Barrel Cannon
| Barrel Cannon | |
|---|---|
![]() Artwork of a Barrel Cannon fromDonkey Kong Country: Tropical Freeze. | |
| Universe | Donkey Kong |
| Appears in | SSB Melee Brawl SSB4 Ultimate |
| Item class | Heavy item/Trap |
| Article on Super Mario Wiki | Barrel Cannon |
Barrel Cannons (タル大砲,Barrel Cannon) are an element from theDonkey Kong series that appears in every game of theSuper Smash Bros. series.
Origin[edit]
Barrel Cannons debuted inDonkey Kong Country as a means of travel across large gaps and as a means of accessing bonus games. Present both singly and in "chains", jumping into one would leave a character sitting inside the barrel until they were fired. Many variations on the basic theme existed, including fixed cannons, autofiring cannons, cannons which rotated, cannons which moved back and forth in a line, and combinations thereof.Donkey Kong Country 2: Diddy's Kong Quest introduced arrow barrels that indicated which direction they would fire, which became the basis for the Barrel Cannons in theSmash Bros. series.[1] Unlike in theSmash Bros. games, however, the arrow barrels were always stationary.
Overview[edit]
While its exact behavior varies slightly between games, it operates the same overall. Characters that enter the barrel are temporarily held inside. Pressing any button or waiting long enough will fire the character in whatever direction the barrel is pointing, sending themreeling; depending on the game, the character might deal damage to enemies they run into.
As an item[edit]
InSuper Smash Bros. Melee, Barrel Cannons appear as a rare and quickly-vanishingitem, appearing infrequently even if the item drop frequency is set on very high. They can be picked up and thrown as heavy items, or they may become active should they appear on a sufficiently steep slope. Characters other than the thrower that touch an active Barrel Cannon will be trapped inside, and must press a button to fire themselves to escape. Waiting too long to fire may cause the barrel to roll off the stage, making it very difficult to recover if it subsequently fires in the wrong direction. Touching an occupied barrel deals minor damage and knockback.Giga Bowser,Master Hand, andCrazy Hand cannot enter a Barrel Cannon, so they will take damage if one is thrown at them instead.
The bottom of the cannon has the text "2L84ME" on it, which translates to "Too late for me", referencing the difficulty dodging and escaping the Barrel. The same alphanumeric sequence appears on a wooden crate ina piece of official art forDonkey Kong Country.
As a stage element[edit]
Barrel Cannons appear in variousDonkey Kong-relatedstages.
Kongo Jungle (SSB) andKongo Falls[edit]
In the two Kongo Jungle stages, a single Barrel Cannon floats below the stage, moving back and forth. Characters can enter the barrel at any time to be fired out a short period of time later, or after they press a button. While the Barrel Cannon can be used to recover if the character can't reach the stage, it can rotate unpredictably, resulting in being fired sideways or downwards to a sureself-destruct. Characters cannot enter occupied barrels.
In the case of Kongo Falls, aKlaptrap brought down by the rapids can occasionally become stuck in the Barrel Cannon. Touching the Klaptrap-occupied barrel will deal damage to the character in addition to denying entry. Eventually, the Klaptrap will be fired, dealing 30% damage and incredible knockback if it happens to hit anyone.
Jungle Hijinxs[edit]
Barrel Cannons in the Jungle Hijinxs stage have the "starburst" design fromDonkey Kong Country Returns. They are used to travel between the stage's two planes. Characters that attempt to use a Barrel Cannon too soon after the previous one (due to still being smoking from the first) may cause the barrel to explode and launch them upwards or downwards, stopping players from simply using them to constantly run away from opponents.
The Subspace Emissary[edit]
Barrel Cannons appear inThe Subspace Emissary as black, metallic tubes with yellow arrows. They operate in exactly the same way as in theDonkey Kong Country series - certain parts of certain stages involve precise timing to traverse a chain of Barrel Cannons. Barrel Cannons with a blue highlight under the arrow may be fired manually with no maximum wait time, while others fire immediately.
Certain Barrel Cannons act as traps, firing the character offscreen duringambushes and the like.
Smash Run[edit]
Barrel Cannons appear inSmash Run, using the Subspace Emissary role and design. UnlikeBrawl, however, players cannot indefinitely stay in certain Barrel Cannons; rather, they will be shot out after enough time has passed.
Stage Builder[edit]
Cannons similar in purpose to Barrel Cannons appear as objects inSuper Smash Bros. for Wii U andSuper Smash Bros. Ultimate'sStage Builder with a unique design. They can be placed at any rotation and remain fixed, automatically firing anyone who comes into contact with them. The large cannon sends fighters flying farther than the small one.
Classic Mode (SSBU)[edit]
InClassic Mode inUltimate, theBonus Game features a cannon at the end which blasts the player into a portal, ending the stage.
Trophy[edit]
The Barrel Cannon has a trophy inMelee.
- Barrel Cannon
- The Barrel Cannons were used in Donkey Kong games as a vital means of transportation, and their explosive nature is used similarly in Super Smash Bros. Melee. On the Kongo Jungle stage, one can catch characters as they fall from the main platform. Careful! The Barrel Cannon rotation may accidentally send you flying off the screen.
- Donkey Kong Country (11/94)
Gallery[edit]
A Barrel Cannon in Smash Run inSuper Smash Bros. for Nintendo 3DS.
Cannons in Stage Builder inSuper Smash Bros. for Wii U.
Trivia[edit]
- InUltimate, for unknown reasonsPeach andSimon use different reference nodes for launching compared to theirEcho Fighter counterparts (Daisy andRichter, respectively). This results in Peach being launched closer to the opening than Daisy, thus going further and colliding with fighters or the stage at different times. The same is true for Simon and Richter, though in reverse and to a lesser extent.[2]
References[edit]
- ^CrappyCaptureDevice (20 Dec, 2007). Items (6 of 6) - History Behind Super Smash Bros. Melee (video). YouTube. Retrieved on 5 Feb, 2011. “Covers the Bunny Hood, Cloaking Device, Arrow Barrel, Egg container item and Capsule container item.”
- ^Values for Barrel Cannons
| Fighters | Donkey Kong (SSB ·SSBM ·SSBB ·SSB4 ·SSBU) ·Diddy Kong (SSBB ·SSB4 ·SSBU) ·King K. Rool (SSBU) |
|---|---|
| Assist Trophy | Klaptrap |
| Boss | Giant Donkey Kong |
| Stages | Kongo Jungle ·Kongo Falls ·Jungle Japes ·Rumble Falls ·75m ·Jungle Hijinxs |
| Items | Hammer ·Barrel Cannon ·Peanut ·Spring |
| Enemies | Kritter ·Tiki Buzz |
| Other | Dixie Kong ·DK Barrel ·DK Island ·Pauline ·Stanley ·Zinger |
| Trophies,Stickers andSpirits | Trophies (SSBM ·SSBB ·SSB4) ·Stickers ·Spirits |
| Music | Brawl ·SSB4 ·Ultimate |
| Masterpiece | Donkey Kong |
| Related content | Mario (universe) ·Banjo ·Barrel |





