Back aerial
Aback aerial attack (後空中攻撃,rear/back midair attack; commonly abbreviated asbair orb-air, and internallyAttackAirB) is anaerial attack that can be performed in midair by pressing the attack button and tilting thecontrol stick in the direction opposite the character is facing. Its official term varies between titles; it is known as aback midair attack inSuper Smash Bros. Melee, and aback air attack fromSuper Smash Bros. Brawl onward.
Back aerials are the natural inverse of forward aerials, hitting the area behind a fighter with mainly horizontal range. As a result, they are a common defensive option out of hitstun, as they can interrupt an opponent attempting a follow-up attack from behind. Back aerials are more difficult to land against targets due to hitting in the opposite direction a user is facing, but compensate by being the strongest aerial attack on average, often serving as highly useful finishers. Some may also be faster than a fighter's other aerial attacks. Techniques likereverse aerial rush are commonly used to instantly reverse a fighter's orientation and gain access to their back aerial.
List of back aerials[edit]
Unless stated otherwise, all back aerials are aimed behind the user.
| Character | Description |
|---|---|
| Banjo &Kazooie | Kazooie performs an aerial Rat-a-Tat Rap 3 times. |
| Bayonetta | Performs a back kick at a high angle. |
| Bowser | |
| Bowser Jr. | Deploys a wrecking ball from theKoopa Clown Car and swings it in a straight line. |
| Byleth | Stabs Areadbhar behind himself. |
| Captain Falcon | Performs a backwards facing back-fist. |
| Charizard | |
| Chrom | Slashes in an upward arc, turning Chrom around after its use. |
| Cloud | Slashes horizontally with the Buster Sword. |
| Corrin | Sprouts dragon wings and thrusts them backward, hovering slightly and propelling himself forward. |
| Daisy | Thrusts her rear, generating a flower particle from it. |
| Dark Pit | Separates the Silver Bow and stabs with both blades simultaneously. |
| Dark Samus | Performs a back kick. |
| Diddy Kong | Performs a roundhouse kick. |
| Donkey Kong | |
| Dr. Mario | |
| Duck Hunt | The dog thrusts his lower back backward to propel the duck, who performs a turning peck. |
| Falco | |
| Fox | |
| Ganondorf | Performs a backwards facing back-fist. |
| Greninja | Performs three consecutive kicks at different angles. |
| Hero | Slashes in a delayed heavy upward arc. |
| Ice Climbers | Swing their hammers horizontally. |
| Ike | Slashes horizontally with Ragnell. |
| Incineroar | Performs a roundhouse kick. |
| Inkling | Jabs with the Splattershot. |
| Isabelle | Fires a pellet from a slingshot. |
| Ivysaur | Swings one vine after the other in a downward arc. |
| Jigglypuff | Performs a roundhouse kick. Turns Jigglypuff around inUltimate. |
| Joker | Slashes in an upward arc. If active, Arsene chops in a downward arc, causing the duo's attacks to interlock with each other. |
| Kazuya | Performs a roundhouse kick. |
| Ken | Performs a roundhouse kick. |
| King Dedede | |
| King K. Rool | Punches in a downward arc from a turnaround. |
| Kirby | Performs a dropkick. |
| Link | Kicks twice with one leg after the other. |
| Little Mac | Weakly throws out a spinning backhanded punch. |
| Lucario | Extends one arm and unleashes a blast of aura. |
| Lucas | Performs a somersaulting kick in a downward arc, emitting a PSI spark from his foot. |
| Lucina | Slashes in an upward arc, turning Lucina around after its use. |
| Luigi | |
| Mario | |
| Marth | Slashes in an upward arc, turning Marth around after its use. |
| Mega Man | Uses the Slash Claw, generating three crescent-shaped energy swipes from his hand. |
| Meta Knight | Performs three consecutive horizontal slashes at different angles. |
| Mewtwo | Swings its tail in an upward arc. |
| Mii Brawler | Performs a back kick. |
| Mii Gunner | Unleashes a fiery blast from their arm cannon. |
| Mii Swordfighter | Slashes horizontally. |
| Min Min | Fires and extends her ARM behind her. Can change depending on Megawatt, Ramram, and Dragon. |
| Mr. Game & Watch | Holds a turtle behind himself that bites opponents, hitting multiple times. Possesses a landing hitbox. |
| Mythra | Swings the Aegis Sword behind herself in a wide arc starting below herself. |
| Ness | |
| Olimar | Grabs his leading Pikmin by its stem and swings it in an upward arc. If no Pikmin are following Olimar, he still performs the move, but it has no effect. |
| Pac-Man | Performs a dropkick. |
| Palutena | Bashes with her shield. |
| Peach | |
| Pichu | |
| Pikachu | |
| Piranha Plant | Spits out a fiery blast. |
| Pit | Separates the Palutena Bow and stabs with both blades simultaneously. |
| Pyra | Swings the Aegis Sword behind herself in a wide arc starting below herself. |
| R.O.B. | Points his base behind himself and activates his thrusters, propelling himself forward. |
| Richter | Whips horizontally with the Vampire Killer. Can beangled diagonally up or down, and function as atether recovery. |
| Ridley | Performs a roundhouse kick. |
| Robin | Stabs at a diagonally downward angle. Can use either the Bronze Sword or the Levin Sword. |
| Rosalina &Luma | Rosalina: Performs a dropkick, releasing a miniature spiral galaxy from her feet. Luma: Performs a dropkick. |
| Roy | Slashes in an upward arc, turning Roy around after its use. |
| Ryu | Performs a roundhouse kick. |
| Samus | Performs a back kick. |
| Sephiroth | Performs a horizontal slash with Masamune. |
| Sheik | Performs a back kick. |
| Shulk | Stabs at a slight upward angle with a double grip. |
| Simon | Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery. |
| Snake | Performs a dropkick. |
| Sonic | Performs a roundhouse kick. |
| Sora | Performs a horizontal swing with his Keyblade. |
| Squirtle | |
| Steve | Swings his pickaxe in an arc. If initiated using the short hop aerial shortcut inUltimate, becomes a quicker swing with a sword instead. |
| Terry | Spins around and kicks behind himself. |
| Toon Link | Slashes in an upward arc. |
| Villager | Fires a pellet from a slingshot. |
| Wario | Leans his full body back, hitting with his head and arms. |
| Wii Fit Trainer | Assumes the Cobra pose to perform a dropkick. |
| Wolf | Performs a back kick. |
| Yoshi | |
| Young Link | Kicks twice with one leg after the other. |
| Zelda | Performs a magically infused lunging kick that is extremely powerful if it hits near Zelda's foot, but extremely weak otherwise. It is known as theLightning Kick. |
| Zero Suit Samus | Performs a roundhouse kick. |
Notable back aerials[edit]
- Marth,Lucina,Roy, andChrom's turn them around in midair, unlike any other aerial attack in the series. InUltimate,Jigglypuff's also has this property.
- R.O.B. andCorrin's uniquely cancel their momentum, then set a mostly forward velocity with a marginal upward component. R.O.B.'s also temporarily disables the user's drift.
- Simon andRichter's have two unique distinctions from every other in the series: they can beangled up or down, and function astether recoveries. Theirforward aerials also have these properties.
- Villager's andIsabelle's areprojectiles, and can bereflected andpocketed.
- Lucas's andKing K. Rool's are the only ones in the series that canmeteor smash.
- Bowser's inBrawl andPalutena's are the only two in the series that provideinvincibility, specifically for Bowser's shell and Palutena's upper body, allowing them to outright beat most attacks. Palutena's is particularly effective due to its deceptively large and disjointed hitbox.
- Mr. Game & Watch has the only back aerial inMelee that cannot beL-canceled, due to being coded as a special move. This bug is also present in hisneutral aerial andup aerial.
- Samus's is the strongest inSmash 64 due to its unusually high knockback scaling. In addition to this, it is also one of the fastest back aerials in the game.
- Kirby's is outstanding in every Smash game, being a fast and solid KO move (especially inSmash 64) that can create a "wall of pain". It also has particularly great range inBrawl and low landing lag in all games exceptSmash 4.
- Fox's in all games has excellent frame data and a very earlyauto-cancel window, being fairly strong in all games fromMelee onward, and semi-spiking fromBrawl onward.
- Jigglypuff's inMelee is infamous for its deceptively large hitbox, extending well beyond Jigglypuff's leg. When combined with its low cooldown and Jigglypuff's high air speed, it is able to perform extensivewall of pain combos.
- Zelda's is one of herLightning Kicks. It deals extremely high damage and knockback when sweetspotted, and is extremely weak when sourspotted, like Knee Smash, but comes out much more quickly. Its strongest iteration in Melee has a very generous sweetspot with outstanding frame data, to the extent that her Lightning Kicks alone comprise the majority of her attacks used in competitive gameplay. It is the strongest back aerial in every game fromMelee onward.
- Ganondorf's is one of the strongest in all its appearances. InMelee, it is the second strongest back aerial, surpassed only by Zelda's.
- King Dedede's inBrawl is considered to be the best in the game due to its fast startup, low ending lag, long reach, long-lasting hitboxes and strong power. He can perform two in a short hop and can string multiple together at low percents, as well as use it for a wall of pain and edgeguarding.
- Wolf's inBrawl is fast with good power, and boasts an extremely lenient auto-cancel window.Ultimate's version is much different, being much slower but much more powerful, while retaining an excellent auto-cancel window; as a result, it is still one of the best back aerials.
- Falco's inSmash 4 andUltimate, similar to Samus's inSmash 64, has 0 base knockback, but very high knockback scaling with the clean hit, making it one of the strongest of its kind. It is additionally one of the fastest back aerials inSmash 4 at frame 4.
- Charizard's inSmash 4 andUltimate is notorious for its high disjoint, high base knockback and overall power, being one of the strongest back aerials in both games.
- Bowser's is one of the strongest of its kind inSmash 4 andUltimate.
- Cloud's is notorious for its large disjoint and low landing lag, to the extent that it is often unpunishable even when perfect shielded.
- Pikachu's inUltimate is infamous for being able to chain into itself multiple times at low percentages, as well as having a very low hurtbox animation when landing.
- Steve's is the only one that changes if performed using the short hop aerial shortcut in Ultimate; it becomes a faster and weaker combo-starting sword swing with similar properties to his neutral aerial. This property is shared with hisforward aerial. Its diamond form is notoriously powerful.
- InUltimate,Ryu,Ken,Terry andKazuya all have similar back aerials, a powerful and fairly fast straight roundhouse kick. However, because they automatically turn to face their opponents in 1v1 battles, they are required to cross-up or to use a reverse aerial rush to be able to hit their opponent with their back aerials.
- Min Min's is the longest ranged and most disjointed back aerial in the game, especially when using the Dragon.
- It, along with her forward aerial, are the only aerials to be able to be charged like asmash attack if inputted with a smash input rather than a tilt input.


