seconds, referencing the Bonus Fruit's short time span inPAC-MAN.

No.ImageNameTypeClassCostAbilitySeries
950
SSBU spirit Bonus Fruit.png
Bonus Fruit
Support
1Stamina ↑PAC-MAN Series

Origin[edit]

Bonus fruits inPac-Man.

Bonus fruits are one of the staples of thePac-Man games, inspired by the fruit symbols onslot machines. In the original arcade game, they appear near the ghost's lair, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the originalPac-Man are, in order: Cherry, Strawberry, Orange, Apple, Melon, Boss Galaxian, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game. In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange.

The Boss Galaxian originates from Namco's previous biggest success beforePac-Man,Galaxian, and was featured in the originalPac-Man game as an Easter egg. ThePac-Man/Galaxian connection has been somewhat preserved in the years since the original game's release, notably throughPac-Man World, which features a boss known as "King Galaxian" who commands an army of Galaxians and must be fought in a vehicle-level style strongly resembling the original game. The Boss Galaxian's movement and sound effect are based on its original appearance inGalaxian.

The paralyzing effect and sound effect of the Bell comes from the bell inMappy,[2] which would make any enemies freeze momentarily in place on contact.Mappy is a later Namco game from outside of the Pac-Man franchise that, unlikeGalaxian orDig Dug, has not been notably etched into diegeticPac-Man canon, however, the game is also noted for possessing gameplay similarities toPac-Man as a chase game, and the titular police mouse has made some minor appearances inPac-Man titles - with the most significant being as aPlayStation Portable exclusive playable character inPac-Man World Rally and a parking attendant inPac-Man E1 Grand Prix who chastises Pac-Man for breaking traffic laws and harming the environment. Mappy was intended to be one of the rescuable friends inPac-Man World, but replaced alongside other Namco crossover characters with the Pac-Man family, leaving onlyPooka intact.

The concept of the move, and the animation showing Pac-Man in thought while selecting, may be influenced by a special move used by the robot maid Tesse in theSunsoft fighting gameWaku Waku 7, where she would decide between a set of 8 household items and animals in a thought bubble then throw the one chosen as a projecitle, each with its own arc and speed.

Gallery[edit]

Names in other languages[edit]

LanguageName
Japan Japaneseフルーツターゲット,Fruits Target
UK EnglishBonus Fruit
France FrenchFruit bonus
Germany GermanObst
Spain SpanishFruta de bonificación
Italy ItalianFrutta bonus
China Chinese (Simplified)水果奖赏
Taiwan Chinese (Traditional)水果獎賞
South Korea Korean과일 타깃
Netherlands DutchBonusfruit
Russia RussianБонус-фрукт

Trivia[edit]

  • Oddly enough, in theAll-Star Rest Area andOnline Practice Stage, the Boss Galaxian will not make any sounds whatsoever when thrown.
  • Bonus Fruits are not affected by the size of Pac-Man: for example, a Pac-Man under the effects of aSuper Mushroom will still charge a standard-sized fruit.

References[edit]

  1. ^abBoss Galaxian (Neutral Special) – The Boss Galaxian Bonus Fruit moves forward a little, twirls around once, and continues forward. It's great for combos since it can hit the same opponent at least two times.Tips (SSBU)
  2. ^Origin Of Bell's Effect