Super Smash Bros. series

Back aerial

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Wolf's back aerial inSuper Smash Bros. Brawl.

Aback aerial attack (後空中攻撃,rear/back midair attack; commonly abbreviated asbair orb-air, and internallyAttackAirB) is anaerial attack that can be performed in midair by pressing the attack button and tilting thecontrol stick in the direction opposite the character is facing. Its official term varies between titles; it is known as aback midair attack inSuper Smash Bros. Melee, and aback air attack fromSuper Smash Bros. Brawl onward.

Back aerials are the natural inverse of forward aerials, hitting the area behind a fighter with mainly horizontal range. As a result, they are a common defensive option out of hitstun, as they can interrupt an opponent attempting a follow-up attack from behind. Back aerials are more difficult to land against targets due to hitting in the opposite direction a user is facing, but compensate by being the strongest aerial attack on average, often serving as highly useful finishers. Some may also be faster than a fighter's other aerial attacks. Techniques likereverse aerial rush are commonly used to instantly reverse a fighter's orientation and gain access to their back aerial.

List of back aerials[edit]

Unless stated otherwise, all back aerials are aimed behind the user.

CharacterDescription
Banjo &KazooieKazooie performs an aerial Rat-a-Tat Rap 3 times.
BayonettaPerforms a back kick at a high angle.
BowserSuper Smash Bros. MeleeSuper Smash Bros. Brawl Leans back and thrusts his shell spikes.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a dropkick.
Bowser Jr.Deploys a wrecking ball from theKoopa Clown Car and swings it in a straight line.
BylethStabs Areadbhar behind himself.
Captain FalconPerforms a backwards facing back-fist.
CharizardSuper Smash Bros. Brawl Swings one wing horizontally, followed by its tail.
Super Smash Bros. 4Super Smash Bros. Ultimate Swings its tail in an upward arc.
ChromSlashes in an upward arc, turning Chrom around after its use.
CloudSlashes horizontally with the Buster Sword.
CorrinSprouts dragon wings and thrusts them backward, hovering slightly and propelling himself forward.
DaisyThrusts her rear, generating a flower particle from it.
Dark PitSeparates the Silver Bow and stabs with both blades simultaneously.
Dark SamusPerforms a back kick.
Diddy KongPerforms a roundhouse kick.
Donkey KongSuper Smash Bros. Performs a dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a back kick.
Dr. MarioSuper Smash Bros. Melee Performs a dropkick.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a spinning dropkick.
Duck HuntThe dog thrusts his lower back backward to propel the duck, who performs a turning peck.
FalcoSuper Smash Bros. MeleeSuper Smash Bros. Brawl Performs an outstretched back kick, hitting to both sides.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a quick back kick.
FoxSuper Smash Bros.Super Smash Bros. Melee Performs an outstretched back kick, hitting to both sides.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a roundhouse kick.
GanondorfPerforms a backwards facing back-fist.
GreninjaPerforms three consecutive kicks at different angles.
HeroSlashes in a delayed heavy upward arc.
Ice ClimbersSwing their hammers horizontally.
IkeSlashes horizontally with Ragnell.
IncineroarPerforms a roundhouse kick.
InklingJabs with the Splattershot.
IsabelleFires a pellet from a slingshot.
IvysaurSwings one vine after the other in a downward arc.
JigglypuffPerforms a roundhouse kick. Turns Jigglypuff around inUltimate.
JokerSlashes in an upward arc. If active, Arsene chops in a downward arc, causing the duo's attacks to interlock with each other.
KazuyaPerforms a roundhouse kick.
KenPerforms a roundhouse kick.
King DededeSuper Smash Bros. Brawl Performs a back kick.
Super Smash Bros. 4 Swings his hammer in an upward arc.
Super Smash Bros. Ultimate Swings his hammer horizontally.
King K. RoolPunches in a downward arc from a turnaround.
KirbyPerforms a dropkick.
LinkKicks twice with one leg after the other.
Little MacWeakly throws out a spinning backhanded punch.
LucarioExtends one arm and unleashes a blast of aura.
LucasPerforms a somersaulting kick in a downward arc, emitting a PSI spark from his foot.
LucinaSlashes in an upward arc, turning Lucina around after its use.
LuigiSuper Smash Bros.Super Smash Bros. Melee Performs a dropkick.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a spinning dropkick.
MarioSuper Smash Bros.Super Smash Bros. Melee Performs a dropkick.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a spinning dropkick.
MarthSlashes in an upward arc, turning Marth around after its use.
Mega ManUses the Slash Claw, generating three crescent-shaped energy swipes from his hand.
Meta KnightPerforms three consecutive horizontal slashes at different angles.
MewtwoSwings its tail in an upward arc.
Mii BrawlerPerforms a back kick.
Mii GunnerUnleashes a fiery blast from their arm cannon.
Mii SwordfighterSlashes horizontally.
Min MinFires and extends her ARM behind her. Can change depending on Megawatt, Ramram, and Dragon.
Mr. Game & WatchHolds a turtle behind himself that bites opponents, hitting multiple times. Possesses a landing hitbox.
MythraSwings the Aegis Sword behind herself in a wide arc starting below herself.
NessSuper Smash Bros. Performs a dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a dropkick, releasing a PSI spark from his feet.
OlimarGrabs his leading Pikmin by its stem and swings it in an upward arc. If no Pikmin are following Olimar, he still performs the move, but it has no effect.
Pac-ManPerforms a dropkick.
PalutenaBashes with her shield.
PeachSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Thrusts her rear.
Super Smash Bros. Ultimate Thrusts her rear, generating a heart particle from it.
PichuSuper Smash Bros. Melee Performs a series of belly turns.
Super Smash Bros. Ultimate Performs a series of belly turns while discharging electricity around itself, hitting multiple times. Causesrecoil damage to Pichu.
PikachuSuper Smash Bros. Performs a back kick.
Super Smash Bros. Melee Performs a series of belly turns. Possesses a landing hitbox.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a series of belly turns, hitting multiple times. Possesses a landing hitbox.
Piranha PlantSpits out a fiery blast.
PitSeparates the Palutena Bow and stabs with both blades simultaneously.
PyraSwings the Aegis Sword behind herself in a wide arc starting below herself.
R.O.B.Points his base behind himself and activates his thrusters, propelling himself forward.
RichterWhips horizontally with the Vampire Killer. Can beangled diagonally up or down, and function as atether recovery.
RidleyPerforms a roundhouse kick.
RobinStabs at a diagonally downward angle. Can use either the Bronze Sword or the Levin Sword.
Rosalina &LumaRosalina: Performs a dropkick, releasing a miniature spiral galaxy from her feet.
Luma: Performs a dropkick.
RoySlashes in an upward arc, turning Roy around after its use.
RyuPerforms a roundhouse kick.
SamusPerforms a back kick.
SephirothPerforms a horizontal slash with Masamune.
SheikPerforms a back kick.
ShulkStabs at a slight upward angle with a double grip.
SimonWhips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
SnakePerforms a dropkick.
SonicPerforms a roundhouse kick.
SoraPerforms a horizontal swing with his Keyblade.
SquirtleSuper Smash Bros. Brawl Jabs with its tail.
Super Smash Bros. Ultimate Jabs with its tail and spins horizontally, hitting multiple times.
SteveSwings his pickaxe in an arc. If initiated using the short hop aerial shortcut inUltimate, becomes a quicker swing with a sword instead.
TerrySpins around and kicks behind himself.
Toon LinkSlashes in an upward arc.
VillagerFires a pellet from a slingshot.
WarioLeans his full body back, hitting with his head and arms.
Wii Fit TrainerAssumes the Cobra pose to perform a dropkick.
WolfPerforms a back kick.
YoshiSuper Smash Bros. Performs a dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Swings his tail repeatedly in vertical arcs.
Young LinkKicks twice with one leg after the other.
ZeldaPerforms a magically infused lunging kick that is extremely powerful if it hits near Zelda's foot, but extremely weak otherwise. It is known as theLightning Kick.
Zero Suit SamusPerforms a roundhouse kick.

Notable back aerials[edit]

MarioBairSSBM.gifDrMarioBairSSBM.gif
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Dr. Mario's inMelee can semi-spike, while Mario's cannot.
  • Marth,Lucina,Roy, andChrom's turn them around in midair, unlike any other aerial attack in the series. InUltimate,Jigglypuff's also has this property.
  • R.O.B. andCorrin's uniquely cancel their momentum, then set a mostly forward velocity with a marginal upward component. R.O.B.'s also temporarily disables the user's drift.
  • Simon andRichter's have two unique distinctions from every other in the series: they can beangled up or down, and function astether recoveries. Theirforward aerials also have these properties.
  • Villager's andIsabelle's areprojectiles, and can bereflected andpocketed.
  • Lucas's andKing K. Rool's are the only ones in the series that canmeteor smash.
  • Bowser's inBrawl andPalutena's are the only two in the series that provideinvincibility, specifically for Bowser's shell and Palutena's upper body, allowing them to outright beat most attacks. Palutena's is particularly effective due to its deceptively large and disjointed hitbox.
  • Mr. Game & Watch has the only back aerial inMelee that cannot beL-canceled, due to being coded as a special move. This bug is also present in hisneutral aerial andup aerial.
  • Samus's is the strongest inSmash 64 due to its unusually high knockback scaling. In addition to this, it is also one of the fastest back aerials in the game.
  • Kirby's is outstanding in every Smash game, being a fast and solid KO move (especially inSmash 64) that can create a "wall of pain". It also has particularly great range inBrawl and low landing lag in all games exceptSmash 4.
  • Fox's in all games has excellent frame data and a very earlyauto-cancel window, being fairly strong in all games fromMelee onward, and semi-spiking fromBrawl onward.
  • Jigglypuff's inMelee is infamous for its deceptively large hitbox, extending well beyond Jigglypuff's leg. When combined with its low cooldown and Jigglypuff's high air speed, it is able to perform extensivewall of pain combos.
  • Zelda's is one of herLightning Kicks. It deals extremely high damage and knockback when sweetspotted, and is extremely weak when sourspotted, like Knee Smash, but comes out much more quickly. Its strongest iteration in Melee has a very generous sweetspot with outstanding frame data, to the extent that her Lightning Kicks alone comprise the majority of her attacks used in competitive gameplay. It is the strongest back aerial in every game fromMelee onward.
  • Ganondorf's is one of the strongest in all its appearances. InMelee, it is the second strongest back aerial, surpassed only by Zelda's.
  • King Dedede's inBrawl is considered to be the best in the game due to its fast startup, low ending lag, long reach, long-lasting hitboxes and strong power. He can perform two in a short hop and can string multiple together at low percents, as well as use it for a wall of pain and edgeguarding.
  • Wolf's inBrawl is fast with good power, and boasts an extremely lenient auto-cancel window.Ultimate's version is much different, being much slower but much more powerful, while retaining an excellent auto-cancel window; as a result, it is still one of the best back aerials.
  • Falco's inSmash 4 andUltimate, similar to Samus's inSmash 64, has 0 base knockback, but very high knockback scaling with the clean hit, making it one of the strongest of its kind. It is additionally one of the fastest back aerials inSmash 4 at frame 4.
  • Charizard's inSmash 4 andUltimate is notorious for its high disjoint, high base knockback and overall power, being one of the strongest back aerials in both games.
  • Bowser's is one of the strongest of its kind inSmash 4 andUltimate.
  • Cloud's is notorious for its large disjoint and low landing lag, to the extent that it is often unpunishable even when perfect shielded.
  • Pikachu's inUltimate is infamous for being able to chain into itself multiple times at low percentages, as well as having a very low hurtbox animation when landing.
  • Steve's is the only one that changes if performed using the short hop aerial shortcut in Ultimate; it becomes a faster and weaker combo-starting sword swing with similar properties to his neutral aerial. This property is shared with hisforward aerial. Its diamond form is notoriously powerful.
  • InUltimate,Ryu,Ken,Terry andKazuya all have similar back aerials, a powerful and fairly fast straight roundhouse kick. However, because they automatically turn to face their opponents in 1v1 battles, they are required to cross-up or to use a reverse aerial rush to be able to hit their opponent with their back aerials.
  • Min Min's is the longest ranged and most disjointed back aerial in the game, especially when using the Dragon.
    • It, along with her forward aerial, are the only aerials to be able to be charged like asmash attack if inputted with a smash input rather than a tilt input.


v • d • e
Attacks in theSuper Smash Bros. series
Standardground attacksNeutral attack ·Dash attack
Tilt attacksForward tilt ·Up tilt ·Down tilt ·Crouching attack
Smash attacksForward smash ·Up smash ·Down smash
Aerial attacksNeutral aerial ·Forward aerial ·Back aerial ·Up aerial ·Down aerial ·Grab aerial ·Glide attack
ThrowsGrab ·Pummel ·Forward throw ·Back throw ·Up throw ·Down throw
Get-up attacksFloor attack ·Edge attack
Special movesNeutral special move ·Side special move ·Up special move ·Down special move ·Command-input move ·Final Smash