Super Smash Bros. Ultimate

Banjo

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For fighter info, seeBanjo & Kazooie (SSBU).
For the Canadian smasher, seeSmasher:Banjo.
Banjo
Banjo.png
Official symbol for the Banjo-Kazooie series.

Official artwork of Banjo fromBanjo-Tooie.

UniverseBanjo-Kazooie
DebutDiddy Kong Racing (1997, video game debut)
Banjo-Kazooie (1998, origin series debut)
Smash Bros. appearancesUltimate
Most recent non-Smash appearanceRare Replay (2015)
Console/platform of originNintendo 64
SpeciesHoney bear
GenderMale
Place of originSpiral Mountain
Designed bySteve Mayles
Voice actorChris Sutherland
Article on WikipediaBanjo & Kazooie

Banjo (バンジョー,Banjo) is one of the two titular protagonists of theBanjo-Kazooie series, the other beingKazooie.

Origin[edit]

Banjo is a laid-back, well-mannered brown bear who loves honey and, as his name suggests, playing his banjo. He is generally non-confrontational, desiring peace and quiet, and he often helps those in need, but he is strong enough to defend himself if need be. He is a foil to the sarcastic and loudmouthedKazooie, his best friend whom he (often unwittingly) goes on adventures with. He lives with Kazooie and his younger sister Tooty in a small house near the foot ofSpiral Mountain.

Banjo chronologically debuted inDiddy Kong Racing as one of the eight starter characters, which takes place before his partnership with Kazooie. He andConker the Squirrel were recruited byDiddy Kong to help defeat the intergalactic pig wizardWizpig. He is the second-heaviest character and races in aqua-colored vehicles. Although Kazooie does not appear, she is mentioned within the game's instruction manual.[1]

Banjo's first proper adventure, however, occurrs inBanjo-Kazooie. The evil witch Gruntilda, upon hearing that Tooty is the prettiest girl of all, kidnaps her and attempts to use a machine to steal her youth and beauty. Banjo oversleeps while this is happening, but soon awakens and begins his journey to rescue his sister. With the help of Bottles, the move-teaching mole, Banjo and Kazooie navigate through Gruntilda's Lair, a complex cavern in Spiral Mountain with links to many disparate worlds.

Throughout the lair, Banjo primarily runs, swims underwater, and talks to the various inhabitants of each world. Although Kazooie performs most of the duo's abilities, Banjo is nevertheless capable of performing a few attacks, such as the Claw Swipe and Forward Roll, while the friendly shaman Mumbo Jumbo can also transform him into various creatures and objects that allow him to bypass certain obstacles. After the pair get through the lair and confront Grunty at its peak, they ultimately summonThe Mighty Jinjonator to push her off the tower to her doom; she crashes into the ground and is buried by the ensuing debris.

Two months later inGrunty's Revenge, Gruntilda's ogre-like minion Klungo creates a robotic body for her spirit to possess while her body remains underground. This newly-built "Mecha-Grunty" kidnaps Kazooie and travels 20 years into the past to stop the two from meeting, thus preventing her defeat. Mumbo uses his magic to send Banjo back in time and stop her. Banjo is necessarily more of an independent character in this adventure, able to defend himself alone until he manages to rescue Kazooie. The duo eventually send Grunty's spirit back to the future into her real body, restoring the timeline mostly back to normal.

Two years later inBanjo-Tooie, Gruntilda's sisters appear to rescue the now-skeletal witch, who promptly attacks Banjo's house and kills Bottles. Banjo and Kazooie set out again to chase down the witches, who are attempting to restore Grunty's flesh by using a Big-O-Blaster to suck the life out of the entire Isle O' Hags. Bottles' brother Jamjars helps the duo learn to work independently, giving Banjo several Kazooie-free moves that utilize his backpack to attack, relocate unwilling cargo, sleep to regain energy, and protect him from dangerous liquids. Banjo and Kazooie triumph over Grunty once again, and use the B.O.B. to revive Bottles.

Eight years later inNuts & Bolts, the duo has become lazy and out of shape from their lack of exercise, having forgotten their moves from the previous games. Grunty reappears as just a skull and attempts to start a fight, but before they can, they are interrupted by the Lord of Games (L.O.G.), the supposed creator of all video games. He creates a robotic body for Grunty and a series of vehicular challenges for Banjo and Kazooie to go through. Banjo acts as the driver for all vehicles and can train at Boggy's Gym to improve his physical attributes, though with the game being vehicle-based, this is of dubious usefulness. After eventually having been defeated in a battle against the pair, Grunty is forced to work in L.O.G.'s video game factory. In the end, the duo have earned back their powers.

InSuper Smash Bros.[edit]

Although Banjo & Kazooie do not make any sort of appearance inSuper Smash Bros., the game's Japanese website included them in apoll to gauge interest for potential playable characters in a sequel.[2] They ranked eighth in a poll onSmabura-Ken, with 33 votes.[3]

InSuper Smash Bros. Melee[edit]

In the Japanese version ofSuper Smash Bros. Melee, Banjo's name, as well as Kazooie's, can be randomly generated on theName Entry screen.[4]

Despite Banjo & Kazooie collectively being the second-most requestedRare characters in the aforementionedSSB sequel poll (surpassed only by theGoldenEye 007 version ofJames Bond), they were not included as playable characters.[5]Super Smash Bros. series creatorMasahiro Sakurai stated the following: "Incidentally, including a character from Rare in Smash would be difficult for various reasons. I know there are some people who think that Banjo & Kazooie are an obvious inclusion, but that's unlikely for a variety of legal and financial reasons."[6]

InSuper Smash Bros. Ultimate[edit]

As a playable character[edit]

Banjo & Kazooie, as they appear inSuper Smash Bros. Ultimate.

Banjo & Kazooie make their debut asnewcomers inSuper Smash Bros. Ultimate, with their and theHero's inclusions being announced during the E3 2019Nintendo Direct on June 11, 2019.[7] He and Kazooie are collectively the thirdDLC characters ofFighters Pass Vol. 1, and were released on September 4, 2019.[8]

Like inBanjo-Kazooie andBanjo-Tooie, Banjo provides the duo's basic movement and uses his Claw Swipe and Forward Roll, the latter of which function as his neutral attack and dash attack, respectively. However, he also performs a few maneuvers by himself that are unique toUltimate, with the most notable examples being his forward aerial, down throw, and back throw.

According toMasahiro Sakurai, Banjo & Kazooie were heavily requested characters for a long time even leading up toUltimate's launch, particularly in the West. Even after character reveals likeRidley andKing K. Rool, requests for Banjo & Kazooie still kept coming in.[9] Sakurai later mentions that the duo placed closely behindSora in theSmash 4 Fighter Ballot (with the latter being the overall winner).[10][11] While their inclusion would have been a natural one in the past, this was complicated byMicrosoft's purchase ofRare Ltd. in 2002, during which it was originally thought that Nintendo shouldn't collaborate with their console competitors.[12][13]

However, thanks to Rare and Microsoft's cooperation, the rights to Banjo & Kazooie were easily secured, as Microsoft had developed a strong third-party relationship with Nintendo leading up to their reveal inUltimate.[14] Phil Spencer, the head executive of Microsoft's Xbox division, had actually voiced his support for their inclusion in theSuper Smash Bros. series in 2015 around the introduction of the Fighter Ballot and again in 2018 followingUltimate's teaser announcement.[15][16] Soon after their official reveal, Spencer said, "There wasn't anything kind of CEO-to-CEO that had to happen" in order for Banjo & Kazooie to joinUltimate, courtesy of Microsoft's increasingly positive relationship with Nintendo's third-party team.[17]

In their gameplay showcase on September 4th, 2019, Sakurai openly acknowledges the fact that theBanjo-Kazooie intellectual property is completely owned by Microsoft. He also acknowledges Rare and Microsoft's cooperation in bringing the franchise intoSuper Smash Bros. Ultimate, as they were happy to see the duo in the game and saying Rare welcomed Nintendo with open arms. He even notes that if those interested in the series want to play the original titles today, they should do so inRare Replay on theXbox One.[18]

Spirit[edit]

  • 1,337. Banjo & Kazooie

    1,337.Banjo & Kazooie

Names in other languages[edit]

LanguageName
Japan Japaneseバンジョー,Banjo
UK EnglishBanjo
France FrenchBanjo
Germany GermanBanjo
Spain SpanishBanjo
Italy ItalianBanjo
China Chinese阿邦,Banjo
South Korea Korean반조,Banjo
Netherlands DutchBanjo
Russia RussianБанджо

Trivia[edit]

  • Banjo and Kazooie are one of only four foreign-created characters to be playable inSmash Bros.: they alongsideDiddy Kong andKing K. Rool were created by British developerRare Ltd., andDark Samus was created by American developerRetro Studios. They are the first third-party fighter to be created outside of Japan, and the first fighter in general to belong to a completely foreign franchise.
  • Banjo and Kazooie are one of only three playable characters inSmash to belong to a non-Japanese company, that beingMicrosoft;Steve (also from Microsoft) andSora (fromDisney) are the only other characters with this distinction.
    • Banjo and Kazooie are the only playable characters to have once been part of a second-party franchise, partially owned by Nintendo, before becoming third-party.
    • They, along with Steve, are the only fighters to hail from a current console rival of Nintendo.
    • Banjo and Kazooie are also the only third-party characters to have been created by the same company as first-party characters. Banjo, in fact, debuted within theDonkey Kong franchise inDiddy Kong Racing; Kazooie was not playable, but she was mentioned in the instruction manual.
  • Banjo & Kazooie and Dark Samus are the only playable fighters whose games of origin were neither released first in Japan nor simultaneously worldwide, with both (Banjo-Kazooie andMetroid Prime 2, respectively) releasing in North America first.

References[edit]

  1. ^Diddy Kong Racing instruction manual (archive)
  2. ^If there was a Smash 2 Poll
  3. ^https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostResult2.html
  4. ^BK's names in Melee
  5. ^Characters ALMOST in Smash 64 and Melee! - Super Smash Facts!
  6. ^The Definitive List of Unused Fighters in Smash
  7. ^Nintendo Direct for E3 2019
  8. ^Nintendo Direct 9.4.2019
  9. ^PushDustIn's translations regarding Banjo & Kazooie (part 1)
  10. ^PushDustIn's translation of Sakurai's final Famitsu column
  11. ^PushDustIn clarifies his translation of Sakurai's statement
  12. ^PushDustIn's translations regarding Banjo & Kazooie (part 2)
  13. ^PushDustIn's translations regarding Banjo & Kazooie (part 3)
  14. ^PushDustIn's translations regarding Banjo & Kazooie (part 4)
  15. ^Xbox Boss Phil Spencer Reckons "It Would Be Cool" if Rare's Banjo Was Voted in as Super Smash Bros. DLC
  16. ^Xbox's Phil Spencer Is Still Open To Banjo And Kazooie Appearing In Super Smash Bros.
  17. ^Phil Spencer Says Microsoft Had No Problem With Banjo-Kazooie Appearing In Smash Bros. Ultimate
  18. ^Super Smash Bros. Ultimate – Mr. Sakurai Presents "Banjo & Kazooie"

External links[edit]


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Banjo-Kazooie (universe)Banjo-Kazooie universe
FightersBanjo &Kazooie (SSBU)
StageSpiral Mountain
OtherJinjo ·The Mighty Jinjonator
SpiritsSpirits
MusicUltimate